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C++ IsOn函数代码示例

本文整理汇总了C++中IsOn函数的典型用法代码示例。如果您正苦于以下问题:C++ IsOn函数的具体用法?C++ IsOn怎么用?C++ IsOn使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了IsOn函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Modify

void ProjectionModifierTriesch::Modify()
{
	if(IsOn() == false) return;

	int processId = m_projectionFixed->PreLayer()->network()->MPIGetNodeId(); // will be put in mpi-class

	if(processId == 0) 
	{
		cout<<".";
		cout.flush();
	}

	vector<float> postValues = m_projectionFixed->GetPostValues();
	vector<vector<long> >* preIds;// = m_projectionFixed->PreIds(); // move to initializer (until Invalidate().. called)

	long preId, postId;
	float weight;
	double totWeights;
	float dw, normW;
	float x,y;

	// need max post id for N-function
	vector<long> maxPostIds;// m_projectionFixed->PostLayer()->MPI()->MPIGetMaxIdInHypercolumns(); // usually only one
	bool isMaxValue;

	for(int j=0;j<postValues.size();j++)
	{	
		if(postValues[j] == 1) // temporary test
		{
			vector<float> preValues = m_projectionFixed->GetPreValues(m_idsPost[j]);
			postId = m_idsPost[j];
			y = postValues[j];

			isMaxValue = false;

			for(int k=0;k<maxPostIds.size();k++)
			{
				if(postId == maxPostIds[k])
				{
					isMaxValue = true;
					break;
				}
			}

			float Ny = N(y,isMaxValue);

			for(int i=0;i<preValues.size();i++)
			{
				preId = (*preIds)[j][i];
				x = preValues[i];

				weight = network()->GetWeight(preId,postId);

				dw = x*y*Ny; // (alt: N implemented as an outside WTA)
				weight = weight + m_etaHebb*dw;

				network()->SetWeight(weight,preId,postId);
			}

			// weight normalization

			totWeights = 0;

			for(int i=0;i<preValues.size();i++)
			{
				preId = (*preIds)[j][i];

				weight = network()->GetWeight(preId,postId);
				totWeights += weight*weight;//pow((double)weight,2.0); // fabs(weight); // += weight;
			}

			totWeights = sqrt(totWeights);

			if(totWeights > 0.0)
				for(int i=0;i<preValues.size();i++)
				{
					preId = (*preIds)[j][i];

					weight = network()->GetWeight(preId,postId);
					weight = weight/totWeights;
					network()->SetWeight(weight,preId,postId);
				}
		}
	}
}
开发者ID:bernhardkaplan,项目名称:nexa,代码行数:85,代码来源:NetworkTriesch.cpp

示例2: Join

void Channel::Join(uint64 p, const char *pass)
{
    WorldPacket data;
    if (IsOn(p))
    {
        if (!IsConstant())                                   // non send error message for built-in channels
        {
            MakePlayerAlreadyMember(&data, p);
            SendToOne(&data, p);
        }
        return;
    }

    if (IsBanned(p))
    {
        MakeBanned(&data);
        SendToOne(&data, p);
        return;
    }

    if (m_password.length() > 0 && strcmp(pass, m_password.c_str()))
    {
        MakeWrongPassword(&data);
        SendToOne(&data, p);
        return;
    }

    Player *plr = ObjectAccessor::FindPlayer(p);

    if (plr)
    {
        if (HasFlag(CHANNEL_FLAG_LFG) &&
            sWorld->getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER && plr->GetGroup())
        {
            MakeNotInLfg(&data);
            SendToOne(&data, p);
            return;
        }

        plr->JoinedChannel(this);
    }

    if (m_announce && (!plr || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld->getConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
    {
        MakeJoined(&data, p);
        SendToAll(&data);
    }

    data.clear();

    PlayerInfo pinfo;
    pinfo.player = p;
    pinfo.flags = MEMBER_FLAG_NONE;
    players[p] = pinfo;

    MakeYouJoined(&data);
    SendToOne(&data, p);

