本文整理汇总了C++中PLAY_SONG函数的典型用法代码示例。如果您正苦于以下问题:C++ PLAY_SONG函数的具体用法?C++ PLAY_SONG怎么用?C++ PLAY_SONG使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了PLAY_SONG函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setLayer
void setLayer(int layer) {
if (layer == _COLEMAK) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(marioe);
#endif
set_single_persistent_default_layer(_COLEMAK);
#ifdef BACKLIGHT_ENABLE
backlight_set(0);
#endif
} else if (layer == _GAME) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(mario);
#endif
set_single_persistent_default_layer(_GAME);
#ifdef BACKLIGHT_ENABLE
backlight_set(15);
#endif
} else if (layer == _MUSIC) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(guitar);
#endif
set_single_persistent_default_layer(_MUSIC);
#ifdef BACKLIGHT_ENABLE
backlight_set(1);
#endif
}
}
示例2: led_set_user
void led_set_user( uint8_t usb_led )
{
static uint8_t old_usb_led = 0;
wait_ms( 10 ); /* gets rid of tick */
if ( (usb_led & (1 << USB_LED_CAPS_LOCK) ) && !(old_usb_led & (1 << USB_LED_CAPS_LOCK) ) ) {
/* CAPS on */
caps= true;
rgblight_setrgb( 0,0,0 );
rgblight_setrgb_at(RGB_Caps_Color,12); // caps key
#ifdef AUDIO_ENABLE
PLAY_SONG( tone_caps );
#endif
}else if ( !(usb_led & (1 << USB_LED_CAPS_LOCK) ) && (old_usb_led & (1 << USB_LED_CAPS_LOCK) ) ) {
/* CAPS off */
caps= false;
if (RGB_TAP_STATE==false){
rgblight_mode( RGB_LAYER0_mode );
}else{
rgblight_mode(1);
rgblight_setrgb( 0,0,0 );
}
#ifdef AUDIO_ENABLE
PLAY_SONG( tone_caps );
#endif
}
old_usb_led = usb_led;
} // End of led_set_user
示例3: process_record_user
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case FUNC:
if (record->event.pressed) {
layer_on(_FUNC);
} else {
layer_off(_FUNC);
}
return false;
break;
case PLOVER:
if (!record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(plover_song);
#endif
layer_on(_PLOVER);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_PLOVER);
}
return false;
break;
case MOUSE:
if (record->event.pressed) {
layer_on(_MOUSE);
} else {
layer_off(_MOUSE);
}
return false;
break;
}
return true;
}
示例4: process_record_user
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}
示例5: dip_update
void dip_update(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_song);
#endif
layer_on(_ADJUST);
} else {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_ADJUST);
}
break;
case 1:
if (active) {
muse_mode = true;
} else {
muse_mode = false;
#ifdef AUDIO_ENABLE
stop_all_notes();
#endif
}
break;
case 3:
if (active) {
clicky_on();
} else {
clicky_off();
}
}
}
示例6: default_layer_state_set_kb
uint32_t default_layer_state_set_kb(uint32_t state) {
if (state == 1UL<<_QWERTY) {
PLAY_SONG(tone_qwerty);
} else if (state == 1UL<<_NUMPAD) {
PLAY_SONG(tone_numpad);
}
return state;
}
示例7: process_record_user
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
#ifdef KEYBOARD_planck_rev5
PORTE &= ~(1<<6);
#endif
} else {
unregister_code(KC_RSFT);
#ifdef KEYBOARD_planck_rev5
PORTE |= (1<<6);
#endif
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(plover_song);
#endif
layer_off(_CUSTOM);
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_PLOVER);
}
return false;
break;
}
return true;
}
示例8: process_record_user
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case GAME:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(music_scale);
#endif
persistant_default_layer_set(1UL<<_GAME);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
}
return true;
}
示例9: process_record_user
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
print("mode just switched to qwerty and this is a huge string\n");
set_single_persistent_default_layer(_QWERTY);
}
return false; break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false; break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false; break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(plover_song);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false; break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_PLOVER);
}
return false; break;
}
return true;
}
示例10: process_record_user
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case S_BSKTC:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_basketcase);
}
return false;
case S_ODEJY:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_ode_to_joy);
}
return false;
case S_RCKBY:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_rock_a_bye_baby);
}
return false;
case S_DOEDR:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_doe_a_deer);
}
return false;
case S_SCALE:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_scale);
}
return false;
case S_ONEUP:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_one_up);
}
return false;
case S_COIN:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_coin);
}
return false;
case S_SONIC:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_sonic_ring);
}
return false;
case S_ZELDA:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_zelda_puzzle);
}
return false;
}
return true;
}
示例11: action_function
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch (id) {
case 0:
PLAY_SONG(tone_startup);
break;
case 1:
PLAY_SONG(music_scale);
break;
case 2:
PLAY_SONG(tone_goodbye);
break;
}
}
};
示例12: process_record_user
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case STENO:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(plover_song);
#endif
layer_off(RAISE_LAYER);
layer_off(LOWER_LAYER);
layer_off(ADJUST_LAYER);
layer_on(STENO_LAYER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
plover_resume();
}
return false;
case PV_EXIT:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
plover_suspend();
layer_off(STENO_LAYER);
}
return false;
case PV_LOOK:
if (record->event.pressed) {
plover_lookup();
}
return false;
case SEND_VERSION:
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION " (" QMK_BUILDDATE ")");
}
return false;
case SEND_MAKE:
if (record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP ":dfu\n");
}
return false;
}
return true;
}
示例13: audio_off
void audio_off(void) {
PLAY_SONG(audio_off_song);
wait_ms(100);
stop_all_notes();
audio_config.enable = 0;
eeconfig_update_audio(audio_config.raw);
}
示例14: set_single_persistent_default_layer
void set_single_persistent_default_layer(uint8_t default_layer) {
#ifdef AUDIO_ENABLE
PLAY_SONG(default_layer_songs[default_layer]);
#endif
eeconfig_update_default_layer(1U<<default_layer);
default_layer_set(1U<<default_layer);
}
示例15: process_record_user
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_coin);
#endif
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _KEYBOARD);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _KEYBOARD);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _KEYBOARD);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _KEYBOARD);
}
return false;
break;
case KC_RGUI:
// set to pressed
RGUI_PRESSED = record->event.pressed;
// if left gui pressed and right gui pressed
// turn on cap layer
if (LGUI_PRESSED && RGUI_PRESSED) {
// remove left gui mod
unregister_code(KC_LGUI);
layer_on(_CAP);
// don't send gui in this case
return false;
} else {
// if not both gui keys are pressed
// then ensure cap layer is off
layer_off(_CAP);
// send gui button
return true;
}
break;
case KC_LGUI:
// same as above
LGUI_PRESSED = record->event.pressed;
if (LGUI_PRESSED && RGUI_PRESSED) {
// remove right gui mod
unregister_code(KC_RGUI);
layer_on(_CAP);
return false;
} else {
layer_off(_CAP);
return true;
}
break;
}
return true;
}