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C++ SDL_InvalidateMap函数代码示例

本文整理汇总了C++中SDL_InvalidateMap函数的典型用法代码示例。如果您正苦于以下问题:C++ SDL_InvalidateMap函数的具体用法?C++ SDL_InvalidateMap怎么用?C++ SDL_InvalidateMap使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了SDL_InvalidateMap函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SDL_LowerBlitScaled

/**
 *  This is a semi-private blit function and it performs low-level surface
 *  scaled blitting only.
 */
int
SDL_LowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
                    SDL_Surface * dst, SDL_Rect * dstrect)
{
    static const Uint32 complex_copy_flags = (
                SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA |
                SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD |
                SDL_COPY_COLORKEY
            );

    /* Save off the original dst width, height */
    int dstW = dstrect->w;
    int dstH = dstrect->h;
    SDL_Rect full_rect;
    SDL_Rect final_dst = *dstrect;
    SDL_Rect final_src = *srcrect;

    /* Clip the dst surface to the dstrect */
    full_rect.x = 0;
    full_rect.y = 0;
    full_rect.w = dst->w;
    full_rect.h = dst->h;
    if (!SDL_IntersectRect(&final_dst, &full_rect, &final_dst)) {
        return 0;
    }

    /* Did the dst width change? */
    if ( dstW != final_dst.w ) {
        /* scale the src width appropriately */
        final_src.w = final_src.w * dst->clip_rect.w / dstW;
    }

    /* Did the dst height change? */
    if ( dstH != final_dst.h ) {
        /* scale the src width appropriately */
        final_src.h = final_src.h * dst->clip_rect.h / dstH;
    }

    /* Clip the src surface to the srcrect */
    full_rect.x = 0;
    full_rect.y = 0;
    full_rect.w = src->w;
    full_rect.h = src->h;
    if (!SDL_IntersectRect(&final_src, &full_rect, &final_src)) {
        return 0;
    }

    if (!(src->map->info.flags & SDL_COPY_NEAREST)) {
        src->map->info.flags |= SDL_COPY_NEAREST;
        SDL_InvalidateMap(src->map);
    }

    if ( !(src->map->info.flags & complex_copy_flags) &&
            src->format->format == dst->format->format &&
            !SDL_ISPIXELFORMAT_INDEXED(src->format->format) ) {
        return SDL_SoftStretch( src, &final_src, dst, &final_dst );
    } else {
        return SDL_LowerBlit( src, &final_src, dst, &final_dst );
    }
}
开发者ID:paulmalyschko,项目名称:vogl,代码行数:64,代码来源:SDL_surface.c

示例2: SDL_FreeSurface

/*
 * Free a surface created by the above function.
 */
void
SDL_FreeSurface(SDL_Surface * surface)
{
    if (surface == NULL) {
        return;
    }
    if (surface->flags & SDL_DONTFREE) {
        return;
    }
    SDL_InvalidateMap(surface->map);

    if (--surface->refcount > 0) {
        return;
    }
    while (surface->locked > 0) {
        SDL_UnlockSurface(surface);
    }
    if (surface->flags & SDL_RLEACCEL) {
        SDL_UnRLESurface(surface, 0);
    }
    if (surface->format) {
        SDL_SetSurfacePalette(surface, NULL);
        SDL_FreeFormat(surface->format);
        surface->format = NULL;
    }
    if (!(surface->flags & SDL_PREALLOC)) {
        SDL_free(surface->pixels);
    }
    if (surface->map) {
        SDL_FreeBlitMap(surface->map);
    }
    SDL_free(surface);
}
开发者ID:RobLoach,项目名称:SDL-mirror,代码行数:36,代码来源:SDL_surface.c

示例3: SDL_SetColorKey

int
SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key)
{
    int flags;

    if (!surface) {
        return -1;
    }

    if (flag & SDL_RLEACCEL) {
        SDL_SetSurfaceRLE(surface, 1);
    }

    flags = surface->map->info.flags;
    if (flag) {
        surface->map->info.flags |= SDL_COPY_COLORKEY;
        surface->map->info.colorkey = key;
    } else {
        surface->map->info.flags &= ~SDL_COPY_COLORKEY;
    }
    if (surface->map->info.flags != flags) {
        SDL_InvalidateMap(surface->map);
    }

    return 0;
}
开发者ID:DarkWolk,项目名称:libsdl,代码行数:26,代码来源:SDL_surface.c

示例4: SDL_SetColorKey

/*
 * Set the color key in a blittable surface
 */
int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key)
{
	/* Sanity check the flag as it gets passed in */
	if ( flag & SDL_SRCCOLORKEY ) {
		if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
			flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK);
		} else {
			flag = SDL_SRCCOLORKEY;
		}
	} else {
		flag = 0;
	}