    JoinNotify(p);

    // if no owner first logged will become
    if (!IsConstant() && !m_ownerGUID)
    {
        SetOwner(p, (players.size() > 1 ? true : false));
        players[p].SetModerator(true);
    }
    /*
    else if (!IsConstant() && m_ownerGUID && plr && m_ownerGUID == plr->GetGUID()))
    {
        SetOwner(p, (players.size() > 1 ? true : false));
        players[p].SetModerator(true);
    }*/
}
开发者ID:Bootz,项目名称:SkyFire_one,代码行数:73,代码来源:Channel.cpp

示例3: MakeNotMember

void Channel::KickOrBan(uint64 good, const char *badname, bool ban)
{
    AccountTypes sec = SEC_PLAYER;
    Player *gplr = sObjectMgr->GetPlayer(good);
    if (gplr)
        sec = gplr->GetSession()->GetSecurity();

    if (!IsOn(good))
    {
        WorldPacket data;
        MakeNotMember(&data);
        SendToOne(&data, good);
    }
    else if (!players[good].IsModerator() && sec < SEC_GAMEMASTER)
    {
        WorldPacket data;
        MakeNotModerator(&data);
        SendToOne(&data, good);
    }
    else
    {
        Player *bad = sObjectMgr->GetPlayer(badname);
        if (bad == NULL || !IsOn(bad->GetGUID()))
        {
            WorldPacket data;
            MakePlayerNotFound(&data, badname);
            SendToOne(&data, good);
        }
        else if (sec < SEC_GAMEMASTER && bad->GetGUID() == m_ownerGUID && good != m_ownerGUID)
        {
            WorldPacket data;
            MakeNotOwner(&data);
            SendToOne(&data, good);
        }
        else
        {
            bool changeowner = (m_ownerGUID == bad->GetGUID());

            WorldPacket data;

            if (ban && !IsBanned(bad->GetGUID()))
            {
                banned.insert(bad->GetGUID());
                MakePlayerBanned(&data, bad->GetGUID(), good);

                UpdateChannelInDB();
            }
            else
                MakePlayerKicked(&data, bad->GetGUID(), good);

            SendToAll(&data);
            players.erase(bad->GetGUID());
            bad->LeftChannel(this);

            if (changeowner && m_ownership && !players.empty())
            {
                uint64 newowner = good;
                players[newowner].SetModerator(true);
                SetOwner(newowner);
            }
        }
    }
}
开发者ID:Ekmek,项目名称:Antiker,代码行数:63,代码来源:Channel.cpp

示例4: Join

void Channel::Join(uint64 p, const char *pass)
{
    WorldPacket data;
    if (IsOn(p))
    {
        if (!IsConstant())                                   // non send error message for built-in channels
        {
            MakePlayerAlreadyMember(&data, p);
            SendToOne(&data, p);
        }
        return;
    }

    if (IsBanned(p))
    {
        MakeBanned(&data);
        SendToOne(&data, p);
        return;
    }

    if (m_password.length() > 0 && strcmp(pass, m_password.c_str()))
    {
        MakeWrongPassword(&data);
        SendToOne(&data, p);
        return;
    }

    Player *player = ObjectAccessor::FindPlayer(p);

    if (player)
    {
        if (HasFlag(CHANNEL_FLAG_LFG) &&
            sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && player->GetGroup())
        {
            MakeNotInLfg(&data);
            SendToOne(&data, p);
            return;
        }

        player->JoinedChannel(this);
    }

    if (m_announce && (!player || !AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) || !sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
    {
        MakeJoined(&data, p);
        SendToAll(&data);
    }

    data.clear();

    PlayerInfo pinfo;
    pinfo.player = p;
    pinfo.flags = MEMBER_FLAG_NONE;
    players[p] = pinfo;

    MakeYouJoined(&data);
    SendToOne(&data, p);

    JoinNotify(p);

    // Custom channel handling
    if (!IsConstant())
    {
        // Update last_used timestamp in db
        if (!players.empty())
            UpdateChannelUseageInDB();

