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C++ MYMAX函数代码示例

本文整理汇总了C++中MYMAX函数的典型用法代码示例。如果您正苦于以下问题:C++ MYMAX函数的具体用法?C++ MYMAX怎么用?C++ MYMAX使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了MYMAX函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: m_tsrc

GUITable::GUITable(gui::IGUIEnvironment *env,
		gui::IGUIElement* parent, s32 id,
		core::rect<s32> rectangle,
		ISimpleTextureSource *tsrc
):
	gui::IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rectangle),
	m_tsrc(tsrc),
	m_is_textlist(false),
	m_has_tree_column(false),
	m_selected(-1),
	m_sel_column(0),
	m_sel_doubleclick(false),
	m_keynav_time(0),
	m_keynav_buffer(L""),
	m_border(true),
	m_color(255, 255, 255, 255),
	m_background(255, 0, 0, 0),
	m_highlight(255, 70, 100, 50),
	m_highlight_text(255, 255, 255, 255),
	m_rowheight(1),
	m_font(NULL),
	m_scrollbar(NULL)
{
	assert(tsrc != NULL);

	gui::IGUISkin* skin = Environment->getSkin();

	m_font = skin->getFont();
	if (m_font) {
		m_font->grab();
		m_rowheight = m_font->getDimension(L"A").Height + 4;
		m_rowheight = MYMAX(m_rowheight, 1);
	}

	const s32 s = skin->getSize(gui::EGDS_SCROLLBAR_SIZE);
	m_scrollbar = Environment->addScrollBar(false,
			core::rect<s32>(RelativeRect.getWidth() - s,
					0,
					RelativeRect.getWidth(),
					RelativeRect.getHeight()),
			this, -1);
	m_scrollbar->setSubElement(true);
	m_scrollbar->setTabStop(false);
	m_scrollbar->setAlignment(gui::EGUIA_LOWERRIGHT, gui::EGUIA_LOWERRIGHT,
			gui::EGUIA_UPPERLEFT, gui::EGUIA_LOWERRIGHT);
	m_scrollbar->setVisible(false);
	m_scrollbar->setPos(0);

	setTabStop(true);
	setTabOrder(-1);
	updateAbsolutePosition();

	core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
	s32 width = (relative_rect.getWidth()/(2.0/3.0)) * porting::getDisplayDensity() *
			g_settings->getFloat("gui_scaling");
	m_scrollbar->setRelativePosition(core::rect<s32>(
			relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y,
			relative_rect.LowerRightCorner.X,relative_rect.LowerRightCorner.Y
			));
}
开发者ID:Bremaweb,项目名称:minetest,代码行数:60,代码来源:guiTable.cpp

示例2: NoisePerlin2D

void MapgenV6::generateCaves(int max_stone_y)
{
	float cave_amount = NoisePerlin2D(np_cave, node_min.X, node_min.Y, seed);
	int volume_nodes = (node_max.X - node_min.X + 1) *
					   (node_max.Y - node_min.Y + 1) * MAP_BLOCKSIZE;
	cave_amount = MYMAX(0.0, cave_amount);
	u32 caves_count = cave_amount * volume_nodes / 50000;
	u32 bruises_count = 1;
	PseudoRandom ps(blockseed + 21343);
	PseudoRandom ps2(blockseed + 1032);

	if (ps.range(1, 6) == 1)
		bruises_count = ps.range(0, ps.range(0, 2));

	if (getBiome(v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
		caves_count   /= 3;
		bruises_count /= 3;
	}

	for (u32 i = 0; i < caves_count + bruises_count; i++) {
		bool large_cave = (i >= caves_count);
		CaveV6 cave(this, &ps, &ps2, large_cave);

		cave.makeCave(node_min, node_max, max_stone_y);
	}
}
开发者ID:4aiman,项目名称:Magichet-stable,代码行数:26,代码来源:mapgen_v6.cpp

示例3: sizeof

void MeshUpdateQueue::cleanupCache()
{
	const int mapblock_kB = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE *
			sizeof(MapNode) / 1000;
	g_profiler->avg("MeshUpdateQueue MapBlock cache size kB",
			mapblock_kB * m_cache.size());

