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C++ LLColor3函数代码示例

本文整理汇总了C++中LLColor3函数的典型用法代码示例。如果您正苦于以下问题:C++ LLColor3函数的具体用法?C++ LLColor3怎么用?C++ LLColor3使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了LLColor3函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: switch

BOOL LLControl::llsd_compare(const LLSD& a, const LLSD & b)
{
	switch (mType)
	{
	case TYPE_U32:
	case TYPE_S32:
		return a.asInteger() == b.asInteger();
	case TYPE_BOOLEAN:
		return a.asBoolean() == b.asBoolean();
	case TYPE_F32:
		return a.asReal() == b.asReal();
	case TYPE_VEC3:
	case TYPE_VEC3D:
		return LLVector3d(a) == LLVector3d(b);
	case TYPE_RECT:
		return LLRect(a) == LLRect(b);
	case TYPE_COL4:
		return LLColor4(a) == LLColor4(b);
	case TYPE_COL3:
		return LLColor3(a) == LLColor3(b);
	case TYPE_COL4U:
		return LLColor4U(a) == LLColor4U(b);
	case TYPE_STRING:
		return a.asString() == b.asString();
	default:
		// no-op
		break;
	}

	return FALSE;
}
开发者ID:Boy,项目名称:netbook,代码行数:31,代码来源:llcontrol.cpp

示例2: ftm

BOOL LLVOClouds::updateGeometry(LLDrawable *drawable)
{
	LLFastTimer ftm(LLFastTimer::FTM_UPDATE_CLOUDS);
	if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS)))
	{
		return TRUE;
	}
	
	dirtySpatialGroup();

	LLFace *facep;
	
	S32 num_faces = mCloudGroupp->getNumPuffs();

	if (num_faces > drawable->getNumFaces())
	{
		drawable->setNumFacesFast(num_faces, NULL, getTEImage(0));
	}

	mDepth = (getPositionAgent()-LLViewerCamera::getInstance()->getOrigin())*LLViewerCamera::getInstance()->getAtAxis();

	S32 face_indx = 0;
	for ( ;	face_indx < num_faces; face_indx++)
	{
		facep = drawable->getFace(face_indx);
		if (!facep)
		{
			llwarns << "No facep for index " << face_indx << llendl;
			continue;
		}

		facep->setSize(4, 6);
		
		facep->setTEOffset(face_indx);
		facep->setTexture(getTEImage(0));
		const LLCloudPuff &puff = mCloudGroupp->getPuff(face_indx);
		const LLVector3 puff_pos_agent = gAgent.getPosAgentFromGlobal(puff.getPositionGlobal());
		facep->mCenterLocal = puff_pos_agent;
		/// Update cloud color based on sun color.
		LLColor4 float_color(LLColor3(gSky.getSunDiffuseColor() + gSky.getSunAmbientColor()),puff.getAlpha());
		facep->setFaceColor(float_color);
	}
	for ( ; face_indx < drawable->getNumFaces(); face_indx++)
	{
		facep = drawable->getFace(face_indx);
		if (!facep)
		{
			llwarns << "No facep for index " << face_indx << llendl;
			continue;
		}

		facep->setTEOffset(face_indx);
		facep->setSize(0,0);
	}

	drawable->movePartition();

	return TRUE;
}
开发者ID:Krazy-Bish-Margie,项目名称:sl-viewer-source-archive,代码行数:59,代码来源:llvoclouds.cpp

示例3: onCommitLight

// static
void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
{
	LLPanelVolume* self = (LLPanelVolume*) userdata;
	LLViewerObject* objectp = self->mObject;
	if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
	{
		return;
	}	
	LLVOVolume *volobjp = (LLVOVolume *)objectp;
	
	
	volobjp->setLightIntensity((F32)self->getChild<LLUICtrl>("Light Intensity")->getValue().asReal());
	volobjp->setLightRadius((F32)self->getChild<LLUICtrl>("Light Radius")->getValue().asReal());
	volobjp->setLightFalloff((F32)self->getChild<LLUICtrl>("Light Falloff")->getValue().asReal());

	LLColorSwatchCtrl*	LightColorSwatch = self->getChild<LLColorSwatchCtrl>("colorswatch");
	if(LightColorSwatch)
	{
		LLColor4	clr = LightColorSwatch->get();
		volobjp->setLightColor(LLColor3(clr));
	}