        // If the channel has no owner yet and ownership is allowed, set the new owner.
        if (!m_ownerGUID && m_ownership)
        {
            SetOwner(p, (players.size() > 1 ? true : false));
            players[p].SetModerator(true);
        }
    }
}
开发者ID:Tiburan,项目名称:SkyFireEMU_rebase,代码行数:75,代码来源:Channel.cpp

示例5: MakeNotMember

void Channel::KickOrBan(Player* player, const char* targetName, bool ban)
{
    ObjectGuid guid = player->GetObjectGuid();

    if (!IsOn(guid))
    {
        WorldPacket data;
        MakeNotMember(&data);
        SendToOne(&data, guid);
        return;
    }

    if (!m_players[guid].IsModerator() && player->GetSession()->GetSecurity() < SEC_GAMEMASTER)
    {
        WorldPacket data;
        MakeNotModerator(&data);
        SendToOne(&data, guid);
        return;
    }

    Player* target = sObjectMgr.GetPlayer(targetName);
    if (!target)
    {
        WorldPacket data;
        MakePlayerNotFound(&data, targetName);
        SendToOne(&data, guid);
        return;
    }

    ObjectGuid targetGuid = target->GetObjectGuid();
    if (!IsOn(targetGuid))
    {
        WorldPacket data;
        MakePlayerNotFound(&data, targetName);
        SendToOne(&data, guid);
        return;
    }

    bool changeowner = m_ownerGuid == targetGuid;

    if (player->GetSession()->GetSecurity() < SEC_GAMEMASTER && changeowner && guid != m_ownerGuid)
    {
        WorldPacket data;
        MakeNotOwner(&data);
        SendToOne(&data, guid);
        return;
    }

    // kick or ban player
    WorldPacket data;

    if (ban && !IsBanned(targetGuid))
    {
        m_banned.insert(targetGuid);
        MakePlayerBanned(&data, targetGuid, guid);
    }
    else
        MakePlayerKicked(&data, targetGuid, guid);

    SendToAll(&data);
    m_players.erase(targetGuid);
    target->LeftChannel(this);

    if (changeowner)
    {
        ObjectGuid newowner = !m_players.empty() ? guid : ObjectGuid();
        SetOwner(newowner);
    }
}
开发者ID:249CAAFE40,项目名称:mangos-tbc,代码行数:69,代码来源:Channel.cpp

示例6: Join

void Channel::Join(Player* player, const char* password)
{
    ObjectGuid guid = player->GetObjectGuid();

    WorldPacket data;
    if (IsOn(guid))
    {
        if (!IsConstant())                                  // non send error message for built-in channels
        {
            MakePlayerAlreadyMember(&data, guid);
            SendToOne(&data, guid);
        }
        return;
    }

    if (IsBanned(guid))
    {
        MakeBanned(&data);
        SendToOne(&data, guid);
        return;
    }

    if (m_password.length() > 0 && strcmp(password, m_password.c_str()))
    {
        MakeWrongPassword(&data);
        SendToOne(&data, guid);
        return;
    }

    if (HasFlag(CHANNEL_FLAG_LFG) && sWorld.getConfig(CONFIG_BOOL_RESTRICTED_LFG_CHANNEL) && player->GetSession()->GetSecurity() == SEC_PLAYER &&
            (player->GetGroup() || player->m_lookingForGroup.Empty()))
    {
        MakeNotInLfg(&data);
        SendToOne(&data, guid);
        return;
    }

    if (player->GetGuildId() && (GetFlags() == 0x38))
        return;

    // join channel
    player->JoinedChannel(this);

    if (m_announce && (player->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL)))
    {
        MakeJoined(&data, guid);
        SendToAll(&data);
    }

    data.clear();

    PlayerInfo& pinfo = m_players[guid];
    pinfo.player = guid;
    pinfo.flags = MEMBER_FLAG_NONE;

    MakeYouJoined(&data);
    SendToOne(&data, guid);

