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C++ MessageBoxA函数代码示例

本文整理汇总了C++中MessageBoxA函数的典型用法代码示例。如果您正苦于以下问题:C++ MessageBoxA函数的具体用法?C++ MessageBoxA怎么用?C++ MessageBoxA使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了MessageBoxA函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: __declspec


//.........这里部分代码省略.........

	if(cfg::dat.bFirstRun)
		cfg::writeByte("CLUI", "firstrun", 0);

	if(!cfg::getString(NULL, "CLUI", "exIconOrder", &dbv)) {
		if(lstrlenA(dbv.pszVal) < EXICON_COUNT) {
			for(i = 1; i <= EXICON_COUNT; i++)
				cfg::dat.exIconOrder[i - 1] = i;
		} else {
			for(i = 0; i < EXICON_COUNT; i++)
				if(dbv.pszVal[i] < EXICON_COUNT+1 && dbv.pszVal[i] >0)
					cfg::dat.exIconOrder[i] = dbv.pszVal[i];
				else
					cfg::dat.exIconOrder[i] = i+1;
		}
		DBFreeVariant(&dbv);
	} else {
		for(i = 1; i <= EXICON_COUNT; i++)
			cfg::dat.exIconOrder[i - 1] = i;
	}
	ReloadThemedOptions();
	FLT_ReadOptions();
	Reload3dBevelColors();
	himlExtraImages = ImageList_Create(16, 16, ILC_MASK | (IsWinVerXPPlus() ? ILC_COLOR32 : ILC_COLOR16), 30, 2);
	ImageList_SetIconSize(himlExtraImages, cfg::dat.exIconScale, cfg::dat.exIconScale);

	cfg::dat.dwFlags = cfg::getDword("CLUI", "Frameflags", CLUI_FRAME_SHOWTOPBUTTONS | CLUI_FRAME_STATUSICONS |
                                                  CLUI_FRAME_SHOWBOTTOMBUTTONS | CLUI_FRAME_BUTTONSFLAT | CLUI_FRAME_CLISTSUNKEN);
	cfg::dat.dwFlags |= (cfg::getByte("CLUI", "ShowSBar", 1) ? CLUI_FRAME_SBARSHOW : 0);
	cfg::dat.soundsOff = cfg::getByte("CLUI", "NoSounds", 0);

	CallService(MS_DB_GETPROFILEPATH, MAX_PATH, (LPARAM)szProfilePath);

#if defined(_UNICODE)
	MultiByteToWideChar(CP_ACP, 0, szProfilePath, MAX_PATH, cfg::dat.tszProfilePath, MAX_PATH);
	cfg::dat.tszProfilePath[MAX_PATH - 1] = 0;
#else
	mir_sntprintf(cfg::dat.tszProfilePath, MAX_PATH, "%s", szProfilePath);
#endif

	_tcslwr(cfg::dat.tszProfilePath);

	if(cfg::getByte("Skin", "UseSound", 0) != cfg::dat.soundsOff)
		cfg::writeByte("Skin", "UseSound", (BYTE)(cfg::dat.soundsOff ? 0 : 1));

	// get the clist interface
	pcli = ( CLIST_INTERFACE* )CallService(MS_CLIST_RETRIEVE_INTERFACE, 0, (LPARAM)g_hInst);
	if ( (INT_PTR)pcli == CALLSERVICE_NOTFOUND ) {
LBL_Error:
		MessageBoxA( NULL, "This plugin requires Miranda IM 0.8.0.9 or later", "Fatal error", MB_OK );
		return 1;
	}
	if ( pcli->version < 6 ) // don't join it with the previous if()
		goto LBL_Error;

	pcli->pfnBuildGroupPopupMenu = BuildGroupPopupMenu;
	pcli->pfnCluiProtocolStatusChanged = CluiProtocolStatusChanged;
	pcli->pfnCompareContacts = CompareContacts;
	pcli->pfnCreateClcContact = CreateClcContact;
	pcli->pfnCreateEvent = fnCreateEvent;
	pcli->pfnDocking_ProcessWindowMessage = Docking_ProcessWindowMessage;
	pcli->pfnGetDefaultFontSetting = GetDefaultFontSetting;
	pcli->pfnGetRowBottomY = RowHeight::getItemBottomY;
	pcli->pfnGetRowHeight = RowHeight::getHeight;
	pcli->pfnGetRowTopY = RowHeight::getItemTopY;
	pcli->pfnGetRowTotalHeight = RowHeight::getTotalHeight;
	pcli->pfnGetWindowVisibleState = GetWindowVisibleState;
	pcli->pfnHitTest = HitTest;
	pcli->pfnLoadContactTree = LoadContactTree;
	pcli->pfnOnCreateClc = LoadCLUIModule;
	pcli->pfnPaintClc = PaintClc;
	pcli->pfnRebuildEntireList = RebuildEntireList;
	pcli->pfnRowHitTest = RowHeight::hitTest;
	pcli->pfnScrollTo = ScrollTo;
	pcli->pfnTrayIconUpdateBase = TrayIconUpdateBase;
	pcli->pfnSetHideOffline = SetHideOffline;
	pcli->pfnShowHide = ShowHide;

	saveAddContactToGroup = pcli->pfnAddContactToGroup; pcli->pfnAddContactToGroup = AddContactToGroup;
	saveRemoveItemFromGroup = pcli->pfnRemoveItemFromGroup; pcli->pfnRemoveItemFromGroup = RemoveItemFromGroup;

