本文整理汇总了C++中LL_WARNS函数的典型用法代码示例。如果您正苦于以下问题:C++ LL_WARNS函数的具体用法?C++ LL_WARNS怎么用?C++ LL_WARNS使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了LL_WARNS函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LL_ERRS
//--------------------------------------------------------------------
// LLPolyMeshSharedData::loadMesh()
//--------------------------------------------------------------------
BOOL LLPolyMeshSharedData::loadMesh( const std::string& fileName )
{
//-------------------------------------------------------------------------
// Open the file
//-------------------------------------------------------------------------
if(fileName.empty())
{
LL_ERRS() << "Filename is Empty!" << LL_ENDL;
return FALSE;
}
LLFILE* fp = LLFile::fopen(fileName, "rb"); /*Flawfinder: ignore*/
if (!fp)
{
LL_ERRS() << "can't open: " << fileName << LL_ENDL;
return FALSE;
}
//-------------------------------------------------------------------------
// Read a chunk
//-------------------------------------------------------------------------
char header[128]; /*Flawfinder: ignore*/
if (fread(header, sizeof(char), 128, fp) != 128)
{
LL_WARNS() << "Short read" << LL_ENDL;
}
//-------------------------------------------------------------------------
// Check for proper binary header
//-------------------------------------------------------------------------
BOOL status = FALSE;
if ( strncmp(header, HEADER_BINARY, strlen(HEADER_BINARY)) == 0 ) /*Flawfinder: ignore*/
{
LL_DEBUGS() << "Loading " << fileName << LL_ENDL;
//----------------------------------------------------------------
// File Header (seek past it)
//----------------------------------------------------------------
fseek(fp, 24, SEEK_SET);
//----------------------------------------------------------------
// HasWeights
//----------------------------------------------------------------
U8 hasWeights;
size_t numRead = fread(&hasWeights, sizeof(U8), 1, fp);
if (numRead != 1)
{
LL_ERRS() << "can't read HasWeights flag from " << fileName << LL_ENDL;
return FALSE;
}
if (!isLOD())
{
mHasWeights = (hasWeights==0) ? FALSE : TRUE;
}
//----------------------------------------------------------------
// HasDetailTexCoords
//----------------------------------------------------------------
U8 hasDetailTexCoords;
numRead = fread(&hasDetailTexCoords, sizeof(U8), 1, fp);
if (numRead != 1)
{
LL_ERRS() << "can't read HasDetailTexCoords flag from " << fileName << LL_ENDL;
return FALSE;
}
//----------------------------------------------------------------
// Position
//----------------------------------------------------------------
LLVector3 position;
numRead = fread(position.mV, sizeof(float), 3, fp);
llendianswizzle(position.mV, sizeof(float), 3);
if (numRead != 3)
{
LL_ERRS() << "can't read Position from " << fileName << LL_ENDL;
return FALSE;
}
setPosition( position );
//----------------------------------------------------------------
// Rotation
//----------------------------------------------------------------
LLVector3 rotationAngles;
numRead = fread(rotationAngles.mV, sizeof(float), 3, fp);
llendianswizzle(rotationAngles.mV, sizeof(float), 3);
if (numRead != 3)
{
LL_ERRS() << "can't read RotationAngles from " << fileName << LL_ENDL;
return FALSE;
}
U8 rotationOrder;
numRead = fread(&rotationOrder, sizeof(U8), 1, fp);
if (numRead != 1)
{
LL_ERRS() << "can't read RotationOrder from " << fileName << LL_ENDL;
return FALSE;
//.........这里部分代码省略.........
示例2: LL_INFOS
//.........这里部分代码省略.........
