本文整理汇总了C++中QLatin1Literal函数的典型用法代码示例。如果您正苦于以下问题:C++ QLatin1Literal函数的具体用法?C++ QLatin1Literal怎么用?C++ QLatin1Literal使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了QLatin1Literal函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: resolveFileName
QT_BEGIN_NAMESPACE
static QString resolveFileName(QString fileName, QUrl *url, qreal targetDevicePixelRatio)
{
// We might use the fileName for loading if url loading fails
// try to make sure it is a valid file path.
// Also, QFile{Info}::exists works only on filepaths (not urls)
if (url->isValid()) {
if (url->scheme() == QLatin1Literal("qrc")) {
fileName = fileName.right(fileName.length() - 3);
}
else if (url->scheme() == QLatin1Literal("file")) {
fileName = url->toLocalFile();
}
}
if (targetDevicePixelRatio <= 1.0)
return fileName;
// try to find a 2x version
const int dotIndex = fileName.lastIndexOf(QLatin1Char('.'));
if (dotIndex != -1) {
QString at2xfileName = fileName;
at2xfileName.insert(dotIndex, QStringLiteral("@2x"));
if (QFile::exists(at2xfileName)) {
fileName = at2xfileName;
*url = QUrl(fileName);
}
}
return fileName;
}
示例2: message_handler
void
message_handler(QtMsgType type, const QMessageLogContext & context, const QString & message)
{
QString formated_message;
QString (*formater)(const QString & message_type, const QMessageLogContext & context, const QString & message);
// formater = format_log;
#ifdef ANDROID
formater = format_log;
#else
formater = format_log_with_ansi;
#endif
switch (type) {
case QtDebugMsg:
formated_message = formater(QLatin1Literal("Debug"), context, message);
break;
case QtInfoMsg:
formated_message = formater(QLatin1Literal("Info"), context, message);
break;
case QtWarningMsg:
formated_message = formater(QLatin1Literal("Warning"), context, message);
break;
case QtCriticalMsg:
formated_message = formater(QLatin1Literal("Critical"), context, message);
break;
case QtFatalMsg:
formated_message = formater(QLatin1Literal("Fatal"), context, message);
}
// stderr
fprintf(stdout, formated_message.toStdString().c_str()); // # QByteArray local_message = message.toLocal8Bit();
if (type == QtFatalMsg)
abort();
}
示例3: updateSvgIds
void GameScene::updateSvgIds()
{
//Needed so new boundingRects() are read for all SVG elements after a theme change
// Sanity check, see if game elements already exist
if (!m_kapmanItem) {
return;
}
// Set the element Id to the right value
m_mazeItem->setElementId(QLatin1Literal("maze"));
// Create the KapmanItem
m_kapmanItem->setElementId(QLatin1Literal("kapman_0"));
// Corrects the position of the KapmanItem
m_kapmanItem->update(m_game->getKapman()->getX(), m_game->getKapman()->getY());
for (int i = 0; i < m_ghostItems.size(); ++i) {
GhostItem *ghost = m_ghostItems[i];
ghost->setElementId(m_game->getGhosts()[i]->getImageId());
ghost->update(m_game->getGhosts()[i]->getX(), m_game->getGhosts()[i]->getY());
}
for (int i = 0; i < m_game->getMaze()->getNbRows(); ++i) {
for (int j = 0; j < m_game->getMaze()->getNbColumns(); ++j) {
if (m_elementItems[i][j] != NULL) {
ElementItem *element = m_elementItems[i][j];
