本文整理汇总了C++中LoadValues函数的典型用法代码示例。如果您正苦于以下问题:C++ LoadValues函数的具体用法?C++ LoadValues怎么用?C++ LoadValues使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了LoadValues函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
void Item::LoadFromDB(uint32 guid, uint32 auctioncheck)
{
std::stringstream ss;
if (auctioncheck == 1)
{
ss << "SELECT data FROM item_instances WHERE guid = " << guid;
}
else if (auctioncheck == 2)
{
ss << "SELECT data FROM auctioned_items WHERE guid = " << guid;
}
else
{
ss << "SELECT data FROM mailed_items WHERE guid = " << guid;
}
QueryResult *result = sDatabase.Query( ss.str().c_str() );
if(result==NULL)
return;
//ASSERT(result);
Field *fields = result->Fetch();
LoadValues( fields[0].GetString() );
delete result;
m_itemProto = objmgr.GetItemPrototype( GetUInt32Value(OBJECT_FIELD_ENTRY) );
ASSERT(m_itemProto);
}
示例2: memcpy
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectNodeTrack::LoadRendererParameter(unsigned char*& pos, Setting* setting)
{
int32_t type = 0;
memcpy( &type, pos, sizeof(int) );
pos += sizeof(int);
assert( type == GetType() );
EffekseerPrintDebug("Renderer : Track\n");
int32_t size = 0;
LoadValues( TrackSizeFor, pos );
LoadValues( TrackSizeMiddle, pos );
LoadValues( TrackSizeBack, pos );
TrackColorLeft.load( pos, m_effect->GetVersion() );
TrackColorLeftMiddle.load( pos, m_effect->GetVersion() );
TrackColorCenter.load( pos, m_effect->GetVersion() );
TrackColorCenterMiddle.load( pos, m_effect->GetVersion() );
TrackColorRight.load( pos, m_effect->GetVersion() );
TrackColorRightMiddle.load( pos, m_effect->GetVersion() );
AlphaBlend = Texture.AlphaBlend;
TrackTexture = Texture.ColorTextureIndex;
EffekseerPrintDebug("TrackColorLeft : %d\n", TrackColorLeft.type );
EffekseerPrintDebug("TrackColorLeftMiddle : %d\n", TrackColorLeftMiddle.type );
EffekseerPrintDebug("TrackColorCenter : %d\n", TrackColorCenter.type );
EffekseerPrintDebug("TrackColorCenterMiddle : %d\n", TrackColorCenterMiddle.type );
EffekseerPrintDebug("TrackColorRight : %d\n", TrackColorRight.type );
EffekseerPrintDebug("TrackColorRightMiddle : %d\n", TrackColorRightMiddle.type );
// 右手系左手系変換
if (setting->GetCoordinateSystem() == CoordinateSystem::LH)
{
}
/* 位置拡大処理 */
if( m_effect->GetVersion() >= 8 )
{
TrackSizeFor.fixed.size *= m_effect->GetMaginification();
TrackSizeMiddle.fixed.size *= m_effect->GetMaginification();
TrackSizeBack.fixed.size *= m_effect->GetMaginification();
}
}
示例3: LoadValues
void SoundBankEdit::GetParams()
{
LoadValues();
SynthWidget *wdg = mainGroup->FindID(2);
wdg->SetText(sb->GetSoundFile());
wdg = mainGroup->FindID(6);
wdg->SetText(sb->GetInstrName());
float bank = 0;
float preset = 0;
sb->GetParam(16, &bank);
sb->GetParam(17, &preset);
//ListPitches(bank, preset);
}
示例4: LoadValues
void MIDIControlEd::GetParams()
{
sbFile = theProject->midiInfo->GetSoundBankFile();
if (sbFile.Length() == 0)
{
SoundBank *sb = SoundBank::SoundBankList.next;
if (sb)
sbFile = sb->name;
}
SynthWidget *wdg = mainGroup->FindID(2);
if (wdg)
wdg->SetText(sbFile);
LoadValues();
}
示例5: switch
void WFSynthEdit::ValueChanged(SynthWidget *wdg)
{
switch (wdg->GetID())
{
case 100: // Set
SetParams();
break;
case 101: // Restore
tone->SetParams(save);
LoadValues();
Redraw(0);
break;
default:
SynthEdit::ValueChanged(wdg);
break;
}
}
示例6: Item
bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
{
//sLog.outDebug("Item::LoadFromDB guid %u, owner %u", guid, owner_guid);
bool delete_result = false;
if(!result)
{
result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid);