// Light image
LLLightImageParams* light_param;
light_param = (LLLightImageParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
t_id = validateTextureID(light_param->getLightTexture());
if (mTexturesList.count(t_id) == 0)
{
LL_INFOS() << "Found a light texture, adding to list " << t_id
<< LL_ENDL;
mTexturesList.insert(t_id);
}
prim_llsd["light_texture"] = light_param->asLLSD();
}
if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
{
// Sculpt
LLSculptParams* sculpt;
sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
prim_llsd["sculpt"] = sculpt->asLLSD();
if ((sculpt->getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
{
LLUUID sculpt_texture = sculpt->getSculptTexture();
if (sculpt_texture == validateTextureID(sculpt_texture))
{
if (mTexturesList.count(sculpt_texture) == 0)
{
LL_INFOS() << "Found a sculpt texture, adding to list "
<< sculpt_texture << LL_ENDL;
mTexturesList.insert(sculpt_texture);
}
}
else
{
LL_WARNS() << "Incorrect permission to export a sculpt texture."
<< LL_ENDL;
mExportState = EXPORT_FAILED;
}
}
}
// Textures and materials
LLSD te_llsd;
LLSD this_te_llsd;
LLSD te_mat_llsd;
LLSD this_te_mat_llsd;
bool has_materials = false;
for (U8 i = 0, count = object->getNumTEs(); i < count; ++i)
{
LLTextureEntry* te = object->getTE(i);
if (!te) continue; // Paranoia
// Normal texture/diffuse map
t_id = validateTextureID(te->getID());
this_te_llsd = te->asLLSD();
this_te_llsd["imageid"] = t_id;
te_llsd.append(this_te_llsd);
// Do not export non-existent default textures
if (t_id != LL_TEXTURE_BLANK && t_id != LL_TEXTURE_INVISIBLE)
{
if (mTexturesList.count(t_id) == 0)
{
mTexturesList.insert(t_id);
}
}
// Materials
示例3: while
void LLObjectBackup::exportNextTexture()
{
LLUUID id;
textures_set_t::iterator iter = mTexturesList.begin();
while (true)
{
if (mTexturesList.empty())
{
mCheckNextTexture = true;
LL_INFOS() << "Finished exporting textures." << LL_ENDL;
return;
}
if (iter == mTexturesList.end())
{
// Not yet ready, wait and re-check at next idle callback...
mCheckNextTexture = true;
return;
}
id = *iter++;
if (id.isNull())
{
// NULL texture id: just remove and ignore.
mTexturesList.erase(id);
LL_DEBUGS("ObjectBackup") << "Null texture UUID found, ignoring."
<< LL_ENDL;
continue;
}
LLViewerTexture* imagep = LLViewerTextureManager::findTexture(id);
if (imagep)
{
if (imagep->getDiscardLevel() > 0)
{
// Boost texture loading
imagep->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
LL_DEBUGS("ObjectBackup") << "Boosting texture: " << id
<< LL_ENDL;
LLViewerFetchedTexture* tex;
tex = LLViewerTextureManager::staticCastToFetchedTexture(imagep);
if (tex && tex->getDesiredDiscardLevel() > 0)
{
// Set min discard level to 0
tex->setMinDiscardLevel(0);
LL_DEBUGS("ObjectBackup") << "Min discard level set to 0 for texture: "
<< id << LL_ENDL;
}
}
else
{
// Texture is ready !