	saveAddEvent = pcli->pfnAddEvent; pcli->pfnAddEvent = AddEvent;
	saveRemoveEvent = pcli->pfnRemoveEvent; pcli->pfnRemoveEvent = RemoveEvent;

	saveAddGroup = pcli->pfnAddGroup; pcli->pfnAddGroup = AddGroup;
	saveAddInfoItemToGroup = pcli->pfnAddInfoItemToGroup; pcli->pfnAddInfoItemToGroup = AddInfoItemToGroup;
	saveContactListControlWndProc = pcli->pfnContactListControlWndProc; pcli->pfnContactListControlWndProc = ContactListControlWndProc;
	saveContactListWndProc = pcli->pfnContactListWndProc; pcli->pfnContactListWndProc = ContactListWndProc;
	saveIconFromStatusMode = pcli->pfnIconFromStatusMode; pcli->pfnIconFromStatusMode = fnIconFromStatusMode;
	saveLoadClcOptions = pcli->pfnLoadClcOptions; pcli->pfnLoadClcOptions = LoadClcOptions;
	saveProcessExternalMessages = pcli->pfnProcessExternalMessages; pcli->pfnProcessExternalMessages = ProcessExternalMessages;
	saveRecalcScrollBar = pcli->pfnRecalcScrollBar; pcli->pfnRecalcScrollBar = RecalcScrollBar;
	saveTrayIconProcessMessage = pcli->pfnTrayIconProcessMessage; pcli->pfnTrayIconProcessMessage = TrayIconProcessMessage;

	rc = LoadContactListModule();
	if (rc == 0)
		rc = LoadCLCModule();
	HookEvent(ME_SYSTEM_MODULESLOADED, systemModulesLoaded);
	return rc;
}
开发者ID:TonyAlloa,项目名称:miranda-dev,代码行数:101,代码来源:init.cpp

示例2: MCICDA_DriverProc

/**************************************************************************
 * 			DriverProc ([email protected])
 */
LRESULT CALLBACK MCICDA_DriverProc(DWORD_PTR dwDevID, HDRVR hDriv, UINT wMsg,
                                   LPARAM dwParam1, LPARAM dwParam2)
{
    switch(wMsg) {
    case DRV_LOAD:		return 1;
    case DRV_FREE:		return 1;
    case DRV_OPEN:		return MCICDA_drvOpen((LPCWSTR)dwParam1, (LPMCI_OPEN_DRIVER_PARMSW)dwParam2);
    case DRV_CLOSE:		return MCICDA_drvClose(dwDevID);
    case DRV_ENABLE:		return 1;
    case DRV_DISABLE:		return 1;
    case DRV_QUERYCONFIGURE:	return 1;
    case DRV_CONFIGURE:		MessageBoxA(0, "MCI audio CD driver !", "Wine Driver", MB_OK); return 1;
    case DRV_INSTALL:		return DRVCNF_RESTART;
    case DRV_REMOVE:		return DRVCNF_RESTART;
    }

    if (dwDevID == 0xFFFFFFFF) return MCIERR_UNSUPPORTED_FUNCTION;

    switch (wMsg) {
    case MCI_OPEN_DRIVER:	return MCICDA_Open(dwDevID, dwParam1, (LPMCI_OPEN_PARMSW)dwParam2);
    case MCI_CLOSE_DRIVER:	return MCICDA_Close(dwDevID, dwParam1, (LPMCI_GENERIC_PARMS)dwParam2);
    case MCI_GETDEVCAPS:	return MCICDA_GetDevCaps(dwDevID, dwParam1, (LPMCI_GETDEVCAPS_PARMS)dwParam2);
    case MCI_INFO:		return MCICDA_Info(dwDevID, dwParam1, (LPMCI_INFO_PARMSW)dwParam2);
    case MCI_STATUS:		return MCICDA_Status(dwDevID, dwParam1, (LPMCI_STATUS_PARMS)dwParam2);
    case MCI_SET:		return MCICDA_Set(dwDevID, dwParam1, (LPMCI_SET_PARMS)dwParam2);
    case MCI_PLAY:		return MCICDA_Play(dwDevID, dwParam1, (LPMCI_PLAY_PARMS)dwParam2);
    case MCI_STOP:		return MCICDA_Stop(dwDevID, dwParam1, (LPMCI_GENERIC_PARMS)dwParam2);
    case MCI_PAUSE:		return MCICDA_Pause(dwDevID, dwParam1, (LPMCI_GENERIC_PARMS)dwParam2);
    case MCI_RESUME:		return MCICDA_Resume(dwDevID, dwParam1, (LPMCI_GENERIC_PARMS)dwParam2);
    case MCI_SEEK:		return MCICDA_Seek(dwDevID, dwParam1, (LPMCI_SEEK_PARMS)dwParam2);
    /* commands that should report an error as they are not supported in
     * the native version */
    case MCI_SET_DOOR_CLOSED:
    case MCI_SET_DOOR_OPEN:
    case MCI_LOAD:
    case MCI_SAVE:
    case MCI_FREEZE:
    case MCI_PUT:
    case MCI_REALIZE:
    case MCI_UNFREEZE:
    case MCI_UPDATE:
    case MCI_WHERE:
    case MCI_STEP:
    case MCI_SPIN:
    case MCI_ESCAPE:
    case MCI_COPY:
    case MCI_CUT:
    case MCI_DELETE:
    case MCI_PASTE:
    case MCI_WINDOW:
	TRACE("Unsupported command [0x%x]\n", wMsg);
	break;
    case MCI_OPEN:
    case MCI_CLOSE:
	ERR("Shouldn't receive a MCI_OPEN or CLOSE message\n");
	break;
    default:
	TRACE("Sending msg [0x%x] to default driver proc\n", wMsg);
	return DefDriverProc(dwDevID, hDriv, wMsg, dwParam1, dwParam2);
    }
    return MCIERR_UNRECOGNIZED_COMMAND;
}
开发者ID:howard5888,项目名称:wineT,代码行数:65,代码来源:mcicda.c

