本文整理汇总了C++中MSG_ReadLong函数的典型用法代码示例。如果您正苦于以下问题:C++ MSG_ReadLong函数的具体用法?C++ MSG_ReadLong怎么用?C++ MSG_ReadLong使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了MSG_ReadLong函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SV_UserMove
/*
==================
SV_UserMove
The message usually contains all the movement commands
that were in the last three packets, so that the information
in dropped packets can be recovered.
On very fast clients, there may be multiple usercmd packed into
each of the backup packets.
==================
*/
static void SV_UserMove( client_t *cl, msg_t *msg ) {
int i, start;
int cmdNum;
int firstNum;
int cmdCount;
usercmd_t nullcmd;
usercmd_t cmds[MAX_PACKET_USERCMDS];
usercmd_t *cmd, *oldcmd;
int clientTime;
int serverId;
cl->reliableAcknowledge = MSG_ReadLong( msg );
serverId = MSG_ReadLong( msg );
clientTime = MSG_ReadLong( msg );
cl->deltaMessage = MSG_ReadLong( msg );
// cmdNum is the command number of the most recent included usercmd
cmdNum = MSG_ReadLong( msg );
cmdCount = MSG_ReadByte( msg );
if ( cmdCount < 1 ) {
Com_Printf( "cmdCount < 1\n" );
return;
}
if ( cmdCount > MAX_PACKET_USERCMDS ) {
Com_Printf( "cmdCount > MAX_PACKET_USERCMDS\n" );
return;
}
memset( &nullcmd, 0, sizeof(nullcmd) );
oldcmd = &nullcmd;
for ( i = 0 ; i < cmdCount ; i++ ) {
cmd = &cmds[i];
MSG_ReadDeltaUsercmd( msg, oldcmd, cmd );
oldcmd = cmd;
}
// if this is a usercmd from a previous gamestate,
// ignore it or retransmit the current gamestate
if ( serverId != sv.serverId ) {
// if we can tell that the client has dropped the last
// gamestate we sent them, resend it
if ( cl->netchan.incomingAcknowledged > cl->gamestateMessageNum ) {
Com_DPrintf( "%s : dropped gamestate, resending\n", cl->name );
SV_SendClientGameState( cl );
}
return;
}
// if this is the first usercmd we have received
// this gamestate, put the client into the world
if ( cl->state == CS_PRIMED ) {
SV_ClientEnterWorld( cl, &cmds[0], eSavedGameJustLoaded );
#ifndef _XBOX // No auto-saving for now?
if ( sv_mapname->string[0]!='_' )
{
char savename[MAX_QPATH];
if ( eSavedGameJustLoaded == eNO )
{
SG_WriteSavegame("auto",qtrue);
if ( strnicmp(sv_mapname->string, "academy", 7) != 0)
{
Com_sprintf (savename, sizeof(savename), "auto_%s",sv_mapname->string);
SG_WriteSavegame(savename,qtrue);//can't use va becuase it's nested
}
}
else if ( qbLoadTransition == qtrue )
{
Com_sprintf (savename, sizeof(savename), "hub/%s", sv_mapname->string );
SG_WriteSavegame( savename, qfalse );//save a full one
SG_WriteSavegame( "auto", qfalse );//need a copy for auto, too
}
}
#endif
eSavedGameJustLoaded = eNO;
// the moves can be processed normaly
}
if ( cl->state != CS_ACTIVE ) {
cl->deltaMessage = -1;
return;
}
// if there is a time gap from the last packet to this packet,
// fill in with the first command in the packet
//.........这里部分代码省略.........
示例2: CL_ParsePlayerstate
//.........这里部分代码省略.........
//
// parse the pmove_state_t
//
if (flags & PS_M_TYPE)
state->pmove.pm_type = MSG_ReadByte(&net_message);
if (flags & PS_M_ORIGIN)
{
state->pmove.origin[0] = MSG_ReadShort (&net_message);
state->pmove.origin[1] = MSG_ReadShort (&net_message);
state->pmove.origin[2] = MSG_ReadShort (&net_message);
}
if (flags & PS_M_VELOCITY)
{
state->pmove.velocity[0] = MSG_ReadShort (&net_message);
state->pmove.velocity[1] = MSG_ReadShort (&net_message);
state->pmove.velocity[2] = MSG_ReadShort (&net_message);
}
if (flags & PS_M_TIME)
state->pmove.pm_time = MSG_ReadByte(&net_message);
if (flags & PS_M_FLAGS)
state->pmove.pm_flags = MSG_ReadByte(&net_message);
if (flags & PS_M_GRAVITY)
state->pmove.gravity = MSG_ReadShort (&net_message);
if (flags & PS_M_DELTA_ANGLES)
{
state->pmove.delta_angles[0] = MSG_ReadShort (&net_message);
state->pmove.delta_angles[1] = MSG_ReadShort (&net_message);
state->pmove.delta_angles[2] = MSG_ReadShort (&net_message);
}
if (cl.attractloop)
state->pmove.pm_type = PM_FREEZE; // demo playback
//
// parse the rest of the player_state_t
//
if (flags & PS_VIEWOFFSET)
{
state->viewoffset[0] = MSG_ReadChar(&net_message) * 0.25;
state->viewoffset[1] = MSG_ReadChar(&net_message) * 0.25;