    JoinNotify(guid);

    // if no owner first logged will become
    if (!IsConstant() && !m_ownerGuid)
    {
        SetOwner(guid, (m_players.size() > 1 ? true : false));
        m_players[guid].SetModerator(true);
    }
}
开发者ID:249CAAFE40,项目名称:mangos-tbc,代码行数:67,代码来源:Channel.cpp

示例7: MakeNotMember

void Channel::KickOrBan(Player const* player, std::string const& badname, bool ban)
{
    AccountTypes sec = player->GetSession()->GetSecurity();
    uint64 good = player->GetGUID();

    if (!IsOn(good))
    {
        WorldPacket data;
        MakeNotMember(&data);
        SendToOne(&data, good);
        return;
    }

    if (!playersStore[good].IsModerator() && !AccountMgr::IsGMAccount(sec))
    {
        WorldPacket data;
        MakeNotModerator(&data);
        SendToOne(&data, good);
        return;
    }

    Player* bad = sObjectAccessor->FindPlayerByName(badname);
    uint64 victim = bad ? bad->GetGUID() : 0;
    if (!victim || !IsOn(victim))
    {
        WorldPacket data;
        MakePlayerNotFound(&data, badname);
        SendToOne(&data, good);
        return;
    }

    bool changeowner = _ownerGUID == victim;

    if (!AccountMgr::IsGMAccount(sec) && changeowner && good != _ownerGUID)
    {
        WorldPacket data;
        MakeNotOwner(&data);
        SendToOne(&data, good);
        return;
    }

    bool notify = !(AccountMgr::IsGMAccount(sec) && sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL));

    if (ban && !IsBanned(victim))
    {
        bannedStore.insert(victim);
        UpdateChannelInDB();

        if (notify)
        {
            WorldPacket data;
            MakePlayerBanned(&data, victim, good);
            SendToAll(&data);
        }
    }
    else if (notify)
    {
        WorldPacket data;
        MakePlayerKicked(&data, victim, good);
        SendToAll(&data);
    }

    playersStore.erase(victim);
    bad->LeftChannel(this);

    if (changeowner && _ownership && !playersStore.empty())
    {
        uint64 newowner = good;
        playersStore[newowner].SetModerator(true);
        SetOwner(newowner);
    }
}
开发者ID:Amit86,项目名称:TrinityCore,代码行数:72,代码来源:Channel.cpp

示例8: IsOn

bool mitk::Overlay::IsVisible(mitk::BaseRenderer* renderer, const std::string& propertyKey, bool defaultIsOn) const
{
  return IsOn(propertyKey, renderer, defaultIsOn);
}
开发者ID:AndreasFetzer,项目名称:MITK,代码行数:4,代码来源:mitkOverlay.cpp

示例9: MakeNotMember

void Channel::KickOrBan(Player const* player, std::string const& badname, bool ban)
{
    ObjectGuid const& good = player->GetGUID();

    if (!IsOn(good))
    {
        WorldPackets::Channel::ChannelNotify notify;
        MakeNotMember(notify);
        player->SendDirectMessage(notify.Write());
        return;
    }

    if (!_playersStore[good].IsModerator() && !player->GetSession()->HasPermission(rbac::RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR))
    {
        WorldPackets::Channel::ChannelNotify notify;
        MakeNotModerator(notify);
        player->SendDirectMessage(notify.Write());
        return;
    }