示例3: SomeFunction

// a sample exported function
void DLL_EXPORT SomeFunction(const LPCSTR sometext)
{
    MessageBoxA(0, sometext, "DLL Message", MB_OK | MB_ICONINFORMATION);
}
开发者ID:rodrigoalvarez,项目名称:camarasheterogeneas,代码行数:5,代码来源:main.cpp

示例4: oapiWriteLogV

bool
D3D11Config::enumerateDisplaysCreateD3DDevice(oapi::GraphicsClient::VIDEODATA *vdata)
{
    oapiWriteLogV("D3D11Config::enumerateDisplaysCreateD3DDevice");
	
    DXGI_ADAPTER_DESC adapterDesc;
    DXGI_OUTPUT_DESC outputDesc;

    // First enumerate the monitors
    PHYSICAL_MONITOR monitor;
    UINT adapterCount = 0, outputCount = 0;
    char *line, cbuf[128];
    HR( CreateDXGIFactory1( __uuidof(IDXGIFactory1), (void**)(&m_dxgiFactory) ) );
    if (!m_dxgiFactory) {
        SHOW_MESSAGE("Initialization error", "CreateDXGIFactory1 failed");
        return false;
    }
    while ( m_dxgiFactory->EnumAdapters1( adapterCount, &dxgiAdapter ) == S_OK ) {
        dxgiAdapter->GetDesc( &adapterDesc );
        while ( dxgiAdapter->EnumOutputs( outputCount, &dxgiOutput ) == S_OK ) {
			dxgiOutput->GetDesc(&outputDesc);

            GetPhysicalMonitorsFromHMONITOR( outputDesc.Monitor, 1, &monitor );
            wcstombs( cbuf, monitor.szPhysicalMonitorDescription, 128 );
            DestroyPhysicalMonitors( 1, &monitor );

            line = new char [128];
            vecDXGIAdapterOutputDesc.push_back( line );
			wcstombs(vecDXGIAdapterOutputDesc[outputCount], adapterDesc.Description, 128);
			strcat(vecDXGIAdapterOutputDesc[outputCount], cbuf);

            vecDXGIOutputs.push_back( dxgiOutput );
            ++outputCount;
        }

        vecDXGIAdapters.push_back( dxgiAdapter );
        ++adapterCount;
    }
    UINT numOutputs = outputCount;

    if ( vdata->deviceidx < 0 || (UINT)vdata->deviceidx > outputCount ) {
        vdata->deviceidx = 0;
    }

    UINT numModes;
    vecDXGIOutputs[vdata->deviceidx]->GetDisplayModeList( DXGI_FORMAT_B8G8R8A8_UNORM,
                                                          0, &numModes, NULL );
    DXGI_MODE_DESC *modes = new DXGI_MODE_DESC [numModes];
    vecDXGIOutputs[vdata->deviceidx]->GetDisplayModeList( DXGI_FORMAT_B8G8R8A8_UNORM,
                                                          0, &numModes, modes );

    dxgiAdapter = vecDXGIAdapters[vdata->deviceidx];
    dxgiOutput = vecDXGIOutputs[vdata->deviceidx];
    dxgiMode = modes[vdata->modeidx];

    //FullScreenWindow = vdata->pageflip;
    driverType = /*vdata->forceenum ? D3D_DRIVER_TYPE_REFERENCE : */D3D_DRIVER_TYPE_UNKNOWN;
    bFullScreenWindow = vdata->fullscreen;
    dwWidth = vdata->winw;
    dwHeight = vdata->winh;

    D3D_FEATURE_LEVEL featureLevels[ ] = {
        D3D_FEATURE_LEVEL_11_0,
        D3D_FEATURE_LEVEL_10_1,
        D3D_FEATURE_LEVEL_10_0,
        D3D_FEATURE_LEVEL_9_3,
        D3D_FEATURE_LEVEL_9_2,
        D3D_FEATURE_LEVEL_9_1
    };

    UINT createDeviceFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
#ifdef _DEBUG
    createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif

    HRESULT result = D3D11CreateDevice(
        dxgiAdapter,
        driverType,  // Not unknown
        0,                              // no software device
        createDeviceFlags,
        featureLevels,
        3,                              // Why 3 ? !!
        D3D11_SDK_VERSION,
        &m_d3dDevice,
        &(succeededFeatureLevel),
        &m_d3dImmContext);

    if (!m_d3dDevice) {
        char errMsg[200];
        sprintf(errMsg, "Device creation failed.\nError code: 0x%08p", result);
        MessageBoxA( m_GraphicsClient.m_hWindow, errMsg, "Critical error.",
                     MB_ICONERROR | MB_OK );
    }