break;
}
}
else
{
LL_WARNS() << "We *DON'T* have the texture " << id << LL_ENDL;
mNonExportedTextures |= TEXTURE_MISSING;
mTexturesList.erase(id);
}
}
mTexturesList.erase(id);
LL_INFOS() << "Requesting texture " << id << " from cache." << LL_ENDL;
LLImageJ2C* mFormattedImage = new LLImageJ2C;
BackupCacheReadResponder* responder;
responder = new BackupCacheReadResponder(id, mFormattedImage);
LLAppViewer::getTextureCache()->readFromCache(id,
LLWorkerThread::PRIORITY_HIGH,
0, 999999, responder);
}
示例4: LL_DEBUGS
void FSFloaterVoiceControls::updateSession()
{
LLVoiceChannel* voice_channel = LLVoiceChannel::getCurrentVoiceChannel();
if (voice_channel)
{
LL_DEBUGS("Voice") << "Current voice channel: " << voice_channel->getSessionID() << LL_ENDL;
if (mSpeakerManager && voice_channel->getSessionID() == mSpeakerManager->getSessionID())
{
LL_DEBUGS("Voice") << "Speaker manager is already set for session: " << voice_channel->getSessionID() << LL_ENDL;
return;
}
else
{
mSpeakerManager = NULL;
}
}
const LLUUID& session_id = voice_channel ? voice_channel->getSessionID() : LLUUID::null;
LLIMModel::LLIMSession* im_session = LLIMModel::getInstance()->findIMSession(session_id);
if (im_session)
{
mSpeakerManager = LLIMModel::getInstance()->getSpeakerManager(session_id);
switch (im_session->mType)
{
case IM_NOTHING_SPECIAL:
case IM_SESSION_P2P_INVITE:
mVoiceType = VC_PEER_TO_PEER;
if (!im_session->mOtherParticipantIsAvatar)
{
mVoiceType = VC_PEER_TO_PEER_AVALINE;
}
break;
case IM_SESSION_CONFERENCE_START:
case IM_SESSION_GROUP_START:
case IM_SESSION_INVITE:
if (gAgent.isInGroup(session_id))
{
mVoiceType = VC_GROUP_CHAT;
}
else
{
mVoiceType = VC_AD_HOC_CHAT;
}
break;
default:
LL_WARNS() << "Failed to determine voice call IM type" << LL_ENDL;
mVoiceType = VC_GROUP_CHAT;
break;
}
}
if (NULL == mSpeakerManager)
{
// By default show nearby chat participants
mSpeakerManager = LLLocalSpeakerMgr::getInstance();
LL_DEBUGS("Voice") << "Set DEFAULT speaker manager" << LL_ENDL;
mVoiceType = VC_LOCAL_CHAT;
}
updateTitle();
// Hide "Leave Call" button for nearby chat
bool is_local_chat = mVoiceType == VC_LOCAL_CHAT;
getChildView("leave_call_btn_panel")->setVisible( !is_local_chat);
refreshParticipantList();
updateAgentModeratorState();
// Show floater for voice calls & only in CONNECTED to voice channel state
if (!is_local_chat &&
voice_channel &&
LLVoiceChannel::STATE_CONNECTED == voice_channel->getState())
{
// <FS:Ansariel> [FS communication UI]
//LLIMFloater* im_floater = LLIMFloater::findInstance(session_id);
FSFloaterIM* im_floater = FSFloaterIM::findInstance(session_id);
// </FS:Ansariel> [FS communication UI]
bool show_me = !(im_floater && im_floater->getVisible());
if (show_me)
{
setVisible(true);
}
}
// [RLVa:KB] - Checked: 2010-06-05 (RLVa-1.2.0d) | Added: RLVa-1.2.0d
mAvatarList->setRlvCheckShowNames(is_local_chat);
// [/RLVa:KB]
}
示例5: findInstance
// This is fired when the update packet is processed so we know the prim
// settings have stuck
//static
void LLObjectBackup::primUpdate(LLViewerObject* object)
{
LLObjectBackup* self = findInstance();
if (!object || !self || !self->mRunning ||
object->mID != self->mExpectingUpdate)
{
return;
}
++self->mCurPrim;
self->updateImportNumbers();
++self->mPrimImportIter;
self->mExpectingUpdate.setNull();
if (self->mPrimImportIter == self->mThisGroup.endMap())
{
LL_INFOS() << "Trying to link..." << LL_ENDL;
