当前位置: 首页>>代码示例>>C++>>正文


C++ SDL_ClearError函数代码示例

本文整理汇总了C++中SDL_ClearError函数的典型用法代码示例。如果您正苦于以下问题:C++ SDL_ClearError函数的具体用法?C++ SDL_ClearError怎么用?C++ SDL_ClearError使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了SDL_ClearError函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int
main(int argc, char *argv[])
{
    char buffer[BUFSIZ + 1];

    SDL_SetError("Hi there!");
    printf("Error 1: %s\n", SDL_GetError());
    SDL_ClearError();
    SDL_memset(buffer, '1', BUFSIZ);
    buffer[BUFSIZ] = 0;
    SDL_SetError("This is the error: %s (%f)", buffer, 1.0);
    printf("Error 2: %s\n", SDL_GetError());
    exit(0);
}
开发者ID:AMDmi3,项目名称:symwars3,代码行数:14,代码来源:SDL_error.c

示例2: _checkInvalidNameError

/* 
 * Local helper to check for the invalid scancode error message
 */
void
_checkInvalidNameError()
{
   const char *expectedError = "Parameter 'name' is invalid";
   const char *error;   
   error = SDL_GetError();
   SDLTest_AssertPass("Call to SDL_GetError()");
   SDLTest_AssertCheck(error != NULL, "Validate that error message was not NULL");
   if (error != NULL) {
      SDLTest_AssertCheck(SDL_strcmp(error, expectedError) == 0, 
          "Validate error message, expected: '%s', got: '%s'", expectedError, error);
      SDL_ClearError();
      SDLTest_AssertPass("Call to SDL_ClearError()");
   }
}
开发者ID:D-Quick,项目名称:DQuick,代码行数:18,代码来源:testautomation_keyboard.c

示例3: SDL_Init

int SDL_Init(Uint32 flags)
{
	/* Clear the error message */
	SDL_ClearError();

	/* Initialize the desired subsystems */
	if ( SDL_InitSubSystem(flags) < 0 ) {
		return(-1);
	}

	/* Everything is initialized */
	if ( !(flags & SDL_INIT_NOPARACHUTE) ) {
		SDL_InstallParachute();
	}
	return(0);
}
开发者ID:ashmew2,项目名称:kolibriosSVN,代码行数:16,代码来源:SDL.c

示例4: IMG_Load

/*
Returns the first image found at the provided path
This method attempts all the suffices stored in Texture::IMAGE_EXTS
@imagePath Path to search for images
*/
SDL_Surface *Texture::findImage(const char *imagePath)
{
    if (!imagePath)
        return 0;
    SDL_Surface *image=0;
    for (int i = 0; i < sizeof(IMAGE_EXTS) / sizeof(char*);i++)
    {
        image = IMG_Load(std::string(imagePath).append(IMAGE_EXTS[i]).c_str());
        if (image)
        {
            SDL_ClearError();//Clear the img errorS  
            break;          
        }
    }
    return image;
}
开发者ID:Robadob,项目名称:sdl_exp,代码行数:21,代码来源:Texture.cpp

示例5: SDL_WAYLAND_LoadSymbols

/* returns non-zero if all needed symbols were loaded. */
int
SDL_WAYLAND_LoadSymbols(void)
{
    int rc = 1;                 /* always succeed if not using Dynamic WAYLAND stuff. */

    /* deal with multiple modules (dga, wayland, etc) needing these symbols... */
    if (wayland_load_refcount++ == 0) {
#ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
        int i;
        int *thismod = NULL;
        for (i = 0; i < SDL_TABLESIZE(waylandlibs); i++) {
            if (waylandlibs[i].libname != NULL) {
                waylandlibs[i].lib = SDL_LoadObject(waylandlibs[i].libname);
            }
        }

#define SDL_WAYLAND_MODULE(modname) SDL_WAYLAND_HAVE_##modname = 1; /* default yes */
#include "SDL_waylandsym.h"

#define SDL_WAYLAND_MODULE(modname) thismod = &SDL_WAYLAND_HAVE_##modname;
#define SDL_WAYLAND_SYM(rc,fn,params) WAYLAND_##fn = (SDL_DYNWAYLANDFN_##fn) WAYLAND_GetSym(#fn,thismod);
#define SDL_WAYLAND_INTERFACE(iface) WAYLAND_##iface = (struct wl_interface *) WAYLAND_GetSym(#iface,thismod);
#include "SDL_waylandsym.h"

        if (SDL_WAYLAND_HAVE_WAYLAND_CLIENT) {
            /* all required symbols loaded. */
            SDL_ClearError();
        } else {
            /* in case something got loaded... */
            SDL_WAYLAND_UnloadSymbols();
            rc = 0;
        }

