本文整理汇总了C++中PanicAlertT函数的典型用法代码示例。如果您正苦于以下问题:C++ PanicAlertT函数的具体用法?C++ PanicAlertT怎么用?C++ PanicAlertT使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了PanicAlertT函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: NO_UID
std::string CVolumeGC::GetUniqueID() const
{
static const std::string NO_UID("NO_UID");
if (m_pReader == nullptr)
return NO_UID;
char ID[6];
if (!Read(0, sizeof(ID), reinterpret_cast<u8*>(ID)))
{
PanicAlertT("Failed to read unique ID from disc image");
return NO_UID;
}
return DecodeString(ID);
}
示例2: _dbg_assert_msg_
u8* WiiWAD::CreateWADEntry(DiscIO::IBlobReader& _rReader, u32 _Size, u64 _Offset)
{
if (_Size > 0)
{
u8* pTmpBuffer = new u8[_Size];
_dbg_assert_msg_(BOOT, pTmpBuffer!=nullptr, "WiiWAD: Can't allocate memory for WAD entry");
if (!_rReader.Read(_Offset, _Size, pTmpBuffer))
{
ERROR_LOG(DISCIO, "WiiWAD: Could not read from file");
PanicAlertT("WiiWAD: Could not read from file");
}
return pTmpBuffer;
}
return nullptr;
}
示例3: PanicAlertT
s32 MemoryCard::Write(u32 destaddress, s32 length, u8 *srcaddress)
{
if (!IsAddressInBounds(destaddress))
{
PanicAlertT("MemoryCard: Write called with invalid destination address, %x",
destaddress);
return -1;
}
{
std::unique_lock<std::mutex> l(m_flush_mutex);
memcpy(&m_memcard_data[destaddress], srcaddress, length);
}
MakeDirty();
return length;
}
示例4: operator
bool operator()(const BootParameters::Executable& executable) const
{
NOTICE_LOG(BOOT, "Booting from executable: %s", executable.path.c_str());
if (!executable.reader->IsValid())
return false;
if (!executable.reader->LoadIntoMemory())
{
PanicAlertT("Failed to load the executable to memory.");
return false;
}
SetDefaultDisc();
SetupMSR();
SetupBAT(config.bWii);
CopyDefaultExceptionHandlers();
if (config.bWii)
{
PowerPC::ppcState.spr[SPR_HID0] = 0x0011c464;
PowerPC::ppcState.spr[SPR_HID4] = 0x82000000;
// Set a value for the SP. It doesn't matter where this points to,
// as long as it is a valid location. This value is taken from a homebrew binary.
PowerPC::ppcState.gpr[1] = 0x8004d4bc;
// Because there is no TMD to get the requested system (IOS) version from,
// we default to IOS58, which is the version used by the Homebrew Channel.
SetupWiiMemory();
IOS::HLE::GetIOS()->BootIOS(Titles::IOS(58));
}
else
{
SetupGCMemory();
}
PC = executable.reader->GetEntryPoint();
if (executable.reader->LoadSymbols() || LoadMapFromFilename())
{
UpdateDebugger_MapLoaded();
HLE::PatchFunctions();
}
return true;
}
示例5: ext
void SConfig::CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion,
bool isSlotA)
{
std::string ext("." + gameRegion + ".raw");
if (memcardPath.empty())
{
// Use default memcard path if there is no user defined name
std::string defaultFilename = isSlotA ? GC_MEMCARDA : GC_MEMCARDB;
memcardPath = File::GetUserPath(D_GCUSER_IDX) + defaultFilename + ext;
}
else
{
std::string filename = memcardPath;
std::string region = filename.substr(filename.size() - 7, 3);
bool hasregion = false;
hasregion |= region.compare(USA_DIR) == 0;
hasregion |= region.compare(JAP_DIR) == 0;
hasregion |= region.compare(EUR_DIR) == 0;
if (!hasregion)
{
// filename doesn't have region in the extension
if (File::Exists(filename))
{
// If the old file exists we are polite and ask if we should copy it
std::string oldFilename = filename;
filename.replace(filename.size() - 4, 4, ext);
if (PanicYesNoT("Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n",
isSlotA ? 'A' : 'B', isSlotA ? 'A' : 'B', filename.c_str()))
{
if (!File::Copy(oldFilename, filename))
PanicAlertT("Copy failed");
}
}
memcardPath = filename; // Always correct the path!