element->setElementId(m_game->getMaze()->getCell(i, j).getElement()->getImageId());
element->update(m_game->getMaze()->getCell(i, j).getElement()->getX(), m_game->getMaze()->getCell(i, j).getElement()->getY());
}
}
}
}
示例4: res
QVariantMap PersonInfoData::data() const
{
QResource res(QLatin1Literal(":/devels/") % ocsUsername % QLatin1Literal(".json"));
if (!res.isValid())
res.setFileName(QLatin1Literal(":/contributers/") % ocsUsername % QLatin1Literal(".json"));
return qutim_resource_open(res);
}
示例5: QLatin1Literal
void KSecretServiceTest::testItems()
{
auto NEW_ITEM_NAME = QLatin1Literal("Test Item1");
auto NEW_ITEM_VALUE = QLatin1Literal("highly secret value");
QDateTime testTime = QDateTime::currentDateTime();
KSecrets::Secret secret;
secret.setValue(NEW_ITEM_VALUE);
auto createRes = collection->createItem(NEW_ITEM_NAME, secret).result();
QVERIFY(createRes);
auto foundItems = collection->searchItems(NEW_ITEM_NAME).result();
QVERIFY(foundItems.length() == 1);
auto theItem = foundItems.first();
QCOMPARE(theItem->label().result(), NEW_ITEM_NAME);
QVERIFY(theItem->createdTime().result() > testTime);
QVERIFY(theItem->modifiedTime().result() > testTime);
QDateTime oldModifiedTime = theItem->modifiedTime().result();
QVERIFY(theItem->setLabel(NEW_ITEM_NAME).result());
QVERIFY(theItem->modifiedTime().result()
== oldModifiedTime); // name was the same so item should have stayed
// the same
auto NEW_ITEM_SECOND_NAME = QLatin1Literal("Test Item2");
QVERIFY(theItem->setLabel(NEW_ITEM_SECOND_NAME).result());
QCOMPARE(theItem->label().result(), NEW_ITEM_SECOND_NAME);
QVERIFY(theItem->modifiedTime().result() > oldModifiedTime);
auto theSecret = theItem->getSecret().result();
QCOMPARE(theSecret->value().toString(), NEW_ITEM_VALUE);
}
示例6: switch
void GhostItem::updateState()
{
// Stop timers
if (m_startBlinkingTimer->isActive()) {
m_startBlinkingTimer->stop();
}
if (m_blinkTimer->isActive()) {
m_blinkTimer->stop();
}
switch (((Ghost *)getModel())->getState()) {
case Ghost::PREY:
updateBlinkTimersDuration();
setElementId(QLatin1Literal("scaredghost"));
m_startBlinkingTimer->start();
// The ghosts are now weaker than the kapman, so they are under him
setZValue(1);
break;
case Ghost::HUNTER:
setElementId(((Ghost *)getModel())->getImageId());
// The ghosts are stronger than the kapman, they are above him
setZValue(3);
break;
case Ghost::EATEN:
setElementId(QLatin1Literal("ghosteye"));
// The ghosts are now weaker than the kapman, so they are under him
setZValue(1);
break;
}
}
示例7: test_byteArray_equals_latin1Literal
void test_byteArray_equals_latin1Literal()
{
Pillow::ByteArray ba; ba = QByteArray("Some-string");
QVERIFY(ba == QLatin1Literal("Some-string"));
QVERIFY(!(ba == QLatin1Literal("Some-other-string")));
QVERIFY(ba != QLatin1Literal("Some-other-string"));
QVERIFY(!(ba != QLatin1Literal("Some-string")));
}
示例8: QNetworkAccessManager
void RssFeedNode::render(Grantlee::OutputStream* stream, Grantlee::Context* c)
{
QNetworkAccessManager *mgr = new QNetworkAccessManager(this);
QUrl url(Grantlee::getSafeString(m_url.resolve(c)));
QNetworkReply *reply = mgr->get(QNetworkRequest(url));