    Player* bad = ObjectAccessor::FindConnectedPlayerByName(badname);
    ObjectGuid victim = bad ? bad->GetGUID() : ObjectGuid::Empty;
    if (!victim || !IsOn(victim))
    {
        WorldPackets::Channel::ChannelNotify notify;
        MakePlayerNotFound(notify, badname);
        player->SendDirectMessage(notify.Write());
        return;
    }

    bool changeowner = _ownerGUID == victim;

    if (!player->GetSession()->HasPermission(rbac::RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR) && changeowner && good != _ownerGUID)
    {
        WorldPackets::Channel::ChannelNotify notify;
        MakeNotOwner(notify);
        player->SendDirectMessage(notify.Write());
        return;
    }

    if (ban && !IsBanned(victim))
    {
        _bannedStore.insert(victim);
        UpdateChannelInDB();

        if (!player->GetSession()->HasPermission(rbac::RBAC_PERM_SILENTLY_JOIN_CHANNEL))
        {
            WorldPackets::Channel::ChannelNotify notify;
            MakePlayerBanned(notify, victim, good);
            SendToAll(notify.Write());
        }
    }
    else if (!player->GetSession()->HasPermission(rbac::RBAC_PERM_SILENTLY_JOIN_CHANNEL))
    {
        WorldPackets::Channel::ChannelNotify notify;
        MakePlayerKicked(notify, victim, good);
        SendToAll(notify.Write());
    }

    _playersStore.erase(victim);
    bad->LeftChannel(this);

    if (changeowner && _ownership && !_playersStore.empty())
    {
        _playersStore[good].SetModerator(true);
        SetOwner(good);
    }
}
开发者ID:Rastrian,项目名称:DeathCore_6.x-1,代码行数:68,代码来源:Channel.cpp

示例10: OffsetRect

AUI_ERRCODE TextSwitch::DrawThis( aui_Surface *surface, sint32 x, sint32 y )
{
	
	

	
	if ( IsHidden() ) return AUI_ERRCODE_OK;

	if ( !surface ) surface = m_window->TheSurface();

	RECT rect = { 0, 0, m_width, m_height };
	OffsetRect( &rect, m_x + x, m_y + y );
	ToWindow( &rect );

	
	if ( m_pattern )
		m_pattern->Draw( surface, &rect );

	primitives_FrameRect16(surface, &rect, g_colorSet->GetColor(COLOR_BLACK));

	











	if ( IsOn() )
		primitives_BevelRect16( surface, &rect, 2, 1, 16, 16 );
	else
		primitives_BevelRect16( surface, &rect, 2, 0, 16, 16 );

	if ( IsActive() )
	{
		
		if ( IsOn() )
		{
			
		}
		else
		{
			
		}

		
		if (m_text) {




			textutils_CenteredDropString(surface, m_text, &rect, 9, COLOR_BUTTON_TEXT_HILITE, 0);
		}
	}
	else
	{
		
		if (m_text) {




			textutils_CenteredDropString(surface, m_text, &rect, 9, COLOR_BUTTON_TEXT_PLAIN, 0);

		}
	}

	if ( surface == m_window->TheSurface() )
		m_window->AddDirtyRect( &rect );

	return AUI_ERRCODE_OK;
}
开发者ID:talentlesshack,项目名称:C2P2,代码行数:76,代码来源:textswitch.cpp

示例11: JoinChannel

void Channel::JoinChannel(Player* player, std::string const& pass)
{
    ObjectGuid const& guid = player->GetGUID();
    if (IsOn(guid))
    {
        // Do not send error message for built-in channels
        if (!IsConstant())
        {
            WorldPackets::Channel::ChannelNotify notify;
            MakePlayerAlreadyMember(notify, guid);
            player->SendDirectMessage(notify.Write());
        }
        return;
    }

    if (IsBanned(guid))
    {
        WorldPackets::Channel::ChannelNotify notify;
        MakeBanned(notify);
        player->SendDirectMessage(notify.Write());
        return;
    }

    if (!_password.empty() && pass != _password)
    {
        WorldPackets::Channel::ChannelNotify notify;
        MakeWrongPassword(notify);
        player->SendDirectMessage(notify.Write());
        return;
    }

    if (HasFlag(CHANNEL_FLAG_LFG) &&
        sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL) &&
        AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && //FIXME: Move to RBAC
        player->GetGroup())
    {
        WorldPackets::Channel::ChannelNotify notify;
        MakeNotInLfg(notify);
        player->SendDirectMessage(notify.Write());
        return;
    }

    player->JoinedChannel(this);

    if (_announce && !player->GetSession()->HasPermission(rbac::RBAC_PERM_SILENTLY_JOIN_CHANNEL))
    {
        WorldPackets::Channel::ChannelNotify notify;
        MakeJoined(notify, guid);
        SendToAll(notify.Write());
    }