if (self->mToSelect.size() > 1)
{
std::reverse(self->mToSelect.begin(), self->mToSelect.end());
// Now link
LLSelectMgr::getInstance()->deselectAll();
LLSelectMgr::getInstance()->selectObjectAndFamily(self->mToSelect, true);
LLSelectMgr::getInstance()->sendLink();
LLViewerObject* root = self->mToSelect.back();
root->setRotation(self->mRootRot);
}
++self->mCurObject;
++self->mGroupPrimImportIter;
if (self->mGroupPrimImportIter != self->mLLSD["data"].endArray())
{
self->importNextObject();
return;
}
self->mRunning = false;
self->destroy();
return;
}
LLSD prim_llsd = self->mThisGroup[self->mPrimImportIter->first];
if (self->mToSelect.empty())
{
LL_WARNS() << "error: ran out of objects to mod." << LL_ENDL;
self->mRunning = false;
self->destroy();
return;
}
if (self->mPrimImportIter != self->mThisGroup.endMap())
{
//rezAgentOffset(LLVector3(1.0, 0.0, 0.0));
LLSD prim_llsd =self-> mThisGroup[self->mPrimImportIter->first];
++self->mProcessIter;
self->xmlToPrim(prim_llsd, *(self->mProcessIter));
}
}
示例6: while
void LLPluginProcessParent::idle(void)
{
bool idle_again;
do
{
// process queued messages
mIncomingQueueMutex.lock();
while(!mIncomingQueue.empty())
{
LLPluginMessage message = mIncomingQueue.front();
mIncomingQueue.pop();
mIncomingQueueMutex.unlock();
receiveMessage(message);
mIncomingQueueMutex.lock();
}
mIncomingQueueMutex.unlock();
// Give time to network processing
if(mMessagePipe)
{
// Drain any queued outgoing messages
mMessagePipe->pumpOutput();
// Only do input processing here if this instance isn't in a pollset.
if(!mPolledInput)
{
mMessagePipe->pumpInput();
}
}
if(mState <= STATE_RUNNING)
{
if(APR_STATUS_IS_EOF(mSocketError))
{
// Plugin socket was closed. This covers both normal plugin termination and plugin crashes.
errorState();
}
else if(mSocketError != APR_SUCCESS)
{
// The socket is in an error state -- the plugin is gone.
LL_WARNS("Plugin") << "Socket hit an error state (" << mSocketError << ")" << LL_ENDL;
errorState();
}
}
// If a state needs to go directly to another state (as a performance enhancement), it can set idle_again to true after calling setState().
// USE THIS CAREFULLY, since it can starve other code. Specifically make sure there's no way to get into a closed cycle and never return.
// When in doubt, don't do it.
idle_again = false;
switch(mState)
{
case STATE_UNINITIALIZED:
break;
case STATE_INITIALIZED:
{
apr_status_t status = APR_SUCCESS;
apr_sockaddr_t* addr = NULL;
mListenSocket = LLSocket::create(gAPRPoolp, LLSocket::STREAM_TCP);
mBoundPort = 0;
// This code is based on parts of LLSocket::create() in lliosocket.cpp.
status = apr_sockaddr_info_get(
&addr,
"127.0.0.1",
APR_INET,
mPortToBind, // port 0 = ephemeral ("find me a port")
0,
gAPRPoolp);
if(ll_apr_warn_status(status))
{
killSockets();
errorState();
break;
}
// This allows us to reuse the address on quick down/up. This is unlikely to create problems.
ll_apr_warn_status(apr_socket_opt_set(mListenSocket->getSocket(), APR_SO_REUSEADDR, 1));
status = apr_socket_bind(mListenSocket->getSocket(), addr);
if(ll_apr_warn_status(status))
{
killSockets();
errorState();
break;
}
// Get the actual port the socket was bound to
{
apr_sockaddr_t* bound_addr = NULL;
if(ll_apr_warn_status(apr_socket_addr_get(&bound_addr, APR_LOCAL, mListenSocket->getSocket())))
{
killSockets();
errorState();
//.........这里部分代码省略.........
