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C++ Row函数代码示例

本文整理汇总了C++中Row函数的典型用法代码示例。如果您正苦于以下问题:C++ Row函数的具体用法?C++ Row怎么用?C++ Row使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Row函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: while

// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
bool PatternTable::read(const char *filename) {
	ifstream ifs;
	ifs.open(filename);
	if ( !ifs.is_open() ) return false;

	string line;
	while ( getline(ifs, line) ) {
		Core::trim(line);
		if ( line.empty() ) continue;
		if ( line[0] == '#' ) continue;

		vector<string> cols;
		Core::split(cols, line.c_str(), " ");
		if ( cols.size() == 4 )
			_rows.push_back(Row(Key(cols[0], cols[1]), Value(cols[2], cols[3])));
		else if ( cols.size() == 3 )
			_rows.push_back(Row(Key(cols[0], cols[1]), Value(cols[2], "")));
	}

	return true;
}
开发者ID:koukou73gr,项目名称:seiscomp3,代码行数:22,代码来源:patterntable.cpp

示例2: FldToStr

std::string FldToStr(FLD f)
{
	if (f == NF)
		return "-";

	char buf[3];
	buf[0] = static_cast<char>('a' + Col(f));
	buf[1] = static_cast<char>('8' - Row(f));
	buf[2] = 0;

	return std::string(buf);
}
开发者ID:GordCaswell,项目名称:lucaschessportable,代码行数:12,代码来源:notation.cpp

示例3: exit

double Matrix::Trace() const {
	if (!IsSquare()) {
		throw "Exception : Not a square matrixe.\n";
		exit(EXIT_FAILURE);
	}

	double f = 0.0;
	for (int i = 0; i < Row(); i++) {
		f += (*this)(i, i);
	}
	return f;
}
开发者ID:eyeq,项目名称:Matrix,代码行数:12,代码来源:Matrix.cpp

示例4: Render

	void Render(double time)
	{
		gl.Clear().ColorBuffer().DepthBuffer();

		auto cameraMatrix = CamMatrixf::Orbiting(
			Vec3f(0.0f, 3.0f, 0.0f),
			8.0f,
			FullCircles(time / 12.0),
			Degrees(SineWave(time / 20.0) * 80)
		);

		plane.Bind();
		plane_prog.Use();
		Uniform<Mat4f>(plane_prog, "CameraMatrix").Set(cameraMatrix);

		gl.DrawArrays(PrimitiveType::TriangleStrip, 0, 4);

		gl.Enable(Capability::Blend);

		volume.Bind();
		volume_prog.Use();
		Uniform<Mat4f>(volume_prog, "CameraMatrix").Set(cameraMatrix);
		Uniform<Vec3f>(volume_prog, "ViewX").Set(
			cameraMatrix.Row(0).xyz()
		);
		Uniform<Vec3f>(volume_prog, "ViewY").Set(
			cameraMatrix.Row(1).xyz()
		);
		Uniform<Vec3f>(volume_prog, "ViewZ").Set(
			cameraMatrix.Row(2).xyz()
		);
		gl.DrawArraysInstanced(
			PrimitiveType::Points,
			0, 1,
			samples
		);

		gl.Disable(Capability::Blend);
	}
开发者ID:Extrunder,项目名称:oglplus,代码行数:39,代码来源:022_volumetric_light.cpp

示例5: findObject

mtp::u32 MtpObjectsModel::createDirectory(const QString &name, mtp::AssociationType type)
{
	QModelIndex existingDir = findObject(name);
	if (existingDir.isValid())
		return _rows.at(existingDir.row()).ObjectId;

	mtp::u32 storageId = _storageId != mtp::Session::AllStorages? _storageId: mtp::Session::Device;
	mtp::Session::NewObjectInfo noi = _session->CreateDirectory(toUtf8(name), _parentObjectId, storageId, type);
	beginInsertRows(QModelIndex(), _rows.size(), _rows.size());
	_rows.push_back(Row(noi.ObjectId));
	endInsertRows();
	return noi.ObjectId;
}
开发者ID:Ilya87,项目名称:android-file-transfer-linux,代码行数:13,代码来源:mtpobjectsmodel.cpp

示例6: assert

void
RowFormWidget::Add(Row::Type type, Window *window)
{
  assert(IsDefined());
#ifndef USE_GDI
  assert(window->GetParent() == GetWindow());
#endif
  assert(window->IsVisible());
  /* cannot append rows after a REMAINING row */
  assert(rows.empty() || rows.back().type != Row::Type::REMAINING);

  rows.push_back(Row(type, window));
}
开发者ID:StefanL74,项目名称:XCSoar,代码行数:13,代码来源:RowFormWidget.cpp

