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C++ PlayGameSound函数代码示例

本文整理汇总了C++中PlayGameSound函数的典型用法代码示例。如果您正苦于以下问题:C++ PlayGameSound函数的具体用法?C++ PlayGameSound怎么用?C++ PlayGameSound使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了PlayGameSound函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: switch

//时间消息
bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID)
{
	switch (nTimerID)
	{
	case IDI_OUT_CARD:			//用户出牌
		{
			//超时判断
			if (nElapse==0)
			{
				if ((IsLookonMode()==false)&&(wChairID==GetMeChairID())) AutomatismOutCard();
				return false;
			}

			//播放声音
			if (m_bHandCardCount<m_bTurnCardCount) return true;
			if ((nElapse<=3)&&(wChairID==GetMeChairID())&&(IsLookonMode()==false)) PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));

			return true;
		}
	case IDI_START_GAME:		//开始游戏
		{
			if (nElapse==0)
			{
				if ((IsLookonMode()==false)&&(wChairID==GetMeChairID())) OnStart(0,0);
				return false;
			}
			if ((nElapse<=3)&&(wChairID==GetMeChairID())&&(IsLookonMode()==false)) PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));

			return true;
		}
	}

	return false;
}
开发者ID:275958081,项目名称:netfox,代码行数:35,代码来源:GameClientDlg.cpp

示例2: switch

//时间消息
bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID)
{
	switch(nTimerID)
	{
	case IDI_START_GAME:
		{
			if (nElapse==0)
			{
				if ((IsLookonMode()==false)&&(wChairID==GetMeChairID())) 					
					PostMessage(WM_CLOSE,0,0);
				return true;
			}
			if ((nElapse<=3)&&(wChairID==GetMeChairID())&&(IsLookonMode()==false)) 
				PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));
			return true;
		}
	case IDI_USER_ADD_SCORE:
		{
			if (nElapse==0)
			{
				if ((IsLookonMode()==false)&&(wChairID==GetMeChairID())) 
				{
					//删除定时器
					KillGameTimer(IDI_USER_ADD_SCORE);
					OnGiveUp(0,0);
				}
				return true;
			}
			if ((nElapse<=3)&&(wChairID==GetMeChairID())&&(IsLookonMode()==false)) 
				PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));
			return true;
		}
	}
	return false;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:36,代码来源:GameClientDlg.cpp

示例3: ASSERT

//用户加注
bool CGameClientDlg::OnSubPlaceJetton(const void * pBuffer, WORD wDataSize)
{
	//效验数据
	ASSERT(wDataSize==sizeof(CMD_S_PlaceJetton));
	if (wDataSize!=sizeof(CMD_S_PlaceJetton)) return false;

	//消息处理
	CMD_S_PlaceJetton * pPlaceJetton=(CMD_S_PlaceJetton *)pBuffer;

	//加注界面
	m_GameClientView.PlaceUserJetton(pPlaceJetton->cbJettonArea,pPlaceJetton->lJettonScore);

	//播放声音
	if (IsEnableSound()) 
	{
		if (pPlaceJetton->wChairID!=GetMeChairID() || IsLookonMode())
		{
			if (pPlaceJetton->lJettonScore==5000000) PlayGameSound(AfxGetInstanceHandle(),TEXT("ADD_GOLD_EX"));
			else PlayGameSound(AfxGetInstanceHandle(),TEXT("ADD_GOLD"));
			m_DTSDCheer[rand()%3].Play();
		}
	}
    
	return true;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:26,代码来源:GameClientDlg.cpp

示例4: ASSERT

//移动棋子
bool CGameClientDlg::OnSubMoveChess(const void * pBuffer, WORD wDataSize)
{
	//效验数据
	ASSERT(wDataSize==sizeof(CMD_S_MoveChess));
	if (wDataSize!=sizeof(CMD_S_MoveChess)) return false;

	//消息处理
	CMD_S_MoveChess * pMoveChess=(CMD_S_MoveChess *)pBuffer;
	m_wCurrentUser=pMoveChess->wCurrentUser;

	//设置时间
	CopyMemory(m_wLeftClock,pMoveChess->wLeftClock,sizeof(m_wLeftClock));

	//记录棋谱
	WORD wMoveUser=(pMoveChess->wCurrentUser+1)%GAME_PLAYER;

