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C++ LocaleConstant函数代码示例

本文整理汇总了C++中LocaleConstant函数的典型用法代码示例。如果您正苦于以下问题:C++ LocaleConstant函数的具体用法?C++ LocaleConstant怎么用?C++ LocaleConstant使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了LocaleConstant函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetLocaleByName

LocaleConstant GetLocaleByName(const std::string& name) {
	for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
		if (name == localeNames[i])
			return LocaleConstant(i);

	return LOCALE_enUS; // including enGB case
}
开发者ID:FrenchCORE,项目名称:Server,代码行数:7,代码来源:Common.cpp

示例2: getMSTime

void CreatureTextMgr::LoadCreatureTextLocales()
{
    uint32 oldMSTime = getMSTime();

    mLocaleTextMap.clear(); // for reload case

    QueryResult result = WorldDatabase.Query("SELECT entry, textGroup, id, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8 FROM locales_creature_text");

    if (!result)
        return;

    uint32 textCount = 0;

    do
    {
        Field* fields = result->Fetch();
        CreatureTextLocale& loc = mLocaleTextMap[CreatureTextId(fields[0].GetUInt32(), uint32(fields[1].GetUInt8()), fields[2].GetUInt32())];
        for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
        {
            LocaleConstant locale = LocaleConstant(i);
            ObjectMgr::AddLocaleString(fields[3 + i - 1].GetString(), locale, loc.Text);
        }

        ++textCount;
    } while (result->NextRow());

    sLog->outString(">> Loaded %u creature localized texts in %u ms", textCount, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}
开发者ID:3kids,项目名称:TrinityCore,代码行数:29,代码来源:CreatureTextMgr.cpp

示例3: LoadDB2Stores

void LoadDB2Stores(const std::string& dataPath)
{
    std::string db2Path = dataPath + "dbc/";

    LocaleNameStr const* defaultLocaleNameStr = NULL;

    StoreProblemList1 bad_db2_files;

    LocalDB2Data availableDb2Locales(LocaleConstant(0));//defaultLocaleNameStr->locale));

    LoadDB2(availableDb2Locales,bad_db2_files,sItemStore,                db2Path,"Item.db2");
    LoadDB2(availableDb2Locales,bad_db2_files,sItemCurrencyCostStore,    db2Path,"ItemCurrencyCost.db2");
    LoadDB2(availableDb2Locales,bad_db2_files,sItemExtendedCostStore,    db2Path,"ItemExtendedCost.db2");
    LoadDB2(availableDb2Locales,bad_db2_files,sSpellReagentsStore,       db2Path,"SpellReagents.db2");
    LoadDB2(availableDb2Locales,bad_db2_files,sSceneScriptStore,         db2Path, "SceneScript.db2");

    // error checks
    if (bad_db2_files.size() >= DB2FileCount)
    {
        sLog.outError("Incorrect DataDir value in worldserver.conf or ALL required *.db2 files (%d) not found by path: %sdb2", DB2FileCount, dataPath.c_str());
        exit(1);
    }
    else if (!bad_db2_files.empty())
    {
        std::string str;
        for (StoreProblemList1::iterator i = bad_db2_files.begin(); i != bad_db2_files.end(); ++i)
            str += *i + "\n";

        sLog.outError("Some required *.db2 files (%u from %d) not found or not compatible:\n%s",(uint32)bad_db2_files.size(), DB2FileCount, str.c_str());
        exit(1);
    }

    // Check loaded DB2 files proper version
    if (!sItemStore.LookupEntry(112353)            ||       // last item added in 5.4.8 (18414)
        !sItemExtendedCostStore.LookupEntry(5280)  ||       // last item extended cost added in 5.4.8 (18414)
        !sSceneScriptStore.LookupEntry(11156)      )        // last scene script added in 5.4.8 (18414)
    {
        sLog.outString("");
        sLog.outError("Please extract correct db2 files from build %s", AcceptableClientBuildsListStr().c_str());
        exit(1);
    }
    
    sLog.outString();
    sLog.outString( ">> Initialized %d db2 stores", DB2FileCount );
}
开发者ID:Chuck5ta,项目名称:server-4,代码行数:45,代码来源:DB2Stores.cpp

示例4: time_t

void PlayerBot::InitializeSession(uint32 accountId)
{
    QueryResult* result =
        LoginDatabase.PQuery("SELECT "
            "gmlevel, "                 //1
            "expansion, "               //7
            "mutetime, "                //8
            "locale "                   //9
            "FROM account "
            "WHERE id = '%u'",
            accountId);

