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C++ SDLOG函数代码示例

本文整理汇总了C++中SDLOG函数的典型用法代码示例。如果您正苦于以下问题:C++ SDLOG函数的具体用法?C++ SDLOG怎么用?C++ SDLOG使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了SDLOG函数的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SAFEDELETE

void RSManager::reloadScao() {
	SAFEDELETE(ssao); 
	ssao = new SSAO(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), Settings::get().getSsaoStrength()-1, SSAO::SCAO);
	SDLOG(0, "Reloaded SSAO\n");
}
开发者ID:PeterTh,项目名称:dsfix,代码行数:5,代码来源:RenderstateManager.cpp

示例2: GENERATE_INTERCEPT_HEADER

GENERATE_INTERCEPT_HEADER(D3DXCreateTextureFromFileInMemory, HRESULT, WINAPI, _In_ LPDIRECT3DDEVICE9 pDevice, _In_ LPCVOID pSrcData, _In_ UINT SrcDataSize, _Out_ LPDIRECT3DTEXTURE9 *ppTexture) {
	SDLOG(4, "DetouredD3DXCreateTextureFromFileInMemory\n");
	HRESULT res = TrueD3DXCreateTextureFromFileInMemory(pDevice, pSrcData, SrcDataSize, ppTexture);
	if(RSManager::exists()) RSManager::getDX9().registerD3DXCreateTextureFromFileInMemory(pSrcData, (SrcDataSize == 2147483647u || SrcDataSize == 4294967295u) ? 256 : SrcDataSize, *ppTexture);
	return res;
}
开发者ID:ChronoRunner,项目名称:gedosato,代码行数:6,代码来源:detouring.cpp

示例3: GENERATE_INTERCEPT_HEADER

GENERATE_INTERCEPT_HEADER(GetMessagePos, DWORD, WINAPI) {
	SDLOG(12, "DetouredGetMessagePos\n");
	DWORD ret = TrueGetMessagePos();
	return ret;
}
开发者ID:Bladensright,项目名称:gedosato,代码行数:5,代码来源:detouring.cpp

示例4: GENERATE_INTERCEPT_HEADER

GENERATE_INTERCEPT_HEADER(CreateDXGIFactory1, HRESULT, WINAPI, _In_ REFIID riid, _Out_ void **ppFactory) {
	SDLOG(0, "DetouredCreateDXGIFactory1\n");
	return TrueCreateDXGIFactory1(riid, ppFactory);
}
开发者ID:Thomitastic,项目名称:gedosato,代码行数:4,代码来源:detouring.cpp

示例5: SDLOG

BOOL APIENTRY hkIDXGIFactory1::IsCurrent() {
	SDLOG(20, "hkIDXGIFactory1::IsCurrent\n");
	return pWrapped->IsCurrent();
}
开发者ID:007au,项目名称:gedosato,代码行数:4,代码来源:dxgifactory1.cpp

示例6: SDLOG

HRESULT APIENTRY hkIDirect3D9::QueryInterface(REFIID riid,  void **ppvObj) {
	SDLOG(1, "hkIDirect3D9::QueryInterface\n");
	return m_pD3Dint->QueryInterface(riid,  ppvObj);
}
开发者ID:CUD,项目名称:gedosato,代码行数:4,代码来源:d3d9int.cpp

示例7: DetouredTimeGetTime

DWORD WINAPI DetouredTimeGetTime() {
	SDLOG(13, "T %6lu: Detouring: TimeGetTime - real: %10lu, returned: %10lu\n", GetCurrentThreadId(), TrueTimeGetTime(), TrueTimeGetTime() + timeIncrease);
	//timeIncrease += 16;
	return TrueTimeGetTime() + timeIncrease;
}
开发者ID:Asmodean-,项目名称:dsfix,代码行数:5,代码来源:Detouring.cpp

示例8: DetouredD3DXCreateTextureFromFileInMemory

HRESULT WINAPI DetouredD3DXCreateTextureFromFileInMemory(_In_ LPDIRECT3DDEVICE9 pDevice, _In_ LPCVOID pSrcData, _In_ UINT SrcDataSize, _Out_ LPDIRECT3DTEXTURE9 *ppTexture) {
	SDLOG(4, "DetouredD3DXCreateTextureFromFileInMemory\n");
	HRESULT res = TrueD3DXCreateTextureFromFileInMemory(pDevice, pSrcData, SrcDataSize, ppTexture);
	RSManager::get().registerD3DXCreateTextureFromFileInMemory(pSrcData, SrcDataSize, *ppTexture);
	return res;
}
开发者ID:Asmodean-,项目名称:dsfix,代码行数:6,代码来源:Detouring.cpp