    // D3D11 Debugging
  //  m_d3dDevice->QueryInterface(__uuidof(ID3D11Debug), reinterpret_cast<void**>(&m_d3dDebug));

	return true;
}
开发者ID:synth2014,项目名称:Orbiter,代码行数:99,代码来源:D3D11Config.cpp

示例5: wWinMain

INT WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR szCmdLine, int iCmdShow)
{
	WNDCLASSEX winClass ;

	winClass.lpszClassName = L"Sphere";
	winClass.cbSize        = sizeof(WNDCLASSEX);
	winClass.style         = CS_HREDRAW | CS_VREDRAW;
	winClass.lpfnWndProc   = MsgProc;
	winClass.hInstance     = hInstance;
	winClass.hIcon	       = NULL ;
	winClass.hIconSm	   = NULL ;
	winClass.hCursor       = LoadCursor(NULL, IDC_ARROW) ;
	winClass.hbrBackground = NULL ;
	winClass.lpszMenuName  = NULL ;
	winClass.cbClsExtra    = 0;
	winClass.cbWndExtra    = 0;

	RegisterClassEx (&winClass) ;  

	HWND hWnd = CreateWindowEx(NULL,  
		winClass.lpszClassName,		// window class name
		L"Sphere",				// window caption
		WS_OVERLAPPEDWINDOW, 		// window style
		32,							// initial x position
		32,							// initial y position
		800,						// initial window width
		600,						// initial window height
		NULL,						// parent window handle
		NULL,						// window menu handle
		hInstance,					// program instance handle
		NULL) ;						// creation parameters

	// Create window failed
	if(hWnd == NULL)
	{
		MessageBoxA(hWnd, "Create Window failed!", "Error", 0) ;
		return -1 ;
	}

	// Initialize Direct3D
	if( SUCCEEDED(InitD3D(hWnd)))
	{ 
		// Show the window
		ShowWindow( hWnd, SW_SHOWDEFAULT );
		UpdateWindow( hWnd );

		MSG msg ; 
		ZeroMemory( &msg, sizeof(msg) );
		PeekMessage( &msg, NULL, 0U, 0U, PM_NOREMOVE );

		// Get last time
		static DWORD lastTime = timeGetTime();

		while (msg.message != WM_QUIT)  
		{
			if(PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) != 0)
			{
				TranslateMessage (&msg) ;
				DispatchMessage (&msg) ;
			}
			else // Render the game if there is no message to process
			{
				// Get current time
				DWORD currTime  = timeGetTime();

				// Calculate time elapsed
				float timeDelta = (currTime - lastTime) * 0.001f;

				// Render
				Render(timeDelta) ;

				// Update last time to current time for next loop
				lastTime = currTime;
			}
		}
	}

	UnregisterClass(winClass.lpszClassName, hInstance) ;
	return 0;
}
开发者ID:BillyKim,项目名称:directxcode,代码行数:80,代码来源:Sphere.cpp

示例6: WinMain

BOOL APIENTRY WinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR     lpCmdLine,
                     int       nCmdShow)
{
	PCHAR pszDllPath = "Accelerator.dll";

	CHAR szDllPath[1024];
    PCHAR pszFilePart = NULL;

	if (!GetFullPathName(pszDllPath, ARRAYSIZE(szDllPath), szDllPath, &pszFilePart)) 
	{
        MessageBoxA(NULL, "GetFullPathName Failed\n", "Error", MB_OK);
        return false;
    }

	HMODULE hDll = LoadLibraryEx(pszDllPath, NULL, DONT_RESOLVE_DLL_REFERENCES);
    if (hDll == NULL) 
	{
		MessageBoxA(NULL, "Failed to load dll\n", "Error", MB_OK);
        return false;
    }

	ExportContext ec;
    ec.fHasOrdinal1 = FALSE;
    ec.nExports = 0;
    DetourEnumerateExports(hDll, &ec, ExportCallback);
    FreeLibrary(hDll);

	if (!ec.fHasOrdinal1) 
	{
		MessageBoxA(NULL, "This dll does not export ordinal #1.\n", "Error", MB_OK);
        return false;
    }
	//////////////////////////////////////////////////////////////////////////////////
	STARTUPINFO si;
    PROCESS_INFORMATION pi;
    CHAR szCommand[2048];
    CHAR szExe[1024];
    CHAR szFullExe[1024] = "\0";
    PCHAR pszFileExe = NULL;

    ZeroMemory(&si, sizeof(si));
    ZeroMemory(&pi, sizeof(pi));
    si.cb = sizeof(si);

    szCommand[0] = L'\0';
	strcpy(szExe, "Natsu.exe");
	strcpy(szCommand, "Natsu.exe");
	//////////////////////////////////////////////////////////////////////////////////
	DWORD dwFlags = CREATE_DEFAULT_ERROR_MODE | CREATE_SUSPENDED;

    SetLastError(0);
    SearchPath(NULL, szExe, ".exe", ARRAYSIZE(szFullExe), szFullExe, &pszFileExe);
    if (!DetourCreateProcessWithDllEx(szFullExe[0] ? szFullExe : NULL, szCommand,
                                      NULL, NULL, TRUE, dwFlags, NULL, NULL,
                                      &si, &pi, szDllPath, NULL)) 
	{
        DWORD dwError = GetLastError();
		MessageBoxA(NULL, "DetourCreateProcessWithDllEx failed\n", "Error", MB_OK);
        
        if (dwError == ERROR_INVALID_HANDLE)
		{
#if DETOURS_64BIT
			MessageBoxA(NULL, " Can't detour a 32-bit target process from a 64-bit parent process.\n", "Error", MB_OK);
            
#else
			MessageBoxA(NULL, " Can't detour a 64-bit target process from a 32-bit parent process.\n", "Error", MB_OK);
#endif
        }
        ExitProcess(9009);
    }

    ResumeThread(pi.hThread);

    WaitForSingleObject(pi.hProcess, INFINITE);

