本文整理汇总了C++中RegisterAIUpdateEvent函数的典型用法代码示例。如果您正苦于以下问题:C++ RegisterAIUpdateEvent函数的具体用法?C++ RegisterAIUpdateEvent怎么用?C++ RegisterAIUpdateEvent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了RegisterAIUpdateEvent函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnCombatStart
void OnCombatStart(UnitPointer mTarget)
{
RegisterAIUpdateEvent(_unit->GetUInt32Value(UNIT_FIELD_BASEATTACKTIME));
_unit->GetAIInterface()->skip_reset_hp=true;
}
示例2: OnCombatStart
void OnCombatStart(UnitPointer mTarget)
{
CastTime();
RegisterAIUpdateEvent(_unit->GetUInt32Value(UNIT_FIELD_BASEATTACKTIME));
}
示例3: OnCombatStart
void OnCombatStart(Unit* mTarget)
{
RegisterAIUpdateEvent(_unit->GetUInt32Value(UNIT_FIELD_BASEATTACKTIME));
}
示例4: MusicDoodad
MusicDoodad(Creature* pCreature) : CreatureAIScript(pCreature)
{
RegisterAIUpdateEvent(1000); // Get that music playing right away!
}
示例5: SetupCarnies_Bark
SetupCarnies_Bark(Creature* pCreature) : CreatureAIScript(pCreature)
{
RegisterAIUpdateEvent(120000); // Start initial update after: 2mins
}
示例6: Flik_Bark
Flik_Bark(Creature* pCreature) : CreatureAIScript(pCreature)
{
RegisterAIUpdateEvent(180000); // Start initial update after: 3mins
}
示例7: Lhara_Bark
Lhara_Bark(Creature* pCreature) : CreatureAIScript(pCreature)
{
RegisterAIUpdateEvent(90000); // Start initial update after: 1.5mins
}
示例8: OnCombatStart
void OnCombatStart(Unit* mTarget)
{
TeleportTimer = 20;
CastTime();
RegisterAIUpdateEvent(_unit->GetBaseAttackTime(MELEE));
}
示例9: OnLoad
void OnLoad()
{
RegisterAIUpdateEvent(200);
}
示例10: OnCombatStart
void OnCombatStart(Unit* mTarget)
{
_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Ah, I've been waiting for a real challenge!");
_unit->PlaySoundToSet(5830);
RegisterAIUpdateEvent(_unit->GetUInt32Value(UNIT_FIELD_BASEATTACKTIME));
}
示例11: OnCombatStart
void OnCombatStart(UnitPointer mTarget)
{
RegisterAIUpdateEvent(_unit->GetUInt32Value(UNIT_FIELD_BASEATTACKTIME));
HasSummoned = false;
}
示例12: OnCombatStart
void OnCombatStart(Unit* mTarget)
{
RegisterAIUpdateEvent(1000);
_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "In Nagrand, food hunt ogre!");
}
示例13: MorjaTalk
MorjaTalk(Creature* pCreature) : CreatureAIScript(pCreature)
{
// Speaks 4:25
RegisterAIUpdateEvent(265000);
}
示例14: Announcer
//constructor
Announcer(Creature* pCreature) : CreatureAIScript(pCreature)
{
RegisterAIUpdateEvent( ANNOUNCE_INTERVAL );
_unit->SetUInt32Value( UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_2 );
}
示例15: OnCombatStart
void OnCombatStart(Unit* mTarget)
{
CastTime();
_unit->SendScriptTextChatMessage(SAY_AENUS_01);
RegisterAIUpdateEvent(_unit->GetBaseAttackTime(MELEE));
}