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C++ LLVMBuildAnd函数代码示例

本文整理汇总了C++中LLVMBuildAnd函数的典型用法代码示例。如果您正苦于以下问题:C++ LLVMBuildAnd函数的具体用法?C++ LLVMBuildAnd怎么用?C++ LLVMBuildAnd使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了LLVMBuildAnd函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: lp_build_stencil_test_single

/**
 * Do the stencil test comparison (compare FB stencil values against ref value).
 * This will be used twice when generating two-sided stencil code.
 * \param stencil  the front/back stencil state
 * \param stencilRef  the stencil reference value, replicated as a vector
 * \param stencilVals  vector of stencil values from framebuffer
 * \return vector mask of pass/fail values (~0 or 0)
 */
static LLVMValueRef
lp_build_stencil_test_single(struct lp_build_context *bld,
                             const struct pipe_stencil_state *stencil,
                             LLVMValueRef stencilRef,
                             LLVMValueRef stencilVals)
{
   const unsigned stencilMax = 255; /* XXX fix */
   struct lp_type type = bld->type;
   LLVMValueRef res;

   assert(type.sign);

   assert(stencil->enabled);

   if (stencil->valuemask != stencilMax) {
      /* compute stencilRef = stencilRef & valuemask */
      LLVMValueRef valuemask = lp_build_const_int_vec(type, stencil->valuemask);
      stencilRef = LLVMBuildAnd(bld->builder, stencilRef, valuemask, "");
      /* compute stencilVals = stencilVals & valuemask */
      stencilVals = LLVMBuildAnd(bld->builder, stencilVals, valuemask, "");
   }

   res = lp_build_cmp(bld, stencil->func, stencilRef, stencilVals);

   return res;
}
开发者ID:1065672644894730302,项目名称:Chromium,代码行数:34,代码来源:lp_bld_depth.c

示例2: ac_cull_triangle

/**
 * Return i1 true if the primitive is accepted (not culled).
 *
 * \param pos                   Vertex positions 3x vec4
 * \param initially_accepted    AND'ed with the result. Some computations can be
 *                              skipped if this is false.
 * \param vp_scale              Viewport scale XY.
 *                              For MSAA, multiply them by the number of samples.
 * \param vp_translate          Viewport translation XY.
 *                              For MSAA, multiply them by the number of samples.
 * \param small_prim_precision  Precision of small primitive culling. This should
 *                              be the same as or greater than the precision of
 *                              the rasterizer. Set to num_samples / 2^subpixel_bits.
 *                              subpixel_bits are defined by the quantization mode.
 * \param options               See ac_cull_options.
 */
LLVMValueRef ac_cull_triangle(struct ac_llvm_context *ctx,
			      LLVMValueRef pos[3][4],
			      LLVMValueRef initially_accepted,
			      LLVMValueRef vp_scale[2],
			      LLVMValueRef vp_translate[2],
			      LLVMValueRef small_prim_precision,
			      struct ac_cull_options *options)
{
	struct ac_position_w_info w;
	ac_analyze_position_w(ctx, pos, &w);

	/* W culling. */
	LLVMValueRef accepted = options->cull_w ? w.w_accepted : ctx->i1true;
	accepted = LLVMBuildAnd(ctx->builder, accepted, initially_accepted, "");

	/* Face culling. */
	accepted = LLVMBuildAnd(ctx->builder, accepted,
				ac_cull_face(ctx, pos, &w,
					     options->cull_front,
					     options->cull_back,
					     options->cull_zero_area), "");

	/* View culling and small primitive elimination. */
	accepted = cull_bbox(ctx, pos, accepted, &w, vp_scale, vp_translate,
			     small_prim_precision,
			     options->cull_view_xy,
			     options->cull_view_near_z,
			     options->cull_view_far_z,
			     options->cull_small_prims,
			     options->use_halfz_clip_space);
	return accepted;
}
开发者ID:FireBurn,项目名称:mesa,代码行数:48,代码来源:ac_llvm_cull.c

