本文整理汇总了C++中MouseX函数的典型用法代码示例。如果您正苦于以下问题:C++ MouseX函数的具体用法?C++ MouseX怎么用?C++ MouseX使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了MouseX函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MouseX
bool CShareBox::IsAbove(int x, int y)
{
const float mx = MouseX(x);
const float my = MouseY(y);
return InBox(mx, my, box);
}
示例2: GML_STDMUTEX_LOCK_NOPROF
bool ProfileDrawer::MousePress(int x, int y, int button)
{
GML_STDMUTEX_LOCK_NOPROF(time); // MousePress
const float mx = MouseX(x);
const float my = MouseY(y);
// check if a Timer selection box was hit
if (mx<start_x || mx>end_x || my<end_y-profiler.profile.size()*0.024f-0.01f || my>end_y) {
return false;
}
const int selIndex = (int) ((end_y - my) / 0.024f);
// switch the selected Timers showGraph value
if ((selIndex >= 0) && (selIndex < profiler.profile.size())) {
std::map<std::string, CTimeProfiler::TimeRecord>::iterator pi = profiler.profile.begin();
for (int i = 0; i < selIndex; i++) {
++pi;
}
pi->second.showGraph = !pi->second.showGraph;
}
return false;
}
示例3: MouseX
std::string CQuitBox::GetTooltip(int x, int y)
{
const float mx = MouseX(x);
const float my = MouseY(y);
const ContainerBox boxes[] = {
resignBox, saveBox, giveAwayBox, scrollBox, scrollbarBox, teamBox, cancelBox, menuBox, quitBox
};
const char* toolTips[] = {
"Resign the match; remain in the game",
"Save the current game state to a file \nfor later reload",
"Give away all units and resources \nto the team specified below",
"Scroll the team list here",
"Scroll the team list here",
"Select which team receives everything",
"Return to the game",
"Return to menu; quit the game",
"Return to system; quit the game",
};
const char* toolTip = "";
for (unsigned int n = 0; n < (sizeof(boxes) / sizeof(boxes[0])); n++) {
if (!InBox(mx, my, box + boxes[n]))
continue;
toolTip = toolTips[n];
break;
}
return toolTip;
}
示例4: MouseX
bool CglList::MouseUpdate(int x, int y)
{
float mx = MouseX(x);
float my = MouseY(y);
int nCurIndex = 0; // The item we're on
int nDrawOffset = 0; // The offset to the first draw item
ContainerBox b = box;
// Get list started up here
std::vector<std::string>::iterator ii = filteredItems->begin();
// Skip to current selection - 3; ie: scroll
while ((nCurIndex + 7) <= place && nCurIndex+13 <= filteredItems->size()) { ii++; nCurIndex++; }
for (/*ii = items.begin()*/; ii != filteredItems->end() && nDrawOffset < 12; ii++)
{
b.y2 = box.y2 - 0.06f - (nDrawOffset * 0.06f);
b.y1 = b.y2 - 0.05f;
if (InBox(mx, my, b)) {
place = nCurIndex;
return true;
}
// Up our index's
nCurIndex++; nDrawOffset++;
}
return false;
}
示例5: MouseX
bool CStartPosSelecter::MousePress(int x, int y, int button)
{
float mx = MouseX(x);
float my = MouseY(y);
if ((showReady && InBox(mx, my, readyBox)) || gs->frameNum > 0) {
return !Ready();
}
float dist=ground->LineGroundCol(camera->pos,camera->pos+mouse->dir*globalRendering->viewRange*1.4f);
if(dist<0)
return true;
startPosSet = true;
inMapDrawer->SendErase(startPos);
startPos = camera->pos + mouse->dir * dist;
if(startPos.z<gameSetup->allyStartingData[gu->myAllyTeam].startRectTop *gs->mapy*8)
startPos.z=gameSetup->allyStartingData[gu->myAllyTeam].startRectTop*gs->mapy*8;
if(startPos.z>gameSetup->allyStartingData[gu->myAllyTeam].startRectBottom*gs->mapy*8)
startPos.z=gameSetup->allyStartingData[gu->myAllyTeam].startRectBottom*gs->mapy*8;
if(startPos.x<gameSetup->allyStartingData[gu->myAllyTeam].startRectLeft*gs->mapx*8)