QEventLoop eLoop;
connect( mgr, SIGNAL( finished( QNetworkReply * ) ), &eLoop, SLOT( quit() ) );
eLoop.exec( QEventLoop::ExcludeUserInputEvents );
c->push();
foreach(Grantlee::Node *n, m_childNodes) {
if (!n->inherits(XmlNamespaceNode::staticMetaObject.className()))
continue;
Grantlee::OutputStream _dummy;
n->render(&_dummy, c);
}
QXmlQuery query;
QByteArray ba = reply->readAll();
QBuffer buffer;
buffer.setData(ba);
buffer.open(QIODevice::ReadOnly);
query.bindVariable("inputDocument", &buffer);
QString ns;
QHash<QString, QVariant> h = c->lookup("_ns").toHash();
QHash<QString, QVariant>::const_iterator it = h.constBegin();
const QHash<QString, QVariant>::const_iterator end = h.constEnd();
for ( ; it != end; ++it ) {
if (it.key().isEmpty()) {
ns += QLatin1Literal( "declare default element namespace " ) + QLatin1Literal( " \"" ) + it.value().toString() + QLatin1Literal( "\";\n" );
} else {
ns += QLatin1Literal( "declare namespace " ) + it.key() + QLatin1Literal( " = \"" ) + it.value().toString() + QLatin1Literal( "\";\n" );
}
}
query.setQuery(ns + "doc($inputDocument)" + Grantlee::getSafeString(m_query.resolve(c)).get());
QXmlResultItems result;
query.evaluateTo(&result);
QXmlItem item(result.next());
int count = 0;
while (!item.isNull()) {
if (count++ > 20)
break;
query.setFocus(item);
c->push();
foreach(Grantlee::Node *n, m_childNodes) {
if (n->inherits(XmlNamespaceNode::staticMetaObject.className()))
continue;
c->insert("_q", QVariant::fromValue(query));
n->render(stream, c);
}
c->pop();
item = result.next();
}
c->pop();
}
示例9: QLatin1Literal
void SqlBulkInsert::flush()
{
if (_pending.size() > 0)
{
double start = Tgs::Time::getTime();
QString sql;
// the value 22 was found experimentally
sql.reserve(_pending.size() * _columns.size() * 22);
sql.append(QLatin1Literal("INSERT INTO ") %
_tableName %
QLatin1Literal(" (") %
_columns.join(",") %
QLatin1Literal(") VALUES "));
QLatin1String firstOpenParen("("), openParen(",("), closeParen(")"), comma(",");
for (int i = 0; i < _pending.size(); i++)
{
if (i == 0)
{
sql.append(firstOpenParen);
}
else
{
sql.append(openParen);
}
for (int j = 0; j < _columns.size(); j++)
{
if (j == 0)
{
sql.append(_escape(_pending[i][j]));
}
else
{
sql.append(comma % _escape(_pending[i][j]));
}
}
sql.append(closeParen);
}
//LOG_VAR(sql.size());
QSqlQuery q(_db);
if (q.exec(sql) == false)
{
throw HootException(QString("Error executing bulk insert: %1 (%2)").arg(q.lastError().text()).
arg(sql));
}
q.finish();
_pending.clear();
double elapsed = Tgs::Time::getTime() - start;
_time += elapsed;
}
}
示例10: setElementId
void GhostItem::blink()
{
CharacterItem::blink();
if (m_nbBlinks % 2 == 0) {
setElementId(QLatin1Literal("scaredghost"));
} else {
setElementId(QLatin1Literal("whitescaredghost"));
}
}
示例11: init_qt_late
void init_qt_late()
{
QApplication *application = qApp;
// tell Qt to use system proxies
// note: on Linux, "system" == "environment variables"
QNetworkProxyFactory::setUseSystemConfiguration(true);
// for Win32 and Qt5 we try to set the locale codec to UTF-8.
// this makes QFile::encodeName() work.
