本文整理汇总了C++中MDFNSS_StateAction函数的典型用法代码示例。如果您正苦于以下问题:C++ MDFNSS_StateAction函数的具体用法?C++ MDFNSS_StateAction怎么用?C++ MDFNSS_StateAction使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了MDFNSS_StateAction函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StateAction
static int StateAction(StateMem *sm, int load, int data_only)
{
SFORMAT StateRegs[] =
{
SFVAR(z80_runtime),
SFARRAY(CPUExRAM, 16384),
SFVAR(FlashStatusEnable),
SFEND
};
SFORMAT TLCS_StateRegs[] =
{
SFVARN(pc, "PC"),
SFVARN(sr, "SR"),
SFVARN(f_dash, "F_DASH"),
SFARRAY32N(gpr, 4, "GPR"),
SFARRAY32N(gprBank[0], 4, "GPRB0"),
SFARRAY32N(gprBank[1], 4, "GPRB1"),
SFARRAY32N(gprBank[2], 4, "GPRB2"),
SFARRAY32N(gprBank[3], 4, "GPRB3"),
SFEND
};
if(!MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAIN"))
return(0);
if(!MDFNSS_StateAction(sm, load, data_only, TLCS_StateRegs, "TLCS"))
return(0);
if(!MDFNNGPCDMA_StateAction(sm, load, data_only))
return(0);
if(!MDFNNGPCSOUND_StateAction(sm, load, data_only))
return(0);
if(!NGPGfx->StateAction(sm, load, data_only))
return(0);
if(!MDFNNGPCZ80_StateAction(sm, load, data_only))
return(0);
if(!int_timer_StateAction(sm, load, data_only))
return(0);
if(!BIOSHLE_StateAction(sm, load, data_only))
return(0);
if(!FLASH_StateAction(sm, load, data_only))
return(0);
if(load)
{
RecacheFRM();
changedSP();
}
return(1);
}
示例2: SFVAR
void CMemMap::StateAction(StateMem *sm, const unsigned load, const bool data_only)
{
SFORMAT MemMapRegs[] =
{
SFVAR(mMikieEnabled),
SFVAR(mSusieEnabled),
SFVAR(mRomEnabled),
SFVAR(mVectorsEnabled),
SFEND
};
MDFNSS_StateAction(sm, load, data_only, MemMapRegs, "MMAP");
if(load)
{
// The peek will give us the correct value to put back
uint8 mystate=Peek(0);
// Now set to un-initialised so the poke will set correctly
mSusieEnabled=-1;
mMikieEnabled=-1;
mRomEnabled=-1;
mVectorsEnabled=-1;
// Set banks correctly
Poke(0,mystate);
}
}
示例3: SFVAR
void InputDevice_Gamepad::StateAction(StateMem* sm, const unsigned load, const bool data_only, const char* sname_prefix)
{
SFORMAT StateRegs[] =
{
SFVAR(dtr),
SFARRAY(buttons, sizeof(buttons)),
SFVAR(command_phase),
SFVAR(bitpos),
SFVAR(receive_buffer),
SFVAR(command),
SFARRAY(transmit_buffer, sizeof(transmit_buffer)),
SFVAR(transmit_pos),
SFVAR(transmit_count),
SFEND
};
char section_name[32];
trio_snprintf(section_name, sizeof(section_name), "%s_Gamepad", sname_prefix);
if(!MDFNSS_StateAction(sm, load, data_only, StateRegs, section_name, true) && load)
Power();
else if(load)
{
if((transmit_pos + transmit_count) > sizeof(transmit_buffer))
{
transmit_pos = 0;
transmit_count = 0;
}
}
}
示例4: GBZ80_StateAction
int GBZ80_StateAction(StateMem *sm, int load, int data_only)
{
SFORMAT StateRegs[] =
{
SFVAR(PC.W),
SFVAR(SP.W),
SFVAR(AF.W),
SFVAR(BC.W),
SFVAR(DE.W),
SFVAR(HL.W),
SFVAR(IFF),
SFVAR(InHALT),
SFVAR(RepeatNextByte),
SFVAR(EI_Delayed),
SFEND
};
int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "CPU");
if(load)
{
}
return(ret);
}
示例5: HuC_StateAction
int HuC_StateAction(StateMem *sm, int load, int data_only)
{
SFORMAT StateRegs[] =
{
SFARRAY(PopRAM, IsPopulous ? 32768 : 0),