startPos.x=gameSetup->allyStartingData[gu->myAllyTeam].startRectLeft*gs->mapx*8;
if(startPos.x>gameSetup->allyStartingData[gu->myAllyTeam].startRectRight*gs->mapx*8)
startPos.x=gameSetup->allyStartingData[gu->myAllyTeam].startRectRight*gs->mapx*8;
net->Send(CBaseNetProtocol::Get().SendStartPos(gu->myPlayerNum, gu->myTeam, 0, startPos.x, startPos.y, startPos.z));
return true;
}
示例6: MouseX
bool CResourceBar::MousePress(int x, int y, int button)
{
if (!enabled) {
return false;
}
const float mx = MouseX(x);
const float my = MouseY(y);
if (InBox(mx, my, box)) {
moveBox = true;
if (!gu->spectating) {
if (InBox(mx, my, box + metalBox)) {
moveBox = false;
const float metalShare = std::max(0.f, std::min(1.f, (mx - (box.x1 + metalBox.x1)) / (metalBox.x2 - metalBox.x1)));
net->Send(CBaseNetProtocol::Get().SendSetShare(gu->myPlayerNum, gu->myTeam, metalShare, teamHandler->Team(gu->myTeam)->energyShare));
}
if (InBox(mx, my, box + energyBox)) {
moveBox = false;
const float energyShare = std::max(0.f, std::min(1.f, (mx - (box.x1 + energyBox.x1)) / (energyBox.x2 - energyBox.x1)));
net->Send(CBaseNetProtocol::Get().SendSetShare(gu->myPlayerNum, gu->myTeam, teamHandler->Team(gu->myTeam)->metalShare, energyShare));
}
}
return true;
}
return false;
}
示例7: MousePress
bool CShareBox::MousePress(int x, int y, int button)
{
float mx=MouseX(x);
float my=MouseY(y);
if(InBox(mx,my,box)){
moveBox=true;
if(InBox(mx,my,box+okBox) || InBox(mx,my,box+applyBox) || InBox(mx,my,box+cancelBox) || InBox(mx,my,box+unitBox) || InBox(mx,my,box+metalBox) || InBox(mx,my,box+energyBox) || InBox(mx,my,box+teamBox))
moveBox=false;
if(InBox(mx,my,box+metalBox)){
metalMove = true;
metalShare = std::max(0.f, std::min(1.f,(mx-box.x1-metalBox.x1)/(metalBox.x2-metalBox.x1)));
}
if(InBox(mx,my,box+energyBox)){
energyMove = true;
energyShare = std::max(0.f, std::min(1.f,(mx-box.x1-energyBox.x1)/(energyBox.x2-energyBox.x1)));
}
if(InBox(mx,my,box+teamBox)){
int team=(int)((box.y1+teamBox.y2-my)/0.025f);
if(team>=gu->myTeam)
team++;
if(team<gs->activeTeams && !gs->Team(team)->isDead)
shareTeam=team;
}
return true;
}
return false;
}
示例8: IsAbove
bool CQuitBox::IsAbove(int x, int y)
{
float mx=MouseX(x);
float my=MouseY(y);
if(InBox(mx,my,box))
return true;
return false;
}
示例9: IsAbove
bool CTimeProfiler::IsAbove(int x, int y)
{
float mx=MouseX(x);
float my=MouseY(y);
if(!gu->drawdebug || mx<0.65f || mx>0.99f || my<0.99f-profile.size()*0.024f-0.01f || my>0.99f)
return false;
return true;
}
示例10: GML_STDMUTEX_LOCK_NOPROF
bool ProfileDrawer::IsAbove(int x, int y)
{
GML_STDMUTEX_LOCK_NOPROF(time); // IsAbove
const float mx=MouseX(x);
const float my=MouseY(y);
if(mx<0.65f || mx>0.99f || my<0.99f - profiler.profile.size()*0.024f-0.01f || my>0.99f)
return false;
return true;
}
示例11: MouseX
bool CTooltipConsole::IsAbove(int x,int y)
{
if (disabled) {
return false;
}
const float mx = MouseX(x);
const float my = MouseY(y);
return ((mx > (x + 0.01f)) && (mx < (x + w)) &&
(my > (y + 0.01f)) && (my < (y + h)));
}
示例12: IsAbove
bool CResourceBar::IsAbove(int x, int y)
{
if (disabled) {
return false;
}
const float mx=MouseX(x);
const float my=MouseY(y);
if(InBox(mx,my,box))
return true;
return false;
}
示例13: IsAbove
bool CEndGameBox::IsAbove(int x, int y)
{
if (disabled) {
return false;
}
float mx=MouseX(x);
float my=MouseY(y);
if(InBox(mx,my,box))
return true;
return false;
}
示例14: MouseRelease
void CQuitBox::MouseRelease(int x,int y,int button)
{
float mx=MouseX(x);
float my=MouseY(y);
