本文整理汇总了C++中OnConnect函数的典型用法代码示例。如果您正苦于以下问题:C++ OnConnect函数的具体用法?C++ OnConnect怎么用?C++ OnConnect使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了OnConnect函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: switch
void CRealControlSocket::OnSocketEvent(wxSocketEvent &event)
{
if (!m_pBackend)
return;
if (event.GetId() != m_pBackend->GetId())
return;
switch (event.GetSocketEvent())
{
case wxSOCKET_CONNECTION:
m_onConnectCalled = true;
OnConnect();
break;
case wxSOCKET_INPUT:
if (!m_onConnectCalled)
{
m_onConnectCalled = true;
OnConnect();
}
OnReceive();
break;
case wxSOCKET_OUTPUT:
OnSend();
break;
case wxSOCKET_LOST:
OnClose();
break;
}
}
示例2: disconnect
void QmitkNDIConfigurationWidget::UpdateWidgets()
{
m_Controls->m_DeviceStatus->setText(this->GetStatusText());
if (m_Tracker.IsNull()) // not connected to tracker
{
m_Controls->m_Connect->setText("Connect");
m_Controls->m_lConnection->setText("III. Enable connection to device ");
disconnect(m_Controls->m_Connect, SIGNAL(clicked()), this, SLOT(OnDisconnect()));
connect(m_Controls->m_Connect, SIGNAL(clicked()), this, SLOT(OnConnect()));
m_Controls->m_DiscoverToolsBtn->setDisabled(true);
m_Controls->m_AddToolBtn->setDisabled(true);
return;
}
if (m_Tracker->GetState() == mitk::TrackingDevice::Setup)
{
m_Controls->m_Connect->setText("Connect");
m_Controls->m_lConnection->setText("III. Enable connection to device ");
disconnect(m_Controls->m_Connect, SIGNAL(clicked()), this, SLOT(OnDisconnect()));
connect(m_Controls->m_Connect, SIGNAL(clicked()), this, SLOT(OnConnect()));
m_Controls->m_DiscoverToolsBtn->setDisabled(true);
m_Controls->m_AddToolBtn->setDisabled(true);
return;
}
if ((m_Tracker->GetState() == mitk::TrackingDevice::Ready) || (m_Tracker->GetState() == mitk::TrackingDevice::Tracking))
{
m_Controls->m_Connect->setText("Disconnect");
m_Controls->m_lConnection->setText("III. Disable connection to device ");
disconnect(m_Controls->m_Connect, SIGNAL(clicked()), this, SLOT(OnConnect()));
connect(m_Controls->m_Connect, SIGNAL(clicked()), this, SLOT(OnDisconnect()));
m_Controls->m_DiscoverToolsBtn->setEnabled(true);
m_Controls->m_AddToolBtn->setEnabled(true);
}
}
示例3: OnCommand
static BOOL OnCommand(PWLAN_INFO psWLanInfo, WPARAM wParam)
{
BOOL fRet = TRUE;
INT nItemSelected;
nItemSelected = ListView_GetNextItem(psWLanInfo->hwndNetList, -1, LVNI_SELECTED);
switch(LOWORD(wParam))
{
case IDM_WZC_NETWORK_CONNECT:
OnConnect(psWLanInfo, nItemSelected);
break;
case IDS_WZC_ADD_NEW_SETTINGS:
OnAddNewSetting(psWLanInfo);
break;
case IDM_WZC_NETWORK_REMOVE:
OnRemoveSetting(psWLanInfo, nItemSelected);
break;
case IDM_WZC_NETWORK_PROPERTIES:
OnNetworkProperties(psWLanInfo, nItemSelected);
break;
case IDM_WZC_ADVANCED:
DialogBox(HINST_RESDLL, MAKEINTRESOURCE(IDD_WZC_WLAN_ADVANCED), psWLanInfo->hDlg, WZCWLanAdvancedDlgProc);
break;
case IDC_WZC_COMBO_FILTER:
if (HIWORD(wParam) == CBN_SELENDOK)
{
OnChangeNetFilter(psWLanInfo);
}
break;
case IDM_WZC_WIFI_POWERCMD:
OnChangePowerState(psWLanInfo);
break;
case IDOK:
// Since we're applying any changes when the dialog is deactivated, we
// don't need to apply here -- we'll get a deactivate right away.