示例7: updatePollset
void LLPluginProcessParent::poll(F64 timeout)
{
if(sPollsetNeedsRebuild || !sUseReadThread)
{
sPollsetNeedsRebuild = false;
updatePollset();
}
if(sPollSet)
{
apr_status_t status;
apr_int32_t count;
const apr_pollfd_t *descriptors;
status = apr_pollset_poll(sPollSet, (apr_interval_time_t)(timeout * 1000000), &count, &descriptors);
if(status == APR_SUCCESS)
{
// One or more of the descriptors signalled. Call them.
for(int i = 0; i < count; i++)
{
LLPluginProcessParent *self = (LLPluginProcessParent *)(descriptors[i].client_data);
// NOTE: the descriptor returned here is actually a COPY of the original (even though we create the pollset with APR_POLLSET_NOCOPY).
// This means that even if the parent has set its mPollFD.client_data to NULL, the old pointer may still there in this descriptor.
// It's even possible that the old pointer no longer points to a valid LLPluginProcessParent.
// This means that we can't safely dereference the 'self' pointer here without some extra steps...
if(self)
{
// Make sure this pointer is still in the instances list
bool valid = false;
{
LLMutexLock lock(sInstancesMutex);
for(std::list<LLPluginProcessParent*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
{
if(*iter == self)
{
// Lock the instance's mutex before unlocking the global mutex.
// This avoids a possible race condition where the instance gets deleted between this check and the servicePoll() call.
self->mIncomingQueueMutex.lock();
valid = true;
break;
}
}
}
if(valid)
{
// The instance is still valid.
// Pull incoming messages off the socket
self->servicePoll();
self->mIncomingQueueMutex.unlock();
}
else
{
LL_DEBUGS("PluginPoll") << "detected deleted instance " << self << LL_ENDL;
}
}
}
}
else if(APR_STATUS_IS_TIMEUP(status))
{
// timed out with no incoming data. Just return.
}
else if(status == EBADF)
{
// This happens when one of the file descriptors in the pollset is destroyed, which happens whenever a plugin's socket is closed.
// The pollset has been or will be recreated, so just return.
LL_DEBUGS("PluginPoll") << "apr_pollset_poll returned EBADF" << LL_ENDL;
}
else if(status != APR_SUCCESS)
{
LL_WARNS("PluginPoll") << "apr_pollset_poll failed with status " << status << LL_ENDL;
}
}
}
示例8: LL_DEBUGS
/* virtual */
void LLPluginProcessChild::receivePluginMessage(const std::string &message)
{
LL_DEBUGS("PluginChild") << "Received from plugin: " << message << LL_ENDL;
if(mBlockingRequest)
{
//
LL_ERRS("Plugin") << "Can't send a message while already waiting on a blocking request -- aborting!" << LL_ENDL;
}
// Incoming message from the plugin instance
bool passMessage = true;
// FIXME: how should we handle queueing here?
// Intercept certain base messages (responses to ones sent by this class)
{
// Decode this message
LLPluginMessage parsed;
parsed.parse(message);
if(parsed.hasValue("blocking_request"))
{
mBlockingRequest = true;
}
std::string message_class = parsed.getClass();
if(message_class == "base")
{
std::string message_name = parsed.getName();
if(message_name == "init_response")
{
// The plugin has finished initializing.
setState(STATE_RUNNING);
// Don't pass this message up to the parent
passMessage = false;
LLPluginMessage new_message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "load_plugin_response");
LLSD versions = parsed.getValueLLSD("versions");
new_message.setValueLLSD("versions", versions);
if(parsed.hasValue("plugin_version"))
{
std::string plugin_version = parsed.getValue("plugin_version");
new_message.setValueLLSD("plugin_version", plugin_version);
}
// Let the parent know it's loaded and initialized.
sendMessageToParent(new_message);
}
else if(message_name == "shm_remove_response")
{
// Don't pass this message up to the parent
passMessage = false;
std::string name = parsed.getValue("name");
sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
if(iter != mSharedMemoryRegions.end())
{
// detach the shared memory region
iter->second->detach();
// and remove it from our map
mSharedMemoryRegions.erase(iter);
// Finally, send the response to the parent.
LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_remove_response");
message.setValue("name", name);
sendMessageToParent(message);
}
else
{
LL_WARNS("PluginChild") << "shm_remove_response for unknown memory segment!" << LL_ENDL;
}
}
else if (message_name == "cleanup_reply")
{
LL_DEBUGS("PluginChild") << "cleanup_reply message received" << LL_ENDL;
passMessage = false;
setState(STATE_UNLOADING_CLEANED);
// Clean up this and tell the parent
LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "cleanup_reply");
sendMessageToParent(message);
}
}
}
if(passMessage)
{
LL_DEBUGS("PluginChild") << "Passing through to parent: " << message << LL_ENDL;
writeMessageRaw(message);
}
while(mBlockingRequest)
{
// The plugin wants to block and wait for a response to this message.
//.........这里部分代码省略.........
示例9: XMLRPC_VectorNext
LLSD LLUserAuth::parseValues(UserAuthcode &auth_code, const std::string& key_pfx, XMLRPC_VALUE param)
{
auth_code = E_OK;
LLSD responses;
for(XMLRPC_VALUE current = XMLRPC_VectorRewind(param); current;
current = XMLRPC_VectorNext(param))
{
std::string key(XMLRPC_GetValueID(current));
LL_DEBUGS() << "key: " << key_pfx << key << LL_ENDL;
XMLRPC_VALUE_TYPE_EASY type = XMLRPC_GetValueTypeEasy(current);
if(xmlrpc_type_string == type)
{
LLSD::String val(XMLRPC_GetValueString(current));
LL_DEBUGS() << "val: " << val << LL_ENDL;
responses.insert(key,val);
}
else if(xmlrpc_type_int == type)
{
LLSD::Integer val(XMLRPC_GetValueInt(current));
LL_DEBUGS() << "val: " << val << LL_ENDL;
responses.insert(key,val);
}
else if (xmlrpc_type_double == type)
{
LLSD::Real val(XMLRPC_GetValueDouble(current));
LL_DEBUGS() << "val: " << val << LL_ENDL;
responses.insert(key,val);
}
else if(xmlrpc_type_array == type)
{
// We expect this to be an array of submaps. Walk the array,
// recursively parsing each submap and collecting them.
LLSD array;
int i = 0; // for descriptive purposes
for (XMLRPC_VALUE row = XMLRPC_VectorRewind(current); row;
row = XMLRPC_VectorNext(current), ++i)
{
// Recursive call. For the lower-level key_pfx, if 'key'
// is "foo", pass "foo[0]:", then "foo[1]:", etc. In the
// nested call, a subkey "bar" will then be logged as
// "foo[0]:bar", and so forth.
// Parse the scalar subkey/value pairs from this array
// entry into a temp submap. Collect such submaps in 'array'.
std::string key_prefix = key_pfx;
array.append(parseValues(auth_code,
STRINGIZE(key_pfx << key << '[' << i << "]:"),
row));
}
// Having collected an 'array' of 'submap's, insert that whole
// 'array' as the value of this 'key'.