示例9: applyFPSPatch

//----------------------------------------------------------------------------------------
// Game Patches
//----------------------------------------------------------------------------------------
void applyFPSPatch() {

	SDLOG(0, "Starting FPS unlock...\n");
#ifndef WITHOUT_GFWL_LIB
	SDLOG(0, "Applying GFWL compatibility\n");
	enableGFWLCompatibility();
#endif

	// Get image info
	MODULEINFO moduleInfo;
	PIMAGE_DOS_HEADER dosHeader;
	PIMAGE_NT_HEADERS ntHeader;
    IMAGE_FILE_HEADER header;

	if(GetModuleInformation(GetCurrentProcess(), GetModuleHandle(NULL), &moduleInfo, sizeof(moduleInfo)))
	{
		ImageBase = (DWORD)moduleInfo.lpBaseOfDll;
		SDLOG(0, "ImageBase at 0x%08X\n", ImageBase);

		dosHeader = (PIMAGE_DOS_HEADER)ImageBase;
		ntHeader = (PIMAGE_NT_HEADERS)((DWORD)(dosHeader) + (dosHeader->e_lfanew));
		header = ntHeader->FileHeader;
		DWORD TimeStamp = header.TimeDateStamp;
				SDLOG(0, "Executable timestamp: 0x%08X, config: 0x%08X\n", TimeStamp, EXE_TIMESTAMP);

		// Perform pattern matching if timestamp differs
		if (TimeStamp != EXE_TIMESTAMP) {
			SDLOG(0, "Trying pattern matching...\n");

			DWORD address;
			address = GetMemoryAddressFromPattern(NULL, TS_PATTERN, TS_OFFSET);
			if(address != NULL) {
				SDLOG(0, "ADDR_TS found at 0x%08X\n", address);
				ADDR_TS = address;
			}
			else {
				SDLOG(0, "Could not match ADDR_TS pattern, FPS not unlocked\n");
				return;
			}
			address = GetMemoryAddressFromPattern(NULL, PRESINT_PATTERN, PRESINT_OFFSET);
			if(address != NULL) {
				SDLOG(0, "ADDR_PRESINT found at 0x%08X\n", address);
				ADDR_PRESINT = address;
			}
			else {
				SDLOG(0, "Could not match ADDR_PRESINT pattern, FPS not unlocked\n");
				return;
			}
			address = GetMemoryAddressFromPattern(NULL, GETCMD_PATTERN, GETCMD_OFFSET);
			if(address != NULL) {
				SDLOG(0, "ADDR_GETCMD found at 0x%08X\n", address);
				ADDR_GETCMD = address;
			}
			else {
				SDLOG(0, "Could not match ADDR_GETCMD pattern, FPS not unlocked\n");
				return;
			}
			SDLOG(0, "Pattern matching successful\n");
		}
		else
			SDLOG(0, "Using configured addresses\n");
	}
	else
	{
		SDLOG(0, "GetModuleInformation failed, FPS not unlocked\n");
		return;
	}

	// Init counter for frame-rate calculations
	lastRenderTime = 0.0f;
	QueryPerformanceFrequency(&timerFreq);
	QueryPerformanceCounter(&counterAtStart);

	// Binary patches
	//--------------------------------------------------------------
	DWORD address;
	DWORD data;

	// Override D3D Presentation Interval
	address = convertAddress(ADDR_PRESINT);
	data = 5; //Set to immediate
	writeToAddress(&data, address, sizeof(data));

	// Detour call to getDrawThreadMsgCommand
	address = convertAddress(ADDR_GETCMD);
	DetourApply((BYTE*)address, (BYTE*)getDrawThreadMsgCommand, 5, CALLOP);
		