break;
default:
if (LOWORD(wParam) >= IDM_WZC_MENU_EXT_FIRST && LOWORD(wParam) <= IDM_WZC_MENU_EXT_LAST)
{
SHInvokeContextMenuCommand(psWLanInfo->hwndNetList,
LOWORD(wParam),
psWLanInfo->hContextExt ? psWLanInfo->hContextExt : psWLanInfo->hSoftKeyExt);
}
else
{
fRet = FALSE;
}
}
return fRet;
}
示例4: OnConnect
bool CRedisClient::OnInit(std::string& address, int& port)
{
m_address = address;
m_port = port;
struct timeval timeout = { 1, 500000 }; // 1.5 seconds 首次链接
return OnConnect(&timeout);
}
示例5: switch
bool STNetEngine::WINIO(int timeout)
{
#ifdef WIN32
STIocp::IO_EVENT e;
if ( !m_pNetMonitor->WaitEvent( e, timeout ) ) return false;
switch( e.type )
{
case STIocp::timeout :
break;
case STIocp::stop :
return false;
break;
case STIocp::connect :
OnConnect( e.client, false );
m_pNetMonitor->AddAccept( e.sock );
break;
case STIocp::recv :
OnData( e.sock, e.pData, e.uDataSize );
break;
case STIocp::close :
OnClose( e.sock );
break;
case STIocp::send :
OnSend( e.sock, e.uDataSize );
break;
default:
break;
}
return true;
#endif
return false;
}
示例6: assert
void SessionHandler::WatchStream(int socketDescriptor, bool doWatch)
{
assert((m_fd != 0 && m_fd != socketDescriptor) == false); // only one stream for a socket
if (doWatch)
{
m_tracer.trace0("watching socket %d", socketDescriptor);
m_fd = socketDescriptor;
watch_readable(m_fd, true);
m_readBuffer = new char[m_bufferSize];
m_writeBuffer = new char[m_bufferSize];
m_bytesRead = 0;
m_bytesToWrite = 0;
OnConnect();
}
else if (m_fd != 0)
{
m_tracer.trace0("cleaning up");
watch_readable(m_fd, false);
watch_writable(m_fd, false);
delete [] m_readBuffer;
delete [] m_writeBuffer;
m_readBuffer = nullptr;
m_writeBuffer = nullptr;
m_fd = 0;
m_nextMessageLength = 0;
}
}
示例7: isChief
HWNewNet::HWNewNet() :
isChief(false),
m_game_connected(false),
netClientState(Disconnected)
{
m_private_game = false;
m_nick_registered = false;
m_roomsListModel = new RoomsListModel(this);
m_playersModel = new PlayersListModel(this);
m_lobbyPlayersModel = new QSortFilterProxyModel(this);
m_lobbyPlayersModel->setSourceModel(m_playersModel);
m_lobbyPlayersModel->setSortRole(PlayersListModel::SortRole);
m_lobbyPlayersModel->setDynamicSortFilter(true);
m_lobbyPlayersModel->sort(0);
m_roomPlayersModel = new QSortFilterProxyModel(this);
m_roomPlayersModel->setSourceModel(m_playersModel);
m_roomPlayersModel->setSortRole(PlayersListModel::SortRole);
m_roomPlayersModel->setDynamicSortFilter(true);
m_roomPlayersModel->sort(0);
m_roomPlayersModel->setFilterRole(PlayersListModel::RoomFilterRole);
m_roomPlayersModel->setFilterFixedString("true");
// socket stuff
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect()));
connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect()));
connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this,
SLOT(displayError(QAbstractSocket::SocketError)));
connect(this, SIGNAL(messageProcessed()), this, SLOT(ClientRead()), Qt::QueuedConnection);
}
示例8: _T
void CTransferSocket::OnAccept(int error)
{
m_pControlSocket->SetAlive();
m_pControlSocket->LogMessage(::Debug_Verbose, _T("CTransferSocket::OnAccept(%d)"), error);
if (!m_pSocketServer)
{
m_pControlSocket->LogMessage(::Debug_Warning, _T("No socket server in OnAccept"), error);
return;
}
m_pSocket = m_pSocketServer->Accept(error);
if (!m_pSocket)
{
if (error == EAGAIN)
m_pControlSocket->LogMessage(::Debug_Verbose, _T("No pending connection"));
else
{
m_pControlSocket->LogMessage(::Status, _("Could not accept connection: %s"), CSocket::GetErrorDescription(error).c_str());
TransferEnd(transfer_failure);
}
return;
}
delete m_pSocketServer;
m_pSocketServer = 0;
OnConnect();
}
示例9: CNDKServerSocket
// Processes pending accept.