示例3: yuyv_to_yuv_soa

/**
 * Extract Y, U, V channels from packed YUYV.
 * @param packed  is a <n x i32> vector with the packed YUYV blocks
 * @param i  is a <n x i32> vector with the x pixel coordinate (0 or 1)
 */
static void
yuyv_to_yuv_soa(struct gallivm_state *gallivm,
                unsigned n,
                LLVMValueRef packed,
                LLVMValueRef i,
                LLVMValueRef *y,
                LLVMValueRef *u,
                LLVMValueRef *v)
{
   LLVMBuilderRef builder = gallivm->builder;
   struct lp_type type;
   LLVMValueRef mask;

   memset(&type, 0, sizeof type);
   type.width = 32;
   type.length = n;

   assert(lp_check_value(type, packed));
   assert(lp_check_value(type, i));

   /*
    * y = (yuyv >> 16*i) & 0xff
    * u = (yuyv >> 8   ) & 0xff
    * v = (yuyv >> 24  ) & 0xff
    */

#if defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)
   /*
    * Avoid shift with per-element count.
    * No support on x86, gets translated to roughly 5 instructions
    * per element. Didn't measure performance but cuts shader size
    * by quite a bit (less difference if cpu has no sse4.1 support).
    */
   if (util_cpu_caps.has_sse2 && n == 4) {
      LLVMValueRef sel, tmp;
      struct lp_build_context bld32;

      lp_build_context_init(&bld32, gallivm, type);

      tmp = LLVMBuildLShr(builder, packed, lp_build_const_int_vec(gallivm, type, 16), "");
      sel = lp_build_compare(gallivm, type, PIPE_FUNC_EQUAL, i, lp_build_const_int_vec(gallivm, type, 0));
       *y = lp_build_select(&bld32, sel, packed, tmp);
   } else
#endif
   {
      LLVMValueRef shift;
      shift = LLVMBuildMul(builder, i, lp_build_const_int_vec(gallivm, type, 16), "");
      *y = LLVMBuildLShr(builder, packed, shift, "");
   }

   *u = LLVMBuildLShr(builder, packed, lp_build_const_int_vec(gallivm, type, 8), "");
   *v = LLVMBuildLShr(builder, packed, lp_build_const_int_vec(gallivm, type, 24), "");

   mask = lp_build_const_int_vec(gallivm, type, 0xff);

   *y = LLVMBuildAnd(builder, *y, mask, "y");
   *u = LLVMBuildAnd(builder, *u, mask, "u");
   *v = LLVMBuildAnd(builder, *v, mask, "v");
}
开发者ID:ChillyWillyGuru,项目名称:RSXGL,代码行数:64,代码来源:lp_bld_format_yuv.c

示例4: lp_build_sample_offset

/**
 * Compute the offset of a pixel.
 *
 * x, y, y_stride are vectors
 */
LLVMValueRef
lp_build_sample_offset(struct lp_build_context *bld,
                       const struct util_format_description *format_desc,
                       LLVMValueRef x,
                       LLVMValueRef y,
                       LLVMValueRef y_stride,
                       LLVMValueRef data_ptr)
{
   LLVMValueRef x_stride;
   LLVMValueRef offset;

   x_stride = lp_build_const_scalar(bld->type, format_desc->block.bits/8);

   if(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
      LLVMValueRef x_lo, x_hi;
      LLVMValueRef y_lo, y_hi;
      LLVMValueRef x_stride_lo, x_stride_hi;
      LLVMValueRef y_stride_lo, y_stride_hi;
      LLVMValueRef x_offset_lo, x_offset_hi;
      LLVMValueRef y_offset_lo, y_offset_hi;
      LLVMValueRef offset_lo, offset_hi;

      x_lo = LLVMBuildAnd(bld->builder, x, bld->one, "");
      y_lo = LLVMBuildAnd(bld->builder, y, bld->one, "");

      x_hi = LLVMBuildLShr(bld->builder, x, bld->one, "");
      y_hi = LLVMBuildLShr(bld->builder, y, bld->one, "");

      x_stride_lo = x_stride;
      y_stride_lo = lp_build_const_scalar(bld->type, 2*format_desc->block.bits/8);

      x_stride_hi = lp_build_const_scalar(bld->type, 4*format_desc->block.bits/8);
      y_stride_hi = LLVMBuildShl(bld->builder, y_stride, bld->one, "");

      x_offset_lo = lp_build_mul(bld, x_lo, x_stride_lo);
      y_offset_lo = lp_build_mul(bld, y_lo, y_stride_lo);
      offset_lo = lp_build_add(bld, x_offset_lo, y_offset_lo);