state->viewoffset[2] = MSG_ReadChar(&net_message) * 0.25;
}
if (flags & PS_VIEWANGLES)
{
state->viewangles[0] = MSG_ReadAngle16(&net_message);
state->viewangles[1] = MSG_ReadAngle16(&net_message);
state->viewangles[2] = MSG_ReadAngle16(&net_message);
}
if (flags & PS_KICKANGLES)
{
state->kick_angles[0] = MSG_ReadChar(&net_message) * 0.25;
state->kick_angles[1] = MSG_ReadChar(&net_message) * 0.25;
state->kick_angles[2] = MSG_ReadChar(&net_message) * 0.25;
}
if (flags & PS_WEAPONINDEX)
{
state->gunindex = MSG_ReadByte(&net_message);
}
if (flags & PS_WEAPONFRAME)
{
state->gunframe = MSG_ReadByte(&net_message);
state->gunoffset[0] = MSG_ReadChar(&net_message)*0.25;
state->gunoffset[1] = MSG_ReadChar(&net_message)*0.25;
state->gunoffset[2] = MSG_ReadChar(&net_message)*0.25;
state->gunangles[0] = MSG_ReadChar(&net_message)*0.25;
state->gunangles[1] = MSG_ReadChar(&net_message)*0.25;
state->gunangles[2] = MSG_ReadChar(&net_message)*0.25;
}
if (flags & PS_BLEND)
{
state->blend[0] = MSG_ReadByte(&net_message)*0.003921568627450980392156862745098;
state->blend[1] = MSG_ReadByte(&net_message)*0.003921568627450980392156862745098;
state->blend[2] = MSG_ReadByte(&net_message)*0.003921568627450980392156862745098;
state->blend[3] = MSG_ReadByte(&net_message)*0.003921568627450980392156862745098;
}
if (flags & PS_FOV)
state->fov = MSG_ReadByte(&net_message);
if (flags & PS_RDFLAGS)
state->rdflags = MSG_ReadByte(&net_message);
// parse stats
statbits = MSG_ReadLong (&net_message);
for (i=0 ; i<MAX_STATS ; i++)
if (statbits & (1<<i) )
state->stats[i] = MSG_ReadShort(&net_message);
}
示例3: CL_ParseDelta
/*
==================
CL_ParseDelta
Can go from either a baseline or a previous packet_entity
==================
*/
void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int number, int bits)
{
// set everything to the state we are delta'ing from
*to = *from;
VectorCopy(from->origin, to->old_origin);
to->number = number;
if (bits & U_MODEL)
to->modelindex = MSG_ReadByte(&net_message);
if (bits & U_MODEL2)
to->modelindex2 = MSG_ReadByte(&net_message);
if (bits & U_MODEL3)
to->modelindex3 = MSG_ReadByte(&net_message);
if (bits & U_MODEL4)
to->modelindex4 = MSG_ReadByte(&net_message);
if (bits & U_FRAME8)
to->frame = MSG_ReadByte(&net_message);
if (bits & U_FRAME16)
to->frame = MSG_ReadShort(&net_message);
assert(to->skinnum >= 0); // jitdebug
if ((bits & U_SKIN8) && (bits & U_SKIN16)) //used for laser colors
to->skinnum = MSG_ReadLong(&net_message);
else if (bits & U_SKIN8)
to->skinnum = MSG_ReadByte(&net_message);
else if (bits & U_SKIN16)
to->skinnum = MSG_ReadShort(&net_message);
assert(to->skinnum >= 0);
if ((bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16))
to->effects = MSG_ReadLong(&net_message);
else if (bits & U_EFFECTS8)
to->effects = MSG_ReadByte(&net_message);
else if (bits & U_EFFECTS16)
to->effects = MSG_ReadShort(&net_message);
if ((bits & (U_RENDERFX8|U_RENDERFX16)) == (U_RENDERFX8|U_RENDERFX16))
to->renderfx = MSG_ReadLong(&net_message);
else if (bits & U_RENDERFX8)
to->renderfx = MSG_ReadByte(&net_message);
else if (bits & U_RENDERFX16)
to->renderfx = MSG_ReadShort(&net_message);
if (bits & U_ORIGIN1)
to->origin[0] = MSG_ReadCoord(&net_message);
if (bits & U_ORIGIN2)
to->origin[1] = MSG_ReadCoord(&net_message);
if (bits & U_ORIGIN3)
to->origin[2] = MSG_ReadCoord(&net_message);
if (bits & U_ANGLE1)
to->angles[0] = MSG_ReadAngle(&net_message);
if (bits & U_ANGLE2)
to->angles[1] = MSG_ReadAngle(&net_message);
if (bits & U_ANGLE3)
to->angles[2] = MSG_ReadAngle(&net_message);
if (bits & U_OLDORIGIN)
MSG_ReadPos(&net_message, to->old_origin);
if (bits & U_SOUND)
to->sound = MSG_ReadByte(&net_message);
if (bits & U_EVENT)
to->event = MSG_ReadByte(&net_message);
else
to->event = 0;
if (bits & U_SOLID)
to->solid = MSG_ReadShort(&net_message);
}
示例4: Netchan_Process
/*
=================
Netchan_Process
Returns qfalse if the message should not be processed due to being
out of order or a fragment.
Msg must be large enough to hold MAX_MSGLEN, because if this is the
final fragment of a multi-part message, the entire thing will be
copied out.