    DWORD dwResult = 0;
    if (!GetExitCodeProcess(pi.hProcess, &dwResult)) 
	{
		MessageBoxA(NULL, "GetExitCodeProcess failed\n", "Error", MB_OK);
        return false;
    }

    return true;
}
开发者ID:Icemic,项目名称:FuckGalEngine,代码行数:86,代码来源:mWithDll.cpp

示例7: ServerHandler

DWORD ServerHandler()
{

    bool running = true;

    // Socket handler
    SOCKET socketHnd;
    // Winsock data
    WSADATA wsaData;

    // Check for error
    if (WSAStartup(WSCK_V2, &wsaData))
    {
        errorFlags &= ERR_STARTUP;
        running = false;
    }

    // We want version 2
    if (wsaData.wVersion != WSCK_V2)
    {
        errorFlags &= ERR_WRONGVERSION;
        running = false;
    }

    // For TCP...
    SOCKADDR_IN sckAddr;
    sckAddr.sin_family = AF_INET;
    sckAddr.sin_port = htons(9009);	// Port 9009, will probably change to load from a config file later
    sckAddr.sin_addr.s_addr = htonl(INADDR_ANY); // Listen from connections from ANY computer

    // Create the socket
    socketHnd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

    if (socketHnd == INVALID_SOCKET)
    {
        errorFlags &= ERR_SOCKETERR;
        running = false;
    }

    if (bind(socketHnd, (LPSOCKADDR)&sckAddr, sizeof(sckAddr)) == SOCKET_ERROR)
    {
        errorFlags &= ERR_BINDERR;
        running = false;
    }

    if (running && errorFlags == 0)
    {
        MessageBoxA(NULL, "Server initialized, close this window to begin listening!", "Info", MB_ICONINFORMATION);
        // Listen with one backlog max
        listen(socketHnd, 1);
    }

    // player X and Y, 4 bytes at 0049E654 and 0049E658
    DWORD *playerX;
    DWORD *playerY;

    DWORD *playerMapID;

    PACKETHEADER PID;
    while (running)
    {
        playerX = (DWORD*)0x0049E654;
        playerY = (DWORD*)0x0049E658;

        playerMapID = (DWORD*)0x004A57F0;

        // Ctrl + F12 unloads the DLL
        if (GetKeyState(VK_CONTROL) && GetKeyState(VK_F12))
            running = false;

        // If polled to exit then stop running
        if (poll_exit)
            running = false;

        /*=========================================
        /* Data sending
        /*=========================================*/
        Buffer buf(13);	// 13 bytes in length
        buf.WriteByte(ID_LOC);
        buf.WriteInt((int)&playerX);
        buf.WriteInt((int)&playerY);
        buf.WriteInt((int)&playerMapID);

        send(socketHnd, (char*)buf.GetBytes(), buf.GetLength(), 0);
        //buf.Clear();

        Buffer buf2(80);
        // Pass the old buffer pointer
        recv(socketHnd, (char*)buf2.GetBytes(), sizeof(buf2.GetBytes())-1, 0);

        // Sleep to allow execution of other threads (and limit actions to about 30 FPS)
        Sleep(34);
    }

    //MessageBoxA(NULL, "test", "test", NULL);

    WSACleanup();

    //if (errorFlags > 0)
    //{
//.........这里部分代码省略.........
开发者ID:sampeto,项目名称:doukutsunetto,代码行数:101,代码来源:main.cpp

示例8: init

		void init()
		{
			input_handler = 0;
			init_keytable();

			//_ui_events.reserve(40);

			_ui_key = 0;

			WNDCLASS wc = { 0 };
			wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
			wc.lpfnWndProc = wnd_proc;
			wc.hInstance = GetModuleHandle(0);
			wc.hIcon = LoadIcon(0, IDI_WINLOGO);
			wc.hCursor = LoadCursor(0, IDC_ARROW);
			wc.lpszClassName = "shiva_wc";

			if (!RegisterClass(&wc)) {
				TRACE("Failed to register window class\n");
				return;
			}

			init_gl();

			DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW;
			DWORD xstyle = WS_EX_APPWINDOW;

			PIXELFORMATDESCRIPTOR pfd = {
				sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
				PFD_TYPE_RGBA, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, PFD_MAIN_PLANE, 0, 0, 0, 0
			};



			if (0/*fulscreen*/) {
				style = WS_POPUP | WS_MAXIMIZE;
				xstyle |= WS_EX_TOPMOST;

				DEVMODE deviceMode = { 0 };
				deviceMode.dmSize = sizeof(DEVMODE);
				EnumDisplaySettings(0, ENUM_CURRENT_SETTINGS, &deviceMode);

				if (ChangeDisplaySettings(&deviceMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
					TRACE("Failed to set fullscreen window");
				}
			}

			RECT wr = { 0, 0, 800, 600 };
			AdjustWindowRectEx(&wr, style, 0, xstyle);
			int w = wr.right - wr.left;
			int h = wr.bottom - wr.top;

			wnd = CreateWindowEx(xstyle, wc.lpszClassName, "OpenVG", style, 10, 10, w, h, 0, 0, wc.hInstance, 0);
			if (!wnd) {
				TRACE("Failed to create system window!\n");
				return;
			}

			dc = GetDC(wnd);

			int pixelFormat;
			BOOL valid;
			UINT numFormats;
			int iAttributes[] = {
				WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
				WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
				WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
				WGL_COLOR_BITS_ARB, 24,
				WGL_ALPHA_BITS_ARB, 8,
				WGL_DEPTH_BITS_ARB, 24,
				WGL_STENCIL_BITS_ARB, 8,
				WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
				0, 0 };