      x_offset_hi = lp_build_mul(bld, x_hi, x_stride_hi);
      y_offset_hi = lp_build_mul(bld, y_hi, y_stride_hi);
      offset_hi = lp_build_add(bld, x_offset_hi, y_offset_hi);

      offset = lp_build_add(bld, offset_hi, offset_lo);
   }
   else {
      LLVMValueRef x_offset;
      LLVMValueRef y_offset;

      x_offset = lp_build_mul(bld, x, x_stride);
      y_offset = lp_build_mul(bld, y, y_stride);

      offset = lp_build_add(bld, x_offset, y_offset);
   }

   return offset;
}
开发者ID:MttDs,项目名称:new-rexeno-tindpe,代码行数:61,代码来源:lp_bld_sample.c

示例5: lp_build_set_sign

/**
 * Set the sign of float vector 'a' according to 'sign'.
 * If sign==0, return abs(a).
 * If sign==1, return -abs(a);
 * Other values for sign produce undefined results.
 */
LLVMValueRef
lp_build_set_sign(struct lp_build_context *bld,
                  LLVMValueRef a, LLVMValueRef sign)
{
   const struct lp_type type = bld->type;
   LLVMTypeRef int_vec_type = lp_build_int_vec_type(type);
   LLVMTypeRef vec_type = lp_build_vec_type(type);
   LLVMValueRef shift = lp_build_int_const_scalar(type, type.width - 1);
   LLVMValueRef mask = lp_build_int_const_scalar(type,
                             ~((unsigned long long) 1 << (type.width - 1)));
   LLVMValueRef val, res;

   assert(type.floating);

   /* val = reinterpret_cast<int>(a) */
   val = LLVMBuildBitCast(bld->builder, a, int_vec_type, "");
   /* val = val & mask */
   val = LLVMBuildAnd(bld->builder, val, mask, "");
   /* sign = sign << shift */
   sign = LLVMBuildShl(bld->builder, sign, shift, "");
   /* res = val | sign */
   res = LLVMBuildOr(bld->builder, val, sign, "");
   /* res = reinterpret_cast<float>(res) */
   res = LLVMBuildBitCast(bld->builder, res, vec_type, "");

   return res;
}
开发者ID:CPFDSoftware-Tony,项目名称:gmv,代码行数:33,代码来源:lp_bld_arit.c

示例6: lp_build_abs

/**
 * Generate abs(a)
 */
LLVMValueRef
lp_build_abs(struct lp_build_context *bld,
             LLVMValueRef a)
{
   const struct lp_type type = bld->type;
   LLVMTypeRef vec_type = lp_build_vec_type(type);

   if(!type.sign)
      return a;

   if(type.floating) {
      /* Mask out the sign bit */
      LLVMTypeRef int_vec_type = lp_build_int_vec_type(type);
      unsigned long long absMask = ~(1ULL << (type.width - 1));
      LLVMValueRef mask = lp_build_int_const_scalar(type, ((unsigned long long) absMask));
      a = LLVMBuildBitCast(bld->builder, a, int_vec_type, "");
      a = LLVMBuildAnd(bld->builder, a, mask, "");
      a = LLVMBuildBitCast(bld->builder, a, vec_type, "");
      return a;
   }

   if(type.width*type.length == 128 && util_cpu_caps.has_ssse3) {
      switch(type.width) {
      case 8:
         return lp_build_intrinsic_unary(bld->builder, "llvm.x86.ssse3.pabs.b.128", vec_type, a);
      case 16:
         return lp_build_intrinsic_unary(bld->builder, "llvm.x86.ssse3.pabs.w.128", vec_type, a);
      case 32:
         return lp_build_intrinsic_unary(bld->builder, "llvm.x86.ssse3.pabs.d.128", vec_type, a);
      }
   }

   return lp_build_max(bld, a, LLVMBuildNeg(bld->builder, a, ""));
}
开发者ID:CPFDSoftware-Tony,项目名称:gmv,代码行数:37,代码来源:lp_bld_arit.c

示例7: gen_and

LLVMValueRef gen_and(struct node *ast)
{
	return LLVMBuildAnd(builder,
			codegen(ast->one),
			codegen(ast->two),
			"");
}
开发者ID:dobyrch,项目名称:dbc,代码行数:7,代码来源:codegen.c