	//设置界面
	m_ShamView=false;
	WORD wMeChairID=GetMeChairID();
	if ((IsLookonMode()==true)||(wMoveUser!=wMeChairID))
	{
		//变量定义
		BYTE cbXSourcePos=pMoveChess->cbXSourcePos,cbYSourcePos=pMoveChess->cbYSourcePos;
		BYTE cbXTargetPos=pMoveChess->cbXTargetPos,cbYTargetPos=pMoveChess->cbYTargetPos;

		//播放声音
		const tagChessItem * pSourceChessItem=m_GameLogic.GetChessItem(cbXSourcePos,cbYSourcePos);
		const tagChessItem * pTargetChessItem=m_GameLogic.GetChessItem(cbXTargetPos,cbYTargetPos);
		if ((pTargetChessItem!=NULL)&&(pSourceChessItem->cbColor!=pTargetChessItem->cbColor))
		{
			if (pSourceChessItem->cbColor==m_cbChessColor) PlayGameSound(AfxGetInstanceHandle(),TEXT("CHESS_EAT"));
			else PlayGameSound(AfxGetInstanceHandle(),TEXT("CHESS_DEAD"));
		}
		else PlayGameSound(AfxGetInstanceHandle(),TEXT("PLACE_CHESS"));

		//移动棋子
		m_GameLogic.MoveChess(cbXSourcePos,cbYSourcePos,cbXTargetPos,cbYTargetPos,pMoveChess->cbSwitchChess);

		//设置棋盘
		m_GameClientView.m_ChessBorad.SetChessBorad(m_GameLogic.m_ChessBorad);
		m_GameClientView.m_ChessBorad.SetChessFrame(cbXSourcePos,cbYSourcePos,cbXTargetPos,cbYTargetPos);
	}

	//玩家设置
	if ((IsLookonMode()==false)&&(pMoveChess->wCurrentUser==wMeChairID))
	{
		//设置界面
		ActiveGameFrame();
		CancelChessSelect();
		m_GameClientView.m_ChessBorad.SetPositively(true);
		m_GameClientView.m_ChessBorad.SetSelectChess(m_cbXSourcePos,m_cbYSourcePos);
	}

	return true;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:56,代码来源:GameClientDlg.cpp

示例5: PlayGameSound

//时间消息
bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID)
{
	static int num = 0;
	if ((nTimerID==IDI_PLACE_JETTON)&&(nElapse==0))
	{
		num = 0;
		//设置光标
		m_GameClientView.SetCurrentJetton(0L);

		//禁止按钮
		m_GameClientView.m_btJetton100.EnableWindow(FALSE);		
		m_GameClientView.m_btJetton1000.EnableWindow(FALSE);		
		m_GameClientView.m_btJetton10000.EnableWindow(FALSE);	
		m_GameClientView.m_btJetton100000.EnableWindow(FALSE);
		m_GameClientView.m_btJetton1000000.EnableWindow(FALSE);
		m_GameClientView.m_btJetton5000000.EnableWindow(FALSE);
		m_GameClientView.m_btJetton10000000.EnableWindow(FALSE);		


		//庄家按钮
		m_GameClientView.m_btApplyBanker.EnableWindow( FALSE );
		m_GameClientView.m_btCancelBanker.EnableWindow( FALSE );

		
	}
	if ((nTimerID==IDI_PLACE_JETTON)&&IsEnableSound()) 
	{
		if (nElapse<=2&&nElapse>1) PlayGameSound(HORSE_READY);
	}


	if (nTimerID == IDI_HORSE_RUN && nElapse > 11 && (nElapse%3) == 0)
	{
		m_GameClientView.SetEveryHorseSpeed(8- (nElapse-11)/3);
	}

	if (nTimerID == IDI_HORSE_RUN)
	{	
		if (nElapse == 34)
		{
			PlayGameSound(RACE_RUN);
		}	
		if (IsEnableSound() && m_GameClientView.GetIsFinishRace())
		{
			
			num ++;
			if (num == 3)
			{
				PlayGameSound(RACE_OVER);
			}						
		}
	}

	return true;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:56,代码来源:GameClientDlg.cpp

