本文整理汇总了C++中LOCK_FUNCTION函数的典型用法代码示例。如果您正苦于以下问题:C++ LOCK_FUNCTION函数的具体用法?C++ LOCK_FUNCTION怎么用?C++ LOCK_FUNCTION使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了LOCK_FUNCTION函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: mpu_init
/* mpu_init:
* Initialises the MPU-401 midi interface.
*/
static int mpu_init(int input, int voices)
{
if (!mpu_output_mode) {
/* only do the hardware initialisation once */
outportb(_mpu_port+1, 0x3F);
mpu_input();
LOCK_VARIABLE(midi_mpu401);
LOCK_VARIABLE(_mpu_port);
LOCK_VARIABLE(_mpu_irq);
LOCK_FUNCTION(_mpu_poll);
LOCK_FUNCTION(mpu_output);
LOCK_FUNCTION(mpu_interrupt);
}
if (input) {
/* only hook the interrupt if we have direct access to it */
if (!mpu_piggyback) {
_enable_irq(_mpu_irq);
_install_irq(mpu_int, mpu_interrupt);
}
mpu_input_mode = TRUE;
}
else
mpu_output_mode = TRUE;
return 0;
}
示例2: key_mac_init
static int key_mac_init(void)
{
#if (TRACE_MAC_KBRD)
fprintf(stdout, "key_mac_init()\n");
fflush(stdout);
#endif
GetKeys(KeyNow);
_key_shifts=0;
if(BitTst(KeyNow,k_apple_shift) || BitTst(KeyNow,k_apple_rshift))_key_shifts |= KB_SHIFT_FLAG;
if(BitTst(KeyNow,k_apple_alt) || BitTst(KeyNow,k_apple_altgr))_key_shifts |= KB_ALT_FLAG;
if(BitTst(KeyNow,k_apple_control) || BitTst(KeyNow,k_apple_rcontrol))_key_shifts |= KB_CTRL_FLAG;
_mouse2nd=BitTst(KeyNow,k_2nd);
LOCK_VARIABLE(KeyNow);
LOCK_VARIABLE(KeyOld);
LOCK_VARIABLE(key_apple_to_allegro);
LOCK_VARIABLE(modifier_table);
LOCK_VARIABLE(standard_key_ascii_table);
LOCK_VARIABLE(standard_key_capslock_table);
LOCK_VARIABLE(standard_key_shift_table);
LOCK_VARIABLE(standard_key_control_table);
LOCK_FUNCTION(_key_mac_interrupt);
LOCK_FUNCTION(_handle_mac_key_press);
LOCK_FUNCTION(_handle_mac_key_release);
BlockMove(KeyNow, KeyOld, sizeof(KeyMap));
if (!tm_running)
_tm_sys_init();
_mac_keyboard_installed=1;
return 0;
}
示例3: ustrzcpy
/* xtended_init:
* Selects the unchained 640x400 mode.
*/
static BITMAP *xtended_init(int w, int h, int v_w, int v_h, int color_depth)
{
unsigned long addr;
BITMAP *b;
/* Do not continue if this version of Allegro was built in C-only mode.
* The bank switchers assume asm-mode calling conventions, but the
* library would try to call them with C calling conventions.