示例7: Render

    void Render(double time)
    {
        gl.Clear().ColorBuffer().DepthBuffer();

        auto lightPos = light_path.Position(time * 0.05);
        auto cameraMatrix = CamMatrixf::Orbiting(
                                Vec3f(),
                                4.5f,
                                Degrees(0),
                                Degrees(SineWave(time / 20.0) * 80)
                            );

        light.Bind();
        light_prog.Use();

        Uniform<Vec3f>(light_prog, "LightPos").Set(lightPos);
        Uniform<Mat4f>(light_prog, "CameraMatrix").Set(cameraMatrix);

        sphere_instr.Draw(sphere_indices);

        clouds.Bind();
        cloud_prog.Use();

        Uniform<Vec3f>(cloud_prog, "LightPos").Set(lightPos);
        Uniform<Mat4f>(cloud_prog, "CameraMatrix").Set(cameraMatrix);
        Uniform<Vec4f>(cloud_prog, "ViewX").Set(cameraMatrix.Row(0));
        Uniform<Vec4f>(cloud_prog, "ViewY").Set(cameraMatrix.Row(1));
        Uniform<Vec4f>(cloud_prog, "ViewZ").Set(cameraMatrix.Row(2));
        for(std::size_t i=0, n=positions.size(); i!=n; ++i)
        {
            cloud_tex[i].Bind(Texture::Target::_3D);
            gl.DrawArraysInstanced(
                PrimitiveType::Points,
                i, 1,
                samples
            );
        }
    }
开发者ID:xdray,项目名称:oglplus,代码行数:38,代码来源:026_clouds.cpp

示例8: Row

WgTableHook * WgTableHook::PrevInRow() const
{
	WgTableRow* pRow = Row();
	int col = ColumnNb()-1;

	while( col >= 0 )
	{
		if( pRow->m_pCells[col].Widget() )
			return &pRow->m_pCells[col];
		col--;
	}

	return 0;
}
开发者ID:tempbottle,项目名称:WonderGUI,代码行数:14,代码来源:wg_tablepanel.cpp

示例9: ChangeToRow

void EditCoursesMenu::Down()
{
	if( m_bInSongMenu )
	{
		m_SongMenu.Down();
		return;
	}

	if( CanGoDown() )
	{
		ChangeToRow( Row(m_SelectedRow+1) );
		m_soundChangeRow.Play();
	}
}
开发者ID:Fighter19,项目名称:PSPMania,代码行数:14,代码来源:EditCoursesMenu.cpp

示例10: log_debug

    Row Result::getRow(size_type tup_num) const
    {
      log_debug("mysql_data_seek(" << tup_num << ')');
      ::mysql_data_seek(result, tup_num);

      log_debug("mysql_fetch_row");
      MYSQL_ROW row = ::mysql_fetch_row(result);
      if (row == 0)
        throw MysqlError("mysql_fetch_row", mysql);

      const IResult* resc = this;
      IResult* res = const_cast<IResult*>(resc);
      return Row(new ResultRow(tntdb::Result(res), result, row));
    }
开发者ID:AndreasWelchlin,项目名称:tntdb,代码行数:14,代码来源:result.cpp

示例11: loadRow

void F4Res::makeMatrix()
{
  auto& myframe = mFrame.level(mThisLevel);
  long r = 0;
  long comp = 0;
  for (auto it = myframe.begin(); it != myframe.end(); ++it)
    {
      if (it->mDegree == mThisDegree)
        {
          mSPairs.push_back(Row());
          mSPairComponents.push_back(comp);
          Row& row = mSPairs[r];
          r++;
          row.mLeadTerm = it->mMonom;
          loadRow(row);
          if (M2_gbTrace >= 4)
            if (r % 5000 == 0)
              std::cout << "makeMatrix  sp: " << r << " #rows = " << mColumns.size() << std::endl;
        }
      comp++;
    }
  // Now we process all monomials in the columns array
  while (mNextReducerToProcess < mColumns.size())
    {
      // Warning: mReducers is being appended to during 'loadRow', and 
      // since we act on the Row directly, it might get moved on us!
      // (actually, it did get moved, which prompted this fix)
      Row thisrow;
      std::swap(mReducers[mNextReducerToProcess], thisrow);
      loadRow(thisrow);
      std::swap(mReducers[mNextReducerToProcess], thisrow);
      mNextReducerToProcess++;
      if (M2_gbTrace >= 4)
        if (mNextReducerToProcess % 5000 == 0)
          std::cout << "makeMatrix red: " << mNextReducerToProcess << " #rows = " << mReducers.size() << std::endl;
    }