}
else if (region.compare(gameRegion) != 0)
{
// filename has region, but it's not == gameRegion
// Just set the correct filename, the EXI Device will create it if it doesn't exist
memcardPath = filename.replace(filename.size() - ext.size(), ext.size(), ext);
}
}
}
示例6: PanicAlertT
void GamepadPage::SaveProfile(wxCommandEvent&)
{
std::string fname;
GamepadPage::GetProfilePath(fname);
File::CreateFullPath(fname);
if (false == fname.empty())
{
IniFile inifile;
controller->SaveConfig(inifile.GetOrCreateSection("Profile"));
inifile.Save(fname);
m_config_dialog->UpdateProfileComboBox();
}
else
PanicAlertT("You must enter a valid profile name.");
}
示例7: SetState
void SetState(EState _State)
{
switch (_State)
{
case CORE_PAUSE:
CCPU::EnableStepping(true); // Break
Wiimote::Pause();
break;
case CORE_RUN:
CCPU::EnableStepping(false);
Wiimote::Resume();
break;
default:
PanicAlertT("Invalid state");
break;
}
}
示例8: MemoryCardBase
GCMemcardDirectory::GCMemcardDirectory(const std::string& directory, int slot, u16 sizeMb,
bool ascii, DiscIO::Country card_region, int gameId)
: MemoryCardBase(slot, sizeMb), m_GameId(gameId), m_LastBlock(-1), m_hdr(slot, sizeMb, ascii),
m_bat1(sizeMb), m_saves(0), m_SaveDirectory(directory), m_exiting(false)
{
// Use existing header data if available
if (File::Exists(m_SaveDirectory + MC_HDR))
{
File::IOFile hdrfile((m_SaveDirectory + MC_HDR), "rb");
hdrfile.ReadBytes(&m_hdr, BLOCK_SIZE);
}
std::vector<std::string> rFilenames = DoFileSearch({".gci"}, {m_SaveDirectory});
if (rFilenames.size() > 112)
{
Core::DisplayMessage("Warning: There are more than 112 save files on this memory card.\n"
" Only loading the first 112 in the folder, unless the game ID is the "
"same as the current game's ID",
4000);
}
for (const std::string& gciFile : rFilenames)
{
if (m_saves.size() == DIRLEN)
{
PanicAlertT(
"There are too many GCI files in the folder\n%s.\nOnly the first 127 will be available",
m_SaveDirectory.c_str());
break;
}
int index = LoadGCI(gciFile, card_region, m_saves.size() > 112);
if (index != NO_INDEX)
{
m_loaded_saves.push_back(m_saves.at(index).m_gci_header.GCI_FileName());
}
}
m_loaded_saves.clear();
m_dir1.fixChecksums();
m_dir2 = m_dir1;
m_bat2 = m_bat1;
m_flush_thread = std::thread(&GCMemcardDirectory::FlushThread, this);
}
示例9: PanicAlertT
// called from ---GUI--- thread and ---NETPLAY--- thread (client side)
bool NetPlayClient::StopGame()
{
if (!m_is_running.load())
{
PanicAlertT("Game isn't running!");
return false;
}
m_dialog->AppendChat(" -- STOPPING GAME -- ");
m_is_running.store(false);
NetPlay_Disable();
// stop game
m_dialog->StopGame();
return true;
}
示例10: SetState
void SetState(EState _State)
{
switch (_State)
{
case CORE_UNINITIALIZED:
Stop();
break;
case CORE_PAUSE:
CCPU::EnableStepping(true); // Break
break;
case CORE_RUN:
CCPU::EnableStepping(false);
break;
default:
PanicAlertT("Invalid state");
break;
}
}
示例11: GetScheduledEventsSummary
std::string GetScheduledEventsSummary()
{
Event *ptr = first;
std::string text = "Scheduled events\n";
text.reserve(1000);
while (ptr)
{
unsigned int t = ptr->type;
if (t >= event_types.size())
PanicAlertT("Invalid event type %i", t);