示例8: lp_build_clamped_float_to_unsigned_norm

/**
 * Special case for converting clamped IEEE-754 floats to unsigned norms.
 *
 * The mathematical voodoo below may seem excessive but it is actually
 * paramount we do it this way for several reasons. First, there is no single
 * precision FP to unsigned integer conversion Intel SSE instruction. Second,
 * secondly, even if there was, since the FP's mantissa takes only a fraction
 * of register bits the typically scale and cast approach would require double
 * precision for accurate results, and therefore half the throughput
 *
 * Although the result values can be scaled to an arbitrary bit width specified
 * by dst_width, the actual result type will have the same width.
 */
LLVMValueRef
lp_build_clamped_float_to_unsigned_norm(LLVMBuilderRef builder,
                                        struct lp_type src_type,
                                        unsigned dst_width,
                                        LLVMValueRef src)
{
   LLVMTypeRef int_vec_type = lp_build_int_vec_type(src_type);
   LLVMValueRef res;
   unsigned mantissa;
   unsigned n;
   unsigned long long ubound;
   unsigned long long mask;
   double scale;
   double bias;

   assert(src_type.floating);

   mantissa = lp_mantissa(src_type);

   /* We cannot carry more bits than the mantissa */
   n = MIN2(mantissa, dst_width);

   /* This magic coefficients will make the desired result to appear in the
    * lowest significant bits of the mantissa.
    */
   ubound = ((unsigned long long)1 << n);
   mask = ubound - 1;
   scale = (double)mask/ubound;
   bias = (double)((unsigned long long)1 << (mantissa - n));

   res = LLVMBuildMul(builder, src, lp_build_const_scalar(src_type, scale), "");
   res = LLVMBuildAdd(builder, res, lp_build_const_scalar(src_type, bias), "");
   res = LLVMBuildBitCast(builder, res, int_vec_type, "");

   if(dst_width > n) {
      int shift = dst_width - n;
      res = LLVMBuildShl(builder, res, lp_build_int_const_scalar(src_type, shift), "");

      /* TODO: Fill in the empty lower bits for additional precision? */
#if 0
      {
         LLVMValueRef msb;
         msb = LLVMBuildLShr(builder, res, lp_build_int_const_scalar(src_type, dst_width - 1), "");
         msb = LLVMBuildShl(builder, msb, lp_build_int_const_scalar(src_type, shift), "");
         msb = LLVMBuildSub(builder, msb, lp_build_int_const_scalar(src_type, 1), "");
         res = LLVMBuildOr(builder, res, msb, "");
      }
#elif 0
      while(shift > 0) {
         res = LLVMBuildOr(builder, res, LLVMBuildLShr(builder, res, lp_build_int_const_scalar(src_type, n), ""), "");
         shift -= n;
         n *= 2;
      }
#endif
   }
   else
      res = LLVMBuildAnd(builder, res, lp_build_int_const_scalar(src_type, mask), "");

   return res;
}
开发者ID:emcmanus,项目名称:FlashMesa3D,代码行数:73,代码来源:lp_bld_conv.c

示例9: lp_build_andnot

/**
 * Return (a & ~b)
 */
LLVMValueRef
lp_build_andnot(struct lp_build_context *bld, LLVMValueRef a, LLVMValueRef b)
{
   LLVMBuilderRef builder = bld->gallivm->builder;
   const struct lp_type type = bld->type;
   LLVMValueRef res;

   assert(lp_check_value(type, a));
   assert(lp_check_value(type, b));

   /* can't do bitwise ops on floating-point values */
   if (type.floating) {
      a = LLVMBuildBitCast(builder, a, bld->int_vec_type, "");
      b = LLVMBuildBitCast(builder, b, bld->int_vec_type, "");
   }

   res = LLVMBuildNot(builder, b, "");
   res = LLVMBuildAnd(builder, a, res, "");

   if (type.floating) {
      res = LLVMBuildBitCast(builder, res, bld->vec_type, "");
   }

   return res;
}
开发者ID:ChillyWillyGuru,项目名称:RSXGL,代码行数:28,代码来源:lp_bld_bitarit.c

示例10: build_t_from_tag

LLVMValueRef build_t_from_tag(struct llvm_ctx *ctx, LLVMValueRef mr0)
{
	LLVMValueRef t = LLVMBuildAnd(ctx->builder,
		LLVMBuildLShr(ctx->builder, mr0, CONST_WORD(6), "tag.t.raw"),
		CONST_WORD(0x3f), "tag.t");
	return LLVMBuildTruncOrBitCast(ctx->builder, t, ctx->i32t, "tag.t.int");
}
开发者ID:ksandstr,项目名称:muidl,代码行数:7,代码来源:l4x2.c