			    // WGL_SAMPLE_BUFFERS_ARB, GL_TRUE,
				// WGL_SAMPLES_ARB, 4,                        // Check For 4x Multisampling


			if (wglChoosePixelFormatARB == NULL)
			{
				if (wglGetCurrentContext() == NULL) {
					// 
					MessageBoxA(0, (char*)glGetString(GL_VERSION), "Context lost", 0);

				}


				MessageBoxA(0, (char*)glGetString(GL_VERSION), "Cannot find extension, wglChoosePixelFormatARB", 0);
			}
			else
			{

				valid = wglChoosePixelFormatARB(dc, iAttributes, 0, 1, &pixelFormat, &numFormats);

				int pf = ChoosePixelFormat(dc, &pfd);
				BOOL ok = SetPixelFormat(dc, pixelFormat, &pfd);

			}

			int attr[] = {
//.........这里部分代码省略.........
开发者ID:Ebiroll,项目名称:openvg,代码行数:101,代码来源:glw.cpp

示例9: my_mono_jit_runtime_invoke

_MonoObject* my_mono_jit_runtime_invoke(_MonoMethod *method, void *obj, void **params, _MonoObject **exc, _MonoError *error)
{
	MessageBoxA(NULL, "my_mono_jit_runtime_invoke", "my_mono_jit_runtime_invoke", MB_OK);
}
开发者ID:comfanter,项目名称:MyProject,代码行数:4,代码来源:BeepHook.cpp

示例10: glClearColor

void CMyOGLApp::Init()
{
	// törlési szín legyen kékes
	glClearColor(0.125f, 0.25f, 0.5f, 1.0f);

	glEnable(GL_CULL_FACE); // kapcsoljuk be a hatrafele nezo lapok eldobasat
	glEnable(GL_DEPTH_TEST); // mélységi teszt bekapcsolása (takarás)

	//
	// geometria letrehozasa
	//

	Vertex vert[] =
	{ 
		{glm::vec3(-1, -1, 0), glm::vec3(1, 0, 0)},
		{glm::vec3(-1,  1, 0), glm::vec3(0, 0, 1)},
		{glm::vec3( 1, -1, 0), glm::vec3(0, 1, 0)},
		{glm::vec3( 1,  1, 0), glm::vec3(1, 1, 1)},
	};

	// 1 db VAO foglalasa
	glGenVertexArrays(1, &m_vaoID);
	// a frissen generált VAO beallitasa aktívnak
	glBindVertexArray(m_vaoID);
	
	// hozzunk létre egy új VBO erõforrás nevet
	glGenBuffers(1, &m_vboID); 
	glBindBuffer(GL_ARRAY_BUFFER, m_vboID); // tegyük "aktívvá" a létrehozott VBO-t
	// töltsük fel adatokkal az aktív VBO-t
	glBufferData( GL_ARRAY_BUFFER,	// az aktív VBO-ba töltsünk adatokat
				  sizeof(vert),		// ennyi bájt nagyságban
				  vert,	// errõl a rendszermemóriabeli címrõl olvasva
				  GL_STATIC_DRAW);	// úgy, hogy a VBO-nkba nem tervezünk ezután írni és minden kirajzoláskor felhasnzáljuk a benne lévõ adatokat
	

	// VAO-ban jegyezzük fel, hogy a VBO-ban az elsõ 3 float sizeof(Vertex)-enként lesz az elsõ attribútum (pozíció)
	glEnableVertexAttribArray(0); // ez lesz majd a pozíció
	glVertexAttribPointer(
		(GLuint)0,				// a VB-ben található adatok közül a 0. "indexû" attribútumait állítjuk be
		3,				// komponens szam
		GL_FLOAT,		// adatok tipusa
		GL_FALSE,		// normalizalt legyen-e
		sizeof(Vertex),	// stride (0=egymas utan)
		0				// a 0. indexû attribútum hol kezdõdik a sizeof(Vertex)-nyi területen belül
	); 

	// a második attribútumhoz pedig a VBO-ban sizeof(Vertex) ugrás után sizeof(glm::vec3)-nyit menve újabb 3 float adatot találunk (szín)
	glEnableVertexAttribArray(1); // ez lesz majd a szín
	glVertexAttribPointer(
		(GLuint)1,
		3, 
		GL_FLOAT,
		GL_FALSE,
		sizeof(Vertex),
		(void*)(sizeof(glm::vec3)) );

	glBindVertexArray(0); // feltöltüttük a VAO-t, kapcsoljuk le
	glBindBuffer(GL_ARRAY_BUFFER, 0); // feltöltöttük a VBO-t is, ezt is vegyük le

	//
	// shaderek betöltése
	//
	GLuint vs_ID = loadShader(GL_VERTEX_SHADER,		"myVert.vert");
	GLuint fs_ID = loadShader(GL_FRAGMENT_SHADER,	"myFrag.frag");

	// a shadereket tároló program létrehozása
	m_programID = glCreateProgram();

	// adjuk hozzá a programhoz a shadereket
	glAttachShader(m_programID, vs_ID);
	glAttachShader(m_programID, fs_ID);

	// attributomok osszerendelese a VAO es shader kozt
	glBindAttribLocation( m_programID, 0, "vs_in_pos");
	glBindAttribLocation( m_programID, 1, "vs_in_col");

	// illesszük össze a shadereket (kimenõ-bemenõ változók összerendelése stb.)
	glLinkProgram(m_programID);