if(InBox(mx,my,box+resignQuitBox) || InBox(mx,my,box+resignBox) || InBox(mx,my,box+giveAwayBox) && !gs->Team(shareTeam)->isDead && !gs->Team(gu->myTeam)->isDead){
set<CUnit*>* tu=&gs->Team(gu->myTeam)->units;
//select all units
selectedUnits.ClearSelected();
for(set<CUnit*>::iterator ui=tu->begin();ui!=tu->end();++ui){
selectedUnits.AddUnit(*ui);
}
Command c;
// give away all units (and resources)
if(InBox(mx,my,box+giveAwayBox)){
//make sure the units are stopped and that the selection is transmitted
c.id=CMD_STOP;
selectedUnits.GiveCommand(c,false);
net->SendData<unsigned char, unsigned char, unsigned char, float, float>(
NETMSG_SHARE, gu->myPlayerNum, shareTeam, true,
gs->Team(gu->myTeam)->metal, gs->Team(gu->myTeam)->energy);
selectedUnits.ClearSelected();
// inform other users of the giving away of units
char givenAwayMsg[200];
sprintf(givenAwayMsg,"%s gave everything to %s.",
gs->players[gu->myPlayerNum]->playerName.c_str(),
gs->players[gs->Team(shareTeam)->leader]->playerName.c_str());
net->SendSTLData<unsigned char, std::string>(NETMSG_CHAT, gu->myPlayerNum, givenAwayMsg);
}
// resign, so self-d all units
if(InBox(mx,my,box+resignQuitBox) || InBox(mx,my,box+resignBox)) {
c.id=CMD_SELFD;
selectedUnits.GiveCommand(c,false);
}
// (resign and) quit, so leave the game
if(InBox(mx,my,box+resignQuitBox)){
logOutput.Print("User exited");
globalQuit=true;
}
}
else if(InBox(mx,my,box+quitBox))
{
logOutput.Print("User exited");
globalQuit=true;
}
// if we're still in the game, remove the resign box
if(InBox(mx,my,box+resignQuitBox) || InBox(mx,my,box+resignBox) || InBox(mx,my,box+giveAwayBox) || InBox(mx,my,box+cancelBox)){
delete this;
return;
}
moveBox=false;
}
示例15: MouseRelease
void CQuitBox::MouseRelease(int x,int y,int button)
{
float mx=MouseX(x);
float my=MouseY(y);
scrolling = false;
scrollGrab = 0.0f;
if(InBox(mx,my,box+resignBox)
|| (InBox(mx,my,box+saveBox) && !teamHandler->Team(gu->myTeam)->isDead)
|| (InBox(mx,my,box+giveAwayBox) && !teamHandler->Team(shareTeam)->isDead && !teamHandler->Team(gu->myTeam)->isDead)) {
// give away all units (and resources)
if(InBox(mx,my,box+giveAwayBox) && !playerHandler->Player(gu->myPlayerNum)->spectator) {
net->Send(CBaseNetProtocol::Get().SendGiveAwayEverything(gu->myPlayerNum, shareTeam, playerHandler->Player(gu->myPlayerNum)->team));
}
// resign, so self-d all units
if (InBox(mx,my,box+resignBox) && !playerHandler->Player(gu->myPlayerNum)->spectator) {
net->Send(CBaseNetProtocol::Get().SendResign(gu->myPlayerNum));
}
// save current game state
if (InBox(mx,my,box+saveBox)) {
if (FileSystem::CreateDirectory("Saves")) {
std::string timeStr = CTimeUtil::GetCurrentTimeStr();
std::string saveFileName(timeStr + "_" + modInfo.filename + "_" + gameSetup->mapName);
saveFileName = "Saves/" + saveFileName + ".ssf";
if (!FileSystem::FileExists(saveFileName)) {
LOG("Saving game to %s", saveFileName.c_str());
ILoadSaveHandler* ls = ILoadSaveHandler::Create();
ls->mapName = gameSetup->mapName;
ls->modName = modInfo.filename;
ls->SaveGame(saveFileName);
delete ls;
} else {
LOG_L(L_ERROR, "File %s already exists, game NOT saved!",
saveFileName.c_str());
}
}
}
}
else if (InBox(mx, my, box + quitBox)) {
LOG("User exited");
gu->globalQuit = true;
}
// if we're still in the game, remove the resign box
if(InBox(mx,my,box+resignBox) || InBox(mx,my,box+saveBox) || InBox(mx,my,box+giveAwayBox) || InBox(mx,my,box+cancelBox) || InBox(mx,my,box+quitBox)){
delete this;
return;
}
moveBox=false;
}