=================
*/
qboolean Netchan_Process( netchan_t *chan, msg_t *msg ) {
int sequence;
//int qport;
int fragmentStart, fragmentLength;
qboolean fragmented;
// get sequence numbers
MSG_BeginReadingOOB( msg );
sequence = MSG_ReadLong( msg );
// check for fragment information
if ( sequence & FRAGMENT_BIT ) {
sequence &= ~FRAGMENT_BIT;
fragmented = qtrue;
} else {
fragmented = qfalse;
}
// read the qport if we are a server
if ( chan->sock == NS_SERVER ) {
/*qport = */MSG_ReadShort( msg );
}
// read the fragment information
if ( fragmented ) {
fragmentStart = (unsigned short)MSG_ReadShort( msg );
fragmentLength = (unsigned short)MSG_ReadShort( msg );
} else {
fragmentStart = 0; // stop warning message
fragmentLength = 0;
}
if ( showpackets->integer ) {
if ( fragmented ) {
Com_Printf( "%s recv %4i : s=%i fragment=%i,%i\n"
, netsrcString[ chan->sock ]
, msg->cursize
, sequence
, fragmentStart, fragmentLength );
} else {
Com_Printf( "%s recv %4i : s=%i\n"
, netsrcString[ chan->sock ]
, msg->cursize
, sequence );
}
}
//
// discard out of order or duplicated packets
//
if ( sequence <= chan->incomingSequence ) {
if ( showdrop->integer || showpackets->integer ) {
Com_Printf( "%s:Out of order packet %i at %i\n"
, NET_AdrToString( chan->remoteAddress )
, sequence
, chan->incomingSequence );
}
return qfalse;
}
//
// dropped packets don't keep the message from being used
//
chan->dropped = sequence - (chan->incomingSequence+1);
if ( chan->dropped > 0 ) {
if ( showdrop->integer || showpackets->integer ) {
Com_Printf( "%s:Dropped %i packets at %i\n"
, NET_AdrToString( chan->remoteAddress )
, chan->dropped
, sequence );
}
}
//
// if this is the final framgent of a reliable message,
// bump incoming_reliable_sequence
//
if ( fragmented ) {
// make sure we
if ( sequence != chan->fragmentSequence ) {
chan->fragmentSequence = sequence;
chan->fragmentLength = 0;
}
// if we missed a fragment, dump the message
if ( fragmentStart != chan->fragmentLength ) {
if ( showdrop->integer || showpackets->integer ) {
//.........这里部分代码省略.........
示例5: CL_ParseClientdata
/*
==================
CL_ParseClientdata
Server information pertaining to this client only
==================
*/
void CL_ParseClientdata (void)
{
int i, j;
int bits; //johnfitz
bits = (unsigned short)MSG_ReadShort (); //johnfitz -- read bits here isntead of in CL_ParseServerMessage()
//johnfitz -- PROTOCOL_FITZQUAKE
if (bits & SU_EXTEND1)
bits |= (MSG_ReadByte() << 16);
if (bits & SU_EXTEND2)
bits |= (MSG_ReadByte() << 24);
//johnfitz
if (bits & SU_VIEWHEIGHT)
cl.viewheight = MSG_ReadChar ();
else
cl.viewheight = DEFAULT_VIEWHEIGHT;
if (bits & SU_IDEALPITCH)
cl.idealpitch = MSG_ReadChar ();
else
cl.idealpitch = 0;
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
for (i = 0; i < 3; i++)
{
if (bits & (SU_PUNCH1<<i) )
cl.punchangle[i] = MSG_ReadChar();
else
cl.punchangle[i] = 0;
if (bits & (SU_VELOCITY1<<i) )
cl.mvelocity[0][i] = MSG_ReadChar()*16;
else
cl.mvelocity[0][i] = 0;
}
//johnfitz -- update v_punchangles
if (v_punchangles[0][0] != cl.punchangle[0] || v_punchangles[0][1] != cl.punchangle[1] || v_punchangles[0][2] != cl.punchangle[2])
{
VectorCopy (v_punchangles[0], v_punchangles[1]);
VectorCopy (cl.punchangle, v_punchangles[0]);
}
//johnfitz
// [always sent] if (bits & SU_ITEMS)
i = MSG_ReadLong ();
if (cl.items != i)
{ // set flash times
Sbar_Changed ();
for (j = 0; j < 32; j++)
if ( (i & (1<<j)) && !(cl.items & (1<<j)))
cl.item_gettime[j] = cl.time;
cl.items = i;
}
cl.onground = (bits & SU_ONGROUND) != 0;
cl.inwater = (bits & SU_INWATER) != 0;
if (bits & SU_WEAPONFRAME)
cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte ();
else
cl.stats[STAT_WEAPONFRAME] = 0;
if (bits & SU_ARMOR)
i = MSG_ReadByte ();
else
i = 0;
if (cl.stats[STAT_ARMOR] != i)
{
cl.stats[STAT_ARMOR] = i;
Sbar_Changed ();
}
if (bits & SU_WEAPON)
i = MSG_ReadByte ();
else
i = 0;
if (cl.stats[STAT_WEAPON] != i)
{
cl.stats[STAT_WEAPON] = i;
Sbar_Changed ();
//johnfitz -- lerping
if (cl.viewent.model != cl.model_precache[cl.stats[STAT_WEAPON]])
cl.viewent.lerpflags |= LERP_RESETANIM; //don't lerp animation across model changes
//johnfitz
}
i = MSG_ReadShort ();
if (cl.stats[STAT_HEALTH] != i)
//.........这里部分代码省略.........