#else  /* no dynamic WAYLAND */

#define SDL_WAYLAND_MODULE(modname) SDL_WAYLAND_HAVE_##modname = 1; /* default yes */
#define SDL_WAYLAND_SYM(rc,fn,params) WAYLAND_##fn = fn;
#define SDL_WAYLAND_INTERFACE(iface) WAYLAND_##iface = &iface;
#include "SDL_waylandsym.h"

#endif
    }

    return rc;
}
开发者ID:GWRon,项目名称:sdl.mod,代码行数:46,代码来源:SDL_waylanddyn.c

示例6: main

int
main(int argc, char *argv[])
{
	if (SDL_Init(SDL_INIT_VIDEO) == -1) {
		fprintf(stderr, "Could not initialize SDL: %s\n", SDL_GetError());
		exit(EXIT_FAILURE);
	}
	SDL_ClearError();
	printf("SDL initialized\n");

	atexit(end_SDL);


	/* Creat a SDL window, and get the window's surface. */
	SDL_Surface *screen = NULL;
	screen = SDL_SetVideoMode(459, 732, 24, SDL_SWSURFACE);
	if (screen == NULL) {
		fprintf(stderr, "SDL_SetVideoMode() failed: %\n", SDL_GetError());
		exit(EXIT_FAILURE);
	}

	/* Load a BMP file, and convert it as a surface */
	SDL_Surface *bmp = NULL;
	bmp = SDL_LoadBMP("1.bmp");
	if (bmp == NULL) {
		fprintf(stderr, "SDL_LoadBMP() failed: %\n", SDL_GetError());
		exit(EXIT_FAILURE);
	}

	/* Put the BMP's surface on the SDL window's surface. */
	if (SDL_BlitSurface(bmp, NULL, screen, NULL) == -1) {
		fprintf(stderr, "SDL_BlitSurface() failed: %\n", SDL_GetError());
		exit(EXIT_FAILURE);
	}

	/* Show the SDL window's surface */
	if (SDL_Flip(screen) == -1) {
		fprintf(stderr, "SDL_Flip() failed: %\n", SDL_GetError());
		exit(EXIT_FAILURE);
	}

	press_ESC_to_quit();

	return 0;
}
开发者ID:LXiong,项目名称:blog_tmp,代码行数:45,代码来源:ex3.c

示例7: LS_LOG_GL_ERR

/*-------------------------------------
 * System Runtime
-------------------------------------*/
void MainState::on_run() {
    LS_LOG_GL_ERR();

    renderContext.make_current(*global::pDisplay);
    LS_LOG_GL_ERR();

    renderContext.flip(*global::pDisplay);
    LS_LOG_GL_ERR();
    
    const char* const pSdlErr = SDL_GetError();
    if (pSdlErr && pSdlErr[0] != '\0') {
        LS_LOG_ERR("SDL_ERROR: ", pSdlErr);
        SDL_ClearError();
    }

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    LS_LOG_GL_ERR();
}
开发者ID:hamsham,项目名称:LightGame,代码行数:21,代码来源:MainState.cpp

示例8: assert

void MainManager::run() {
  assert(basicRender_ && "You need a renderer, fool!");

  SDL_Event event;

  uint frameNumber = 0;
  float previousTime = runtime_->getSeconds();

  while (isRunning_) {
#ifndef NDEBUG
    const char* err = SDL_GetError();
    if (err[0] != '\0') {
      log_.e() << "SDL_GetError(): " << err << Log::end;
    }
#endif
    SDL_ClearError();


    while (SDL_PollEvent(&event)) {
      handleEvent(event);
      basicRender_->handleEvent(event);
      if (scene_) scene_->handleEvent(event);
    }

    ++frameNumber;

    if (scene_) scene_->refresh();

    basicRender_->refresh();
    textRenderer_.refresh();

    currentTimeDelta_ = runtime_->getSeconds() - previousTime;
    previousTime = runtime_->getSeconds();
    physics_->stepSimulation(currentTimeDelta_);

    basicRender_->render(runtime_->getSeconds());
    textRenderer_.render(0);
    graphics_->swapBuffers();

    fpsCounter_.tic();
    if (frameNumber % 30 == 0)
      updateFpsText(fpsCounter_.getFps());
  }
}
开发者ID:julius,项目名称:sdl2-gamedev,代码行数:44,代码来源:MainManager.cpp

