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C++ Mix_FreeMusic函数代码示例

本文整理汇总了C++中Mix_FreeMusic函数的典型用法代码示例。如果您正苦于以下问题:C++ Mix_FreeMusic函数的具体用法?C++ Mix_FreeMusic怎么用?C++ Mix_FreeMusic使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Mix_FreeMusic函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SDL_FreeSurface

// 終了処理を行う
void Game::Finalize(void) {
    // 解放する
    SDL_FreeSurface(block_image);
    SDL_FreeSurface(section_image);
    SDL_FreeSurface(section_image_02);
    SDL_FreeSurface(particle_image);
    TTF_CloseFont(font);
    TTF_CloseFont(big_font);
    Mix_FreeMusic(music_main);
    
    // 終了する
    TTF_Quit();
    Mix_CloseAudio();
    SDL_Quit();
}
开发者ID:hujita,项目名称:kadai_01,代码行数:16,代码来源:game.cpp

示例2: load

bool Music::load()
{
    if (!SDLManager::hasAudio()) return false;

	if (this->music) Mix_FreeMusic(this->music);

    this->music = Mix_LoadMUS(this->filepath.c_str());
    if (!this->music)
    {
        SDLManager::errorLog("Music::load: Couldn't load music on " + this->filepath);
        return false;
    }

    return true;
}
开发者ID:alexdantas,项目名称:sdl-toe,代码行数:15,代码来源:Music.cpp

示例3: noegnud_sound_done

void noegnud_sound_done() {
    noegnud_tcollection *sound;

    if (!noegnud_sound_initialised) return;

    sound=noegnud_sounds;
    while (sound) {
	if (((noegnud_sound_tsound *)(sound->data))->chunk) Mix_FreeChunk(((noegnud_sound_tsound *)(sound->data))->chunk);
	if (((noegnud_sound_tsound *)(sound->data))->music) Mix_FreeMusic(((noegnud_sound_tsound *)(sound->data))->music);
	noegnud_mem_free(sound->data);
	sound=sound->next;
    }
    noegnud_collection_destroy(&noegnud_sounds);
    noegnud_sounds=NULL;
}
开发者ID:chasonr,项目名称:noegnud-0.8.5,代码行数:15,代码来源:noegnud_sound.c

示例4: SDL_FreeSurface

        void Tela::clean_up() {
            
            //Libera todas as superficies da memoria
            SDL_FreeSurface( telaInicial );
            SDL_FreeSurface( telaIdentificacao );
            SDL_FreeSurface( telaInstrucoes );
            SDL_FreeSurface( telaConfigSound_ON );
            SDL_FreeSurface( telaConfigSound_OFF );
            SDL_FreeSurface( telaLevelUp );
            SDL_FreeSurface( telaGameOver );
            SDL_FreeSurface( gems );
            SDL_FreeSurface( gems_dica );
            SDL_FreeSurface( screen );
            SDL_FreeSurface( fundo );
            SDL_FreeSurface( nomeJogador );
            SDL_FreeSurface( pontosJogador );
            SDL_FreeSurface( gemYellow );
            SDL_FreeSurface( gemWhite );
            SDL_FreeSurface( gemBlue );
            SDL_FreeSurface( gemRed );
            SDL_FreeSurface( gemPurple );
            SDL_FreeSurface( gemOrange );
            SDL_FreeSurface( gemGreen );
            SDL_FreeSurface( fase1 );
            SDL_FreeSurface( fase2 );
            SDL_FreeSurface( fase3 );
            SDL_FreeSurface( fase4 );
            SDL_FreeSurface( hint );

            //Libera ficheiro de audio da memoria
            Mix_FreeMusic(music);

            //Encerra SDL_mixer
            Mix_CloseAudio();

            //Fecha a fonte que foi usada
            TTF_CloseFont( font );

            //Encerra SDL_ttf
            TTF_Quit();

            //Encerra SDL
            SDL_Quit();