示例6: CL_ParseGamestate
/*
==================
CL_ParseGamestate
==================
*/
void CL_ParseGamestate( msg_t *msg ) {
int i;
entityState_t *es;
int newnum;
entityState_t nullstate;
int cmd;
char *s;
char oldGame[MAX_QPATH];
Con_Close();
clc.connectPacketCount = 0;
// wipe local client state
CL_ClearState();
// a gamestate always marks a server command sequence
clc.serverCommandSequence = MSG_ReadLong( msg );
// parse all the configstrings and baselines
cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings
while ( 1 ) {
cmd = MSG_ReadByte( msg );
if ( cmd == svc_EOF ) {
break;
}
if ( cmd == svc_configstring ) {
int len;
i = MSG_ReadShort( msg );
if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
}
s = MSG_ReadBigString( msg );
len = strlen( s );
if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
}
// append it to the gameState string buffer
cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
cl.gameState.dataCount += len + 1;
} else if ( cmd == svc_baseline ) {
newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
}
memset( &nullstate, 0, sizeof( nullstate ) );
es = &cl.entityBaselines[ newnum ];
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
} else {
Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
}
}
clc.clientNum = MSG_ReadLong( msg );
// read the checksum feed
clc.checksumFeed = MSG_ReadLong( msg );
// save old gamedir
Cvar_VariableStringBuffer("fs_game", oldGame, sizeof(oldGame));
// parse useful values out of CS_SERVERINFO
CL_ParseServerInfo();
// parse serverId and other cvars
CL_SystemInfoChanged();
// stop recording now so the demo won't have an unnecessary level load at the end.
if(cl_autoRecordDemo->integer && clc.demorecording)
CL_StopRecord_f();
// reinitialize the filesystem if the game directory has changed
if(!cl_oldGameSet && (Cvar_Flags("fs_game") & CVAR_MODIFIED))
{
cl_oldGameSet = qtrue;
Q_strncpyz(cl_oldGame, oldGame, sizeof(cl_oldGame));
}
FS_ConditionalRestart(clc.checksumFeed, qfalse);
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame
CL_InitDownloads();
// make sure the game starts
Cvar_Set( "cl_paused", "0" );
}
示例7: CL_ParseVoip
/*
=====================
CL_ParseVoip
A VoIP message has been received from the server
=====================
*/
static
void CL_ParseVoip ( msg_t *msg, qboolean ignoreData ) {
static short decoded[VOIP_MAX_PACKET_SAMPLES*4]; // !!! FIXME: don't hard code
const int sender = MSG_ReadShort(msg);
const int generation = MSG_ReadByte(msg);
const int sequence = MSG_ReadLong(msg);
const int frames = MSG_ReadByte(msg);
const int packetsize = MSG_ReadShort(msg);
const int flags = MSG_ReadBits(msg, VOIP_FLAGCNT);
unsigned char encoded[4000];
int numSamples;
int seqdiff;
int written = 0;
int i;
Com_DPrintf("VoIP: %d-byte packet from client %d\n", packetsize, sender);
if (sender < 0)
return; // short/invalid packet, bail.
else if (generation < 0)
return; // short/invalid packet, bail.
else if (sequence < 0)
return; // short/invalid packet, bail.
else if (frames < 0)
return; // short/invalid packet, bail.
else if (packetsize < 0)
return; // short/invalid packet, bail.
if (packetsize > sizeof (encoded)) { // overlarge packet?
int bytesleft = packetsize;
while (bytesleft) {
int br = bytesleft;
if (br > sizeof (encoded))
br = sizeof (encoded);
MSG_ReadData(msg, encoded, br);
bytesleft -= br;
}
return; // overlarge packet, bail.
}
MSG_ReadData(msg, encoded, packetsize);
if (ignoreData) {
return; // just ignore legacy speex voip data
} else if (!clc.voipCodecInitialized) {
return; // can't handle VoIP without libopus!
} else if (sender >= MAX_CLIENTS) {
return; // bogus sender.
} else if (CL_ShouldIgnoreVoipSender(sender)) {
return; // Channel is muted, bail.
}
// !!! FIXME: make sure data is narrowband? Does decoder handle this?
Com_DPrintf("VoIP: packet accepted!\n");
seqdiff = sequence - clc.voipIncomingSequence[sender];
// This is a new "generation" ... a new recording started, reset the bits.
if (generation != clc.voipIncomingGeneration[sender]) {
Com_DPrintf("VoIP: new generation %d!\n", generation);
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
clc.voipIncomingGeneration[sender] = generation;
seqdiff = 0;
} else if (seqdiff < 0) { // we're ahead of the sequence?!
// This shouldn't happen unless the packet is corrupted or something.
Com_DPrintf("VoIP: misordered sequence! %d < %d!\n",
sequence, clc.voipIncomingSequence[sender]);
// reset the decoder just in case.
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
seqdiff = 0;
} else if (seqdiff * VOIP_MAX_PACKET_SAMPLES*2 >= sizeof (decoded)) { // dropped more than we can handle?
// just start over.
Com_DPrintf("VoIP: Dropped way too many (%d) frames from client #%d\n",
seqdiff, sender);
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
seqdiff = 0;
}
if (seqdiff != 0) {
Com_DPrintf("VoIP: Dropped %d frames from client #%d\n",
seqdiff, sender);
// tell opus that we're missing frames...
for (i = 0; i < seqdiff; i++) {
assert((written + VOIP_MAX_PACKET_SAMPLES) * 2 < sizeof (decoded));
numSamples = opus_decode(clc.opusDecoder[sender], NULL, 0, decoded + written, VOIP_MAX_PACKET_SAMPLES, 0);
if ( numSamples <= 0 ) {
Com_DPrintf("VoIP: Error decoding frame %d from client #%d\n", i, sender);
continue;
}
written += numSamples;
}
//.........这里部分代码省略.........
示例8: Netchan_Process
/*
=================
Netchan_Process
Returns qfalse if the message should not be processed due to being
out of order or a fragment.
Msg must be large enough to hold MAX_MSGLEN, because if this is the
final fragment of a multi-part message, the entire thing will be
copied out.