示例6: switch

//时间消息
bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID)
{
	switch (nTimerID)
	{
	case IDI_START_GAME:		//开始定时器
		{
			//中止判断
			if (nElapse==0)
			{
				PostMessage(WM_CLOSE,0,0);
				return false;
			}

			//警告通知
			if (nElapse<=5) PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));

			return true;
		}
	case IDI_NULLITY:			//过滤时器
		{
			//中止判断
			if (nElapse==0)
			{
				KillGameTimer(IDI_NULLITY);
				return false;
			}

			//警告通知
			if (nElapse<=5) PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));
			return true;
		}
	case IDI_CALL_BANKER:		//叫庄定时
		{
			//中止判断
			if (nElapse==0)
			{
				//测试代码
				//放弃做庄
				OnBanker(0,0);
				return false;
			}

			//警告通知
			if (nElapse<=5) PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));
			return true;			
		}
	}

	return false;
}
开发者ID:anyboo,项目名称:project,代码行数:51,代码来源:GameClientDlg.cpp

示例7: KillTimer

//加注按钮
LRESULT	CGameClientDlg::OnAddScore(WPARAM wParam, LPARAM lParam)
{
	//删除定时器
	KillTimer(IDI_TIME_USER_ADD_SCORE);

	//获取筹码
	WORD wMeChairID=GetMeChairID();

	BYTE bTemp=(BYTE)wParam;
	LONGLONG lCurrentScore=0;
	if(bTemp==1)lCurrentScore=__max(m_lTurnMaxScore/8,1L);
	else if(bTemp==2)lCurrentScore=__max(m_lTurnMaxScore/4,1L);
	else if(bTemp==3)lCurrentScore=__max(m_lTurnMaxScore/2,1L);
	else if(bTemp==4)lCurrentScore=__max(m_lTurnMaxScore,1L);

	//控制按钮
	UpdateScoreControl(NULL,SW_HIDE);

	//界面设置
	m_lTableScore[wMeChairID]=lCurrentScore;
	m_GameClientView.SetUserTableScore(m_wViewChairID[wMeChairID],m_lTableScore[wMeChairID]);
	PlayGameSound(AfxGetInstanceHandle(),TEXT("ADD_SCORE"));

	//发送消息
	CMD_C_AddScore AddScore;
	AddScore.lScore=lCurrentScore;
	SendData(SUB_C_ADD_SCORE,&AddScore,sizeof(AddScore));

	return 0;
}
开发者ID:anyboo,项目名称:project,代码行数:31,代码来源:GameClientDlg.cpp

示例8: UpdateScoreControl

//加注按钮 
LRESULT	CGameClientDlg::OnAddScore(WPARAM wParam, LPARAM lParam)
{
	//取消按钮
	if( lParam == -1 )
	{
		UpdateScoreControl();
		return 0;
	}
	else if( lParam == 0 )
	{
		//不加或跟注
		return OnFollow(0,0);
	}

	//获取筹码
	WORD wMeChairID=GetMeChairID();
	LONG lCurrentScore=m_lTurnLessScore-m_lTableScore[wMeChairID*2+1]+m_lCellScore*(lParam);

	//加注设置
	m_bAddScore=true;
	HideScoreControl();
	m_GameClientView.m_PlayerJeton[2].SetScore(lCurrentScore);

	//界面设置
	KillGameTimer(IDI_USER_ADD_SCORE);
	m_GameClientView.UpdateGameView(NULL);
	PlayGameSound(AfxGetInstanceHandle(),TEXT("ADD_SCORE"));

	//发送消息
	CMD_C_AddScore AddScore;
	AddScore.lScore=lCurrentScore;
	SendData(SUB_C_ADD_SCORE,&AddScore,sizeof(AddScore));

	return 0;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:36,代码来源:GameClientDlg.cpp

示例9: HideScoreControl

//用户放弃
bool CGameClientDlg::OnSubGiveUp(const void * pBuffer, WORD wDataSize)
{
	//效验数据
	if (wDataSize!=sizeof(CMD_S_GiveUp)) return false;
	CMD_S_GiveUp * pGiveUp=(CMD_S_GiveUp *)pBuffer;

	//设置变量
	m_cbPlayStatus[pGiveUp->wGiveUpUser]=FALSE;