*/
#ifdef ALLEGRO_NO_ASM
return NULL;
#endif
/* see modexsms.c */
_split_modex_screen_ptr = really_split_modex_screen;
/* check it is a valid resolution */
if (color_depth != 8) {
ustrzcpy(allegro_error, ALLEGRO_ERROR_SIZE, get_config_text("Xtended mode only supports 8 bit color"));
return NULL;
}
if ((w != 640) || (h != 400) || (v_w > 640) || (v_h > 400)) {
ustrzcpy(allegro_error, ALLEGRO_ERROR_SIZE, get_config_text("Xtended mode only supports 640x400"));
return NULL;
}
/* lock everything that is used to draw mouse pointers */
LOCK_VARIABLE(__modex_vtable);
LOCK_FUNCTION(_x_draw_sprite);
LOCK_FUNCTION(_x_blit_from_memory);
LOCK_FUNCTION(_x_blit_to_memory);
/* set VESA mode 0x100 */
addr = _set_vga_mode(0x100);
if (!addr) {
ustrzcpy(allegro_error, ALLEGRO_ERROR_SIZE, get_config_text("VESA mode 0x100 not available"));
return NULL;
}
outportw(0x3C4, 0x0604); /* disable chain-4 */
/* we only use 1/4th of the width for the bitmap line pointers */
b = _make_bitmap(640/4, 400, addr, &gfx_xtended, 8, 640/4);
if (!b)
return NULL;
b->w = b->cr = 640;
b->vtable = &__modex_vtable;
b->id |= BMP_ID_PLANAR;
setup_x_magic(b);
return b;
}
示例4: main
int main()
{
std::srand(std::time(NULL));
allegro_init();
install_timer();
install_keyboard();
// install_mouse();
install_joystick(JOY_TYPE_AUTODETECT);
override_config_file(redir("defnot.ini").c_str());
gfx_widescreen = get_config_int("Game", "Widescreen", gfx_widescreen);
gfx_fullscreen = get_config_int("Game", "Fullscreen", gfx_fullscreen);
if (!setup_gfx() != 0) {
allegro_message("Unable to setup the graphics mode\n");
return 1;
}
// if (gfx_capabilities & GFX_HW_CURSOR) {
// enable_hardware_cursor();
// select_mouse_cursor(MOUSE_CURSOR_ARROW);
// show_mouse(screen);
// }
if (!load_media()) {
allegro_message("Unable to load data files to play the game\n");
return 1;
}
// install the timer to control the game speed
LOCK_VARIABLE(beats);
LOCK_FUNCTION(timer_control);
beats = 0;
install_int_ex(timer_control, BPS_TO_TIMER(BPS));
// insert the callback routine for the close-button
LOCK_VARIABLE(continuing);
LOCK_FUNCTION(close_button);
set_close_button_callback(close_button);
// play the game
game_loop();
set_config_int("Game", "Widescreen", gfx_widescreen);
set_config_int("Game", "Fullscreen", gfx_fullscreen);
remove_int(timer_control);
allegro_exit();
return 0;
}
示例5: Frame_Skipper_Init
void Frame_Skipper_Init (void)
{
// Auto Frame Skipper
LOCK_VARIABLE (fskipper.Automatic_Frame_Elapsed);
LOCK_FUNCTION (Frame_Skipper_Auto_Adjust_Handler);
Frame_Skipper_Auto_Install_Handler ();
// FPS Counter
LOCK_VARIABLE (fskipper.New_Second);
LOCK_FUNCTION (Frame_Skipper_New_Second_Handler);
Frame_Skipper_New_Second_Handler ();
install_int_ex (Frame_Skipper_New_Second_Handler, TIMERS_PER_SECOND);
}
示例6: main
int main(int argc, char **argv) {
allegro_init();
set_color_depth(32);
set_gfx_mode(GFX_AUTODETECT_WINDOWED, SCRW, SCRH, 0, 0);
install_keyboard();
install_mouse();
install_timer();
LOCK_VARIABLE(timer);
LOCK_FUNCTION(timerupdate);
install_int_ex(timerupdate, BPS_TO_TIMER(TIMER_BPS));
srand((unsigned)time(NULL));
set_window_title("Skat");
LOCK_FUNCTION(close_handler);
set_close_button_callback(close_handler);