=================
*/
qboolean Netchan_Process( netchan_t *chan, msg_t *msg ) {
int sequence;
int qport;
int fragmentStart, fragmentLength;
qboolean fragmented;
// XOR unscramble all data in the packet after the header
// Netchan_UnScramblePacket( msg );
// get sequence numbers
MSG_BeginReadingOOB( msg );
sequence = MSG_ReadLong( msg );
// check for fragment information
if ( sequence & FRAGMENT_BIT ) {
sequence &= ~FRAGMENT_BIT;
fragmented = qtrue;
} else {
fragmented = qfalse;
}
// read the qport if we are a server
if ( chan->sock == NS_SERVER ) {
qport = MSG_ReadShort( msg );
}
// read the fragment information
if ( fragmented ) {
fragmentStart = MSG_ReadShort( msg );
fragmentLength = MSG_ReadShort( msg );
} else {
fragmentStart = 0; // stop warning message
fragmentLength = 0;
}
if ( showpackets->integer ) {
if ( fragmented ) {
Com_Printf( "%s recv %4i : s=%i fragment=%i,%i\n"
, netsrcString[ chan->sock ]
, msg->cursize
, sequence
, fragmentStart, fragmentLength );
} else {
Com_Printf( "%s recv %4i : s=%i\n"
, netsrcString[ chan->sock ]
, msg->cursize
, sequence );
}
}
//
// discard out of order or duplicated packets
//
if ( sequence <= chan->incomingSequence ) {
if ( showdrop->integer || showpackets->integer ) {
Com_Printf( "%s:Out of order packet %i at %i\n"
, NET_AdrToString( chan->remoteAddress )
, sequence
, chan->incomingSequence );
}
return qfalse;
}
//
// dropped packets don't keep the message from being used
//
chan->dropped = sequence - (chan->incomingSequence+1);
if ( chan->dropped > 0 ) {
if ( showdrop->integer || showpackets->integer ) {
Com_Printf( "%s:Dropped %i packets at %i\n"
, NET_AdrToString( chan->remoteAddress )
, chan->dropped
, sequence );
}
}
//
// if this is the final framgent of a reliable message,
// bump incoming_reliable_sequence
//
if ( fragmented ) {
// TTimo
// make sure we add the fragments in correct order
// either a packet was dropped, or we received this one too soon
// we don't reconstruct the fragments. we will wait till this fragment gets to us again
// (NOTE: we could probably try to rebuild by out of order chunks if needed)
if ( sequence != chan->fragmentSequence ) {
//.........这里部分代码省略.........
示例9: CL_ParseVoip
/*
=====================
CL_ParseVoip
A VoIP message has been received from the server
=====================
*/
static
void CL_ParseVoip ( msg_t *msg ) {
static short decoded[4096]; // !!! FIXME: don't hardcode.
const int sender = MSG_ReadShort(msg);
const int generation = MSG_ReadByte(msg);
const int sequence = MSG_ReadLong(msg);
const int frames = MSG_ReadByte(msg);
const int packetsize = MSG_ReadShort(msg);
const int flags = MSG_ReadBits(msg, VOIP_FLAGCNT);
char encoded[1024];
int seqdiff = sequence - clc.voipIncomingSequence[sender];
int written = 0;
int i;
Com_DPrintf("VoIP: %d-byte packet from client %d\n", packetsize, sender);
if (sender < 0)
return; // short/invalid packet, bail.
else if (generation < 0)
return; // short/invalid packet, bail.
else if (sequence < 0)
return; // short/invalid packet, bail.
else if (frames < 0)
return; // short/invalid packet, bail.
else if (packetsize < 0)
return; // short/invalid packet, bail.
if (packetsize > sizeof (encoded)) { // overlarge packet?
int bytesleft = packetsize;
while (bytesleft) {
int br = bytesleft;
if (br > sizeof (encoded))
br = sizeof (encoded);
MSG_ReadData(msg, encoded, br);
bytesleft -= br;
}
return; // overlarge packet, bail.
}
if (!clc.speexInitialized) {
MSG_ReadData(msg, encoded, packetsize); // skip payload.
return; // can't handle VoIP without libspeex!
} else if (sender >= MAX_CLIENTS) {
MSG_ReadData(msg, encoded, packetsize); // skip payload.
return; // bogus sender.
} else if (CL_ShouldIgnoreVoipSender(sender)) {
MSG_ReadData(msg, encoded, packetsize); // skip payload.
return; // Channel is muted, bail.
}
// !!! FIXME: make sure data is narrowband? Does decoder handle this?
Com_DPrintf("VoIP: packet accepted!\n");
// This is a new "generation" ... a new recording started, reset the bits.
if (generation != clc.voipIncomingGeneration[sender]) {
Com_DPrintf("VoIP: new generation %d!\n", generation);
speex_bits_reset(&clc.speexDecoderBits[sender]);
clc.voipIncomingGeneration[sender] = generation;
seqdiff = 0;
} else if (seqdiff < 0) { // we're ahead of the sequence?!
// This shouldn't happen unless the packet is corrupted or something.
Com_DPrintf("VoIP: misordered sequence! %d < %d!\n",
sequence, clc.voipIncomingSequence[sender]);
// reset the bits just in case.
speex_bits_reset(&clc.speexDecoderBits[sender]);
seqdiff = 0;
} else if (seqdiff > 100) { // more than 2 seconds of audio dropped?
// just start over.
Com_DPrintf("VoIP: Dropped way too many (%d) frames from client #%d\n",
seqdiff, sender);
speex_bits_reset(&clc.speexDecoderBits[sender]);
seqdiff = 0;
}
if (seqdiff != 0) {
Com_DPrintf("VoIP: Dropped %d frames from client #%d\n",
seqdiff, sender);
// tell speex that we're missing frames...
for (i = 0; i < seqdiff; i++) {
assert((written + clc.speexFrameSize) * 2 < sizeof (decoded));
speex_decode_int(clc.speexDecoder[sender], NULL, decoded + written);
written += clc.speexFrameSize;
}
}
for (i = 0; i < frames; i++) {
char encoded[256];
const int len = MSG_ReadByte(msg);
if (len < 0) {
Com_DPrintf("VoIP: Short packet!\n");
break;
//.........这里部分代码省略.........