	SDLOG(0, "FPS unlocked\n");
}
开发者ID:jessedog3,项目名称:dsfix,代码行数:92,代码来源:FPS.cpp

示例10: resumeHudRendering

HRESULT RSManager::redirectDrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
	//if(onHudRT) {
	//	SDLOG(0, "HUD render: primitive type: %d, MinIndex: %u, NumVertices: %u, PrimitiveCount: %u, IndexDataFormat: %s\n", PrimitiveType, MinIndex, NumVertices, PrimitiveCount, D3DFormatToString(IndexDataFormat));

	//	// Print vertex decl type
	//	IDirect3DVertexDeclaration9* vDecl;
	//	d3ddev->GetVertexDeclaration(&vDecl);
	//	D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH];
	//	UINT numElements;
	//	vDecl->GetDeclaration(decl, &numElements);
	//	for(size_t i=0; i<numElements; ++i) {
	//		SDLOG(0, "element %u -- stream: %d, offset: %d, type: %s, usage: %s\n", i, decl->Stream, decl->Offset, D3DDeclTypeToString((D3DDECLTYPE)decl->Type), D3DDeclUsageToString((D3DDECLUSAGE)decl->Usage));
	//	}
	//	vDecl->Release();
	//	
	//	// Print indices
	//	//SDLOG(0, "Indices: \n");
	//	//INT16 *indices = (INT16*)pIndexData;
	//	//for(size_t i=0; i<PrimitiveCount+2; ++i) {
	//	//	SDLOG(0, "%8hd, ", indices[i]);
	//	//}
	//	//SDLOG(0, "\n");

	//	// Print vertices
	//	SDLOG(0, "Vertices: \n");
	//	INT16 *values = (INT16*)pVertexStreamZeroData;
	//	for(size_t i=0; i<NumVertices*4*2; ++i) {
	//		SDLOG(0, "%8hd, ", values[i]);
	//		if((i+1)%2 == 0) SDLOG(0, "; ");
	//		if((i+1)%8 == 0) SDLOG(0, "\n");
	//	}

	//	//return d3ddev->DrawIndexedPrimitiveUP(PrimitiveType, MinIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, hudVertices, VertexStreamZeroStride);
	//}
	if(hudStarted && hideHud) {
		return D3D_OK;
	}
	bool isTargetIndicator = false;
	if(pausedHudRT) {
		IDirect3DBaseTexture9 *t;
		d3ddev->GetTexture(0, &t);
		// check for target indicator
		if(isTextureHudHealthbar(t)) {
			INT16 *vertices = (INT16*)pVertexStreamZeroData;
			if(vertices[3] > -2000) {
				resumeHudRendering();
			}
		} else {
			resumeHudRendering();
		}
		t->Release();
	}
	if(onHudRT) {
		IDirect3DBaseTexture9 *t;
		d3ddev->GetTexture(0, &t);
		SDLOG(4, "On HUD, redirectDrawIndexedPrimitiveUP texture: %s\n", getTextureName(t));
		if((hddp < 5 && isTextureHudHealthbar(t)) || (hddp >= 5 && hddp < 7 && isTextureCategoryIconsHumanityCount(t)) || (hddp>=7 && !isTextureCategoryIconsHumanityCount(t))) hddp++;
		// check for target indicator
		if(isTextureHudHealthbar(t)) {
			INT16 *vertices = (INT16*)pVertexStreamZeroData;
			if(vertices[3] < -2000) {
				isTargetIndicator = true;
				pauseHudRendering();
			}
		}
		t->Release();
		if(hddp == 8) {
			finishHudRendering();
		} else if(!isTargetIndicator) {
			//d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
			//d3ddev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_ADD);
			//d3ddev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
			//d3ddev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
		}
	}
	HRESULT hr = d3ddev->DrawIndexedPrimitiveUP(PrimitiveType, MinIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
	//if(onHudRT) {
	//	if(takeScreenshot) dumpSurface("HUD_IndexPrimUP", rgbaBuffer1Surf);
	//}
	return hr;
}
开发者ID:PeterTh,项目名称:dsfix,代码行数:81,代码来源:RenderstateManager.cpp

示例11: SDLOG

void RSManager::enableTakeScreenshot() {
	takeScreenshot = true; 
	SDLOG(0, "takeScreenshot: %s\n", takeScreenshot?"true":"false");
}
开发者ID:PeterTh,项目名称:dsfix,代码行数:4,代码来源:RenderstateManager.cpp


注:本文中的SDLOG函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。