	LLTextureCtrl*	LightTextureCtrl = self->getChild<LLTextureCtrl>("light texture control");
	if(LightTextureCtrl)
	{
		LLUUID id = LightTextureCtrl->getImageAssetID();
		if (id.notNull())
		{
			if (!volobjp->isLightSpotlight())
			{ //this commit is making this a spot light, set UI to default params
				volobjp->setLightTextureID(id);
				LLVector3 spot_params = volobjp->getSpotLightParams();
				self->getChild<LLUICtrl>("Light FOV")->setValue(spot_params.mV[0]);
				self->getChild<LLUICtrl>("Light Focus")->setValue(spot_params.mV[1]);
				self->getChild<LLUICtrl>("Light Ambiance")->setValue(spot_params.mV[2]);
			}
			else
			{ //modifying existing params
				LLVector3 spot_params;
				spot_params.mV[0] = (F32) self->getChild<LLUICtrl>("Light FOV")->getValue().asReal();
				spot_params.mV[1] = (F32) self->getChild<LLUICtrl>("Light Focus")->getValue().asReal();
				spot_params.mV[2] = (F32) self->getChild<LLUICtrl>("Light Ambiance")->getValue().asReal();
				volobjp->setSpotLightParams(spot_params);
			}
		}
		else if (volobjp->isLightSpotlight())
		{ //no longer a spot light
			volobjp->setLightTextureID(id);
			//self->getChildView("Light FOV")->setEnabled(FALSE);
			//self->getChildView("Light Focus")->setEnabled(FALSE);
			//self->getChildView("Light Ambiance")->setEnabled(FALSE);
		}
	}


}
开发者ID:aragornarda,项目名称:SingularityViewer,代码行数:57,代码来源:llpanelvolume.cpp

示例4: sscanf

LLColor3 LLKeywords::readColor( const std::string& s )
{
	F32 r, g, b;
	r = g = b = 0.0f;
	S32 read = sscanf(s.c_str(), "%f, %f, %f]", &r, &g, &b );
	if( read != 3 )	/* Flawfinder: ignore */
	{
		llinfos << " poorly formed color in keyword file" << llendl;
	}
	return LLColor3( r, g, b );
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:11,代码来源:llkeywords.cpp

示例5: switch

bool LLControlVariable::llsd_compare(const LLSD& a, const LLSD & b)
{
	bool result = false;
	switch (mType)
	{
	case TYPE_U32:
	case TYPE_S32:
		result = a.asInteger() == b.asInteger();
		break;
	case TYPE_BOOLEAN:
		result = a.asBoolean() == b.asBoolean();
		break;
	case TYPE_F32:
		result = a.asReal() == b.asReal();
		break;
	case TYPE_VEC3:
	case TYPE_VEC3D:
		result = LLVector3d(a) == LLVector3d(b);
		break;
	case TYPE_RECT:
		result = LLRect(a) == LLRect(b);
		break;
	case TYPE_COL4:
		result = LLColor4(a) == LLColor4(b);
		break;
	case TYPE_COL3:
		result = LLColor3(a) == LLColor3(b);
		break;
	case TYPE_COL4U:
		result = LLColor4U(a) == LLColor4U(b);
		break;
	case TYPE_STRING:
		result = a.asString() == b.asString();
		break;
	default:
		break;
	}

	return result;
}
开发者ID:CharleyLevenque,项目名称:SingularityViewer,代码行数:40,代码来源:llcontrol.cpp

示例6: LLColor3

//////////////////////////////////////////////////////////////////////////////
// mutator for current RGB value
void LLFloaterColorPicker::setCurRgb ( F32 curRIn, F32 curGIn, F32 curBIn )
{
	// save current RGB
	curR = curRIn;
	curG = curGIn;
	curB = curBIn;

	// update corresponding HSL values and
	LLColor3(curRIn, curGIn, curBIn).calcHSL(&curH, &curS, &curL);

	// color changed so update text fields
    updateTextEntry();
}
开发者ID:otwstephanie,项目名称:hpa2oar,代码行数:15,代码来源:llfloatercolorpicker.cpp