    // Stop if the account is not found
    if (!result)
    {
        return;
    }

    Field* fields = result->Fetch();
    uint32 security = fields[0].GetUInt16();
    uint8 expansion = fields[1].GetUInt8();
    time_t mutetime = time_t(fields[2].GetUInt64());
    LocaleConstant locale = LocaleConstant(fields[3].GetUInt8());
    WorldSocket* sock = nullptr;

    WorldSession* session = new WorldSession(accountId, sock, AccountTypes(security), expansion, mutetime, locale);
    if (!session)
    {
        return;
    }

    session->SetPlayerBot(true);
    session->SetPlayerBotActive(true);
    sWorld.AddSession(session);

    m_session = session;
}
开发者ID:AlexHjelm,项目名称:Core,代码行数:37,代码来源:PlayerBot.cpp

示例5: DEBUG_LOG

bool WorldSocket::HandleAuthSession(WorldPacket &recvPacket)
{
    // NOTE: ATM the socket is singlethread, have this in mind ...
    uint8 digest[20];
    uint32 clientSeed, id, security;
    uint32 ClientBuild;
    LocaleConstant locale;
    std::string account;
    Sha1Hash sha1;
    BigNumber v, s, g, N, K;
    WorldPacket packet, SendAddonPacked;

    // Read the content of the packet
    recvPacket >> ClientBuild;
    recvPacket.read_skip<uint32>();
    recvPacket >> account;
    recvPacket >> clientSeed;
    recvPacket.read(digest, 20);

    DEBUG_LOG("WorldSocket::HandleAuthSession: client build %u, account %s, clientseed %X",
              ClientBuild,
              account.c_str(),
              clientSeed);

    // Check the version of client trying to connect
    if (!IsAcceptableClientBuild(ClientBuild))
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_VERSION_MISMATCH);

        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
        return false;
    }

    // Get the account information from the realmd database
    std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
    LoginDatabase.escape_string(safe_account);
    // No SQL injection, username escaped.

    QueryResult* result =
        LoginDatabase.PQuery("SELECT "
                             "id, "                      //0
                             "gmlevel, "                 //1
                             "sessionkey, "              //2
                             "last_ip, "                 //3
                             "locked, "                  //4
                             "v, "                       //5
                             "s, "                       //6
                             "mutetime, "                //7
                             "locale "                   //8
                             "FROM account "
                             "WHERE username = '%s'",
                             safe_account.c_str());

    // Stop if the account is not found
    if (!result)
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_UNKNOWN_ACCOUNT);

        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
        return false;
    }

    Field* fields = result->Fetch();

    N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
    g.SetDword(7);

    v.SetHexStr(fields[5].GetString());
    s.SetHexStr(fields[6].GetString());
    m_s = s;

    const char* sStr = s.AsHexStr();                        // Must be freed by OPENSSL_free()
    const char* vStr = v.AsHexStr();                        // Must be freed by OPENSSL_free()

    DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
              sStr,
              vStr);

    OPENSSL_free((void*) sStr);
    OPENSSL_free((void*) vStr);

    ///- Re-check ip locking (same check as in realmd).
    if (fields[4].GetUInt8() == 1)  // if ip is locked
    {
        if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str()))
        {
            packet.Initialize(SMSG_AUTH_RESPONSE, 1);
            packet << uint8(AUTH_FAILED);
            SendPacket(packet);

            delete result;
            BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
            return false;
        }
//.........这里部分代码省略.........
开发者ID:superwow,项目名称:mangos-classic,代码行数:101,代码来源:WorldSocket.cpp

示例6: bar

void AchievementGlobalMgr::LoadRewardLocales()
{
    m_achievementRewardLocales.clear();                       // need for reload case

    QueryResult *result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");

    if(!result)
    {
        barGoLink bar(1);

        bar.step();

        sLog.outString("");
        sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
        return;
    }

    barGoLink bar(result->GetRowCount());

    do
    {
        Field *fields = result->Fetch();
        bar.step();

        uint32 entry = fields[0].GetUInt32();

        if(m_achievementRewards.find(entry)==m_achievementRewards.end())
        {
            sLog.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry);
            continue;
        }