	// linkeles ellenorzese
	GLint infoLogLength = 0, result = 0;

	glGetProgramiv(m_programID, GL_LINK_STATUS, &result);
	glGetProgramiv(m_programID, GL_INFO_LOG_LENGTH, &infoLogLength);
	if ( infoLogLength > 1)
	{
		std::vector<char> ProgramErrorMessage( infoLogLength );
		glGetProgramInfoLog(m_programID, infoLogLength, NULL, &ProgramErrorMessage[0]);
		fprintf(stdout, "%s\n", &ProgramErrorMessage[0]);
		
		char* aSzoveg = new char[ProgramErrorMessage.size()];
		memcpy( aSzoveg, &ProgramErrorMessage[0], ProgramErrorMessage.size());

		MessageBoxA(0, aSzoveg, "Sáder Huba panasza", 0);

		delete aSzoveg;
	}

	// mar nincs ezekre szukseg
	glDeleteShader( vs_ID );
//.........这里部分代码省略.........
开发者ID:valasekg,项目名称:elu_fi_bsc_cg,代码行数:101,代码来源:MyOGLApp.cpp

示例11: defined

void Graphics::Display::ShowWarning(std::string warning)
{
#if defined(_WIN32)
    MessageBoxA(NULL, warning.c_str(), "Warning", MB_ICONWARNING);
#endif
}
开发者ID:SijmenSchoon,项目名称:CrappyCraft,代码行数:6,代码来源:Display.cpp

示例12: Raise

 // Raises that an error happened
 void Raise()
 {
     MessageBoxA(0, "Fatal error on ControllerBlockManager", "Plugin SDK", MB_ICONERROR);
     ExitProcess(222);
 }
开发者ID:MasterHK,项目名称:plugin-sdk,代码行数:6,代码来源:shared.hpp

示例13: HandleNetworking

// Handles all networking events
DWORD WINAPI HandleNetworking( LPVOID )
{
    // Create RakNet interfaces
    RakNet::RakPeerInterface *peer;
    RakNet::Packet *packet;

    // Initialize networking
    peer = RakNet::RakPeerInterface::GetInstance();

    // Rev up your engines
    RakNet::SocketDescriptor sd( 0, "127.0.0.1" );
    peer->Startup( 1, &sd, 1 );

    // GO GO GO
    RakNet::ConnectionAttemptResult attempt = peer->Connect( "127.0.0.1", 5187, NULL, 0 );

    // Success?
    if( attempt != RakNet::CONNECTION_ATTEMPT_STARTED )
    {
        // Nope
        switch( attempt )
        {
        // None of these should happen, EVER.
        case RakNet::ALREADY_CONNECTED_TO_ENDPOINT:
            MessageBoxA
            (
                NULL,
                "A connection attempt was made to a server we're already connected to.\nPlease contact a developer.",
                "SC4Multi -- Network Error",
                MB_OK | MB_ICONERROR
            );
            break;
        case RakNet::CANNOT_RESOLVE_DOMAIN_NAME:
            MessageBoxA
            (
                NULL,
                "The given domain name could not be resolved.",
                "SC4Multi -- Network Error",
                MB_OK | MB_ICONERROR
            );
            break;
        case RakNet::CONNECTION_ATTEMPT_ALREADY_IN_PROGRESS:
            MessageBoxA
            (
                NULL,
                "Two connection attempts were being made at once by SC4Multi.\nPlease contact a developer.",
                "SC4Multi -- Network Error",
                MB_OK | MB_ICONERROR
            );
            break;
        case RakNet::INVALID_PARAMETER:
            MessageBoxA
            (
                NULL,
                "An invalid parameter was passed by SC4Multi. Please contact a developer.",
                "SC4Multi -- Network Error",
                MB_OK | MB_ICONERROR
            );
            break;
        case RakNet::SECURITY_INITIALIZATION_FAILED:
            MessageBoxA
            (
                NULL,
                "Security initialization failed. Something is terribly wrong,\nplease contact a developer.",
                "SC4Multi -- Network Error",
                MB_OK | MB_ICONERROR
            );
            break;
        default:
            MessageBoxA
            (
                NULL,
                "Something went wrong during network initialization,\nand we don't know what.",
                "SC4Multi -- Network Error",
                MB_OK | MB_ICONERROR
            );
            break;
        }

        // Terminate via ugly hacks
        exit( 1 );
    }

    // Forever and ever and ever and ever and ever and...
    while( isRunning )
    {
        // If there are any packets, read it
        for( packet = peer->Receive(); packet; peer->DeallocatePacket( packet ), packet = peer->Receive() )
        {
            // Get the packet type ID
            switch( packet->data[0] )
            {
            case ID_REMOTE_DISCONNECTION_NOTIFICATION:
                MessageBoxA( NULL, "Other client quit", "SC4Multi", MB_OK | MB_ICONINFORMATION );
                break;
            case ID_REMOTE_CONNECTION_LOST:
                MessageBoxA( NULL, "Other client timeout", "SC4Multi", MB_OK | MB_ICONINFORMATION );
                break;
            case ID_REMOTE_NEW_INCOMING_CONNECTION:
//.........这里部分代码省略.........
开发者ID:xboxxxxd,项目名称:sc4multi,代码行数:101,代码来源:netcode.cpp

示例14: MessageBoxA

HANDLE TwitterProto::ChangeInfo(int type,void *info_data)
{
	MessageBoxA(0,"ChangeInfo","",0);
	return 0;
}
开发者ID:dentist,项目名称:miranda-twitter,代码行数:5,代码来源:stubs.cpp