示例7: test_cached_control

void test_cached_control()
{
#define TEST_LLCC(T, V) if((T)mySetting_##T != V) llerrs << "Fail "#T << llendl
	TEST_LLCC(U32, 666);
	TEST_LLCC(S32, (S32)-666);
	TEST_LLCC(F32, (F32)-666.666);
	TEST_LLCC(bool, true);
	TEST_LLCC(BOOL, FALSE);
	if((std::string)mySetting_string != "Default String Value") llerrs << "Fail string" << llendl;
	TEST_LLCC(LLVector3, LLVector3(1.0f, 2.0f, 3.0f));
	TEST_LLCC(LLVector3d, LLVector3d(6.0f, 5.0f, 4.0f));
	TEST_LLCC(LLRect, LLRect(0, 0, 100, 500));
	TEST_LLCC(LLColor4, LLColor4(0.0f, 0.5f, 1.0f));
	TEST_LLCC(LLColor3, LLColor3(1.0f, 0.f, 0.5f));
	TEST_LLCC(LLColor4U, LLColor4U(255, 200, 100, 255));
//There's no LLSD comparsion for LLCC yet. TEST_LLCC(LLSD, test_llsd); 

	if((std::string)test_BrowserHomePage != "http://www.secondlife.com") llerrs << "Fail BrowserHomePage" << llendl;
}
开发者ID:Krazy-Bish-Margie,项目名称:Sausages,代码行数:19,代码来源:llviewercontrol.cpp

示例8: setCurRgb

//////////////////////////////////////////////////////////////////////////////
// mutator for current RGB value
void
LLFloaterColorPicker::
setCurRgb ( F32 curRIn, F32 curGIn, F32 curBIn )
{
	// save current RGB
	curR = curRIn;
	curG = curGIn;
	curB = curBIn;

	// update corresponding HSL values and
	LLColor3(curRIn, curGIn, curBIn).calcHSL(&curH, &curS, &curL);

	// color changed so update text fields (fixes SL-16968)
    // HACK: turn off the call back wilst we update the text or we recurse ourselves into oblivion
    // CP: this was required when I first wrote the code but this may not be necessary anymore - leaving it there just in case
    enableTextCallbacks( FALSE );
    updateTextEntry();
    enableTextCallbacks( TRUE );
}
开发者ID:9skunks,项目名称:imprudence,代码行数:21,代码来源:llfloatercolorpicker.cpp

示例9: onCommitLight

// static
void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata )
{
	LLPanelVolume* self = (LLPanelVolume*) userdata;
	LLViewerObject* objectp = self->mObject;
	if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME))
	{
		return;
	}	
	LLVOVolume *volobjp = (LLVOVolume *)objectp;
	
	
	volobjp->setLightIntensity((F32)self->childGetValue("Light Intensity").asReal());
	volobjp->setLightRadius((F32)self->childGetValue("Light Radius").asReal());
	volobjp->setLightFalloff((F32)self->childGetValue("Light Falloff").asReal());
	LLColorSwatchCtrl*	LightColorSwatch = self->getChild<LLColorSwatchCtrl>("colorswatch");
	if(LightColorSwatch)
	{
		LLColor4	clr = LightColorSwatch->get();
		volobjp->setLightColor(LLColor3(clr));
	}
}
开发者ID:mightymarc,项目名称:Phoenix-Viewer-Evil,代码行数:22,代码来源:llpanelvolume.cpp

示例10: LLColor3

LLColor3 LLDrawPoolAvatar::getDebugColor() const
{
	return LLColor3(0.f, 1.f, 0.f);
}
开发者ID:VirtualReality,项目名称:Viewer,代码行数:4,代码来源:lldrawpoolavatar.cpp

示例11: LLColor3

LLColor3 LLDrawPoolTree::getDebugColor() const
{
	return LLColor3(1.f, 0.f, 1.f);
}
开发者ID:OS-Development,项目名称:VW.Kirsten,代码行数:4,代码来源:lldrawpooltree.cpp

示例12: float_color

void LLVOClouds::getGeometry(S32 idx,
								LLStrider<LLVector4a>& verticesp,
								LLStrider<LLVector3>& normalsp, 
								LLStrider<LLVector2>& texcoordsp,
								LLStrider<LLColor4U>& colorsp, 
								LLStrider<U16>& indicesp)
{

	if (idx >= mCloudGroupp->getNumPuffs())
	{
		return;
	}

	LLDrawable* drawable = mDrawable;
	LLFace *facep = drawable->getFace(idx);

	if (!facep->hasGeometry())
	{
		return;
	}
	

	const LLCloudPuff &puff = mCloudGroupp->getPuff(idx);

	LLColor4 float_color(LLColor3(gSky.getSunDiffuseColor() + gSky.getSunAmbientColor()),puff.getAlpha());
	LLColor4U color;
	color.setVec(float_color);
	facep->setFaceColor(float_color);
	