SFARRAY(TsushinRAM, IsTsushin ? 32768 : 0),
SFARRAY(SaveRAM, (IsPopulous || IsTsushin || BRAM_Disabled) ? 0 : 2048),
SFARRAY(CDRAM, CDRAM ? (8192 * 8) : 0),
SFARRAY(SysCardRAM, SysCardRAM ? (8192 * 24) : 0),
SFVAR(HuCSF2Latch),
SFEND
};
int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "HuC");
if(load)
HuCSF2Latch &= 0xF;
if(PCE_IsCD)
{
if(arcade_card)
ret &= arcade_card->StateAction(sm, load, data_only);
ret &= PCECD_StateAction(sm, load, data_only);
}
if(mcg)
ret &= mcg->StateAction(sm, load, data_only);
return(ret);
}
示例6: SMS_SoundStateAction
int SMS_SoundStateAction(StateMem *sm, int load, int data_only)
{
Sms_ApuState sn_state;
int ret = 1;
memset(&sn_state, 0, sizeof(Sms_ApuState));
if(!load)
{
apu.save_state(&sn_state);
}
SFORMAT StateRegs[] =
{
SFARRAY32N(sn_state.volume, 4, "Volume"),
SFARRAY32N(sn_state.sq_period, 3, "SQPeriod"),
SFARRAY32N(sn_state.sq_phase, 3, "SQPhase"),
SFVARN(sn_state.noise_period, "NPeriod"),
SFVARN(sn_state.noise_shifter, "NShifter"),
SFVARN(sn_state.noise_feedback, "NFeedback"),
SFVARN(sn_state.latch, "Latch"),
SFVARN(sn_state.ggstereo, "GGStereo"),
SFEND
};
if(!MDFNSS_StateAction(sm, load, data_only, StateRegs, "PSG"))
ret = 0;
else if(load)
{
apu.load_state(&sn_state);
}
return(ret);
}
示例7: StateAction
int StateAction(StateMem *sm, int load, int data_only, const char *sname)
{
SFORMAT StateRegs[] =
{
SFARRAY(mem, mem_size),
SFVAR(prev_sda_in),
SFVAR(prev_scl_in),
SFVAR(phase),
SFVAR(buf),
SFVAR(bitpos),
SFVAR(sda_out),
SFVAR(slave_addr),
SFVAR(rw_bit),
SFVAR(mem_addr),
SFEND
};
int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, sname);
if(load)
{
mem_addr &= (mem_size - 1);
}
return(ret);
}
示例8: StateAction
static int StateAction(StateMem *sm, int load, int data_only)
{
SFORMAT StateRegs[]={
{&cmd, 1, "CMD"},
{&mir, 1, "MIR"},
{&rmode, 1, "RMOD"},
{&IRQmode, 1, "IRQM"},
{&IRQCount, 1, "IRQC"},
{&IRQa, 1, "IRQA"},
{&IRQLatch, 1, "IRQL"},
{DRegs, 11, "DREG"},
SFEND
};
int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAPR");
if(load)
{
Synco();
if(!nomirror)
setmirror(mir^1);
}
return(ret);
}
示例9: StateAction
static int StateAction(StateMem *sm, int load, int data_only)
{
SFORMAT StateRegs[] =
{
SFARRAY(BaseRAM, IsSGX? 32768 : 8192),
SFVAR(PCEIODataBuffer),
SFEND
};
//for(int i = 8192; i < 32768; i++)
// if(BaseRAM[i] != 0xFF)
// printf("%d %02x\n", i, BaseRAM[i]);
int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAIN");
ret &= HuC6280_StateAction(sm, load, data_only);
ret &= VDC_StateAction(sm, load, data_only);
ret &= psg->StateAction(sm, load, data_only);
ret &= INPUT_StateAction(sm, load, data_only);
ret &= HuC_StateAction(sm, load, data_only);
if(load)
{
}
return(ret);
}
示例10: HuC_StateAction
void HuC_StateAction(StateMem *sm, const unsigned load, const bool data_only)
{
SFORMAT StateRegs[] =
{
SFARRAY(PopRAM, IsPopulous ? 32768 : 0),
SFARRAY(TsushinRAM, IsTsushin ? 32768 : 0),
SFARRAY(SaveRAM, (IsPopulous || IsTsushin || BRAM_Disabled) ? 0 : 2048),
SFARRAY(CDRAM, CDRAM ? (8192 * 8) : 0),
SFARRAY(SysCardRAM, SysCardRAM ? (8192 * 24) : 0),
SFVAR(HuCSF2Latch),
SFEND
};