示例10: CL_ParseGamestate
/*
==================
CL_ParseGamestate
==================
*/
void CL_ParseGamestate( msg_t *msg )
{
int i;
entityState_t *es;
int newnum;
entityState_t nullstate;
int cmd;
Con_Close();
clc.connectPacketCount = 0;
// wipe local client state
CL_ClearState();
// a gamestate always marks a server command sequence
clc.serverCommandSequence = MSG_ReadLong( msg );
// parse all the configstrings and baselines
while ( 1 )
{
cmd = MSG_ReadByte( msg );
if ( cmd == svc_EOF )
{
break;
}
if ( cmd == svc_configstring )
{
i = MSG_ReadShort( msg );
if ( i < 0 || i >= MAX_CONFIGSTRINGS )
{
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
}
const char* str = MSG_ReadBigString( msg );
std::string s = str;
cl.gameState[i] = str;
}
else if ( cmd == svc_baseline )
{
newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
if ( newnum < 0 || newnum >= MAX_GENTITIES )
{
Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
}
memset( &nullstate, 0, sizeof( nullstate ) );
es = &cl.entityBaselines[ newnum ];
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
}
else
{
Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
}
}
clc.clientNum = MSG_ReadLong( msg );
// read the checksum feed
clc.checksumFeed = MSG_ReadLong( msg );
// parse serverId and other cvars
CL_SystemInfoChanged();
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame
CL_InitDownloads();
// make sure the game starts
Cvar_Set( "cl_paused", "0" );
}
示例11: CL_ParseDownload
/*
=====================
CL_ParseDownload
A download message has been received from the server
=====================
*/
void CL_ParseDownload( msg_t *msg )
{
int size;
unsigned char data[ MAX_MSGLEN ];
int block;
if ( !*cls.downloadTempName )
{
Com_Printf( "Server sending download, but no download was requested\n" );
// Eat the packet anyway
block = MSG_ReadShort( msg );
if (block == -1) {
MSG_ReadString( msg );
MSG_ReadLong( msg );
MSG_ReadLong( msg );
} else if (block != 0) {
size = MSG_ReadShort( msg );
if ( size < 0 || size > (int) sizeof( data ) )
{
Com_Error( ERR_DROP, "CL_ParseDownload: Invalid size %d for download chunk.", size );
}
MSG_ReadData( msg, data, size );
}
CL_AddReliableCommand( "stopdl" );
return;
}
// read the data
block = MSG_ReadShort( msg );
// TTimo - www dl
// if we haven't acked the download redirect yet
if ( block == -1 )
{
if ( !clc.bWWWDl )
{
// server is sending us a www download
Q_strncpyz( cls.originalDownloadName, cls.downloadName, sizeof( cls.originalDownloadName ) );
Q_strncpyz( cls.downloadName, MSG_ReadString( msg ), sizeof( cls.downloadName ) );
clc.downloadSize = MSG_ReadLong( msg );
clc.downloadFlags = MSG_ReadLong( msg );
downloadLogger.Debug("Server sent us a new WWW DL '%s', size %i, flags %i",
cls.downloadName, clc.downloadSize, clc.downloadFlags);
Cvar_SetValue( "cl_downloadSize", clc.downloadSize );
clc.bWWWDl = true; // activate wwwdl client loop
CL_AddReliableCommand( "wwwdl ack" );
cls.state = CA_DOWNLOADING;
// make sure the server is not trying to redirect us again on a bad checksum
if ( strstr( clc.badChecksumList, va( "@%s", cls.originalDownloadName ) ) )
{
Com_Printf( "refusing redirect to %s by server (bad checksum)\n", cls.downloadName );
CL_AddReliableCommand( "wwwdl fail" );
clc.bWWWDlAborting = true;
return;
}
if ( !DL_BeginDownload( cls.downloadTempName, cls.downloadName ) )
{
// setting bWWWDl to false after sending the wwwdl fail doesn't work
// not sure why, but I suspect we have to eat all remaining block -1 that the server has sent us
// still leave a flag so that CL_WWWDownload is inactive
// we count on server sending us a gamestate to start up clean again
CL_AddReliableCommand( "wwwdl fail" );
clc.bWWWDlAborting = true;
Com_Printf( "Failed to initialize download for '%s'\n", cls.downloadName );
}
// Check for a disconnected download
// we'll let the server disconnect us when it gets the bbl8r message
if ( clc.downloadFlags & ( 1 << DL_FLAG_DISCON ) )
{
CL_AddReliableCommand( "wwwdl bbl8r" );
cls.bWWWDlDisconnected = true;
}
return;
}
else
{
// server keeps sending that message till we ack it, eat and ignore
//MSG_ReadLong( msg );
MSG_ReadString( msg );
MSG_ReadLong( msg );
MSG_ReadLong( msg );
return;
}
}
if ( !block )
//.........这里部分代码省略.........