	//变量定义
	WORD wGiveUpUser=pGiveUp->wGiveUpUser;
	BYTE cbCardData[MAX_COUNT]={0,0,0,0,0};
	WORD wViewChairID=SwitchViewChairID(wGiveUpUser);
	BYTE cbCardCount=(BYTE)m_GameClientView.m_CardControl[wViewChairID].GetCardCount();

	//设置扑克
	m_GameClientView.m_CardControl[wViewChairID].SetPositively(false);
	m_GameClientView.m_CardControl[wViewChairID].SetDisplayHead(false);
	m_GameClientView.m_CardControl[wViewChairID].SetCardData(cbCardData,cbCardCount);

	//状态设置
	if ((IsLookonMode()==false)&&(pGiveUp->wGiveUpUser==GetMeChairID())) 
	{
		HideScoreControl();
		SetGameStatus(GS_FREE);
	}

	//环境设置
	if (wGiveUpUser==GetTimeChairID()) KillGameTimer(IDI_USER_ADD_SCORE);
	if ((IsLookonMode()==true)||(wGiveUpUser!=GetMeChairID())) PlayGameSound(AfxGetInstanceHandle(),TEXT("GIVE_UP"));

	return true;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:34,代码来源:GameClientDlg.cpp

示例10: OnTimerMessage

//时间消息
bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID)
{
	if ((nTimerID==IDI_PLACE_JETTON)&&(nElapse==0))
	{
		//设置光标
		m_GameClientView.SetCurrentJetton(0L);

		//禁止按钮
		m_GameClientView.m_btJetton100.EnableWindow(FALSE);		
		m_GameClientView.m_btJetton1000.EnableWindow(FALSE);		
		m_GameClientView.m_btJetton10000.EnableWindow(FALSE);	
		m_GameClientView.m_btJetton50000.EnableWindow(FALSE);
		m_GameClientView.m_btJetton100000.EnableWindow(FALSE);
		m_GameClientView.m_btJetton500000.EnableWindow(FALSE);
		m_GameClientView.m_btJetton1000000.EnableWindow(FALSE);
		m_GameClientView.m_btJetton5000000.EnableWindow(FALSE);


		//庄家按钮
		m_GameClientView.m_btApplyBanker.EnableWindow( FALSE );
		m_GameClientView.m_btCancelBanker.EnableWindow( FALSE );
	}

	if (IsEnableSound()) 
	{
		if (nTimerID==IDI_PLACE_JETTON&&nElapse<=5) PlayGameSound(AfxGetInstanceHandle(),TEXT("TIME_WARIMG"));
	}

	return true;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:31,代码来源:GameClientDlg.cpp

示例11: Notify

/**
**  Check if enough resources for are available.
**
**  @param costs   How many costs.
**
**  @return        False if all enough, otherwise a bit mask.
**
**  @note The return values of the PlayerCheck functions are inconsistent.
*/
int CPlayer::CheckCosts(const int *costs, bool notify) const
{
	//Wyrmgus start
	bool sound_played = false;
	//Wyrmgus end
	int err = 0;
	for (int i = 1; i < MaxCosts; ++i) {
		if (this->Resources[i] + this->StoredResources[i] >= costs[i]) {
			continue;
		}
		if (notify) {
			const char *name = DefaultResourceNames[i].c_str();
			const char *actionName = DefaultActions[i].c_str();

			//Wyrmgus start
//			Notify(_("Not enough %s...%s more %s."), _(name), _(actionName), _(name));
			Notify(_("Not enough %s... %s more %s."), _(name), _(actionName), _(name)); //added extra space to look better
			//Wyrmgus end

			//Wyrmgus start
//			if (this == ThisPlayer && GameSounds.NotEnoughRes[this->Race][i].Sound) {
			if (this == ThisPlayer && GameSounds.NotEnoughRes[this->Race][i].Sound && !sound_played) {
				sound_played = true;
			//Wyrmgus end
				PlayGameSound(GameSounds.NotEnoughRes[this->Race][i].Sound, MaxSampleVolume);
			}
		}
		err |= 1 << i;
	}
	return err;
}
开发者ID:AMDmi3,项目名称:Wyrmgus,代码行数:40,代码来源:player.cpp