#ifdef Q_OS_WIN
QTextCodec::setCodecForLocale(QTextCodec::codecForMib(106));
#endif
QCoreApplication::setOrganizationName("Subsurface");
QCoreApplication::setOrganizationDomain("subsurface.hohndel.org");
// enable user specific settings (based on command line argument)
if (settings_suffix) {
if (verbose)
qDebug() << "using custom config for" << QString("Subsurface-%1").arg(settings_suffix);
QCoreApplication::setApplicationName(QString("Subsurface-%1").arg(settings_suffix));
} else {
QCoreApplication::setApplicationName("Subsurface");
}
// find plugins installed in the application directory (without this SVGs don't work on Windows)
SettingsObjectWrapper::instance()->load();
QCoreApplication::addLibraryPath(QCoreApplication::applicationDirPath());
QLocale loc;
QString uiLang = uiLanguage(&loc);
QLocale::setDefault(loc);
qtTranslator = new QTranslator;
QString translationLocation;
#if defined(Q_OS_ANDROID)
translationLocation = QLatin1Literal("assets:/translations");
#elif defined(Q_OS_IOS)
translationLocation = QLatin1Literal(":/translations/");
#else
translationLocation = QLibraryInfo::location(QLibraryInfo::TranslationsPath);
#endif
if (qtTranslator->load(loc, "qt", "_", translationLocation)) {
application->installTranslator(qtTranslator);
} else {
if (uiLang != "en_US" && uiLang != "en-US")
qDebug() << "can't find Qt localization for locale" << uiLang << "searching in" << translationLocation;
}
ssrfTranslator = new QTranslator;
if (ssrfTranslator->load(loc, "subsurface", "_") ||
ssrfTranslator->load(loc, "subsurface", "_", translationLocation) ||
ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("translations")) ||
ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("../translations"))) {
application->installTranslator(ssrfTranslator);
} else {
qDebug() << "can't find Subsurface localization for locale" << uiLang;
}
}
示例12: main
int main(int argc, char ** argv) {
QCoreApplication app(argc, argv);
#if defined(Q_OS_UNIX)
catchUnixSignals({SIGQUIT, SIGINT, SIGTERM, SIGHUP});
#endif
app.setApplicationName("helloworld");
app.setApplicationVersion("1.0.0");
QCommandLineParser parser;
parser.setApplicationDescription("a HelloWorld example for http client and server.");
parser.addHelpOption();
parser.addVersionOption();
parser.addPositionalArgument("mode",
"working mode: server, client or weather. default: server");
// parser.addOption({
// {"l", "listen"},
// "listening tcp port number in server mode (default 8080)",
// "portNo", "8080"});
// parser.addOption({
// {"u", "url"},
// "fetch url data in client mode",
// "address", "http://www.google.com"});
// parser.addOption({
// {"g", "geolocation"},
// "a city name [,country name] in weather mode, default: Tehran",
// "city", "Tehran"});
parser.process(app);
QStringList posArgs = parser.positionalArguments();
if ( posArgs.size() != 1 ) {
parser.showHelp(0);
} else {
const auto& mode = posArgs.at(0);
if ( mode == QLatin1Literal("server") )
runServer(parser.value("listen"));
#if defined(QHTTP_HAS_CLIENT)
else if ( mode == QLatin1Literal("client") )
runClient(parser.value("url"));
else if ( mode == QLatin1Literal("weather") )
runWeatherClient(parser.value("geolocation"));
#else
else if ( mode == QLatin1Literal("client")
|| mode == QLatin1Literal("weather") )
qDebug("qhttp::client has not been enabled at build time");
#endif // QHTTP_HAS_CLIENT
}
return 0;
}
示例13: SLOT
void MainWindow::setupActions()
{
KStandardGameAction::gameNew(m_main, SLOT(newGame()), actionCollection());
KStandardGameAction::restart(m_main, SLOT(restart()), actionCollection());
KStandardGameAction::highscores(m_main, SLOT(highscores()), actionCollection());
KStandardGameAction::quit(this, SLOT(close()), actionCollection());
QAction* action;
action = new QAction(i18n("&Single Player"), this);
action->setIcon(QIcon::fromTheme( QLatin1String( SimpleMenu::iconLocal)));
actionCollection()->addAction(QLatin1Literal("game_local"), action);
connect(action, &QAction::triggered, m_main, &PlayField::localGame);
action = new QAction(i18n("&Host Game..."), this);
action->setIcon(QIcon::fromTheme( QLatin1String( SimpleMenu::iconServer)));
actionCollection()->addAction(QLatin1Literal("game_create_server"), action);