	/* Optimize away operations that don't change anything */
	if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) &&
	     (key == surface->format->colorkey) ) {
		return(0);
	}

	if ( flag ) {
		surface->flags |= SDL_SRCCOLORKEY;
		surface->format->colorkey = key;
		if ( flag & SDL_RLEACCELOK ) {
			surface->flags |= SDL_RLEACCELOK;
		} else {
			surface->flags &= ~SDL_RLEACCELOK;
		}
	} else {
		surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
		surface->format->colorkey = 0;
	}
	SDL_InvalidateMap(surface->map);
	return(0);
}
开发者ID:chrisacheson,项目名称:nxengine-libretro,代码行数:37,代码来源:SDL_surface.c

示例5: SDL_SetAlpha

/* This function sets the alpha channel of a surface */
int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value)
{
	Uint32 oldflags = surface->flags;
	Uint32 oldalpha = surface->format->alpha;

	/* Sanity check the flag as it gets passed in */
	if ( flag & SDL_SRCALPHA ) {
		if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
			flag = (SDL_SRCALPHA | SDL_RLEACCELOK);
		} else {
			flag = SDL_SRCALPHA;
		}
	} else {
		flag = 0;
	}

	/* Optimize away operations that don't change anything */
	if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) &&
	     (!flag || value == oldalpha) ) {
		return(0);
	}

	if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL))
		SDL_UnRLESurface(surface, 1);

	if ( flag ) {
		SDL_VideoDevice *video = current_video;
		SDL_VideoDevice *this  = current_video;

		surface->flags |= SDL_SRCALPHA;
		surface->format->alpha = value;
		if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
			if ( (video->SetHWAlpha == NULL) ||
			     (video->SetHWAlpha(this, surface, value) < 0) ) {
				surface->flags &= ~SDL_HWACCEL;
			}
		}
		if ( flag & SDL_RLEACCELOK ) {
		        surface->flags |= SDL_RLEACCELOK;
		} else {
		        surface->flags &= ~SDL_RLEACCELOK;
		}
	} else {
		surface->flags &= ~SDL_SRCALPHA;
		surface->format->alpha = SDL_ALPHA_OPAQUE;
	}
	/*
	 * The representation for software surfaces is independent of
	 * per-surface alpha, so no need to invalidate the blit mapping
	 * if just the alpha value was changed. (If either is 255, we still
	 * need to invalidate.)
	 */
	if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL
	   || oldflags != surface->flags
	   || (((oldalpha + 1) ^ (value + 1)) & 0x100))
		SDL_InvalidateMap(surface->map);
	return(0);
}
开发者ID:AzagraMac,项目名称:PS2_SDK,代码行数:59,代码来源:SDL_surface.c

示例6: SDL_SetSurfacePalette

int
SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette)
{
    if (!surface) {
        return SDL_SetError("SDL_SetSurfacePalette() passed a NULL surface");
    }
    if (SDL_SetPixelFormatPalette(surface->format, palette) < 0) {
        return -1;
    }
    SDL_InvalidateMap(surface->map);

    return 0;
}
开发者ID:BraveSirAndrew,项目名称:SDL2,代码行数:13,代码来源:SDL_surface.c

示例7: SDL_SetColorKey

/*
 * Set the color key in a blittable surface
 */
int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key)
{
	/* Sanity check the flag as it gets passed in */
	if ( flag & SDL_SRCCOLORKEY ) {
		if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
			flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK);
		} else {
			flag = SDL_SRCCOLORKEY;
		}
	} else {
		flag = 0;
	}

	/* Optimize away operations that don't change anything */
	if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) &&
	     (key == surface->format->colorkey) ) {
		return(0);
	}

	/* UnRLE surfaces before we change the colorkey */
	if ( surface->flags & SDL_RLEACCEL ) {
	        SDL_UnRLESurface(surface, 1);
	}

	if ( flag ) {
		SDL_VideoDevice *video = current_video;
		SDL_VideoDevice *this  = current_video;


		surface->flags |= SDL_SRCCOLORKEY;
		surface->format->colorkey = key;
		if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
			if ( (video->SetHWColorKey == NULL) ||
			     (video->SetHWColorKey(this, surface, key) < 0) ) {
				surface->flags &= ~SDL_HWACCEL;
			}
		}
		if ( flag & SDL_RLEACCELOK ) {
			surface->flags |= SDL_RLEACCELOK;
		} else {
			surface->flags &= ~SDL_RLEACCELOK;
		}
	} else {
		surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
		surface->format->colorkey = 0;
	}
	SDL_InvalidateMap(surface->map);
	return(0);
}
开发者ID:AzagraMac,项目名称:PS2_SDK,代码行数:52,代码来源:SDL_surface.c