cards = load_bitmap("images/cards.tga", NULL);
game.p[0] = &human;
game.p[1] = &cpu1;
game.p[2] = &cpu2;
human.choose_card = human_choose_card;
cpu1.choose_card = cpu_choose_card;
cpu2.choose_card = cpu_choose_card;
human.choose_game = human_choose_game;
cpu1.choose_game = cpu_choose_game;
cpu2.choose_game = cpu_choose_game;
human.reizen = human_reizen;
cpu1.reizen = cpu_reizen;
cpu2.reizen = cpu_reizen;
human.schieben = human_schieben;
cpu1.schieben = cpu_schieben;
cpu2.schieben = cpu_schieben;
human.kontra = human_kontra;
cpu1.kontra = cpu_kontra;
cpu2.kontra = cpu_kontra;
human.name = "Stefan";
cpu1.name = "Robert";
cpu2.name = "Thomas";
human.rtext = cpu1.rtext = cpu2.rtext = NULL;
human.total_points = 0;
cpu1.total_points = 0;
cpu2.total_points = 0;
enable_hardware_cursor();
show_mouse(screen);
buffered_do_dialog(main_dlg, -1);
destroy_bitmap(cards);
}
示例7: alogg_play_ex_oggstream
int alogg_play_ex_oggstream(ALOGG_OGGSTREAM *ogg, int buffer_len, int vol, int pan, int speed) {
int samples;
/* continue only if we are not already playing it */
if (alogg_is_playing_oggstream(ogg))
return ALOGG_OK;
/* check the buffer is big enough*/
if (buffer_len < 4096)
return ALOGG_PLAY_BUFFERTOOSMALL;
/* create a new audiostream and play it */
samples = buffer_len / (ogg->stereo ? 2 : 1) / 2; /* / 2 = 16 bits samples */
ogg->audiostream = play_audio_stream(samples, 16, ogg->stereo, ogg->freq, vol, pan);
ogg->audiostream_buffer_len = samples * (ogg->stereo ? 2 : 1) * 2; /* * 2 = 16 bits samples */
ogg->wait_for_audio_stop = 0;
if (speed != 1000)
adjust_sample(ogg->audiostream->samp, vol, pan, speed, TRUE);
/* if the user asked for autopolling, install the interrupt now */
if (ogg->auto_polling) {
LOCK_FUNCTION(alogg_autopoll_oggstream);
install_param_int(&alogg_autopoll_oggstream, (void *)ogg, ogg->auto_poll_speed);
}
return ALOGG_OK;
}
示例8: install_timer
void Time::init()
{
install_timer();
LOCK_VARIABLE(myCurrentTick);
LOCK_FUNCTION(callback);
install_int_ex(callback, BPS_TO_TIMER(Time::TicksPerSecond));
}
示例9: sleep_init
void sleep_init(int mins)
{
char txt[256];
LOCK_FUNCTION(sleep_timeout);
LOCK_FUNCTION(sleep_fadeout);
/* See if fading is required */
sprintf(txt,get_config_string("[options]","sleep_fade","yes"));
if(stricmp(txt,"YES") == 0)
sleep_want_fade = TRUE;
install_int_ex(sleep_timeout, SECS_TO_TIMER(mins*60));
}
示例10: signal
bool OSD::Init (bool fFirstInit_/*=false*/)
{
bool fRet = false;
#ifndef _DEBUG
// Ignore Ctrl-C and Ctrl-Break in release modes
signal(SIGINT, SIG_IGN);
#endif
#ifdef ALLEGRO_WINDOWS
// We'll do our own error handling, so suppress any windows error dialogs
SetErrorMode(SEM_FAILCRITICALERRORS);
#endif
LOCK_VARIABLE(OSD::s_nTicks);
LOCK_FUNCTION(TimerCallback);
if (fFirstInit_ && !fAllegroInit)
allegro_init();
install_int_ex(TimerCallback, BPS_TO_TIMER(EMULATED_FRAMES_PER_SECOND));
fRet = true;
return fRet;
}
示例11: run_demo
static void run_demo (void)
{
set_color_depth (16);
if (set_gfx_mode(GFX_OPENGL, width, height, 0, 0) < 0) {
allegro_message ("Error setting OpenGL graphics mode:\n%s\nAllegro GL error : %s\n", allegro_error, allegro_gl_error);
return;
}
install_keyboard();