示例11: lp_build_rgba8_to_fi32_soa

/**
 * Convert a vector of rgba8 values into 32bit wide SoA vectors.
 *
 * \param dst_type  The desired return type. For pure integer formats
 *                  this should be a 32bit wide int or uint vector type,
 *                  otherwise a float vector type.
 *
 * \param packed    The rgba8 values to pack.
 *
 * \param rgba      The 4 SoA return vectors.
 */
void
lp_build_rgba8_to_fi32_soa(struct gallivm_state *gallivm,
                           struct lp_type dst_type,
                           LLVMValueRef packed,
                           LLVMValueRef *rgba)
{
   LLVMBuilderRef builder = gallivm->builder;
   LLVMValueRef mask = lp_build_const_int_vec(gallivm, dst_type, 0xff);
   unsigned chan;

   /* XXX technically shouldn't use that for uint dst_type */
   packed = LLVMBuildBitCast(builder, packed,
                             lp_build_int_vec_type(gallivm, dst_type), "");

   /* Decode the input vector components */
   for (chan = 0; chan < 4; ++chan) {
      unsigned start = chan*8;
      unsigned stop = start + 8;
      LLVMValueRef input;

      input = packed;

      if (start)
         input = LLVMBuildLShr(builder, input,
                               lp_build_const_int_vec(gallivm, dst_type, start), "");

      if (stop < 32)
         input = LLVMBuildAnd(builder, input, mask, "");

      if (dst_type.floating)
         input = lp_build_unsigned_norm_to_float(gallivm, 8, dst_type, input);

      rgba[chan] = input;
   }
}
开发者ID:CSRedRat,项目名称:mesa,代码行数:46,代码来源:lp_bld_format_soa.c

示例12: lp_build_half_to_float

/**
 * Converts int16 half-float to float32
 * Note this can be performed in 1 instruction if vcvtph2ps exists (sse5 i think?)
 * [llvm.x86.vcvtph2ps / _mm_cvtph_ps]
 *
 * @param src_type      <vector> type of int16
 * @param src           value to convert
 *
 * ref http://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/
 */
LLVMValueRef
lp_build_half_to_float(struct gallivm_state *gallivm,
                       struct lp_type src_type,
                       LLVMValueRef src)
{
    struct lp_type f32_type = lp_type_float_vec(32, 32 * src_type.length);
    struct lp_type i32_type = lp_type_int_vec(32, 32 * src_type.length);

    LLVMBuilderRef builder = gallivm->builder;
    LLVMTypeRef int_vec_type = lp_build_vec_type(gallivm, i32_type);
    LLVMTypeRef float_vec_type = lp_build_vec_type(gallivm, f32_type);

    /* Constants */
    LLVMValueRef i32_13          = lp_build_const_int_vec(gallivm, i32_type, 13);
    LLVMValueRef i32_16          = lp_build_const_int_vec(gallivm, i32_type, 16);
    LLVMValueRef i32_mask_nosign = lp_build_const_int_vec(gallivm, i32_type, 0x7fff);
    LLVMValueRef i32_was_infnan  = lp_build_const_int_vec(gallivm, i32_type, 0x7bff);
    LLVMValueRef i32_exp_infnan  = lp_build_const_int_vec(gallivm, i32_type, 0xff << 23);
    LLVMValueRef f32_magic       = LLVMBuildBitCast(builder,
                                   lp_build_const_int_vec(gallivm, i32_type, (254 - 15) << 23),
                                   float_vec_type, "");

    /* Convert int16 vector to int32 vector by zero ext */
    LLVMValueRef h             = LLVMBuildZExt(builder, src, int_vec_type, "");

    /* Exponent / mantissa bits */
    LLVMValueRef expmant       = LLVMBuildAnd(builder, i32_mask_nosign, h, "");
    LLVMValueRef shifted       = LLVMBuildBitCast(builder, LLVMBuildShl(builder, expmant, i32_13, ""), float_vec_type, "");

    /* Exponent adjust */
    LLVMValueRef scaled        = LLVMBuildBitCast(builder, LLVMBuildFMul(builder, shifted, f32_magic, ""), int_vec_type, "");