示例8: SDL_SetColorKey

int
SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key)
{
    int flags;

    if (!surface) {
        return SDL_InvalidParamError("surface");
    }

    if (surface->format->palette && key >= ((Uint32) surface->format->palette->ncolors)) {
        return SDL_InvalidParamError("key");
    }

    if (flag & SDL_RLEACCEL) {
        SDL_SetSurfaceRLE(surface, 1);
    }

    flags = surface->map->info.flags;
    if (flag) {
        surface->map->info.flags |= SDL_COPY_COLORKEY;
        surface->map->info.colorkey = key;
        if (surface->format->palette) {
            surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_TRANSPARENT;
            ++surface->format->palette->version;
            if (!surface->format->palette->version) {
                surface->format->palette->version = 1;
            }
        }
    } else {
        if (surface->format->palette) {
            surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_OPAQUE;
            ++surface->format->palette->version;
            if (!surface->format->palette->version) {
                surface->format->palette->version = 1;
            }
        }
        surface->map->info.flags &= ~SDL_COPY_COLORKEY;
    }
    if (surface->map->info.flags != flags) {
        SDL_InvalidateMap(surface->map);
    }

    return 0;
}
开发者ID:paulmalyschko,项目名称:vogl,代码行数:44,代码来源:SDL_surface.c

示例9: SDL_SetSurfaceRLE

int
SDL_SetSurfaceRLE(SDL_Surface * surface, int flag)
{
    int flags;

    if (!surface) {
        return -1;
    }

    flags = surface->map->info.flags;
    if (flag) {
        surface->map->info.flags |= SDL_COPY_RLE_DESIRED;
    } else {
        surface->map->info.flags &= ~SDL_COPY_RLE_DESIRED;
    }
    if (surface->map->info.flags != flags) {
        SDL_InvalidateMap(surface->map);
    }
    return 0;
}
开发者ID:paulmalyschko,项目名称:vogl,代码行数:20,代码来源:SDL_surface.c

示例10: SDL_SetSurfaceAlphaMod

int
SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha)
{
    int flags;

    if (!surface) {
        return -1;
    }

    surface->map->info.a = alpha;

    flags = surface->map->info.flags;
    if (alpha != 0xFF) {
        surface->map->info.flags |= SDL_COPY_MODULATE_ALPHA;
    } else {
        surface->map->info.flags &= ~SDL_COPY_MODULATE_ALPHA;
    }
    if (surface->map->info.flags != flags) {
        SDL_InvalidateMap(surface->map);
    }
    return 0;
}
开发者ID:paulmalyschko,项目名称:vogl,代码行数:22,代码来源:SDL_surface.c

示例11: SDL_LowerBlitScaled

/**
 *  This is a semi-private blit function and it performs low-level surface
 *  scaled blitting only.
 */
int
SDL_LowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
                SDL_Surface * dst, SDL_Rect * dstrect)
{
    static const Uint32 complex_copy_flags = (
        SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA |
        SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD |
        SDL_COPY_COLORKEY
    );

    if (!(src->map->info.flags & SDL_COPY_NEAREST)) {
        src->map->info.flags |= SDL_COPY_NEAREST;
        SDL_InvalidateMap(src->map);
    }

    if ( !(src->map->info.flags & complex_copy_flags) &&
         src->format->format == dst->format->format &&
         !SDL_ISPIXELFORMAT_INDEXED(src->format->format) ) {
        return SDL_SoftStretch( src, srcrect, dst, dstrect );
    } else {
        return SDL_LowerBlit( src, srcrect, dst, dstrect );
    }
}
开发者ID:dmdware,项目名称:vec,代码行数:27,代码来源:SDL_surface.c

