本文整理汇总了C++中LoadDoorData函数的典型用法代码示例。如果您正苦于以下问题:C++ LoadDoorData函数的具体用法?C++ LoadDoorData怎么用?C++ LoadDoorData使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了LoadDoorData函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: instance_ruby_sanctum_InstanceMapScript
instance_ruby_sanctum_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
BaltharusSharedHealth = 0;
}
示例2: instance_utgarde_pinnacle_InstanceMapScript
instance_utgarde_pinnacle_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadBossBoundaries(boundaries);
LoadDoorData(doorData);
}
示例3: instance_sethekk_halls_InstanceMapScript
instance_sethekk_halls_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
LoadObjectData(nullptr, gameObjectData);
}
示例4: instance_pit_of_saron_InstanceScript
instance_pit_of_saron_InstanceScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(Doors);
_teamInInstance = 0;
}
示例5: instance_gruuls_lair_InstanceMapScript
instance_gruuls_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
LoadMinionData(minionData);
}
示例6: Initialize
void Initialize()
{
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
kiptilakGuid = 0;
gadokGuid = 0;
rimokGuid = 0;
raigonnGuid = 0;
raigonWeakGuid = 0;
firstDoorGuid = 0;
cinematicTimer = 0;
cinematicEventProgress = 0;
wallCGuid = 0;
portalTempGadokGuid = 0;
memset(dataStorage, 0, MAX_DATA * sizeof(uint32));
bombarderGuids.clear();
bombStalkerGuids.clear();
mantidBombsGUIDs.clear();
rimokAddGenetarorsGUIDs.clear();
artilleryGUIDs.clear();
secondaryDoorGUIDs.clear();
}
示例7: instance_azjol_nerub_InstanceScript
instance_azjol_nerub_InstanceScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
LoadObjectData(creatureData, nullptr);
}
示例8: instance_sethekk_halls_InstanceMapScript
instance_sethekk_halls_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
AnzuEncounterState = NOT_STARTED;
TallonKingsCofferGUID = 0;
}
示例9: instance_oculus_InstanceMapScript
instance_oculus_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
CentrifugueConstructCounter = 0;
}
示例10: instance_black_temple_InstanceMapScript
instance_black_temple_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
LoadObjectData(creatureData, nullptr);
LoadBossBoundaries(boundaries);
}
示例11: instance_azjol_nerub_InstanceScript
instance_azjol_nerub_InstanceScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadBossBoundaries(boundaries);
LoadDoorData(doorData);
LoadObjectData(creatureData, gameobjectData);
}
示例12: instance_magisters_terrace_InstanceMapScript
instance_magisters_terrace_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
DelrissaDeathCount = 0;
}
示例13: instance_magtheridons_lair_InstanceMapScript
instance_magtheridons_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
LoadBossBoundaries(boundaries);
LoadObjectData(creatureData, gameObjectData);
}
示例14: instance_scarlet_monastery_InstanceMapScript
instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
HorsemanAdds.clear();
}
示例15: instance_pit_of_saron_InstanceScript
instance_pit_of_saron_InstanceScript(InstanceMap* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadDoorData(Doors);
_teamInInstance = 0;
_cavernActive = 0;
_shardsHit = 0;
}