delete_result = true;
}
if(!result)
{
sLog.outError("ERROR: Item (GUID: %u owner: %u) not found in table `item_instance`, can't load.", guid, GUID_LOPART(owner_guid));
return false;
}
Field *f = result->Fetch();
_Create(guid, HIGHGUID_ITEM);
if(!LoadValues(f[0].GetString()))
{
sLog.outError("ERROR: Item #%d have broken data in `data` field. Can't be loaded.", guid);
if(delete_result) delete result;
return false;
}
// Load item values
//SetUInt32Value(OBJECT_FIELD_ENTRY, f[0].GetUInt32());
//SetUInt32Value(ITEM_FIELD_STACK_COUNT, f[2].GetUInt32());
// overwrite possible wrong/corrupted guid
SetUInt64Value(OBJECT_FIELD_GUID,MAKE_GUID(guid,HIGHGUID_ITEM));
if(delete_result) delete result;
if(owner_guid != 0)
SetOwnerGUID(owner_guid);
return true;
}
示例7: ASSERT
void Creature::LoadFromDB(uint32 guid)
{
std::stringstream ss;
ss << "SELECT * FROM creatures WHERE id=" << guid;
QueryResult *result = sDatabase.Query( ss.str().c_str() );
ASSERT(result);
Field *fields = result->Fetch();
Create(fields[8].GetUInt32(), objmgr.GetCreatureName(fields[8].GetUInt32())->Name.c_str(), fields[6].GetUInt32(),
fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat(), fields[8].GetUInt32());
m_zoneId = fields[5].GetUInt32();
m_moveRandom = fields[9].GetBool();
m_moveRun = fields[10].GetBool();
LoadValues(fields[7].GetString());
SetNameId(fields[8].GetUInt32());
_RealtimeSetCreatureInfo();
delete result;
if ( HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR ) )
_LoadGoods();
if ( HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER ) )
_LoadQuests();
SetUInt32Value( OBJECT_FIELD_GUID+1, HIGHGUID_UNIT );
AIM_Initialize();
}
示例8: Create
void Pet::LoadFromDB(Player* owner, PlayerPet * pi)
{
m_Owner = owner;
m_OwnerGuid = m_Owner->GetGUID();
mPi = pi;
Create(pi->name.c_str(), owner->GetMapId(), owner->GetPositionX() + 2 , owner->GetPositionY() +2, owner->GetPositionZ(), owner->GetOrientation());
LoadValues(mPi->fields.c_str());
m_PetNumber = mPi->number;
m_PetXP = mPi->xp;
Summon = mPi->summon;
SetPowerType(POWER_TYPE_FOCUS);
SetIsPet(true);
// Setup actionbar
uint32 pos = 0;
string::size_type sp = mPi->actionbar.find(",");
string::size_type lp = 0;
while(sp != string::npos)
{
uint32 spell = atol(mPi->actionbar.substr(lp, sp).c_str());
ActionBar[pos] = spell;
++pos;
lp = sp+1;
sp = mPi->actionbar.find(",", lp);
}
SetIsPet(true);
InitializeMe(false);
bExpires = false;
if(pi->autocastspell)
{
AI_Spell * sp = GetAISpellForSpellId(pi->autocastspell);
if(sp)
m_aiInterface->SetDefaultSpell(sp);
}
}
示例9: if
bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, uint32 auctioncheck)
{
QueryResult *result;
if (auctioncheck == 1)
{
result = sDatabase.PQuery("SELECT `data` FROM `item_instance` WHERE `guid` = '%u'", guid);
}
else if (auctioncheck == 2)
{
result = sDatabase.PQuery("SELECT `data` FROM `auctionhouse_item` WHERE `guid` = '%u'", guid);
}
else
{
result = sDatabase.PQuery("SELECT `data` FROM `mail_item` WHERE `guid` = '%u'", guid);
}
if (!result) return false;
Field *fields = result->Fetch();
if(!LoadValues(fields[0].GetString()))
{
sLog.outError("ERROR: Item #%d have broken data in `data` field. Can't be loaded.",guid);
delete result;
return false;
}
if(auctioncheck==1 && GetOwnerGUID()!=owner_guid)
{
sLog.outError("Item::LoadFromDB: item: %u have in DB owner guid: %u. Updated to correct: %u",GetGUIDLow(),GUID_LOPART(GetOwnerGUID()), GUID_LOPART(owner_guid));
SetOwnerGUID(owner_guid);
}
delete result;
return true;
}
示例10: LoadFromDB
bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
{
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
Object::_Create(guid, 0, HIGHGUID_ITEM);
bool delete_result = false;
if(!result)
{
result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid);
delete_result = true;
}
if (!result)
{
sLog.outError("Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ",guid,GUID_LOPART(owner_guid));
return false;
}
Field *fields = result->Fetch();
if(!LoadValues(fields[0].GetString()))
{
sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.",guid);
if (delete_result) delete result;
return false;
}
bool need_save = false; // need explicit save data at load fixes
// overwrite possible wrong/corrupted guid
uint64 new_item_guid = MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM);
if(GetUInt64Value(OBJECT_FIELD_GUID) != new_item_guid)
{
SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM));
need_save = true;
}
if (delete_result) delete result;
ItemPrototype const* proto = GetProto();
if(!proto)
return false;
// update max durability (and durability) if need
if(proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
{
SetUInt32Value(ITEM_FIELD_MAXDURABILITY,proto->MaxDurability);
if(GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
SetUInt32Value(ITEM_FIELD_DURABILITY,proto->MaxDurability);
need_save = true;
}
// recalculate suffix factor
if(GetItemRandomPropertyId() < 0)
{
if(UpdateItemSuffixFactor())
need_save = true;
}
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && proto->Bonding == NO_BIND)
{
ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED, false);
need_save = true;
}
// update duration if need, and remove if not need
if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0))
{
SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
need_save = true;
}
// set correct owner
if (owner_guid != 0 && GetOwnerGUID() != owner_guid)
{
SetOwnerGUID(owner_guid);
need_save = true;
}
if (need_save) // normal item changed state set not work at loading
{
std::ostringstream ss;
ss << "UPDATE item_instance SET data = '";
for(uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
CharacterDatabase.Execute( ss.str().c_str() );
}
return true;
}
示例11: LoadFromDB
bool Item::LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid)
{
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
Object::_Create(ObjectGuid(HIGHGUID_ITEM, guidLow));
if (!LoadValues(fields[0].GetString()))
{
sLog.outError("Item::LoadFromDB: %s have broken data in `data` field. Can't be loaded.", GetGuidStr().c_str());
return false;
}
SetText(fields[1].GetCppString());
bool needSave = false; // need explicit save data at load fixes
// overwrite possible wrong/corrupted guid
ObjectGuid new_item_guid = ObjectGuid(HIGHGUID_ITEM, guidLow);
if (GetGuidValue(OBJECT_FIELD_GUID) != new_item_guid)
{
SetGuidValue(OBJECT_FIELD_GUID, new_item_guid);
needSave = true;
}
ItemPrototype const* proto = GetProto();
if (!proto)
return false;
// update max durability (and durability) if need
if (proto->MaxDurability != GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
{
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
if (GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
SetUInt32Value(ITEM_FIELD_DURABILITY, proto->MaxDurability);
needSave = true;
}
// recalculate suffix factor
if (GetItemRandomPropertyId() < 0)
{
if (UpdateItemSuffixFactor())
needSave = true;
}
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && proto->Bonding == NO_BIND)
{
ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BINDED, false);