MDFNSS_StateAction(sm, load, data_only, StateRegs, "HuC");
if(load)
HuCSF2Latch &= 0xF;
if(PCE_IsCD)
{
if(arcade_card)
arcade_card->StateAction(sm, load, data_only);
PCECD_StateAction(sm, load, data_only);
}
if(mcg)
mcg->StateAction(sm, load, data_only);
}
示例11: SFVAR
int InputDevice_Multitap::StateAction(StateMem* sm, int load, int data_only, const char* section_name)
{
SFORMAT StateRegs[] =
{
SFVAR(dtr),
SFVAR(selected_device),
SFVAR(full_mode_setting),
SFVAR(full_mode),
SFVAR(mc_mode),
SFVAR(fm_dp),
SFARRAY(&fm_buffer[0][0], sizeof(fm_buffer) / sizeof(fm_buffer[0][0])),
SFVAR(fm_deferred_error_temp),
SFVAR(fm_deferred_error),
SFVAR(fm_command_error),
SFVAR(command),
SFVAR(receive_buffer),
SFVAR(bit_counter),
SFVAR(byte_counter),
SFEND
};
int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, section_name);
if(load)
{
}
return(ret);
}
示例12: SFVAR
int InputDevice_Gamepad::StateAction(StateMem* sm, int load, int data_only, const char* section_name)
{
SFORMAT StateRegs[] =
{
SFVAR(dtr),
SFARRAY(buttons, sizeof(buttons)),
SFVAR(command_phase),
SFVAR(bitpos),
SFVAR(receive_buffer),
SFVAR(command),
SFARRAY(transmit_buffer, sizeof(transmit_buffer)),
SFVAR(transmit_pos),
SFVAR(transmit_count),
SFEND
};
int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, section_name);
if(load)
{
if(((uint64_t)transmit_pos + transmit_count) > sizeof(transmit_buffer))
{
transmit_pos = 0;
transmit_count = 0;
}
}
return(ret);
}
示例13: MDFNGBSOUND_StateAction
int MDFNGBSOUND_StateAction(StateMem *sm, int load, int data_only)
{
gb_apu_state_t gb_state;
int ret = 1;
//if(!load) // always save state, in case there is none to load
{
gb_apu.save_state(&gb_state);
}
SFORMAT StateRegs[] =
{
SFVARN(gb_state, "apu_state"),
SFEND
};
if(!MDFNSS_StateAction(sm, load, data_only, StateRegs, "APU"))
ret = 0;
else if(load)
{
// TODO: set hardware mode to mode_dmg, mode_cgb, or mode_agb
// (latter if you're running classic GB game on Game Boy Advance)
gb_apu.reset();
gb_apu.load_state(gb_state);
}
return(ret);
}
示例14: StateAction
static void StateAction(StateMem *sm, const unsigned load, const bool data_only)
{
SFORMAT StateRegs[] =
{
SFARRAY(BaseRAM, IsSGX? 32768 : 8192),
SFVAR(PCEIODataBuffer),
SFEND
};
//for(int i = 8192; i < 32768; i++)
// if(BaseRAM[i] != 0xFF)
// printf("%d %02x\n", i, BaseRAM[i]);
MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAIN");
HuC6280_StateAction(sm, load, data_only);
VDC_StateAction(sm, load, data_only);
psg->StateAction(sm, load, data_only);
INPUT_StateAction(sm, load, data_only);
HuC_StateAction(sm, load, data_only);
if(load)
{
}
}
示例15: MDINPUT_StateAction
int MDINPUT_StateAction(StateMem *sm, int load, int data_only)
{
SFORMAT StateRegs[] =
{
SFARRAY(PortData, 3),
SFARRAY(PortCtrl, 3),
SFARRAY(PortTxData, 3),
SFARRAY(PortSCtrl, 3),
SFARRAY(PortDataBus, 3),
SFEND
};
int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "IO");
ret &= port[0]->StateAction(sm, load, data_only, "PRTA");
ret &= port[1]->StateAction(sm, load, data_only, "PRTB");
ret &= port[2]->StateAction(sm, load, data_only, "PRTC");
if(load)
{
}
return(ret);
}