示例12: SDL_SetSurfaceBlendMode

int
SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode)
{
    int flags, status;

    if (!surface) {
        return -1;
    }

    status = 0;
    flags = surface->map->info.flags;
    surface->map->info.flags &=
        ~(SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD);
    switch (blendMode) {
    case SDL_BLENDMODE_NONE:
        break;
    case SDL_BLENDMODE_BLEND:
        surface->map->info.flags |= SDL_COPY_BLEND;
        break;
    case SDL_BLENDMODE_ADD:
        surface->map->info.flags |= SDL_COPY_ADD;
        break;
    case SDL_BLENDMODE_MOD:
        surface->map->info.flags |= SDL_COPY_MOD;
        break;
    default:
        SDL_Unsupported();
        status = -1;
        break;
    }

    if (surface->map->info.flags != flags) {
        SDL_InvalidateMap(surface->map);
    }

    return status;
}
开发者ID:DarkWolk,项目名称:libsdl,代码行数:37,代码来源:SDL_surface.c

示例13: SDL_SetSurfaceColorMod

int
SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b)
{
    int flags;

    if (!surface) {
        return -1;
    }

    surface->map->info.r = r;
    surface->map->info.g = g;
    surface->map->info.b = b;

    flags = surface->map->info.flags;
    if (r != 0xFF || g != 0xFF || b != 0xFF) {
        surface->map->info.flags |= SDL_COPY_MODULATE_COLOR;
    } else {
        surface->map->info.flags &= ~SDL_COPY_MODULATE_COLOR;
    }
    if (surface->map->info.flags != flags) {
        SDL_InvalidateMap(surface->map);
    }
    return 0;
}
开发者ID:paulmalyschko,项目名称:vogl,代码行数:24,代码来源:SDL_surface.c

示例14: SDL_CalculateBlit


//.........这里部分代码省略.........
			}
		} else {
			/* We only support accelerated blitting to hardware */
			if ( surface->map->dst->flags & SDL_HWSURFACE ) {
				hw_blit_ok = current_video->info.blit_sw;
			} else {
				hw_blit_ok = 0;
			}
			if (hw_blit_ok && (surface->flags & SDL_SRCCOLORKEY)) {
				hw_blit_ok = current_video->info.blit_sw_CC;
			}
			if ( hw_blit_ok && (surface->flags & SDL_SRCALPHA) ) {
				hw_blit_ok = current_video->info.blit_sw_A;
			}
		}
		if ( hw_blit_ok ) {
			SDL_VideoDevice *video = current_video;
			SDL_VideoDevice *this  = current_video;
			video->CheckHWBlit(this, surface, surface->map->dst);
		}
	}
	
	/* if an alpha pixel format is specified, we can accelerate alpha blits */
	if (((surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE )&&(current_video->displayformatalphapixel)) 
	{
		if ( (surface->flags & SDL_SRCALPHA) ) 
			if ( current_video->info.blit_hw_A ) {
				SDL_VideoDevice *video = current_video;
				SDL_VideoDevice *this  = current_video;
				video->CheckHWBlit(this, surface, surface->map->dst);
			}
	}

	/* Get the blit function index, based on surface mode */
	/* { 0 = nothing, 1 = colorkey, 2 = alpha, 3 = colorkey+alpha } */
	blit_index = 0;
	blit_index |= (!!(surface->flags & SDL_SRCCOLORKEY))      << 0;
	if ( surface->flags & SDL_SRCALPHA
	     && (surface->format->alpha != SDL_ALPHA_OPAQUE
		 || surface->format->Amask) ) {
	        blit_index |= 2;
	}

	/* Check for special "identity" case -- copy blit */
	if ( surface->map->identity && blit_index == 0 ) {
	        surface->map->sw_data->blit = SDL_BlitCopy;

		/* Handle overlapping blits on the same surface */
		if ( surface == surface->map->dst ) {
		        surface->map->sw_data->blit = SDL_BlitCopyOverlap;
		}
	} else {
		if ( surface->format->BitsPerPixel < 8 ) {
			surface->map->sw_data->blit =
			    SDL_CalculateBlit0(surface, blit_index);
		} else {
			switch ( surface->format->BytesPerPixel ) {
			    case 1:
				surface->map->sw_data->blit =
				    SDL_CalculateBlit1(surface, blit_index);
				break;
			    case 2:
			    case 3:
			    case 4:
				surface->map->sw_data->blit =
				    SDL_CalculateBlitN(surface, blit_index);
				break;
			    default:
				surface->map->sw_data->blit = NULL;
				break;
			}
		}
	}
	/* Make sure we have a blit function */
	if ( surface->map->sw_data->blit == NULL ) {
		SDL_InvalidateMap(surface->map);
		SDL_SetError("Blit combination not supported");
		return(-1);
	}