        AchievementRewardLocale& data = m_achievementRewardLocales[entry];

        for(int i = 1; i < MAX_LOCALE; ++i)
        {
            std::string str = fields[1+2*(i-1)].GetCppString();
            if(!str.empty())
            {
                int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
                if(idx >= 0)
                {
                    if(data.subject.size() <= idx)
                        data.subject.resize(idx+1);

                    data.subject[idx] = str;
                }
            }
            str = fields[1+2*(i-1)+1].GetCppString();
            if(!str.empty())
            {
                int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
                if(idx >= 0)
                {
                    if(data.text.size() <= idx)
                        data.text.resize(idx+1);

                    data.text[idx] = str;
                }
            }
        }
    } while (result->NextRow());

    delete result;

    sLog.outString();
    sLog.outString( ">> Loaded %u achievement reward locale strings", m_achievementRewardLocales.size() );
}
开发者ID:Gweana,项目名称:mangos,代码行数:68,代码来源:AchievementMgr.cpp

示例7: DEBUG_LOG

int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
    // NOTE: ATM the socket is singlethread, have this in mind ...
    uint8 digest[20];
    uint32 clientSeed;
    uint32 unk2;
    uint32 BuiltNumberClient;
    uint32 id, security;
    //uint8 expansion = 0;
    LocaleConstant locale;
    std::string account;
    Sha1Hash sha1;
    BigNumber v, s, g, N;
    WorldPacket packet, SendAddonPacked;

    BigNumber K;

    // Read the content of the packet
    recvPacket >> BuiltNumberClient;
    recvPacket >> unk2;
    recvPacket >> account;

    recvPacket >> clientSeed;
    recvPacket.read (digest, 20);

    DEBUG_LOG ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, clientseed %u",
               BuiltNumberClient,
               unk2,
               account.c_str (),
               clientSeed);

    // Check the version of client trying to connect
    if (!IsAcceptableClientBuild(BuiltNumberClient))
    {
        packet.Initialize (SMSG_AUTH_RESPONSE, 1);
        packet << uint8 (AUTH_VERSION_MISMATCH);

        SendPacket (packet);

        sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
        return -1;
    }

    // Get the account information from the realmd database
    std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
    LoginDatabase.escape_string (safe_account);
    // No SQL injection, username escaped.

    QueryResult_AutoPtr result = LoginDatabase.PQuery ("SELECT "
                                 "id, "                      //0
                                 "gmlevel, "                 //1
                                 "sessionkey, "              //2
                                 "last_ip, "                 //3
                                 "locked, "                  //4
                                 "v, "                       //5
                                 "s, "                       //6
                                 "expansion, "               //7
                                 "mutetime, "                //8
                                 "locale "                   //9
                                 "FROM account "
                                 "WHERE username = '%s'",
                                 safe_account.c_str ());

    // Stop if the account is not found
    if (!result)
    {
        packet.Initialize (SMSG_AUTH_RESPONSE, 1);
        packet << uint8 (AUTH_UNKNOWN_ACCOUNT);

        SendPacket (packet);

        sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
        return -1;
    }

    Field* fields = result->Fetch ();

    uint8 expansion = fields[7].GetUInt8();
    uint32 world_expansion = sWorld.getConfig(CONFIG_EXPANSION);
    if (expansion > world_expansion)
        expansion = world_expansion;
    //expansion = ((sWorld.getConfig(CONFIG_EXPANSION) > fields[7].GetUInt8()) ? fields[7].GetUInt8() : sWorld.getConfig(CONFIG_EXPANSION));

    N.SetHexStr ("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
    g.SetDword (7);

    v.SetHexStr(fields[5].GetString());
    s.SetHexStr (fields[6].GetString ());

    const char* sStr = s.AsHexStr ();                       //Must be freed by OPENSSL_free()
    const char* vStr = v.AsHexStr ();                       //Must be freed by OPENSSL_free()

    DEBUG_LOG ("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
               sStr,
               vStr);

    OPENSSL_free ((void*) sStr);
    OPENSSL_free ((void*) vStr);

    // Re-check ip locking (same check as in realmd).
//.........这里部分代码省略.........
开发者ID:ShadowCore,项目名称:ShadowCore,代码行数:101,代码来源:WorldSocket.cpp

示例8: DEBUG_LOG

int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
    // NOTE: ATM the socket is singlethread, have this in mind ...
    uint8 digest[20];
    uint32 clientSeed;
    uint32 unk2;
    uint32 BuiltNumberClient;
    uint32 id, security;
    uint8 expansion = 0;
    LocaleConstant locale;
    std::string account;
    Sha1Hash sha1;
    BigNumber v, s, g, N, x, I;
    WorldPacket packet, SendAddonPacked;