    /* Make sure Inf/NaN survive */
    LLVMValueRef b_wasinfnan   = lp_build_compare(gallivm, i32_type, PIPE_FUNC_GREATER, expmant, i32_was_infnan);
    LLVMValueRef infnanexp     = LLVMBuildAnd(builder, b_wasinfnan, i32_exp_infnan, "");

    /* Sign bit */
    LLVMValueRef justsign      = LLVMBuildXor(builder, h, expmant, "");
    LLVMValueRef sign          = LLVMBuildShl(builder, justsign, i32_16, "");

    /* Combine result */
    LLVMValueRef sign_inf      = LLVMBuildOr(builder, sign, infnanexp, "");
    LLVMValueRef final         = LLVMBuildOr(builder, scaled, sign_inf, "");

    /* Cast from int32 vector to float32 vector */
    return LLVMBuildBitCast(builder, final, float_vec_type, "");
}
开发者ID:RobinWuDev,项目名称:Qt,代码行数:57,代码来源:lp_bld_conv.c

示例13: build_u_from_tag

LLVMValueRef build_u_from_tag(
	struct llvm_ctx *ctx,
	LLVMValueRef mr0)
{
	LLVMValueRef u = LLVMBuildAnd(ctx->builder, mr0,
		CONST_WORD(0x3f), "tag.u");
	return LLVMBuildTruncOrBitCast(ctx->builder, u, ctx->i32t, "tag.u.int");
}
开发者ID:ksandstr,项目名称:muidl,代码行数:8,代码来源:l4x2.c

示例14: lp_build_ifloor

/**
 * Convert float[] to int[] with floor().
 */
LLVMValueRef
lp_build_ifloor(struct lp_build_context *bld,
                LLVMValueRef a)
{
   const struct lp_type type = bld->type;
   LLVMTypeRef int_vec_type = lp_build_int_vec_type(type);
   LLVMValueRef res;

   assert(type.floating);
   assert(lp_check_value(type, a));

   if(util_cpu_caps.has_sse4_1) {
      res = lp_build_round_sse41(bld, a, LP_BUILD_ROUND_SSE41_FLOOR);
   }
   else {
      /* Take the sign bit and add it to 1 constant */
      LLVMTypeRef vec_type = lp_build_vec_type(type);
      unsigned mantissa = lp_mantissa(type);
      LLVMValueRef mask = lp_build_int_const_scalar(type, (unsigned long long)1 << (type.width - 1));
      LLVMValueRef sign;
      LLVMValueRef offset;

      /* sign = a < 0 ? ~0 : 0 */
      sign = LLVMBuildBitCast(bld->builder, a, int_vec_type, "");
      sign = LLVMBuildAnd(bld->builder, sign, mask, "");
      sign = LLVMBuildAShr(bld->builder, sign, lp_build_int_const_scalar(type, type.width - 1), "");
      lp_build_name(sign, "floor.sign");

      /* offset = -0.99999(9)f */
      offset = lp_build_const_scalar(type, -(double)(((unsigned long long)1 << mantissa) - 1)/((unsigned long long)1 << mantissa));
      offset = LLVMConstBitCast(offset, int_vec_type);

      /* offset = a < 0 ? -0.99999(9)f : 0.0f */
      offset = LLVMBuildAnd(bld->builder, offset, sign, "");
      offset = LLVMBuildBitCast(bld->builder, offset, vec_type, "");
      lp_build_name(offset, "floor.offset");

      res = LLVMBuildAdd(bld->builder, a, offset, "");
      lp_build_name(res, "floor.res");
   }

   res = LLVMBuildFPToSI(bld->builder, res, int_vec_type, "");
   lp_build_name(res, "floor");

   return res;
}
开发者ID:CPFDSoftware-Tony,项目名称:gmv,代码行数:49,代码来源:lp_bld_arit.c

示例15: emit_and

static void emit_and(const struct lp_build_tgsi_action *action,
		     struct lp_build_tgsi_context *bld_base,
		     struct lp_build_emit_data *emit_data)
{
	LLVMBuilderRef builder = bld_base->base.gallivm->builder;
	emit_data->output[emit_data->chan] = LLVMBuildAnd(builder,
			emit_data->args[0], emit_data->args[1], "");
}
开发者ID:austriancoder,项目名称:mesa,代码行数:8,代码来源:si_shader_tgsi_alu.c


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