示例12: SZ_Clear
static qsocket_t *_Datagram_CheckNewConnections (void)
{
struct qsockaddr clientaddr;
struct qsockaddr newaddr;
int newsock;
int acceptsock;
qsocket_t *sock;
qsocket_t *s;
int len;
int command;
int control;
int ret;
acceptsock = dfunc.CheckNewConnections();
if (acceptsock == -1)
return NULL;
SZ_Clear(&net_message);
len = dfunc.Read (acceptsock, net_message.data, net_message.maxsize, &clientaddr);
if (len < sizeof(int))
return NULL;
net_message.cursize = len;
MSG_BeginReading ();
control = BigLong(*((int *)net_message.data));
MSG_ReadLong();
if (control == -1)
return NULL;
if ((control & (~NETFLAG_LENGTH_MASK)) != NETFLAG_CTL)
return NULL;
if ((control & NETFLAG_LENGTH_MASK) != len)
return NULL;
command = MSG_ReadByte();
if (command == CCREQ_SERVER_INFO)
{
if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0)
return NULL;
SZ_Clear(&net_message);
// save space for the header, filled in later
MSG_WriteLong(&net_message, 0);
MSG_WriteByte(&net_message, CCREP_SERVER_INFO);
dfunc.GetSocketAddr(acceptsock, &newaddr);
MSG_WriteString(&net_message, dfunc.AddrToString(&newaddr));
MSG_WriteString(&net_message, hostname.string);
MSG_WriteString(&net_message, sv.name);
MSG_WriteByte(&net_message, net_activeconnections);
MSG_WriteByte(&net_message, svs.maxclients);
MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
SZ_Clear(&net_message);
return NULL;
}
if (command == CCREQ_PLAYER_INFO)
{
int playerNumber;
int activeNumber;
int clientNumber;
client_t *client;
playerNumber = MSG_ReadByte();
activeNumber = -1;
for (clientNumber = 0, client = svs.clients; clientNumber < svs.maxclients; clientNumber++, client++)
{
if (client->active)
{
activeNumber++;
if (activeNumber == playerNumber)
break;
}
}
if (clientNumber == svs.maxclients)
return NULL;
SZ_Clear(&net_message);
// save space for the header, filled in later
MSG_WriteLong(&net_message, 0);
MSG_WriteByte(&net_message, CCREP_PLAYER_INFO);
MSG_WriteByte(&net_message, playerNumber);
MSG_WriteString(&net_message, client->name);
MSG_WriteLong(&net_message, client->colors);
MSG_WriteLong(&net_message, (int)client->edict->v.frags);
MSG_WriteLong(&net_message, (int)(net_time - client->netconnection->connecttime));
MSG_WriteString(&net_message, client->netconnection->address);
*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
SZ_Clear(&net_message);
return NULL;
}
if (command == CCREQ_RULE_INFO)
{
char *prevCvarName;
cvar_t *var;
//.........这里部分代码省略.........
示例13: NET_NewQSocket
static qsocket_t *_Datagram_Connect (char *host)
{
struct qsockaddr sendaddr;
struct qsockaddr readaddr;
qsocket_t *sock;
int newsock;
int ret;
int reps;
double start_time;
int control;
char *reason;
// see if we can resolve the host name
if (dfunc.GetAddrFromName(host, &sendaddr) == -1)
return NULL;
newsock = dfunc.OpenSocket (0);
if (newsock == -1)
return NULL;
sock = NET_NewQSocket ();
if (sock == NULL)
goto ErrorReturn2;
sock->socket = newsock;
sock->landriver = net_landriverlevel;
// connect to the host
if (dfunc.Connect (newsock, &sendaddr) == -1)
goto ErrorReturn;
// send the connection request
Con_Printf("trying...\n"); SCR_UpdateScreen ();
start_time = net_time;
for (reps = 0; reps < 3; reps++)
{
SZ_Clear(&net_message);
// save space for the header, filled in later
MSG_WriteLong(&net_message, 0);
MSG_WriteByte(&net_message, CCREQ_CONNECT);
MSG_WriteString(&net_message, "QUAKE");
MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
dfunc.Write (newsock, net_message.data, net_message.cursize, &sendaddr);
SZ_Clear(&net_message);
do
{
ret = dfunc.Read (newsock, net_message.data, net_message.maxsize, &readaddr);
// if we got something, validate it
if (ret > 0)
{
// is it from the right place?
if (sfunc.AddrCompare(&readaddr, &sendaddr) != 0)
{
#ifdef DEBUG
Con_Printf("wrong reply address\n");
Con_Printf("Expected: %s\n", StrAddr (&sendaddr));
Con_Printf("Received: %s\n", StrAddr (&readaddr));
SCR_UpdateScreen ();
#endif
ret = 0;
continue;
}
if (ret < sizeof(int))
{
ret = 0;
continue;
}
net_message.cursize = ret;
MSG_BeginReading ();
control = BigLong(*((int *)net_message.data));
MSG_ReadLong();
if (control == -1)
{
ret = 0;
continue;
}
if ((control & (~NETFLAG_LENGTH_MASK)) != NETFLAG_CTL)
{
ret = 0;
continue;
}
if ((control & NETFLAG_LENGTH_MASK) != ret)
{
ret = 0;
continue;
}
}
}
while (ret == 0 && (SetNetTime() - start_time) < 2.5);
if (ret)
break;
Con_Printf("still trying...\n"); SCR_UpdateScreen ();
start_time = SetNetTime();
}
if (ret == 0)
//.........这里部分代码省略.........