	/* Choose software blitting function */
	if(surface->flags & SDL_RLEACCELOK
	   && (surface->flags & SDL_HWACCEL) != SDL_HWACCEL) {

	        if(surface->map->identity
		   && (blit_index == 1
		       || (blit_index == 3 && !surface->format->Amask))) {
		        if ( SDL_RLESurface(surface) == 0 )
			        surface->map->sw_blit = SDL_RLEBlit;
		} else if(blit_index == 2 && surface->format->Amask) {
		        if ( SDL_RLESurface(surface) == 0 )
			        surface->map->sw_blit = SDL_RLEAlphaBlit;
		}
	}
	
	if ( surface->map->sw_blit == NULL ) {
		surface->map->sw_blit = SDL_SoftBlit;
	}
	return(0);
}
开发者ID:fluxer,项目名称:warmux,代码行数:101,代码来源:SDL_blit.c

示例15: SDL_ConvertSurface

/*
 * Convert a surface into the specified pixel format.
 */
SDL_Surface *
SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
                   Uint32 flags)
{
    SDL_Surface *convert;
    Uint32 copy_flags;
    SDL_Color copy_color;
    SDL_Rect bounds;

    /* Check for empty destination palette! (results in empty image) */
    if (format->palette != NULL) {
        int i;
        for (i = 0; i < format->palette->ncolors; ++i) {
            if ((format->palette->colors[i].r != 0xFF) ||
                    (format->palette->colors[i].g != 0xFF) ||
                    (format->palette->colors[i].b != 0xFF))
                break;
        }
        if (i == format->palette->ncolors) {
            SDL_SetError("Empty destination palette");
            return (NULL);
        }
    }

    /* Create a new surface with the desired format */
    convert = SDL_CreateRGBSurface(flags, surface->w, surface->h,
                                   format->BitsPerPixel, format->Rmask,
                                   format->Gmask, format->Bmask,
                                   format->Amask);
    if (convert == NULL) {
        return (NULL);
    }

    /* Copy the palette if any */
    if (format->palette && convert->format->palette) {
        SDL_memcpy(convert->format->palette->colors,
                   format->palette->colors,
                   format->palette->ncolors * sizeof(SDL_Color));
        convert->format->palette->ncolors = format->palette->ncolors;
    }

    /* Save the original copy flags */
    copy_flags = surface->map->info.flags;
    copy_color.r = surface->map->info.r;
    copy_color.g = surface->map->info.g;
    copy_color.b = surface->map->info.b;
    copy_color.a = surface->map->info.a;
    surface->map->info.r = 0xFF;
    surface->map->info.g = 0xFF;
    surface->map->info.b = 0xFF;
    surface->map->info.a = 0xFF;
    surface->map->info.flags = 0;
    SDL_InvalidateMap(surface->map);

    /* Copy over the image data */
    bounds.x = 0;
    bounds.y = 0;
    bounds.w = surface->w;
    bounds.h = surface->h;
    SDL_LowerBlit(surface, &bounds, convert, &bounds);

    /* Clean up the original surface, and update converted surface */
    convert->map->info.r = copy_color.r;
    convert->map->info.g = copy_color.g;
    convert->map->info.b = copy_color.b;
    convert->map->info.a = copy_color.a;
    convert->map->info.flags =
        (copy_flags &
         ~(SDL_COPY_COLORKEY | SDL_COPY_BLEND
           | SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY |
           SDL_COPY_RLE_ALPHAKEY));
    surface->map->info.r = copy_color.r;
    surface->map->info.g = copy_color.g;
    surface->map->info.b = copy_color.b;
    surface->map->info.a = copy_color.a;
    surface->map->info.flags = copy_flags;
    SDL_InvalidateMap(surface->map);
    if (copy_flags & SDL_COPY_COLORKEY) {
        SDL_bool set_colorkey_by_color = SDL_FALSE;

        if (surface->format->palette) {
            if (format->palette &&
                    surface->format->palette->ncolors <= format->palette->ncolors &&
                    (SDL_memcmp(surface->format->palette->colors, format->palette->colors,
                                surface->format->palette->ncolors * sizeof(SDL_Color)) == 0)) {
                /* The palette is identical, just set the same colorkey */
                SDL_SetColorKey(convert, 1, surface->map->info.colorkey);
            } else if (format->Amask) {
                /* The alpha was set in the destination from the palette */
            } else {
                set_colorkey_by_color = SDL_TRUE;
            }
        } else {
            set_colorkey_by_color = SDL_TRUE;
        }

        if (set_colorkey_by_color) {
//.........这里部分代码省略.........
开发者ID:paulmalyschko,项目名称:vogl,代码行数:101,代码来源:SDL_surface.c


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