responses.insert(key, array);
}
else if (xmlrpc_type_struct == type)
{
LLSD submap = parseValues(auth_code,
STRINGIZE(key_pfx << key << ':'),
current);
responses.insert(key, submap);
}
else
{
// whoops - unrecognized type
LL_WARNS() << "Unhandled xmlrpc type " << type << " for key "
<< key_pfx << key << LL_ENDL;
responses.insert(key, STRINGIZE("<bad XMLRPC type " << type << '>'));
auth_code = E_UNHANDLED_ERROR;
}
}
return responses;
}
示例10: LL_WARNS
//-----------------------------------------------------------------------------
// setPointAt()
// called by agent logic to set look at behavior locally, and propagate to sim
//-----------------------------------------------------------------------------
BOOL LLHUDEffectPointAt::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
{
if (!mSourceObject)
{
return FALSE;
}
if (target_type >= POINTAT_NUM_TARGETS)
{
LL_WARNS() << "Bad target_type " << (int)target_type << " - ignoring." << LL_ENDL;
return FALSE;
}
// must be same or higher priority than existing effect
if (POINTAT_PRIORITIES[target_type] < POINTAT_PRIORITIES[mTargetType])
{
return FALSE;
}
F32 current_time = mTimer.getElapsedTimeF32();
// type of pointat behavior or target object has changed
BOOL targetTypeChanged = (target_type != mTargetType) ||
(object != mTargetObject);
BOOL targetPosChanged = (dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) &&
((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC));
if (targetTypeChanged || targetPosChanged)
{
mLastSentOffsetGlobal = position;
setDuration(POINTAT_TIMEOUTS[target_type]);
setNeedsSendToSim(TRUE);
// LL_INFOS() << "Sending pointat data" << LL_ENDL;
}
if (target_type == POINTAT_TARGET_CLEAR)
{
clearPointAtTarget();
}
else
{
mTargetType = target_type;
mTargetObject = object;
if (object)
{
mTargetOffsetGlobal.setVec(position);
}
else
{
mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position);
}
mKillTime = mTimer.getElapsedTimeF32() + mDuration;
//set up requisite animation data
update();
}
return TRUE;
}
示例11: LL_WARNS
/*virtual*/
void LLClassifiedStatsResponder::httpFailure()
{
LL_WARNS() << dumpResponse() << LL_ENDL;
}
示例12: CoInitialize
BOOL LLDXHardware::getInfo(BOOL vram_only)
{
LLTimer hw_timer;
BOOL ok = FALSE;
HRESULT hr;
CoInitialize(NULL);
IDxDiagProvider *dx_diag_providerp = NULL;
IDxDiagContainer *dx_diag_rootp = NULL;
IDxDiagContainer *devices_containerp = NULL;
// IDxDiagContainer *system_device_containerp= NULL;
IDxDiagContainer *device_containerp = NULL;
IDxDiagContainer *file_containerp = NULL;
IDxDiagContainer *driver_containerp = NULL;
// CoCreate a IDxDiagProvider*
LL_DEBUGS("AppInit") << "CoCreateInstance IID_IDxDiagProvider" << LL_ENDL;
hr = CoCreateInstance(CLSID_DxDiagProvider,
NULL,
CLSCTX_INPROC_SERVER,
IID_IDxDiagProvider,
(LPVOID*) &dx_diag_providerp);
if (FAILED(hr))
{
LL_WARNS("AppInit") << "No DXDiag provider found! DirectX 9 not installed!" << LL_ENDL;
gWriteDebug("No DXDiag provider found! DirectX 9 not installed!\n");
goto LCleanup;
}
if (SUCCEEDED(hr)) // if FAILED(hr) then dx9 is not installed
{
// Fill out a DXDIAG_INIT_PARAMS struct and pass it to IDxDiagContainer::Initialize
// Passing in TRUE for bAllowWHQLChecks, allows dxdiag to check if drivers are
// digital signed as logo'd by WHQL which may connect via internet to update
// WHQL certificates.