    BigNumber K;

    if (recvPacket.size () < (4 + 4 + 1 + 4 + 20))
    {
        sLog.outError ("WorldSocket::HandleAuthSession: wrong packet size");
        return -1;
    }

    // Read the content of the packet
    recvPacket >> BuiltNumberClient;                        // for now no use
    recvPacket >> unk2;
    recvPacket >> account;

    if (recvPacket.size () < (4 + 4 + (account.size () + 1) + 4 + 20))
    {
        sLog.outError ("WorldSocket::HandleAuthSession: wrong packet size second check");
        return -1;
    }

    recvPacket >> clientSeed;
    recvPacket.read (digest, 20);

    DEBUG_LOG ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, clientseed %u",
                BuiltNumberClient,
                unk2,
                account.c_str (),
                clientSeed);

    // Get the account information from the realmd database
    std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
    loginDatabase.escape_string (safe_account);
    // No SQL injection, username escaped.

    QueryResult *result =
          loginDatabase.PQuery ("SELECT "
                                "id, " //0
                                "gmlevel, " //1
                                "sessionkey, " //2
                                "last_ip, " //3
                                "locked, " //4
                                "sha_pass_hash, " //5
                                "v, " //6
                                "s, " //7
                                "expansion, " //8
                                "mutetime, " //9
                                "locale " //10
                                "FROM account "
                                "WHERE username = '%s'",
                                safe_account.c_str ());

    // Stop if the account is not found
    if (!result)
    {
        packet.Initialize (SMSG_AUTH_RESPONSE, 1);
        packet << uint8 (AUTH_UNKNOWN_ACCOUNT);

        SendPacket (packet);

        sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
        return -1;
    }

    Field* fields = result->Fetch ();

    expansion = fields[8].GetUInt8 () && sWorld.getConfig (CONFIG_EXPANSION) > 0;

    N.SetHexStr ("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
    g.SetDword (7);
    I.SetHexStr (fields[5].GetString ());

    //In case of leading zeros in the I hash, restore them
    uint8 mDigest[SHA_DIGEST_LENGTH];
    memset (mDigest, 0, SHA_DIGEST_LENGTH);

    if (I.GetNumBytes () <= SHA_DIGEST_LENGTH)
        memcpy (mDigest, I.AsByteArray (), I.GetNumBytes ());

    std::reverse (mDigest, mDigest + SHA_DIGEST_LENGTH);

    s.SetHexStr (fields[7].GetString ());
    sha1.UpdateData (s.AsByteArray (), s.GetNumBytes ());
    sha1.UpdateData (mDigest, SHA_DIGEST_LENGTH);
    sha1.Finalize ();
    x.SetBinary (sha1.GetDigest (), sha1.GetLength ());
    v = g.ModExp (x, N);
//.........这里部分代码省略.........
开发者ID:Anderss,项目名称:mangos,代码行数:101,代码来源:WorldSocket.cpp

示例9: uint8

int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
{
    // NOTE: ATM the socket is singlethread, have this in mind ...
    std::string account;
    uint32 id, security;
    bool authed, forceTele;

    //uint8 expansion = 0;
    LocaleConstant locale;
    WorldPacket packet, SendAddonPacked;

    if (sWorld->IsClosed())
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_REJECT);
        SendPacket (packet);

        sLog->outError ("WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
        return -1;
    }

    // Read the content of the packet
    recvPacket >> account;                        // for now no use
    recvPacket >> id;
    recvPacket >> security;
    recvPacket >> authed;
    recvPacket >> forceTele;

    // Get the account information from the realmd database
    std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
    LoginDatabase.EscapeString (safe_account);
    // No SQL injection, username escaped.

    QueryResult result =
          LoginDatabase.PQuery ("SELECT "
                                "id, "                      //0
                                "sessionkey, "              //1
                                "last_ip, "                 //2
                                "locked, "                  //3
                                "v, "                       //4
                                "s, "                       //5
                                "expansion, "               //6
                                "mutetime, "                //7
                                "locale, "                  //8
                                "recruiter "                //9
                                "FROM account "
                                "WHERE username = '%s'",
                                safe_account.c_str());

    // Stop if the account is not found
    if (!result)
    {
        packet.Initialize (SMSG_AUTH_RESPONSE, 1);
        packet << uint8 (AUTH_UNKNOWN_ACCOUNT);

        SendPacket (packet);

        sLog->outError ("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
        return -1;
    }