#if 0
  std :: cout << "-- reducer matrix --" << std::endl;
  debugOutputMatrix(mReducers);
  debugOutputMatrixSparse(mReducers);

  std :: cout << "-- spair matrix --" << std::endl;
  debugOutputMatrix(mSPairs);
  debugOutputMatrixSparse(mSPairs);
#endif
  reorderColumns();
}
开发者ID:gblanco92,项目名称:M2,代码行数:48,代码来源:res-f4.cpp

示例12: src_rect

	void SimpleSurface::BlitTo (const RenderTarget &outDest, const Rect &inSrcRect, int inPosX, int inPosY, BlendMode inBlend, const BitmapCache *inMask, uint32 inTint) const {
		
		if (!mBase)
			return;
		
		// Translate inSrcRect src_rect to dest ...
		Rect src_rect (inPosX, inPosY, inSrcRect.w, inSrcRect.h);
		// clip ...
		src_rect = src_rect.Intersect (outDest.mRect);
		
		if (inMask)
			src_rect = src_rect.Intersect (inMask->GetRect ());
		
		// translate back to source-coordinates ...
		src_rect.Translate (inSrcRect.x-inPosX, inSrcRect.y - inPosY);
		// clip to origial rect...
		src_rect = src_rect.Intersect (inSrcRect);
		
		if (src_rect.HasPixels ()) {
			
			bool src_alpha = (mPixelFormat == pfAlpha);
			bool dest_alpha = (outDest.mPixelFormat == pfAlpha);
			
			int dx = inPosX + src_rect.x - inSrcRect.x;
			int dy = inPosY + src_rect.y - inSrcRect.y;
			
			// Check for overlap....
			if (src_alpha == dest_alpha) {
				
				int size_shift = (!src_alpha ? 2 : 0);   //fix for IDX8
				int d_base = (outDest.mSoftPtr - mBase);
				int y_off = d_base / mStride;
				int x_off = (d_base - y_off * mStride) >> size_shift;
				Rect dr (dx + x_off, dy + y_off, src_rect.w, src_rect.h);
				if (src_rect.Intersect (dr).HasPixels ()) {
					
					SimpleSurface sub (src_rect.w, src_rect.h, mPixelFormat);
					Rect sub_dest (0, 0, src_rect.w, src_rect.h);
					
					for (int y = 0; y < src_rect.h; y++)
						memcpy ((void *)sub.Row (y), Row (src_rect.y + y) + (src_rect.x << size_shift), src_rect.w << size_shift);
					
					sub.BlitTo (outDest, sub_dest, dx, dy, inBlend, 0, inTint);
					return;
					
				}
				
			}
开发者ID:madrazo,项目名称:lime,代码行数:48,代码来源:SimpleSurface.cpp

示例13: NextInRow

WgTableHook * WgTableHook::NextInTable() const
{
	WgTableHook * p = NextInRow();

	if( !p )
	{
		WgTableRow* pRow = Row()->Next();
		while( pRow && !p )
		{
			p = pRow->FirstHook();
			pRow = pRow->Next();
		}
	}

	return p;
}
开发者ID:tempbottle,项目名称:WonderGUI,代码行数:16,代码来源:wg_tablepanel.cpp

示例14: DoMove

POSITION DoMove (POSITION position, MOVE move)
{
	char board[BOARD_SIZE];
	int current_player = generic_hash_turn(position);
	int move_position = Unhasher_Index(move);
	int row = Row (move_position);
	int col = Column (move_position);
	int direction = Unhasher_Direction(move);
	int new_position = Index(row + dir_increments[direction][0], \
	                         col + dir_increments[direction][1]);

	generic_hash_unhash (position, board);
	board[new_position] = board[move_position];
	board[move_position] = (char) EMPTY_PIECE;
	return generic_hash_hash(board, (current_player == PLAYER1_TURN ? PLAYER2_TURN : PLAYER1_TURN));
}
开发者ID:DhruvRelwani,项目名称:GamesmanClassic,代码行数:16,代码来源:mnuttt.c

示例15: row

Matrix::Matrix(int row, int column, double initValue) : row(row), column(column) {
	if (Row() < 1 || Column() < 1) {
		throw "Exception : Invailed matrix size.\n";
		exit(EXIT_FAILURE);
	}

	this->values = new double[Size()];
	if (!Values()) {
		throw "Exception : Can not allocate memory.\n";
		exit(EXIT_FAILURE);
	}

	for (long i = 0; i < Size(); i++) {
		(*this)(i) = initValue;
	}
}
开发者ID:eyeq,项目名称:Matrix,代码行数:16,代码来源:Matrix.cpp


注:本文中的Row函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。