void CNDKServer::ProcessPendingAccept(long lErrorCode)
{
if (lErrorCode == 0)
{
CNDKServerSocket* pSocket = new CNDKServerSocket(this);
if (pSocket != NULL)
{
BOOL bResult = FALSE;
if (m_pListeningSocket->Accept(*pSocket))
{
// Ask to accept the new connection
if (pSocket->Initialize() && OnIsConnectionAccepted())
{
OnConnect(m_userMgr.AddUser(pSocket));
bResult = TRUE;
}
}
if (!bResult)
delete pSocket;
}
}
}
示例10: connect
void CNetworkConnection::initializeSocket()
{
m_pSocket->disconnect();
connect(m_pSocket, SIGNAL(connected()),
this, SIGNAL(connected()));
connect(m_pSocket, SIGNAL(connected()),
this, SIGNAL(readyToTransfer()));
connect(m_pSocket, SIGNAL(readyRead()),
this, SIGNAL(readyToTransfer()));
connect(m_pSocket, SIGNAL(disconnected()),
this, SIGNAL(disconnected()));
connect(m_pSocket, SIGNAL(error(QAbstractSocket::SocketError)),
this, SIGNAL(error(QAbstractSocket::SocketError)));
connect(m_pSocket, SIGNAL(bytesWritten(qint64)),
this, SIGNAL(bytesWritten(qint64)));
connect(m_pSocket, SIGNAL(stateChanged(QAbstractSocket::SocketState)),
this, SIGNAL(stateChanged(QAbstractSocket::SocketState)));
connect(m_pSocket, SIGNAL(aboutToClose()),
this, SLOT(OnAboutToClose()));
connect(this, SIGNAL(connected()), this, SLOT(OnConnect()), Qt::QueuedConnection);
connect(this, SIGNAL(disconnected()), this, SLOT(OnDisconnect()), Qt::QueuedConnection);
connect(this, SIGNAL(readyRead()), this, SLOT(OnRead()), Qt::QueuedConnection);
connect(this, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(OnError(QAbstractSocket::SocketError)), Qt::QueuedConnection);
connect(this, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(OnStateChange(QAbstractSocket::SocketState)), Qt::QueuedConnection);
}
示例11: connect
bool WorldServer::Start(QHostAddress address, quint16 port)
{
if(!m_server->listen(address, port))
return false;
connect(m_server, SIGNAL(newConnection()), this, SLOT(OnConnect()));
return true;
}
示例12: while
void Cube_SocketTCP_Server::run()
{
while (TRUE)
{
OnConnect(Accept());
}
}
示例13: connect
void CG2Node::SetupSlots()
{
connect(this, SIGNAL(connected()), this, SLOT(OnConnect()), Qt::QueuedConnection);
connect(this, SIGNAL(disconnected()), this, SLOT(OnDisconnect()), Qt::QueuedConnection);
connect(this, SIGNAL(readyRead()), this, SLOT(OnRead()), Qt::QueuedConnection);
connect(this, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(OnError(QAbstractSocket::SocketError)), Qt::QueuedConnection);
connect(this, SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(OnStateChange(QAbstractSocket::SocketState)), Qt::QueuedConnection);
}
示例14: connect