示例9: SDL_X11_LoadSymbols

/* returns non-zero if all needed symbols were loaded. */
int SDL_X11_LoadSymbols(void)
{
	int rc = 1;  /* always succeed if not using Dynamic X11 stuff. */

	#ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC
	/* deal with multiple modules (dga, x11, etc) needing these symbols... */
	if (x11_load_refcount++ == 0) {
		int i;
		int *thismod = NULL;
		for (i = 0; i < SDL_TABLESIZE(x11libs); i++) {
			if (x11libs[i].libname != NULL) {
				x11libs[i].lib = SDL_LoadObject(x11libs[i].libname);
			}
		}
		#define SDL_X11_MODULE(modname) thismod = &SDL_X11_HAVE_##modname;
		#define SDL_X11_SYM(a,fn,x,y,z) X11_GetSym(#fn,thismod,(void**)&p##fn);
		#include "SDL_x11sym.h"
		#undef SDL_X11_MODULE
		#undef SDL_X11_SYM

		#ifdef X_HAVE_UTF8_STRING
		X11_GetSym("XCreateIC",&SDL_X11_HAVE_UTF8,(void **)&pXCreateIC);
		X11_GetSym("XGetICValues",&SDL_X11_HAVE_UTF8,(void **)&pXGetICValues);
		#endif

		if (SDL_X11_HAVE_BASEXLIB) {  /* all required symbols loaded. */
			SDL_ClearError();
		} else {
			SDL_X11_UnloadSymbols();  /* in case something got loaded... */
			rc = 0;
		}
	}
	#else
		#if DEBUG_DYNAMIC_X11
		printf("X11: No dynamic X11 support in this build of SDL.\n");
		#endif
		#ifdef X_HAVE_UTF8_STRING
		pXCreateIC = XCreateIC;
		pXGetICValues = XGetICValues;
		#endif
	#endif

	return rc;
}
开发者ID:3bu1,项目名称:crossbridge,代码行数:45,代码来源:SDL_x11dyn.c

示例10: main

int
main(int argc, char *argv[])
{
	if (SDL_Init(SDL_INIT_VIDEO) == -1) {
		fprintf(stderr, "Could not initialize SDL: %s\n", SDL_GetError());
		exit(EXIT_FAILURE);
	}
	SDL_ClearError();
	printf("SDL initialized\n");

	atexit(end_SDL);


	/* Creat a SDL window, and get the window's surface. */
	//SDL_Surface *screen = NULL;
	screen = SDL_SetVideoMode(640, 480, 32, SDL_FULLSCREEN);
	if (screen == NULL) {
		fprintf(stderr, "SDL_SetVideoMode() failed: %\n", SDL_GetError());
		exit(EXIT_FAILURE);
	}

	/* Load a BMP file, and convert it as a surface */
	//SDL_Surface *back = NULL;
	back = SDL_LoadBMP("back.bmp");
	if (back == NULL) {
		fprintf(stderr, "SDL_LoadBMP() failed: %\n", SDL_GetError());
		exit(EXIT_FAILURE);
	}

	/* Load a BMP file, and convert it as a surface */
	//SDL_Surface *front = NULL;
	front = SDL_LoadBMP("front.bmp");
	if (front == NULL) {
		fprintf(stderr, "SDL_LoadBMP() failed: %\n", SDL_GetError());
		exit(EXIT_FAILURE);
	}

	press_ESC_to_quit();

	return 0;
}
开发者ID:LXiong,项目名称:blog_tmp,代码行数:41,代码来源:ex5.c

示例11: music_play

void music_play (const char *file,
                 const char *alias,
                 uint32_t rate)
{
    int audio_format = MIX_DEFAULT_FORMAT;
    int audio_channels = 2;
    int audio_buffers = 4096;

    if (!music_init_done) {
        if (Mix_OpenAudio(rate,
                          audio_format,
                          audio_channels,
                          audio_buffers) != 0) {