needSave = true;
}
// update duration if need, and remove if not need
if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0))
{
SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
needSave = true;
}
// set correct owner
if (ownerGuid && GetOwnerGuid() != ownerGuid)
{
SetOwnerGuid(ownerGuid);
needSave = true;
}
// set correct wrapped state
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
{
// wrapped item must be wrapper (used version that not stackable)
if (!(proto->Flags & ITEM_FLAG_WRAPPER) || GetMaxStackCount() > 1)
{
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED);
needSave = true;
// also cleanup for sure gift table
DeleteGiftsFromDB();
}
}
if (needSave) // normal item changed state set not work at loading
{
std::ostringstream ss;
for (uint16 i = 0; i < m_valuesCount; ++i)
ss << GetUInt32Value(i) << " ";
static SqlStatementID updItem;
SqlStatement stmt = CharacterDatabase.CreateStatement(updItem, "UPDATE item_instance SET owner_guid = ?, data = ? WHERE guid = ?");
stmt.PExecute(GetOwnerGuid().GetCounter(), ss.str().c_str(), guidLow);
}
return true;
}
示例12: TransportProtocolTypesDef
TransportProtocolTypesDef()
{ LoadValues(); }
示例13: HeaderConversionsDef
HeaderConversionsDef ()
{ LoadValues(); }
示例14: LoadValues
BOOL CTransactionManager::Initialize()
{
LoadValues();
ResolveTimeoutTransaction(TRUE);
return TRUE;
}
示例15: LoadFromDB
bool Item::LoadFromDB(uint32 guidLow, uint64 owner_guid, Field *fields)
{
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
Object::_Create(guidLow, 0, HIGHGUID_ITEM);
if (!LoadValues(fields[0].GetString()))
{
sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.", guidLow);
return false;
}
bool need_save = false; // need explicit save data at load fixes
// overwrite possible wrong/corrupted guid
ObjectGuid new_item_guid = ObjectGuid(HIGHGUID_ITEM, guidLow);
if (GetGuidValue(OBJECT_FIELD_GUID) != new_item_guid)
{
SetGuidValue(OBJECT_FIELD_GUID, new_item_guid);
need_save = true;
}
ItemPrototype const* proto = GetProto();
if(!proto)
return false;
// update max durability (and durability) if need
if(proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
{
SetUInt32Value(ITEM_FIELD_MAXDURABILITY,proto->MaxDurability);
if(GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
SetUInt32Value(ITEM_FIELD_DURABILITY,proto->MaxDurability);
need_save = true;
}
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && proto->Bonding == NO_BIND)
{
ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BINDED, false);
need_save = true;
}
// update duration if need, and remove if not need
if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0))
{
SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
need_save = true;
}
// set correct owner
if (owner_guid != 0 && GetOwnerGUID() != owner_guid)
{
SetOwnerGUID(owner_guid);
need_save = true;
}
// set correct wrapped state
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
{
// wrapped item must be wrapper (used version that not stackable)
if (!(proto->Flags & ITEM_FLAG_WRAPPER) || GetMaxStackCount() > 1)
{
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED);
need_save = true;
// also cleanup for sure gift table
CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow());
}
}
if (need_save) // normal item changed state set not work at loading
{
std::ostringstream ss;
ss << "UPDATE item_instance SET data = '";
for(uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guidLow << "'";
CharacterDatabase.Execute( ss.str().c_str() );
}
return true;
}