            //Libera objetos que foram alocados dinamicamente anteriormente
            delete pontos;
            delete user;
        }
开发者ID:jefferssongalvao,项目名称:JewelrySpace,代码行数:48,代码来源:Tela.cpp

示例5: Mix_FreeMusic

Graphics::~Graphics() {
	Mix_FreeMusic(backgroundMusic);
	Mix_FreeChunk(soundEffect1);
	Mix_FreeChunk(soundEffect2);
	this->backgroundMusic = NULL;
	this->soundEffect1 = NULL;
	this->soundEffect2 = NULL;


	SDL_DestroyWindow(window);
	SDL_DestroyTexture(backgroundImage);
	SDL_DestroyTexture(border);
	SDL_DestroyTexture(snakeBody);
	SDL_DestroyTexture(snakeHeadDown);
	SDL_DestroyTexture(snakeHeadLeft);
	SDL_DestroyTexture(snakeHeadRight);
	SDL_DestroyTexture(snakeHeadUp);
	SDL_DestroyTexture(snakeTail);
	SDL_DestroyTexture(apple);
	SDL_DestroyTexture(banana);
	SDL_DestroyTexture(bomb);
	SDL_DestroyTexture(text);
	SDL_DestroyTexture(playerNameText);
	SDL_DestroyTexture(scoreText);
	SDL_DestroyTexture(currentScore);
	SDL_DestroyRenderer(renderTarget);
	this->window = NULL;
	this->backgroundImage = NULL;
	this->border = NULL;
	this->snakeBody = NULL;
	this->snakeHeadDown = NULL;
	this->snakeHeadLeft = NULL;
	this->snakeHeadRight = NULL;
	this->snakeHeadUp = NULL;
	this->snakeTail = NULL;
	this->apple = NULL;
	this->banana = NULL;
	this->bomb = NULL;
	this->text = NULL;
	this->playerNameText = NULL;
	this->scoreText = NULL;
	this->currentScore = NULL;
	this->renderTarget = NULL;
	Mix_CloseAudio();
	Mix_Quit();
	IMG_Quit();
	SDL_Quit();
}
开发者ID:kamilglonek,项目名称:snakeGame,代码行数:48,代码来源:Graphics.cpp

示例6: Mix_FreeMusic

void SoundManager::releaseMusic(const std::string& fileName)
{
	std::string absFileName = RESOURCE_DIR + AUDIO_DIR + fileName;
	// If the resource already exists, check its tracker count.
	// If it is currently 1, we are removing the last handle to it
	// so we need to free the resource and remove it from our map.
	//
	// Otherwise, just decrease the count in the tracker
	MusicIterator musicElement = musics.find(absFileName);
	if (musicElement != musics.end())
	{
		Mix_FreeMusic(musicElement->second);
		musics.erase(musicElement);
	}

}
开发者ID:deepbansal15,项目名称:Game-Engine,代码行数:16,代码来源:SoundManager.cpp

示例7: I_SDL_UnRegisterSong

static void I_SDL_UnRegisterSong(void *handle)
{
    Mix_Music *music = (Mix_Music *) handle;

    if (!music_initialized)
    {
        return;
    }

    if (handle == NULL)
    {
        return;
    }

    Mix_FreeMusic(music);
}
开发者ID:fabiangreffrath,项目名称:crispy-doom,代码行数:16,代码来源:i_sdlmusic.c

示例8: CleanUp

void CleanUp(void)
{
	if( Mix_PlayingMusic() ) {
		Mix_FadeOutMusic(1500);
		SDL_Delay(1500);
	}
	if ( music ) {
		Mix_FreeMusic(music);
		music = NULL;
	}
	if ( audio_open ) {
		Mix_CloseAudio();
		audio_open = 0;
	}
	SDL_Quit();
}
开发者ID:Jay-Jay-OPL,项目名称:ps2sdk-ports,代码行数:16,代码来源:playmus.c

示例9: close

void close()
{
    
    //Free the sound effects
    Mix_FreeChunk( sample );
    sample = NULL;
    