	U32 vert_offset = facep->getGeomIndex();
		
	LLVector4a part_pos_agent;
	part_pos_agent.load3(facep->mCenterLocal.mV);	
	LLVector4a at;
	at.load3(LLViewerCamera::getInstance()->getAtAxis().mV);
	LLVector4a up(0, 0, 1);
	LLVector4a right;

	right.setCross3(at, up);
	right.normalize3fast();
	up.setCross3(right, at);
	up.normalize3fast();
	right.mul(0.5f*CLOUD_PUFF_WIDTH);
	up.mul(0.5f*CLOUD_PUFF_HEIGHT);
		

	LLVector3 normal(0.f,0.f,-1.f);

	//HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
	// this works because there is actually a 4th float stored after the vertex position which is used as a texture index
	// also, somebody please VECTORIZE THIS

	LLVector4a ppapu;
	LLVector4a ppamu;
	
	ppapu.setAdd(part_pos_agent, up);
	ppamu.setSub(part_pos_agent, up);
	
	verticesp->setSub(ppapu, right);
	(*verticesp++).getF32ptr()[3] = 0.f;
	verticesp->setSub(ppamu, right);
	(*verticesp++).getF32ptr()[3] = 0.f;
	verticesp->setAdd(ppapu, right);
	(*verticesp++).getF32ptr()[3] = 0.f;
	verticesp->setAdd(ppamu, right);
	(*verticesp++).getF32ptr()[3] = 0.f;

	// *verticesp++ = puff_pos_agent - right + up;
	// *verticesp++ = puff_pos_agent - right - up;
	// *verticesp++ = puff_pos_agent + right + up;
	// *verticesp++ = puff_pos_agent + right - up;

	*colorsp++ = color;
	*colorsp++ = color;
	*colorsp++ = color;
	*colorsp++ = color;

	*texcoordsp++ = LLVector2(0.f, 1.f);
	*texcoordsp++ = LLVector2(0.f, 0.f);
	*texcoordsp++ = LLVector2(1.f, 1.f);
	*texcoordsp++ = LLVector2(1.f, 0.f);

	*normalsp++   = normal;
	*normalsp++   = normal;
	*normalsp++   = normal;
	*normalsp++   = normal;

	*indicesp++ = vert_offset + 0;
	*indicesp++ = vert_offset + 1;
	*indicesp++ = vert_offset + 2;

	*indicesp++ = vert_offset + 1;
	*indicesp++ = vert_offset + 3;
	*indicesp++ = vert_offset + 2;
}
开发者ID:IamusNavarathna,项目名称:SingularityViewer,代码行数:95,代码来源:llvoclouds.cpp

示例13: LLColor3

LLColor3 LLDrawPoolWater::getDebugColor() const
{
	return LLColor3(0.f, 1.f, 1.f);
}
开发者ID:HyangZhao,项目名称:NaCl-main,代码行数:4,代码来源:lldrawpoolwater.cpp

示例14: DeletePointer

// Walk through a string, applying the rules specified by the keyword token list and
// create a list of color segments.
void LLKeywords::findSegments(std::vector<LLTextSegment *>* seg_list, const LLWString& wtext, const LLColor4 &defaultColor)
{
	std::for_each(seg_list->begin(), seg_list->end(), DeletePointer());
	seg_list->clear();

	if( wtext.empty() )
	{
		return;
	}
	
	S32 text_len = wtext.size();

	seg_list->push_back( new LLTextSegment( LLColor3(defaultColor), 0, text_len ) ); 

	const llwchar* base = wtext.c_str();
	const llwchar* cur = base;
	const llwchar* line = NULL;

	while( *cur )
	{
		if( *cur == '\n' || cur == base )
		{
			if( *cur == '\n' )
			{
				cur++;
				if( !*cur || *cur == '\n' )
				{
					continue;
				}
			}

			// Start of a new line
			line = cur;

			// Skip white space
			while( *cur && isspace(*cur) && (*cur != '\n')  )
			{
				cur++;
			}
			if( !*cur || *cur == '\n' )
			{
				continue;
			}

			// cur is now at the first non-whitespace character of a new line	
		
			// Line start tokens
			{
				BOOL line_done = FALSE;
				for (token_list_t::iterator iter = mLineTokenList.begin();
					 iter != mLineTokenList.end(); ++iter)
				{
					LLKeywordToken* cur_token = *iter;
					if( cur_token->isHead( cur ) )
					{
						S32 seg_start = cur - base;
						while( *cur && *cur != '\n' )
						{
							// skip the rest of the line
							cur++;
						}
						S32 seg_end = cur - base;
						