    Field* fields = result->Fetch();

    uint8 expansion = fields[6].GetUInt8();
    uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
    if (expansion > world_expansion)
        expansion = world_expansion;
    //expansion = ((sWorld->getIntConfig(CONFIG_EXPANSION) > fields[6].GetUInt8()) ? fields[6].GetUInt8() : sWorld->getIntConfig(CONFIG_EXPANSION));

    m_Address = fields[2].GetCString();

    id = fields[0].GetUInt32();
    time_t mutetime = time_t (fields[7].GetUInt64());
    locale = LocaleConstant (fields[8].GetUInt8());
    if (locale >= TOTAL_LOCALES)
        locale = LOCALE_enUS;

    uint32 recruiter = fields[9].GetUInt32();

    // Re-check account ban (same check as in realmd)
    QueryResult banresult =
          LoginDatabase.PQuery ("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 "
                                "UNION "
                                "SELECT 1 FROM ip_banned WHERE ip = '%s'",
                                id, GetRemoteAddress().c_str());

    if (banresult) // if account banned
    {
        packet.Initialize (SMSG_AUTH_RESPONSE, 1);
        packet << uint8 (AUTH_BANNED);
        SendPacket (packet);

        sLog->outError ("WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
        return -1;
    }

    // Check locked state for server
    AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
    if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
//.........这里部分代码省略.........
开发者ID:Allowed,项目名称:Strawberry335,代码行数:101,代码来源:WorldSocket.cpp

示例10: DEBUG_LOG

int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
    // NOTE: ATM the socket is singlethread, have this in mind ...
    uint8 digest[20];
    uint32 clientSeed;
    uint32 serverId;
    uint32 BuiltNumberClient;
    uint32 id, security;
    LocaleConstant locale;
    std::string account, os;
    BigNumber v, s, g, N, K;
    WorldPacket packet, SendAddonPacked;

    // Read the content of the packet
    recvPacket >> BuiltNumberClient;
    recvPacket >> serverId;
    recvPacket >> account;

    recvPacket >> clientSeed;
    recvPacket.read(digest, 20);

    DEBUG_LOG("WorldSocket::HandleAuthSession: client %u, serverId %u, account %s, clientseed %u",
              BuiltNumberClient,
              serverId,
              account.c_str(),
              clientSeed);

    // Check the version of client trying to connect
    if (!IsAcceptableClientBuild(BuiltNumberClient))
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_VERSION_MISMATCH);

        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
        return -1;
    }

    // Get the account information from the realmd database
    std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
    LoginDatabase.escape_string(safe_account);
    // No SQL injection, username escaped.
                             
    QueryResult *result = LoginDatabase.PQuery("SELECT a.id, aa.gmLevel, a.sessionkey, a.last_ip, a.locked, a.v, a.s, a.mutetime, a.locale, a.os, a.flags, "
        "ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate FROM account a LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, %u) "
        "LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 WHERE a.username = '%s' ORDER BY aa.RealmID DESC LIMIT 1", realmID, safe_account.c_str());

    // Stop if the account is not found
    if (!result)
    {
        packet.Initialize(SMSG_AUTH_RESPONSE, 1);
        packet << uint8(AUTH_UNKNOWN_ACCOUNT);

        SendPacket(packet);

        sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
        return -1;
    }

    Field* fields = result->Fetch();

    N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
    g.SetDword(7);

    v.SetHexStr(fields[5].GetString());
    s.SetHexStr(fields[6].GetString());

    const char* sStr = s.AsHexStr();                        //Must be freed by OPENSSL_free()
    const char* vStr = v.AsHexStr();                        //Must be freed by OPENSSL_free()

    DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
              sStr,
              vStr);

    OPENSSL_free((void*) sStr);
    OPENSSL_free((void*) vStr);

    ///- Re-check ip locking (same check as in realmd).
    if (fields[4].GetUInt8() == 1)  // if ip is locked
    {
        if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str()))
        {
            packet.Initialize(SMSG_AUTH_RESPONSE, 1);
            packet << uint8(AUTH_FAILED);
            SendPacket(packet);

            delete result;
            BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
            return -1;
        }
    }

    id = fields[0].GetUInt32();
    security = sAccountMgr.GetSecurity(id); //fields[1].GetUInt16 ();
    if (security > SEC_ADMINISTRATOR)                       // prevent invalid security settings in DB
        security = SEC_ADMINISTRATOR;

    K.SetHexStr(fields[2].GetString());

//.........这里部分代码省略.........
开发者ID:Maduse,项目名称:server,代码行数:101,代码来源:WorldSocket.cpp


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