示例12: memset

//开始按钮
LRESULT CGameClientDlg::OnStart(WPARAM wParam, LPARAM lParam)
{
	//设置变量
	m_wTimeOutCount=0;
	m_bHandCardCount=0;
	m_bTurnCardCount=0;
	m_bTurnOutType=CT_INVALID;
	m_wMostUser=INVALID_CHAIR;
	memset(m_bHandCardData,0,sizeof(m_bHandCardData));
	memset(m_bTurnCardData,0,sizeof(m_bTurnCardData));

	//设置界面
	KillGameTimer(IDI_START_GAME);
	
	m_GameClientView.SetCardCount(INVALID_CHAIR,0);
	m_GameClientView.SetPassFlag(INVALID_CHAIR,false);

	//隐藏控件
	m_GameClientView.m_btStart.ShowWindow(FALSE);
	m_GameClientView.m_ScoreView.ShowWindow(SW_HIDE);

	//设置扑克
	m_GameClientView.m_HandCardControl.SetCardData(NULL,0);
	m_GameClientView.m_HandCardControl.SetPositively(false);
//	m_GameClientView.m_LeaveCardControl[0].SetCardData(NULL,0);
//	m_GameClientView.m_LeaveCardControl[1].SetCardData(NULL,0);
	for (WORD i=0;i<GAME_PLAYER;i++) m_GameClientView.m_UserCardControl[i].SetCardData(NULL,0);

	//发送消息
	SendUserReady(NULL,0);
	PlayGameSound(AfxGetInstanceHandle(),TEXT("Ready"));
	return 0;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:34,代码来源:GameClientDlg.cpp

示例13: KillGameTimer

//出牌消息
LRESULT CGameClientDlg::OnOutCard(WPARAM wParam, LPARAM lParam)
{
	//状态判断
	if ((m_GameClientView.m_btOutCard.IsWindowEnabled()==FALSE)
		||(m_GameClientView.m_btOutCard.IsWindowVisible()==FALSE)) return 0;

	//设置界面
	KillGameTimer(IDI_OUT_CARD);
	m_GameClientView.m_btOutCard.ShowWindow(SW_HIDE);
	m_GameClientView.m_btOutCard.EnableWindow(FALSE);
	m_GameClientView.m_btPassCard.ShowWindow(SW_HIDE);
	m_GameClientView.m_btPassCard.EnableWindow(FALSE);
	m_GameClientView.m_btOutPrompt.ShowWindow(SW_HIDE);
	m_GameClientView.m_btOutPrompt.EnableWindow(FALSE);
	
	//发送数据
	CMD_C_OutCard OutCard;
	OutCard.bCardCount=(BYTE)m_GameClientView.m_HandCardControl.GetShootCard(OutCard.bCardData,CountArray(OutCard.bCardData));
	m_GameLogic.SortCardList(OutCard.bCardData,OutCard.bCardCount);
	SendData(SUB_C_OUT_CART,&OutCard,sizeof(OutCard)-sizeof(OutCard.bCardData)+OutCard.bCardCount*sizeof(BYTE));

	//预先显示
	PlayGameSound(AfxGetInstanceHandle(),TEXT("OUT_CARD"));
	m_GameClientView.m_UserCardControl[2].SetCardData(OutCard.bCardData,OutCard.bCardCount);

	//预先删除
	BYTE bSourceCount=m_bHandCardCount;
	m_bHandCardCount-=OutCard.bCardCount;
	m_GameLogic.RemoveCard(OutCard.bCardData,OutCard.bCardCount,m_bHandCardData,bSourceCount);
	m_GameClientView.m_HandCardControl.SetCardData(m_bHandCardData,m_bHandCardCount);

	return 0;
}
开发者ID:275958081,项目名称:netfox,代码行数:34,代码来源:GameClientDlg.cpp

示例14: KillGameTimer

//自动出牌
bool CGameClientDlg::AutomatismOutCard()
{
	//先出牌者
	if (m_bTurnCardCount==0)
	{
		//控制界面
		KillGameTimer(IDI_OUT_CARD);
		m_GameClientView.m_btOutCard.ShowWindow(SW_HIDE);
		m_GameClientView.m_btOutCard.EnableWindow(FALSE);
		m_GameClientView.m_btPassCard.ShowWindow(SW_HIDE);
		m_GameClientView.m_btPassCard.EnableWindow(FALSE);
		m_GameClientView.m_btAutoOutCard.ShowWindow(SW_HIDE);
		m_GameClientView.m_btAutoOutCard.EnableWindow(FALSE);