	// The cache size is kept roughly below cache_soft_max_size, not letting
	// anything get older than cache_seconds_max or deleted before 2 seconds.
	const int cache_seconds_max = 10;
	const int cache_soft_max_size = m_meshgen_block_cache_size * 1000 / mapblock_kB;
	int cache_seconds = MYMAX(2, cache_seconds_max -
			m_cache.size() / (cache_soft_max_size / cache_seconds_max));

	int t_now = time(0);

	for (std::map<v3s16, CachedMapBlockData*>::iterator it = m_cache.begin();
			it != m_cache.end(); ) {
		CachedMapBlockData *cached_block = it->second;
		if (cached_block->refcount_from_queue == 0 &&
				cached_block->last_used_timestamp < t_now - cache_seconds) {
			m_cache.erase(it++);
			delete cached_block;
		} else {
			++it;
		}
	}
}
开发者ID:Caellian,项目名称:minetest,代码行数:28,代码来源:mesh_generator_thread.cpp

示例4: compare2atoms

/* compare 2 atoms -- Hierarchy:
	1. Atom type
	2. distance from z-axis (bigger distances first)
	3. angle around z -axis 
	4. z coordinate
*/
gint compare2atoms(const void* av,const void* bv)
{
	gint d;
	gdouble dd;
	gdouble xa,xb;
	gdouble eps;
	MolSymAtom *a, *b;

	a = (MolSymAtom*)av;
	b = (MolSymAtom*)bv;
	eps = (a->eps + b->eps)/2;

	d = a->type - b->type;
	if (d != 0) return d;

	xa = a->position[0]*a->position[0] + a->position[1]*a->position[1];
	xb = b->position[0]*b->position[0] + b->position[1]*b->position[1]; 

	if (fabs(xa-xb) > eps*(xa+xb))	return (xa < xb) ? 1 : -1;

	if ((xa > eps*eps) && (xb > eps*eps))
	{
	/* angle is only significant if not on z-axis */
		xa = (a->position[1]>0) ? -1-a->position[0]/sqrt(xa) : 1+a->position[0]/sqrt(xa);
		xb = (b->position[1]>0) ? -1-b->position[0]/sqrt(xb) : 1+b->position[0]/sqrt(xb);
		if (fabs(xa-xb) > eps*2.*MYMAX(xa,xb))	return (xa > xb) ? 1 : -1;
	}
	dd = a->position[2] - b->position[2];
	if (dd != 0.0) return (dd > 0) ? 1 : -1; 
	return 0;
}
开发者ID:xomachine,项目名称:gabedit,代码行数:37,代码来源:SymmetryOperators.c

示例5: NoisePerlin2D

void MapgenV6::generateCaves(int max_stone_y)
{
	float cave_amount = NoisePerlin2D(np_cave, node_min.X, node_min.Y, seed);
	int volume_nodes = (node_max.X - node_min.X + 1) *
					   (node_max.Y - node_min.Y + 1) * MAP_BLOCKSIZE;
	cave_amount = MYMAX(0.0, cave_amount);
	u32 caves_count = cave_amount * volume_nodes / 50000;
	u32 bruises_count = 1;
	PseudoRandom ps(blockseed + 21343);
	PseudoRandom ps2(blockseed + 1032);

	if (ps.range(1, 6) == 1)
		bruises_count = ps.range(0, ps.range(0, 2));

	if (getBiome(node_min) == BT_DESERT) {
		caves_count   /= 3;
		bruises_count /= 3;
	}

	for (u32 i = 0; i < caves_count + bruises_count; i++) {
		CavesV6 cave(ndef, &gennotify, water_level, c_water_source, c_lava_source);

		bool large_cave = (i >= caves_count);
		cave.makeCave(vm, node_min, node_max, &ps, &ps2,
			large_cave, max_stone_y, heightmap);
	}
}
开发者ID:alexxvk,项目名称:freeminer,代码行数:27,代码来源:mapgen_v6.cpp