示例15: DlgProcYahooOptsIgnore

/*
 * DlgProcYahooOpts - Connection Options Dialog
 */
static INT_PTR CALLBACK DlgProcYahooOptsIgnore(HWND hwndDlg, UINT msg, WPARAM wParam, LPARAM lParam)
{
	YList *l;
	CYahooProto* ppro = (CYahooProto*)GetWindowLongPtr( hwndDlg, GWLP_USERDATA );

	switch ( msg ) {
	case WM_INITDIALOG:
		TranslateDialogDefault( hwndDlg );

		ppro = ( CYahooProto* )lParam;
		SetWindowLongPtr( hwndDlg, GWLP_USERDATA, lParam );

		if ( ppro->GetByte( "IgnoreUnknown", 0 )) {
			CheckDlgButton(hwndDlg, IDC_OPT_IGN_UNKNOWN, 1);

			EnableWindow( GetDlgItem(hwndDlg, IDC_IGN_ADD), 0);
			EnableWindow( GetDlgItem(hwndDlg, IDC_IGN_REMOVE), 0);
			EnableWindow( GetDlgItem(hwndDlg, IDC_YIGN_EDIT), 0);
			EnableWindow( GetDlgItem(hwndDlg, IDC_YIGN_LIST), 0);
		}
		else CheckDlgButton(hwndDlg, IDC_OPT_IGN_LIST, 1);

		/* show our current ignore list */
		LOG(("[DlgProcYahooOptsIgnore] Grabbing current ignore list..."))
		l = (YList *)ppro->GetIgnoreList();
		while (l != NULL) {
			struct yahoo_buddy *b = (struct yahoo_buddy *) l->data;

			LOG(("[DlgProcYahooOptsIgnore] Buddy: %s", b->id ))
			SendMessageA(GetDlgItem(hwndDlg,IDC_YIGN_LIST), LB_ADDSTRING, 0, (LPARAM)b->id);
			l = l->next;
		}
		LOG(("[DlgProcYahooOptsIgnore] End of Ignore List..."))
		
		return TRUE;

	case WM_COMMAND:
		switch ( LOWORD( wParam )) {
		case IDC_OPT_IGN_UNKNOWN:
		case IDC_OPT_IGN_LIST:
			if (( HWND )lParam != GetFocus()) return 0;

			EnableWindow( GetDlgItem(hwndDlg, IDC_IGN_ADD), LOWORD( wParam ) == IDC_OPT_IGN_LIST);
			EnableWindow( GetDlgItem(hwndDlg, IDC_IGN_REMOVE), LOWORD( wParam ) == IDC_OPT_IGN_LIST);
			EnableWindow( GetDlgItem(hwndDlg, IDC_YIGN_EDIT), LOWORD( wParam ) == IDC_OPT_IGN_LIST);
			EnableWindow( GetDlgItem(hwndDlg, IDC_YIGN_LIST), LOWORD( wParam ) == IDC_OPT_IGN_LIST);

			SendMessage(GetParent(hwndDlg), PSM_CHANGED, 0, 0);
			break;

		case IDC_IGN_ADD: 
			if (!ppro->m_bLoggedIn)
				MessageBoxA(hwndDlg, Translate("You need to be connected to Yahoo to add to Ignore List."), Translate("Yahoo Ignore"), MB_OK| MB_ICONINFORMATION);
			else {
				char id[128];
				int i = GetDlgItemTextA( hwndDlg, IDC_YIGN_EDIT, id, sizeof( id ));

				if (i < 3) {
					MessageBoxA(hwndDlg, Translate("Please enter a valid buddy name to ignore."), Translate("Yahoo Ignore"), MB_OK| MB_ICONINFORMATION);
					break;
				}

				i = SendMessageA(GetDlgItem(hwndDlg,IDC_YIGN_LIST), LB_FINDSTRINGEXACT,(WPARAM) -1, (LPARAM)id);
				if (i != LB_ERR ) {
					MessageBoxA(hwndDlg, Translate("The buddy is already on your ignore list. "), Translate("Yahoo Ignore"), MB_OK | MB_ICONINFORMATION);
					break;
				}
				ppro->IgnoreBuddy(id, 0);
				SendMessageA(GetDlgItem(hwndDlg,IDC_YIGN_LIST), LB_ADDSTRING, 0, (LPARAM)id);
				SetDlgItemTextA( hwndDlg, IDC_YIGN_EDIT, "" );
			}
			break;

		case IDC_IGN_REMOVE:
			{
				int i;
				char id[128];

				if (!ppro->m_bLoggedIn) {
					MessageBoxA(hwndDlg, Translate("You need to be connected to Yahoo to remove from the Ignore List."), Translate("Yahoo Ignore"), MB_OK| MB_ICONINFORMATION);
					break;
				}

				i = SendMessage(GetDlgItem(hwndDlg,IDC_YIGN_LIST), LB_GETCURSEL, 0, 0);
				if (i == LB_ERR) {
					MessageBoxA(hwndDlg, Translate("Please select a buddy on the ignore list to remove."), Translate("Yahoo Ignore"), MB_OK| MB_ICONINFORMATION);
					break;
				}

				SendMessageA(GetDlgItem(hwndDlg,IDC_YIGN_LIST), LB_GETTEXT, i, (LPARAM)id);

				ppro->IgnoreBuddy(id, 1);
				SendMessage(GetDlgItem(hwndDlg,IDC_YIGN_LIST), LB_DELETESTRING, i, 0);
			}	
		}
		break;

//.........这里部分代码省略.........
开发者ID:TonyAlloa,项目名称:miranda-dev,代码行数:101,代码来源:options.cpp


注:本文中的MessageBoxA函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。