const char *name = event_types[ptr->type].name;
if (!name)
name = "[unknown]";
text += StringFromFormat("%s : %i %08x%08x\n", event_types[ptr->type].name, ptr->time, ptr->userdata >> 32, ptr->userdata);
ptr = ptr->next;
}
return text;
}
示例12: SetFilePointer
void DriveReader::GetBlock(u64 block_num, u8* out_ptr)
{
u8* const lpSector = new u8[m_blocksize];
#ifdef _WIN32
u32 NotUsed;
u64 offset = m_blocksize * block_num;
LONG off_low = (LONG)offset & 0xFFFFFFFF;
LONG off_high = (LONG)(offset >> 32);
SetFilePointer(hDisc, off_low, &off_high, FILE_BEGIN);
if (!ReadFile(hDisc, lpSector, m_blocksize, (LPDWORD)&NotUsed, nullptr))
PanicAlertT("Disc Read Error");
#else
file_.Seek(m_blocksize * block_num, SEEK_SET);
file_.ReadBytes(lpSector, m_blocksize);
#endif
memcpy(out_ptr, lpSector, m_blocksize);
delete[] lpSector;
}
示例13: GetScheduledEventsSummary
std::string GetScheduledEventsSummary()
{
Event *ptr = first;
std::string text = "Scheduled events\n";
text.reserve(1000);
while (ptr)
{
unsigned int t = ptr->type;
if (t >= event_types.size())
PanicAlertT("Invalid event type %i", t);
const std::string& name = event_types[ptr->type].name;
text += StringFromFormat("%s : %" PRIi64 " %016" PRIx64 "\n", name.c_str(), ptr->time, ptr->userdata);
ptr = ptr->next;
}
return text;
}
示例14: DoState
void DoState(PointerWrap& p)
{
// By waiting for the DVD thread to be done working, we ensure
// that s_request_queue will be empty and that the DVD thread
// won't be touching anything while this function runs.
WaitUntilIdle();
// Move all results from s_result_queue to s_result_map because
// PointerWrap::Do supports std::map but not Common::SPSCQueue.
// This won't affect the behavior of FinishRead.
ReadResult result;
while (s_result_queue.Pop(result))
s_result_map.emplace(result.first.id, std::move(result));
// Both queues are now empty, so we don't need to savestate them.
p.Do(s_result_map);
p.Do(s_next_id);
// s_disc isn't savestated (because it points to files on the
// local system). Instead, we check that the status of the disc
// is the same as when the savestate was made. This won't catch
// cases of having the wrong disc inserted, though.
// TODO: Check the game ID, disc number, revision?
bool had_disc = HasDisc();
p.Do(had_disc);
if (had_disc != HasDisc())
{
if (had_disc)
PanicAlertT("An inserted disc was expected but not found.");
else
s_disc.reset();
}
// TODO: Savestates can be smaller if the buffers of results aren't saved,
// but instead get re-read from the disc when loading the savestate.
// TODO: It would be possible to create a savestate faster by stopping
// the DVD thread regardless of whether there are pending requests.
// After loading a savestate, the debug log in FinishRead will report
// screwed up times for requests that were submitted before the savestate
// was made. Handling that properly may be more effort than it's worth.
}
示例15: PanicAlertT
// called from ---GUI--- thread
bool NetPlayServer::RequestStartGame()
{
if (m_settings.m_SyncSaveData && m_players.size() > 1)
{
if (!SyncSaveData())
{
PanicAlertT("Error synchronizing save data!");
return false;
}
m_start_pending = true;
}
else
{
return StartGame();
}
return true;
}