示例6: n_water

void MapgenV7::generateRidgeTerrain()
{
	if ((node_max.Y < water_level - 16) || (node_max.Y > shadow_limit))
		return;

	noise_ridge->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
	noise_ridge_uwater->perlinMap2D(node_min.X, node_min.Z);

	MapNode n_water(c_water_source);
	MapNode n_air(CONTENT_AIR);
	u32 index = 0;
	float width = 0.2;

	for (s16 z = node_min.Z; z <= node_max.Z; z++)
	for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
		u32 vi = vm->m_area.index(node_min.X, y, z);
		for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) {
			int j = (z - node_min.Z) * csize.X + (x - node_min.X);

			float uwatern = noise_ridge_uwater->result[j] * 2;
			if (fabs(uwatern) > width)
				continue;

			float altitude = y - water_level;
			float height_mod = (altitude + 17) / 2.5;
			float width_mod  = width - fabs(uwatern);
			float nridge = noise_ridge->result[index] * MYMAX(altitude, 0) / 7.0;

			if (nridge + width_mod * height_mod < 0.6)
				continue;

			vm->m_data[vi] = (y > water_level) ? n_air : n_water;
		}
	}
}
开发者ID:DarkDracoon,项目名称:minetest,代码行数:35,代码来源:mapgen_v7.cpp

示例7: MYMAX

size_t Ore::placeOre(Mapgen *mg, u32 blockseed,
	v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
{
	// Ore y_min / y_max is displaced by ore_zero_level or remains unchanged.
	// Any ore with a limit at +-MAX_MAP_GENERATION_LIMIT is considered to have
	// that limit at +-infinity, so we do not alter that limit.
	s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
		-MAX_MAP_GENERATION_LIMIT : y_min + ore_zero_level;

	s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
		MAX_MAP_GENERATION_LIMIT : y_max + ore_zero_level;

	if (nmin.Y > y_max_disp || nmax.Y < y_min_disp)
		return 0;

	int actual_ymin = MYMAX(nmin.Y, y_min_disp);
	int actual_ymax = MYMIN(nmax.Y, y_max_disp);
	if (clust_size >= actual_ymax - actual_ymin + 1)
		return 0;

	nmin.Y = actual_ymin;
	nmax.Y = actual_ymax;
	generate(mg->vm, mg->seed, blockseed, nmin, nmax, mg->biomemap);

	return 1;
}
开发者ID:Ekdohibs,项目名称:minetest,代码行数:26,代码来源:mg_ore.cpp

示例8: NoisePerlin2D

int MapgenV5::getSpawnLevelAtPoint(v2s16 p)
{

	float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed);
	if (f < 0.01)
		f = 0.01;
	else if (f >= 1.0)
		f *= 1.6;
	float h = NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);

	// noise_height 'offset' is the average level of terrain. At least 50% of
	// terrain will be below this.
	// Raising the maximum spawn level above 'water_level + 16' is necessary
	// for when noise_height 'offset' is set much higher than water_level.
	s16 max_spawn_y = MYMAX(noise_height->np.offset, water_level + 16);

	// Starting spawn search at max_spawn_y + 128 ensures 128 nodes of open
	// space above spawn position. Avoids spawning in possibly sealed voids.
	for (s16 y = max_spawn_y + 128; y >= water_level; y--) {
		float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed);

		if (n_ground * f > y - h) {  // If solid
			if (y < water_level || y > max_spawn_y)
				return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn point

			// y + 2 because y is surface and due to biome 'dust' nodes.
			return y + 2;
		}
	}
	// Unsuitable spawn position, no ground found
	return MAX_MAP_GENERATION_LIMIT;
}
开发者ID:yzziizzy,项目名称:minetest,代码行数:32,代码来源:mapgen_v5.cpp