LOCK_FUNCTION(secs_timer);
LOCK_VARIABLE(secs);
glClearColor (0, 0, 0, 0);
glShadeModel (GL_FLAT);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glPolygonMode (GL_BACK, GL_POINTS);
glEnable (GL_DEPTH_TEST);
glCullFace (GL_BACK);
glEnable (GL_CULL_FACE);
install_int (secs_timer, 1000);
do {
keyboard();
rest(2);
} while (!key[KEY_ESC]);
remove_int (secs_timer);
remove_keyboard();
}
示例12: main
//Main function
int main(){
//Allegro init
allegro_init();
set_color_depth(32);
set_gfx_mode(GFX_AUTODETECT_WINDOWED, 1280, 960, 0, 0);
set_window_title("Chuckie Egg");
srand(time(NULL));
//Installations
install_sound(DIGI_AUTODETECT,MIDI_AUTODETECT,0);
install_timer();
install_keyboard();
install_mouse();
//Close button
LOCK_FUNCTION(close_button_handler);
set_close_button_callback(close_button_handler);
//Show menu
ce_menu *menu = new ce_menu();
menu->setupMenu();
menu->showMenu();
delete menu;
allegro_exit();
return 1;
}
示例13: init_vidmode
static int init_vidmode ()
{
int i;
RGB p;
install_keyboard();
install_timer();
/*install_mouse();*/
LOCK_VARIABLE (clock_ticks);
LOCK_FUNCTION (tick_increment);
install_int_ex (tick_increment, BPS_TO_TIMER (TICK_SECONDS));
screen_buffer = create_bitmap (GFX_WIDTH, GFX_HEIGHT);
clear(screen_buffer);
clock_count = 0;
clock_ticks = 0;
set_gfx_mode(GFX_VGA, GFX_WIDTH, GFX_HEIGHT, 0, 0);
for(i = 0; i < 32; i++) {
p.r = palette[(i*3)+0];
p.g = palette[(i*3)+1];
p.b = palette[(i*3)+2];
set_color(i, &p);
}
return err_OK;
}
示例14: setup_x_magic
/* setup_x_magic:
* To make sure that things will go on working properly even if a few
* bits of code don't know about mode-X screens, we do special magic
* inside the bank switch functions to emulate a linear image surface.
* Whenever someone tries to access the screen directly, these routines
* copy the planar image into a temporary buffer, let the client write
* there, and then automatically refresh the screen with the updated
* graphics. Very slow, but it makes 100% sure that everything will work.
*/
static void setup_x_magic(BITMAP *b)
{
#ifdef ALLEGRO_DOS
/* DOS buffer has to go in conventional memory */
int seg = __dpmi_allocate_dos_memory((b->w+15)/16, &magic_sel);
if (seg > 0)
_x_magic_buffer_addr = seg*16;
else
_x_magic_buffer_addr = 0;
#else
/* other platforms can put the buffer wherever they like */
_x_magic_buffer_addr = (unsigned long)_AL_MALLOC(b->w);
#endif
_x_magic_screen_addr = 0;
_x_magic_screen_width = 0;
LOCK_VARIABLE(_x_magic_buffer_addr);
LOCK_VARIABLE(_x_magic_screen_addr);
LOCK_VARIABLE(_x_magic_screen_width);
LOCK_FUNCTION(_x_bank_switch);
b->write_bank = b->read_bank = _x_bank_switch;
}
示例15: dzdos_fixed_timer_init
/* fixed_timer_init:
* Installs the fixed-rate timer driver.
*/
int dzdos_fixed_timer_init()
{
int i;
detect_os();
LOCK_VARIABLE(dzdos_timedrv_fixed_rate);
LOCK_VARIABLE(dzdos_bios_counter);
LOCK_FUNCTION(dzdos_fixed_timer_handler);
dzdos_bios_counter = 0x10000;
if (_dzdos_install_irq(TIMER_INT, dzdos_fixed_timer_handler) != 0)
return -1;
DISABLE();
/* sometimes it doesn't seem to register if we only do this once... */
for (i=0; i<4; i++)
dzdos_set_timer_rate(LOVEBILL_TIMER_SPEED);
ENABLE();
return 0;
}