connect(action, &QAction::triggered, m_main, &PlayField::createServer);
action = new QAction(i18n("&Connect to Game..."), this);
action->setIcon(QIcon::fromTheme( QLatin1String( SimpleMenu::iconClient))),
actionCollection()->addAction(QLatin1Literal("game_create_client"), action);
connect(action, &QAction::triggered, m_main, &PlayField::createClient);
// settings
action = new QAction(i18n("Change &Nickname..."), this);
actionCollection()->addAction(QLatin1Literal("options_nickname"), action);
connect(action, &QAction::triggered, m_main, &PlayField::changeNick);
action = new KToggleAction(i18n("&Play Sounds"), this);
action->setChecked(Settings::enableSounds());
actionCollection()->addAction(QLatin1Literal("options_sounds"), action);
connect(action, &QAction::triggered, m_main, &PlayField::toggleSounds);
// This action will be disabled when a game is being run
action = new KToggleAction(i18n("&Adjacent Ships"), this);
action->setChecked(Settings::adjacentShips());
actionCollection()->addAction(QLatin1Literal("options_adjacent"), action);
connect(action, &QAction::triggered, m_main, &PlayField::toggleAdjacent);
// This action will be disabled when a game is being run
action = new KToggleAction(i18n("&Multiple Ships"), this);
action->setChecked(Settings::severalShips());
actionCollection()->addAction(QLatin1Literal("options_multiple_ships"), action);
connect(action, &QAction::triggered, m_main, &PlayField::toggleMultiple);
// config end of game message
action = new KToggleAction(i18n("Show End-of-Game Message"), this);
action->setChecked(true);
actionCollection()->addAction(QLatin1Literal("options_show_endgame_message"), action);
connect(action, &QAction::triggered, m_main, &PlayField::toggleEndOfGameMessage);
// actions for grid
action = new KToggleAction(i18n("Show &Left Grid"), this);
action->setChecked(true);
actionCollection()->addAction(QLatin1Literal("options_showleftgrid"), action);
connect(action, &QAction::triggered, m_main, &PlayField::toggleLeftGrid);
action = new KToggleAction(i18n("Show &Right Grid"), this);
action->setChecked(true);
actionCollection()->addAction(QLatin1Literal("options_showrightgrid"), action);
connect(action, &QAction::triggered, m_main, &PlayField::toggleRightGrid);
setupGUI();
}
示例14: QMainWindow
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow())
{
ui->setupUi(this);
PositioningMenuBar *menuBar = new PositioningMenuBar(ui->menuBar);
QMenu *menuOptions = menuBar->addMenu(QLatin1Literal("&Options"));
menuOptions->addAction(QLatin1Literal("About Qt"));
}
示例15: config_get_ptr
void ShaderParamsDialog::onShaderLoadPresetClicked()
{
QString path;
QString filter;
QByteArray pathArray;
struct video_shader *menu_shader = NULL;
struct video_shader *video_shader = NULL;
const char *pathData = NULL;
settings_t *settings = config_get_ptr();
enum rarch_shader_type type = RARCH_SHADER_NONE;
bool is_preset = false;
if (!settings)
return;
getShaders(&menu_shader, &video_shader);
if (!menu_shader)
return;
filter = "Shader Preset (";
/* NOTE: Maybe we should have a way to get a list of all shader types instead of hard-coding this? */
if (video_shader_is_supported(RARCH_SHADER_CG) &&
video_shader_get_type_from_ext(file_path_str(FILE_PATH_CGP_EXTENSION), &is_preset)
!= RARCH_SHADER_NONE)
filter += QLatin1Literal("*") + file_path_str(FILE_PATH_CGP_EXTENSION);
if (video_shader_is_supported(RARCH_SHADER_GLSL) &&
video_shader_get_type_from_ext(file_path_str(FILE_PATH_GLSLP_EXTENSION), &is_preset)
!= RARCH_SHADER_NONE)
filter += QLatin1Literal(" *") + file_path_str(FILE_PATH_GLSLP_EXTENSION);
if (video_shader_is_supported(RARCH_SHADER_SLANG) &&
video_shader_get_type_from_ext(file_path_str(FILE_PATH_SLANGP_EXTENSION), &is_preset)
!= RARCH_SHADER_NONE)
filter += QLatin1Literal(" *") + file_path_str(FILE_PATH_SLANGP_EXTENSION);
filter += ")";
path = QFileDialog::getOpenFileName(this, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SHADER_PRESET), settings->paths.directory_video_shader, filter);
if (path.isEmpty())
return;
pathArray = path.toUtf8();
pathData = pathArray.constData();
type = video_shader_parse_type(pathData, RARCH_SHADER_NONE);
menu_shader_manager_set_preset(menu_shader, type, pathData);
}