DXDIAG_INIT_PARAMS dx_diag_init_params;
ZeroMemory(&dx_diag_init_params, sizeof(DXDIAG_INIT_PARAMS));
dx_diag_init_params.dwSize = sizeof(DXDIAG_INIT_PARAMS);
dx_diag_init_params.dwDxDiagHeaderVersion = DXDIAG_DX9_SDK_VERSION;
dx_diag_init_params.bAllowWHQLChecks = TRUE;
dx_diag_init_params.pReserved = NULL;
LL_DEBUGS("AppInit") << "dx_diag_providerp->Initialize" << LL_ENDL;
hr = dx_diag_providerp->Initialize(&dx_diag_init_params);
if(FAILED(hr))
{
goto LCleanup;
}
LL_DEBUGS("AppInit") << "dx_diag_providerp->GetRootContainer" << LL_ENDL;
hr = dx_diag_providerp->GetRootContainer( &dx_diag_rootp );
if(FAILED(hr) || !dx_diag_rootp)
{
goto LCleanup;
}
HRESULT hr;
// Get display driver information
LL_DEBUGS("AppInit") << "dx_diag_rootp->GetChildContainer" << LL_ENDL;
hr = dx_diag_rootp->GetChildContainer(L"DxDiag_DisplayDevices", &devices_containerp);
if(FAILED(hr) || !devices_containerp)
{
goto LCleanup;
}
// Get device 0
LL_DEBUGS("AppInit") << "devices_containerp->GetChildContainer" << LL_ENDL;
hr = devices_containerp->GetChildContainer(L"0", &device_containerp);
if(FAILED(hr) || !device_containerp)
{
goto LCleanup;
}
// Get the English VRAM string
{
std::string ram_str = get_string(device_containerp, L"szDisplayMemoryEnglish");
// We don't need the device any more
SAFE_RELEASE(device_containerp);
// Dump the string as an int into the structure
char *stopstring;
mVRAM = strtol(ram_str.c_str(), &stopstring, 10);
LL_INFOS("AppInit") << "VRAM Detected: " << mVRAM << " DX9 string: " << ram_str << LL_ENDL;
}
if (vram_only)
{
ok = TRUE;
goto LCleanup;
}
/* for now, we ONLY do vram_only the rest of this
is commented out, to ensure no-one is tempted
to use it
//.........这里部分代码省略.........
示例13: LL_WARNS
/*virtual*/ void httpFailure()
{
LL_WARNS() << "experience responder failed [status:" << getStatus() << "]: " << getContent() << LL_ENDL;
}
示例14: LL_WARNS
void LLDrawable::shiftPos(const LLVector4a &shift_vector)
{
if (isDead())
{
LL_WARNS() << "Shifting dead drawable" << LL_ENDL;
return;
}
if (mParent)
{
mXform.setPosition(mVObjp->getPosition());
}
else
{
mXform.setPosition(mVObjp->getPositionAgent());
}
mXform.updateMatrix();
if (isStatic())
{
LLVOVolume* volume = getVOVolume();
bool rebuild = (!volume &&
getRenderType() != LLPipeline::RENDER_TYPE_TREE &&
getRenderType() != LLPipeline::RENDER_TYPE_TERRAIN &&
getRenderType() != LLPipeline::RENDER_TYPE_SKY &&
getRenderType() != LLPipeline::RENDER_TYPE_GROUND);
if (rebuild)
{
gPipeline.markRebuild(this, LLDrawable::REBUILD_ALL, TRUE);
}
for (S32 i = 0; i < getNumFaces(); i++)
{
LLFace *facep = getFace(i);
if (facep)
{
facep->mCenterAgent += LLVector3(shift_vector.getF32ptr());
facep->mExtents[0].add(shift_vector);
facep->mExtents[1].add(shift_vector);
if (rebuild && facep->hasGeometry())
{
facep->clearVertexBuffer();
}
}
}
shift(shift_vector);
}
else if (mSpatialBridge)
{
mSpatialBridge->shiftPos(shift_vector);
}
else if (isAvatar())
{
shift(shift_vector);
}
mVObjp->onShift(shift_vector);
}
示例15: on_jpeg_error
// Called instead of exit() if Libjpeg encounters an error.
void on_jpeg_error(j_common_ptr cinfo)
{
(void) cinfo;
sJpegErrorEncountered = true;
LL_WARNS() << "Libjpeg has encountered an error!" << LL_ENDL;
}