		//发送数据
		CMD_C_OutCard OutCard;
		OutCard.bCardCount=1;
		OutCard.bCardData[0]=m_bHandCardData[m_bHandCardCount-1];
		SendData(SUB_C_OUT_CART,&OutCard,sizeof(OutCard)-sizeof(OutCard.bCardData)+OutCard.bCardCount*sizeof(BYTE));

		//预先处理
		PlayGameSound(AfxGetInstanceHandle(),TEXT("OUT_CARD"));
		m_GameClientView.m_UserCardControl[1].SetCardData(OutCard.bCardData,OutCard.bCardCount);

		//预先删除
		BYTE bSourceCount=m_bHandCardCount;
		m_bHandCardCount-=OutCard.bCardCount;
		m_GameLogic.RemoveCard(OutCard.bCardData,OutCard.bCardCount,m_bHandCardData,bSourceCount);
		m_GameClientView.m_HandCardControl.SetCardData(m_bHandCardData,m_bHandCardCount);
	}
	else OnPassCard(0,0);

	return true;
}
开发者ID:275958081,项目名称:netfox,代码行数:35,代码来源:GameClientDlg.cpp

示例15: ASSERT

//发送扑克
bool CGameClientDlg::OnSubSendCard(const void * pBuffer, WORD wDataSize)
{
	//效验数据
	ASSERT(wDataSize==sizeof(CMD_S_SendCard));
	if (wDataSize!=sizeof(CMD_S_SendCard)) return false;

	//变量定义
	CMD_S_SendCard * pSendCard=(CMD_S_SendCard *)pBuffer;

	//设置数据
	m_bHandCardCount=CountArray(pSendCard->bCardData);
	CopyMemory(m_bHandCardData,pSendCard->bCardData,sizeof(pSendCard->bCardData));
	for (WORD i=0;i<GAME_PLAYER;i++) m_bCardCount[i]=CountArray(pSendCard->bCardData);

	//设置界面
	for (WORD i=0;i<GAME_PLAYER;i++)
	{
		m_GameClientView.SetLandScore(i,0);
		m_GameClientView.SetPassFlag(i,false);
		m_GameClientView.SetCardCount(i,m_bCardCount[i]);
		m_GameClientView.m_UserCardControl[i].SetCardData(NULL,0);
	}
	if (IsLookonMode()==true)
	{
		m_GameClientView.SetLandUser(INVALID_CHAIR,0);
		m_GameClientView.m_ScoreView.ShowWindow(SW_HIDE);
		m_GameClientView.m_LeaveCardControl[0].SetCardData(NULL,0);
		m_GameClientView.m_LeaveCardControl[1].SetCardData(NULL,0);
	}
	m_GameClientView.ShowLandTitle(true);
	m_GameClientView.SetBombTime(m_wBombTime);

	//设置扑克
	BYTE bBackCard[LEFT_CARD_NUM /*3*/]={0,0,0,0};
	m_GameClientView.m_HandCardControl.SetCardData(pSendCard->bCardData, ONE_USER_GET_CARD_NUM /*17*/);
	m_GameClientView.m_BackCardControl.SetCardData(bBackCard,CountArray(bBackCard));
	if (IsLookonMode()==true) m_GameClientView.m_HandCardControl.SetDisplayFlag(false);

	//当前玩家
	if ((IsLookonMode()==false)&&(pSendCard->wCurrentUser==GetMeChairID()))
	{
		ActiveGameFrame();
		m_GameClientView.m_btOneScore.ShowWindow(SW_SHOW);
		m_GameClientView.m_btTwoScore.ShowWindow(SW_SHOW);
		m_GameClientView.m_btThreeScore.ShowWindow(SW_SHOW);
		m_GameClientView.m_btGiveUpScore.ShowWindow(SW_SHOW);
	}

	//播放声音
	PlayGameSound(AfxGetInstanceHandle(),TEXT("KAI_WA"));

	//设置时间
	SetGameTimer(pSendCard->wCurrentUser,IDI_LAND_SCORE,30);

	return true;
}
开发者ID:275958081,项目名称:netfox,代码行数:57,代码来源:GameClientDlg.cpp


注:本文中的PlayGameSound函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。