示例9: MYMAX

void MapgenV7::floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz)
{
	// '+1' to avoid a layer of stone at y = MAX_MAP_GENERATION_LIMIT
	s16 base_min = MAX_MAP_GENERATION_LIMIT + 1;
	s16 base_max = MAX_MAP_GENERATION_LIMIT;

	float n_base = noise_floatland_base->result[idx_xz];
	if (n_base > 0.0f) {
		float n_base_height =
				MYMAX(noise_float_base_height->result[idx_xz], 1.0f);
		float amp = n_base * n_base_height;
		float ridge = n_base_height / 3.0f;
		base_min = floatland_level - amp / 1.5f;

		if (amp > ridge * 2.0f) {
			// Lake bed
			base_max = floatland_level - (amp - ridge * 2.0f) / 2.0f;
		} else {
			// Hills and ridges
			float diff = fabs(amp - ridge) / ridge;
			// Smooth ridges using the 'smoothstep function'
			float smooth_diff = diff * diff * (3.0f - 2.0f * diff);
			base_max = floatland_level + ridge - smooth_diff * ridge;
		}
	}

	*float_base_min = base_min;
	*float_base_max = base_max;
}
开发者ID:nilcity,项目名称:minetest,代码行数:29,代码来源:mapgen_v7.cpp

示例10: v3f

void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
	node_min = nmin;
	node_max = nmax;
	max_stone_y = max_stone_height;
	main_direction = v3f(0, 0, 0);

	// Allowed route area size in nodes
	ar = node_max - node_min + v3s16(1, 1, 1);
	// Area starting point in nodes
	of = node_min;

	// Allow a bit more
	//(this should be more than the maximum radius of the tunnel)
	s16 insure = 10;
	s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1);
	ar += v3s16(1,0,1) * more * 2;
	of -= v3s16(1,0,1) * more;

	route_y_min = 0;
	// Allow half a diameter + 7 over stone surface
	route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7;

	// Limit maximum to area
	route_y_max = rangelim(route_y_max, 0, ar.Y - 1);

	s16 min = 0;
	if (node_min.Y < water_level && node_max.Y > water_level) {
		min = water_level - max_tunnel_diameter/3 - of.Y;
		route_y_max = water_level + max_tunnel_diameter/3 - of.Y;
	}
	route_y_min = ps->range(min, min + max_tunnel_diameter);
	route_y_min = rangelim(route_y_min, 0, route_y_max);

	s16 route_start_y_min = route_y_min;
	s16 route_start_y_max = route_y_max;

	route_start_y_min = rangelim(route_start_y_min, 0, ar.Y - 1);
	route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1);

	// Randomize starting position
	orp = v3f(
		(float)(ps->next() % ar.X) + 0.5,
		(float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5,
		(float)(ps->next() % ar.Z) + 0.5
	);

	// Add generation notify begin event
	v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
	GenNotifyType notifytype = GENNOTIFY_LARGECAVE_BEGIN;
	mg->gennotify.addEvent(notifytype, abs_pos);

	// Generate some tunnel starting from orp
	for (u16 j = 0; j < tunnel_routepoints; j++)
		makeTunnel(j % dswitchint == 0);

	// Add generation notify end event
	abs_pos = v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
	notifytype = GENNOTIFY_LARGECAVE_END;
	mg->gennotify.addEvent(notifytype, abs_pos);
}
开发者ID:DaErHuo,项目名称:minetest,代码行数:60,代码来源:cavegen.cpp

示例11: time

void Client::makeScreenshot()
{
	irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
	irr::video::IImage* const raw_image = driver->createScreenShot();

	if (!raw_image)
		return;

	time_t t = time(NULL);
	struct tm *tm = localtime(&t);

	char timetstamp_c[64];
	strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);

	std::string filename_base = g_settings->get("screenshot_path")
			+ DIR_DELIM
			+ std::string("screenshot_")
			+ std::string(timetstamp_c);
	std::string filename_ext = "." + g_settings->get("screenshot_format");
	std::string filename;

	u32 quality = (u32)g_settings->getS32("screenshot_quality");
	quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;