						LLTextSegment* text_segment = new LLTextSegment( cur_token->getColor(), seg_start, seg_end );
						text_segment->setToken( cur_token );
						insertSegment( seg_list, text_segment, text_len, defaultColor);
						line_done = TRUE; // to break out of second loop.
						break;
					}
				}

				if( line_done )
				{
					continue;
				}
			}
		}

		// Skip white space
		while( *cur && isspace(*cur) && (*cur != '\n')  )
		{
			cur++;
		}

		while( *cur && *cur != '\n' )
		{
			// Check against delimiters
			{
				S32 seg_start = 0;
				LLKeywordToken* cur_delimiter = NULL;
				for (token_list_t::iterator iter = mDelimiterTokenList.begin();
					 iter != mDelimiterTokenList.end(); ++iter)
				{
					LLKeywordToken* delimiter = *iter;
					if( delimiter->isHead( cur ) )
					{
						cur_delimiter = delimiter;
						break;
//.........这里部分代码省略.........
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:101,代码来源:llkeywords.cpp

示例15: normal

void LLVOClouds::getGeometry(S32 te, 
							LLStrider<LLVector3>& verticesp, 
							LLStrider<LLVector3>& normalsp, 
							LLStrider<LLVector2>& texcoordsp, 
							LLStrider<LLColor4U>& colorsp, 
							LLStrider<U16>& indicesp)
{

	if (te >= mCloudGroupp->getNumPuffs())
	{
		return;
	}

	LLDrawable* drawable = mDrawable;
	LLFace *facep = drawable->getFace(te);

	if (!facep->hasGeometry())
	{
		return;
	}
	
	LLVector3 normal(0.f,0.f,-1.f);

	const LLCloudPuff &puff = mCloudGroupp->getPuff(te);
	S32 index_offset = facep->getGeomIndex();
	LLColor4 float_color(LLColor3(gSky.getSunDiffuseColor() + gSky.getSunAmbientColor()),puff.getAlpha());
	LLColor4U color;
	color.setVec(float_color);
	facep->setFaceColor(float_color);
		
	
	LLVector3 up;
	LLVector3 right;
	LLVector3 at;

	const LLVector3& puff_pos_agent = facep->mCenterLocal;
	LLVector2 uvs[4];

	uvs[0].setVec(0.f, 1.f);
	uvs[1].setVec(0.f, 0.f);
	uvs[2].setVec(1.f, 1.f);
	uvs[3].setVec(1.f, 0.f);

	LLVector3 vtx[4];

	at = LLViewerCamera::getInstance()->getAtAxis();
	right = at % LLVector3(0.f, 0.f, 1.f);
	right.normVec();
	up = right % at;
	up.normVec();
	right *= 0.5f*CLOUD_PUFF_WIDTH;
	up *= 0.5f*CLOUD_PUFF_HEIGHT;;
		
	*colorsp++ = color;
	*colorsp++ = color;
	*colorsp++ = color;
	*colorsp++ = color;

	vtx[0] = puff_pos_agent - right + up;
	vtx[1] = puff_pos_agent - right - up;
	vtx[2] = puff_pos_agent + right + up;
	vtx[3] = puff_pos_agent + right - up;

	verticesp->mV[3] = 0.f;
	*verticesp++  = vtx[0];
	verticesp->mV[3] = 0.f;
	*verticesp++  = vtx[1];
	verticesp->mV[3] = 0.f;
	*verticesp++  = vtx[2];
	verticesp->mV[3] = 0.f;
	*verticesp++  = vtx[3];

	*texcoordsp++ = uvs[0];
	*texcoordsp++ = uvs[1];
	*texcoordsp++ = uvs[2];
	*texcoordsp++ = uvs[3];

	*normalsp++   = normal;
	*normalsp++   = normal;
	*normalsp++   = normal;
	*normalsp++   = normal;

	*indicesp++ = index_offset + 0;
	*indicesp++ = index_offset + 1;
	*indicesp++ = index_offset + 2;

	*indicesp++ = index_offset + 1;
	*indicesp++ = index_offset + 3;
	*indicesp++ = index_offset + 2;
}
开发者ID:Xara,项目名称:kris-clone,代码行数:90,代码来源:llvoclouds.cpp


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