            MSG_BOX("Mix_OpenAudio fail: %s %s",
                    Mix_GetError(), SDL_GetError());
            SDL_ClearError();
        }

        music_init_done = true;
    }

    musicp music = music_load(file, alias);

    music_update_volume();

    static int sound_loaded;
    if (!sound_loaded) {
        sound_loaded = true;
        sound_load_all();
    }

    if (HEADLESS) {
        return;
    }

    if (Mix_FadeInMusicPos(music->music, -1, 2000, 0) == -1) {
//    if (Mix_PlayMusic(music->music, -1) == -1) {
        WARN("cannot play music %s: %s", music->tree.key, Mix_GetError());
    }
}
开发者ID:hhirsch,项目名称:goblinhack2,代码行数:41,代码来源:music.c

示例12: keyboard_getScancodeNameNegative

/**
 * @brief SDL_GetScancodeName negative cases
 *
 * @sa http://wiki.libsdl.org/moin.cgi/SDL_GetScancodeName
 */
int
keyboard_getScancodeNameNegative(void *arg)
{
    SDL_Scancode scancode;
    char *result;
    char *expected = "";

    /* Clear error message */
    SDL_ClearError();
    SDLTest_AssertPass("Call to SDL_ClearError()");

    /* Out-of-bounds scancode */
    scancode = (SDL_Scancode)SDL_NUM_SCANCODES;
    result = (char *)SDL_GetScancodeName(scancode);
    SDLTest_AssertPass("Call to SDL_GetScancodeName(%d/large)", scancode);
    SDLTest_AssertCheck(result != NULL, "Verify result from call is not NULL");
    SDLTest_AssertCheck(SDL_strcmp(result, expected) == 0, "Verify result from call is valid, expected: '%s', got: '%s'", expected, result);
    _checkInvalidScancodeError();

    return TEST_COMPLETED;
}
开发者ID:ricklesauceur,项目名称:dukecorporation,代码行数:26,代码来源:testautomation_keyboard.c

示例13: SDL_Init

DECLSPEC int SDLCALL SDL_Init(Uint32 flags) {
#if !SDL_THREADS_DISABLED && SDL_THREAD_PTH
    if (!pth_init()) {
        return -1;
    }
#endif

    /* Clear the error message */
    SDL_ClearError();

    /* Initialize the desired subsystems */
    if ( SDL_InitSubSystem(flags) < 0 ) {
        return(-1);
    }

    /* Everything is initialized */
    if ( !(flags & SDL_INIT_NOPARACHUTE) ) {
        SDL_InstallParachute();
    }
    return(0);
}
开发者ID:mwgoldsmith,项目名称:SDL,代码行数:21,代码来源:SDL.c

示例14: SDL_TTF_VERSION

TTF_system::TTF_system()
{
  SDL_version compiled;

  SDL_TTF_VERSION(&compiled);
  SDL_version const* linked = TTF_Linked_Version();

  log_status(log_scope::ENGINE, log_line_seperator);
  log_status(log_scope::ENGINE, "Compiled against SDL_ttf version {}.{}.{}",
    (unsigned)compiled.major, (unsigned)compiled.minor, (unsigned)compiled.patch);
  log_status(log_scope::ENGINE, "Linked against SDL_ttf version {}.{}.{}",
    (unsigned)linked->major, (unsigned)linked->minor, (unsigned)linked->patch);
  log_status(log_scope::ENGINE, log_line_seperator);

  if(TTF_Init() != 0)
  {
    log_error(log_scope::ENGINE, "Error initializing SDL_ttf: {}", TTF_GetError());
    SDL_ClearError();
    throw fatal_construction_exception{};
  }
}
开发者ID:peter-clark,项目名称:lifeline,代码行数:21,代码来源:TTF_system.cpp

示例15: ConvertSurface

static SDL_Surface* ConvertSurface(bool* Continue, bool* Error, SDL_Surface* Source, const char* Name)
{
	SDL_Surface* Dest;
	if (Source->format->Amask != 0)
		Dest = SDL_DisplayFormatAlpha(Source);
	else
		Dest = SDL_DisplayFormat(Source);
	if (Dest == NULL)
	{
		*Continue = false;  *Error = true;
		printf("%s: SDL_ConvertSurface failed: %s\n", Name, SDL_GetError());
		SDL_ClearError();
		return NULL;
	}
	else
	{
		printf("Successfully converted %s to the screen's pixel format\n", Name);
		SDL_FreeSurface(Source);
		return Dest;
	}
}
开发者ID:hi-ban,项目名称:hocoslamfy,代码行数:21,代码来源:init.c


注:本文中的SDL_ClearError函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。