	// Try to find a unique filename
	unsigned serial = 0;

	while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
		filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
		std::ifstream tmp(filename.c_str());
		if (!tmp.good())
			break;	// File did not apparently exist, we'll go with it
		serial++;
	}

	if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
		infostream << "Could not find suitable filename for screenshot" << std::endl;
	} else {
		irr::video::IImage* const image =
				driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());

		if (image) {
			raw_image->copyTo(image);

			std::ostringstream sstr;
			if (driver->writeImageToFile(image, filename.c_str(), quality)) {
				sstr << "Saved screenshot to '" << filename << "'";
			} else {
				sstr << "Failed to save screenshot '" << filename << "'";
			}
			pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
					narrow_to_wide(sstr.str())));
			infostream << sstr.str() << std::endl;
			image->drop();
		}
	}

	raw_image->drop();
}
开发者ID:EXio4,项目名称:minetest,代码行数:59,代码来源:client.cpp

示例12: getDigParams

DigParams getDigParams(const ItemGroupList &groups,
		const ToolCapabilities *tp, float time_from_last_punch)
{
	//infostream<<"getDigParams"<<std::endl;
	/* Check group dig_immediate */
	switch(itemgroup_get(groups, "dig_immediate")){
	case 2:
		//infostream<<"dig_immediate=2"<<std::endl;
		return DigParams(true, 0.5, 0, "dig_immediate");
	case 3:
		//infostream<<"dig_immediate=3"<<std::endl;
		return DigParams(true, 0.0, 0, "dig_immediate");
	default:
		break;
	}
	
	// Values to be returned (with a bit of conversion)
	bool result_diggable = false;
	float result_time = 0.0;
	float result_wear = 0.0;
	std::string result_main_group = "";

	int level = itemgroup_get(groups, "level");
	//infostream<<"level="<<level<<std::endl;
	for(std::map<std::string, ToolGroupCap>::const_iterator
			i = tp->groupcaps.begin(); i != tp->groupcaps.end(); i++){
		const std::string &name = i->first;
		//infostream<<"group="<<name<<std::endl;
		const ToolGroupCap &cap = i->second;
		int rating = itemgroup_get(groups, name);
		float time = 0;
		bool time_exists = cap.getTime(rating, &time);
		if(!result_diggable || time < result_time){
			if(cap.maxlevel >= level && time_exists){
				result_diggable = true;
				int leveldiff = cap.maxlevel - level;
				result_time = time / MYMAX(1, leveldiff);
				if(cap.uses != 0)
					result_wear = 1.0 / cap.uses / pow(3.0, (double)leveldiff);
				else
					result_wear = 0;
				result_main_group = name;
			}
		}
	}
	//infostream<<"result_diggable="<<result_diggable<<std::endl;
	//infostream<<"result_time="<<result_time<<std::endl;
	//infostream<<"result_wear="<<result_wear<<std::endl;

	if(time_from_last_punch < tp->full_punch_interval){
		float f = time_from_last_punch / tp->full_punch_interval;
		//infostream<<"f="<<f<<std::endl;
		result_time /= f;
		result_wear /= f;
	}

	u16 wear_i = 65535.*result_wear;
	return DigParams(result_diggable, result_time, wear_i, result_main_group);
}
开发者ID:0gb-us,项目名称:minetest,代码行数:59,代码来源:tool.cpp

示例13: n_dirt

void MapgenV6::addMud()
{
	// 15ms @cs=8
	//TimeTaker timer1("add mud");
	MapNode n_dirt(c_dirt), n_gravel(c_gravel);
	MapNode n_sand(c_sand), n_desert_sand(c_desert_sand);
	MapNode addnode;

	u32 index = 0;
	for (s16 z = node_min.Z; z <= node_max.Z; z++)
	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
		// Randomize mud amount
		s16 mud_add_amount = getMudAmount(index) / 2.0 + 0.5;

		// Find ground level
		s16 surface_y = find_stone_level(v2s16(x, z)); /////////////////optimize this!