示例14: _Datagram_SearchForHosts
static void _Datagram_SearchForHosts (qboolean xmit)
{
int ret;
int n;
int i;
struct qsockaddr readaddr;
struct qsockaddr myaddr;
int control;
dfunc.GetSocketAddr (dfunc.controlSock, &myaddr);
if (xmit)
{
SZ_Clear(&net_message);
// save space for the header, filled in later
MSG_WriteLong(&net_message, 0);
MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
MSG_WriteString(&net_message, "QUAKE");
MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
dfunc.Broadcast(dfunc.controlSock, net_message.data, net_message.cursize);
SZ_Clear(&net_message);
}
while ((ret = dfunc.Read (dfunc.controlSock, net_message.data, net_message.maxsize, &readaddr)) > 0)
{
if (ret < sizeof(int))
continue;
net_message.cursize = ret;
// don't answer our own query
if (dfunc.AddrCompare(&readaddr, &myaddr) >= 0)
continue;
// is the cache full?
if (hostCacheCount == HOSTCACHESIZE)
continue;
MSG_BeginReading ();
control = BigLong(*((int *)net_message.data));
MSG_ReadLong();
if (control == -1)
continue;
if ((control & (~NETFLAG_LENGTH_MASK)) != NETFLAG_CTL)
continue;
if ((control & NETFLAG_LENGTH_MASK) != ret)
continue;
if (MSG_ReadByte() != CCREP_SERVER_INFO)
continue;
dfunc.GetAddrFromName(MSG_ReadString(), &readaddr);
// search the cache for this server
for (n = 0; n < hostCacheCount; n++)
if (dfunc.AddrCompare(&readaddr, &hostcache[n].addr) == 0)
break;
// is it already there?
if (n < hostCacheCount)
continue;
// add it
hostCacheCount++;
Q_strcpy(hostcache[n].name, MSG_ReadString());
Q_strcpy(hostcache[n].map, MSG_ReadString());
hostcache[n].users = MSG_ReadByte();
hostcache[n].maxusers = MSG_ReadByte();
if (MSG_ReadByte() != NET_PROTOCOL_VERSION)
{
Q_strcpy(hostcache[n].cname, hostcache[n].name);
hostcache[n].cname[14] = 0;
Q_strcpy(hostcache[n].name, "*");
Q_strcat(hostcache[n].name, hostcache[n].cname);
}
Q_memcpy(&hostcache[n].addr, &readaddr, sizeof(struct qsockaddr));
hostcache[n].driver = net_driverlevel;
hostcache[n].ldriver = net_landriverlevel;
Q_strcpy(hostcache[n].cname, dfunc.AddrToString(&readaddr));
// check for a name conflict
for (i = 0; i < hostCacheCount; i++)
{
if (i == n)
continue;
if (Q_strcasecmp (hostcache[n].name, hostcache[i].name) == 0)
{
i = Q_strlen(hostcache[n].name);
if (i < 15 && hostcache[n].name[i-1] > '8')
{
hostcache[n].name[i] = '0';
hostcache[n].name[i+1] = 0;
}
else
hostcache[n].name[i-1]++;
i = -1;
}
}
}
}
示例15: SV_ExecuteClientMessage
/*
===================
SV_ExecuteClientMessage
Parse a client packet
===================
*/
void SV_ExecuteClientMessage( client_t *cl, msg_t *msg ) {
int c;
int serverId;
MSG_Bitstream(msg);
serverId = MSG_ReadLong( msg );
cl->messageAcknowledge = MSG_ReadLong( msg );
if (cl->messageAcknowledge < 0) {
// usually only hackers create messages like this
// it is more annoying for them to let them hanging
#ifndef NDEBUG
SV_DropClient( cl, "DEBUG: illegible client message" );
#endif
return;
}
cl->reliableAcknowledge = MSG_ReadLong( msg );
// NOTE: when the client message is fux0red the acknowledgement numbers
// can be out of range, this could cause the server to send thousands of server
// commands which the server thinks are not yet acknowledged in SV_UpdateServerCommandsToClient
if (cl->reliableAcknowledge < cl->reliableSequence - MAX_RELIABLE_COMMANDS) {
// usually only hackers create messages like this
// it is more annoying for them to let them hanging
#ifndef NDEBUG
SV_DropClient( cl, "DEBUG: illegible client message" );
#endif
cl->reliableAcknowledge = cl->reliableSequence;
return;
}
// if this is a usercmd from a previous gamestate,
// ignore it or retransmit the current gamestate
//
// if the client was downloading, let it stay at whatever serverId and
// gamestate it was at. This allows it to keep downloading even when
// the gamestate changes. After the download is finished, we'll
// notice and send it a new game state
//
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
// don't drop as long as previous command was a nextdl, after a dl is done, downloadName is set back to ""
// but we still need to read the next message to move to next download or send gamestate
// I don't like this hack though, it must have been working fine at some point, suspecting the fix is somewhere else
if ( serverId != sv.serverId && !*cl->downloadName && !strstr(cl->lastClientCommandString, "nextdl") ) {
if ( serverId >= sv.restartedServerId && serverId < sv.serverId ) { // TTimo - use a comparison here to catch multiple map_restart
// they just haven't caught the map_restart yet
Com_DPrintf("%s : ignoring pre map_restart / outdated client message\n", cl->name);
return;
}
// if we can tell that the client has dropped the last
// gamestate we sent them, resend it
if ( cl->messageAcknowledge > cl->gamestateMessageNum ) {
Com_DPrintf( "%s : dropped gamestate, resending\n", cl->name );
SV_SendClientGameState( cl );
}
return;
}
// read optional clientCommand strings
do {
c = MSG_ReadByte( msg );
if ( c == clc_EOF ) {
break;
}
if ( c != clc_clientCommand ) {
break;
}
if ( !SV_ClientCommand( cl, msg ) ) {
return; // we couldn't execute it because of the flood protection
}
if (cl->state == CS_ZOMBIE) {
return; // disconnect command
}
} while ( 1 );
// read the usercmd_t
if ( c == clc_move ) {
SV_UserMove( cl, msg, qtrue );
} else if ( c == clc_moveNoDelta ) {
SV_UserMove( cl, msg, qfalse );
} else if ( c != clc_EOF ) {
Com_Printf( "WARNING: bad command byte for client %i\n", cl - svs.clients );
}
// if ( msg->readcount != msg->cursize ) {
// Com_Printf( "WARNING: Junk at end of packet for client %i\n", cl - svs.clients );
// }
}