void QmitkNDIConfigurationWidget::CreateConnections()
{
connect(m_Controls->m_Connect, SIGNAL(clicked()), this, SLOT(OnConnect()));
connect(m_Controls->m_DiscoverToolsBtn, SIGNAL(clicked()), this, SLOT(OnDiscoverTools()));
connect(m_Controls->m_AddToolBtn, SIGNAL(clicked()), this, SLOT(OnAddPassiveTool()));
connect(m_Controls->m_DisoverDevicesBtn, SIGNAL(clicked()), this, SLOT(OnDiscoverDevices()));
connect(m_Controls->m_ToolTable->model(), SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(UpdateTrackerFromToolTable(const QModelIndex &, const QModelIndex &)));
connect(m_Controls->m_DisoverDevicesBtnInfo, SIGNAL(clicked()), this, SLOT(OnDisoverDevicesBtnInfo()));
}
示例15: csa
HRESULT CMackieControlBase::Connect( IUnknown* pUnk, HWND hwndApp )
{
// TRACE("CMackieControlBase::Connect()\n");
// Note: You will probably not need to change this implementation.
// The wizard has already generated code to obtain all of the ISonarXXX
// interfaces that are available.
CCriticalSectionAuto csa( &m_cs );
HRESULT hr = S_OK;
releaseSonarInterfaces();
if (FAILED( hr = pUnk->QueryInterface( IID_ISonarMidiOut, (void**)&m_pMidiOut ) ))
return hr;
if (FAILED( hr = pUnk->QueryInterface( IID_ISonarKeyboard, (void**)&m_pKeyboard ) ))
return hr;
if (FAILED( hr = pUnk->QueryInterface( IID_ISonarCommands, (void**)&m_pCommands ) ))
return hr;
if (FAILED( hr = pUnk->QueryInterface( IID_ISonarProject, (void**)&m_pProject ) ))
return hr;
if (FAILED( hr = pUnk->QueryInterface( IID_ISonarMixer, (void**)&m_pMixer ) ))
return hr;
if (FAILED( hr = pUnk->QueryInterface( IID_ISonarTransport, (void**)&m_pTransport ) ))
return hr;
if (FAILED( pUnk->QueryInterface( IID_ISonarIdentity, (void**)&m_pSonarIdentity ) ))
{
// Don't worry of this fails, it means it's an old version of SONAR
TRACE("No ISonarIdentity interface available\n");
m_pSonarIdentity = NULL; // Just in case
// In this case, use our internal id generator
m_dwUniqueId = m_cState.GetNextUniqueId();
}
else if ( FAILED ( hr = m_pSonarIdentity->GetUniqueSurfaceId( this, &m_dwUniqueId ) ) )
return hr;
if ( FAILED( pUnk->QueryInterface( IID_ISonarMixer2, (void**)&m_pMixer2) ) )
m_pMixer2 = NULL;
if ( FAILED( pUnk->QueryInterface( IID_ISonarParamMapping, (void**)&m_pParamMapping ) ) )
m_pParamMapping = NULL;
if ( FAILED( pUnk->QueryInterface( IID_ISonarIdentity2, (void**)&m_pSonarIdentity2 ) ) )
m_pSonarIdentity2 = NULL;
else if ( FAILED ( hr = m_pSonarIdentity2->GetSupportedRefreshFlags( &m_dwSupportedRefreshFlags ) ) )
return hr;
// Call the child class OnConnect()...
OnConnect();
// OK, now we're connected
m_bConnected = true;
return hr;
}