    //Free the music
    Mix_FreeMusic( music );
    music = NULL;

    
    //Quit SDL subsystems
    Mix_Quit();
    SDL_Quit();
}
开发者ID:poptartans,项目名称:bandify,代码行数:16,代码来源:SDL.cpp

示例10: Mix_FreeMusic

void AudioManager::destroy()
{
	if (isInitialized_)
	{
		isInitialized_ = false;
		//Cleanup
		for (auto& it : musicMap_)
		{
			Mix_FreeMusic(it.second);
		}

		musicMap_.clear();
		Mix_CloseAudio();
		Mix_Quit();
	}
}
开发者ID:awallgr,项目名称:TheGameOfLifeVII,代码行数:16,代码来源:AudioManager.cpp

示例11: Mix_HaltMusic

void soundLib::load_boss_music(string music_file) {
	string filename;

	if (boss_music != NULL) {
		Mix_HaltMusic();
		Mix_FreeMusic(boss_music);
        boss_music = NULL;
	}
    filename = FILEPATH + "music/" + music_file;
	//std::cout << "soundLib::load_boss_music - filename: " << filename << std::endl;
	boss_music = Mix_LoadMUS(filename.c_str());
	if (!boss_music) {
        std::cout << "Error in soundLib::load_boss_music::Mix_LoadMUS('" << filename << "': '" << Mix_GetError() << "'\n";
		exit(-1);
	}
}
开发者ID:farleyknight,项目名称:rockbot,代码行数:16,代码来源:soundlib.cpp

示例12: Mix_FreeMusic

void BGMusic::closeMedia()
{
    Mix_FreeMusic( bgmusic );
    bgmusic = NULL;
    Mix_FreeChunk( start_sound );
    start_sound = NULL;
    Mix_FreeChunk( victory_sound );
    victory_sound = NULL;
    Mix_FreeChunk( lose_sound );
    lose_sound = NULL;
    Mix_FreeChunk( aggro_sound );
    aggro_sound = NULL;
    //Quit SDL subsystems
    Mix_Quit();
    SDL_Quit();
}
开发者ID:luke-c-sargent,项目名称:ogre_3rd_person_ninjas,代码行数:16,代码来源:BGMusic.cpp

示例13: stopMusic

SDLInteraction::~SDLInteraction()
{
    stopMusic();
    if (m_audioInitialized)
    {
        if (m_music != NULL)
        {
            Mix_HaltMusic();
            Mix_FreeMusic(m_music);
        }
        Mix_CloseAudio();
    }
    SDL_Quit();

    delete m_soundMap;
}
开发者ID:hedgewars,项目名称:hw,代码行数:16,代码来源:SDLInteraction.cpp

示例14: glDeleteProgram

void ResourceManager::Clear()
{
    // (Properly) delete all shaders	
    for (auto iter : Shaders)
        glDeleteProgram(iter.second.ID);
    // (Properly) delete all textures
    for (auto iter : Textures)
        glDeleteTextures(1, &iter.second.ID);
    // (Properly) delete all cubemaps
    for (auto iter : Cubemaps)
        glDeleteTextures(1, &iter.second.ID);
    for(auto iterator : Musics)
        Mix_FreeMusic(iterator.second);
    for(auto iterator : Sons)
        Mix_FreeChunk(iterator.second);
}
开发者ID:Chadys,项目名称:Demo_OpenGL,代码行数:16,代码来源:ResourceManager.cpp

示例15: Mix_FadeOutMusic

void Sound::fadeOutMusic(int ms)
{
    mCurrentMusicFile.clear();

    if (!mInstalled)
        return;

    logger->log("Sound::fadeOutMusic() Fading-out (%i ms)", ms);

    if (mMusic)
    {
        Mix_FadeOutMusic(ms);
        Mix_FreeMusic(mMusic);
        mMusic = NULL;
    }
}
开发者ID:Ablu,项目名称:invertika,代码行数:16,代码来源:sound.cpp


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