		// Handle area not found
		if (surface_y == vm->m_area.MinEdge.Y - 1)
			continue;

		BiomeV6Type bt = getBiome(v3POS(x, surface_y, z));
		addnode = (bt == BT_DESERT) ? n_desert_sand : n_dirt;

		if (bt == BT_DESERT && surface_y + mud_add_amount <= water_level + 1) {
			addnode = n_sand;
		} else if (mud_add_amount <= 0) {
			mud_add_amount = 1 - mud_add_amount;
			addnode = n_gravel;
		} else if (bt != BT_DESERT && getHaveBeach(index) &&
				surface_y + mud_add_amount <= water_level + 2) {
			addnode = n_sand;
		}

		if ((bt == BT_DESERT || bt == BT_TUNDRA) && surface_y > 20)
			mud_add_amount = MYMAX(0, mud_add_amount - (surface_y - 20) / 5);

		/* If topmost node is grass, change it to mud.  It might be if it was
		// flown to there from a neighboring chunk and then converted.
		u32 i = vm->m_area.index(x, surface_y, z);
		if (vm->m_data[i].getContent() == c_dirt_with_grass)
			vm->m_data[i] = n_dirt;*/

		// Add mud on ground
		s16 mudcount = 0;
		v3s16 em = vm->m_area.getExtent();
		s16 y_start = surface_y + 1;
		u32 i = vm->m_area.index(x, y_start, z);
		for (s16 y = y_start; y <= node_max.Y; y++) {
			if (mudcount >= mud_add_amount)
				break;

			vm->m_data[i] = addnode;
			mudcount++;

			vm->m_area.add_y(em, i, 1);
		}
	}
}
开发者ID:Wayward1,项目名称:freeminer,代码行数:59,代码来源:mapgen_v6.cpp

示例14: MYMAX

void Array::allocate(cl_vars_t clv)
{
  size_t dim0 = MYMAX(get_property_int("dim0"), 1);
  size_t dim1 = MYMAX(get_property_int("dim1"), 1);
  bytes_per_element = get_num_bytes(properties["dtype"]);
  nbytes = dim0 * dim1 * bytes_per_element;
#ifdef VERBOSE_COMPILATION
  docs.compilation_ss << "Allocating: " << nbytes << "\tFor array: " << properties["name"] << std::endl; 
#endif
  cpu_data = (char *) calloc(nbytes, sizeof(char));
  for(int i = 0 ; i < clv.num_devices ; i++)
  {
    cl_int err;
    gpu_data[i] = clCreateBuffer(clv.context, CL_MEM_READ_WRITE, nbytes, NULL, &err);
    CHK_ERR(err);
  }
}
开发者ID:chick,项目名称:hindemith,代码行数:17,代码来源:Array.cpp

示例15: engrid_cell

static int engrid_cell(grid * gold, gridindex *index) {
  vector gmin, gmax, gsize;
  flt len;
  int numobj, numcbrt, xs, ys, zs;
  grid * g;
  objectlist **list;
  objectlist * newobj;

  list = &gold->cells[index->z*gold->xsize*gold->ysize + 
                     index->y*gold->xsize  + index->x];

  if (*list == NULL)
    return 0;

  numobj =  cellbound(gold, index, &gmin, &gmax);

  VSub(&gmax, &gmin, &gsize);
  len = 1.0 / (MYMAX( MYMAX(gsize.x, gsize.y), gsize.z ));
  gsize.x *= len;  
  gsize.y *= len;  
  gsize.z *= len;  

  if (numobj > 16) {
    numcbrt = (int) cbrt(2*numobj); 
    
    xs = (int) ((flt) numcbrt * gsize.x);
    if (xs < 1) xs = 1;
    ys = (int) ((flt) numcbrt * gsize.y);
    if (ys < 1) ys = 1;
    zs = (int) ((flt) numcbrt * gsize.z);
    if (zs < 1) zs = 1;

    g = (grid *) newgrid(xs, ys, zs, gmin, gmax);
    engrid_objectlist(g, list);

    newobj = (objectlist *) rt_getmem(sizeof(objectlist));    
    newobj->obj = (object *) g;
    newobj->next = *list;
    *list = newobj;

    g->nextobj = gold->objects;
    gold->objects = (object *) g;
  }

  return 1;
}
开发者ID:YoonJungsik,项目名称:Kinect,代码行数:46,代码来源:grid.cpp


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