    PlayerInfo playerInfo;
    playerInfo.PlayerGuid = guid;
    _playersStore[guid] = playerInfo;

    /*
    WorldPackets::Channel::ChannelNotify notify;
    MakeYouJoined(notify);
    player->SendDirectMessage(notify.Write());
    */

    WorldPackets::Channel::ChannelNotifyJoined notify;
    //notify.ChannelWelcomeMsg = "";
    notify.ChatChannelID = _channelId;
    //notify.InstanceID = 0;
    notify._ChannelFlags = _flags;
    notify._Channel = _name;
    player->SendDirectMessage(notify.Write());

    JoinNotify(player);

    // Custom channel handling
    if (!IsConstant())
    {
        // Update last_used timestamp in db
        if (!_playersStore.empty())
            UpdateChannelUseageInDB();

        // If the channel has no owner yet and ownership is allowed, set the new owner.
        if (_ownerGUID.IsEmpty() && _ownership)
        {
            SetOwner(guid, _playersStore.size() > 1);
            _playersStore[guid].SetModerator(true);
        }
    }
}
开发者ID:Rastrian,项目名称:DeathCore_6.x-1,代码行数:86,代码来源:Channel.cpp

示例12: VPROF_BUDGET

//===============================================================================
// Actualiza el estado (la configuración) de la proyección
//===============================================================================
bool CInternalLight::UpdateState( FlashlightState_t& state, const Vector &vecPos, const Vector &vecForward, const Vector &vecRight, const Vector &vecUp )
{
    VPROF_BUDGET( __FUNCTION__, VPROF_BUDGETGROUP_SHADOW_DEPTH_TEXTURING );

    // No esta encendida
    if ( !IsOn() )
        return false;

    // Calculamos la posición y la orientación
    if ( !m_nState.m_bGlobalLight ) {
        if ( !ComputeLightPosAndOrientation( vecPos, vecForward, vecRight, vecUp, state.m_vecLightOrigin, state.m_quatOrientation ) )
            return false;
    }

    //
    state.m_fQuadraticAtten = m_nState.m_fQuadraticAtten;
    state.m_fConstantAtten = m_nState.m_fConstantAtten;
    state.m_fLinearAtten = m_nState.m_fLinearAtten;

    // Color de la luz
    state.m_Color[0] = m_nState.m_Color[0];
    state.m_Color[1] = m_nState.m_Color[1];
    state.m_Color[2] = m_nState.m_Color[2];
    state.m_Color[3] = m_nState.m_Color[3];
    state.m_fBrightnessScale = m_nState.m_fBrightnessScale;

    // Distancia y FOV
    state.m_NearZ = m_nState.m_NearZ + r_projectedtexture_nearoffsetscale.GetFloat() * m_flCurrentPullBackDist;
    state.m_FarZ = m_nState.m_FarZ;
    state.m_FarZAtten = m_nState.m_FarZAtten;
    state.m_fHorizontalFOVDegrees = m_nState.m_fHorizontalFOVDegrees;
    state.m_fVerticalFOVDegrees = m_nState.m_fVerticalFOVDegrees;

    // Textura proyectada
    state.m_pSpotlightTexture = m_nLightTexture;
    state.m_pProjectedMaterial = NULL;
    state.m_nSpotlightTextureFrame = 0;

    // Luz Global
    state.m_bGlobalLight = m_nState.m_bGlobalLight;

    if ( state.m_bGlobalLight ) {
        state.m_vecLightOrigin = vecPos;
        state.m_quatOrientation = m_nState.m_quatOrientation;
    }

    // Ortho
    state.m_bOrtho = m_nState.m_bOrtho;

    if ( state.m_bOrtho ) {
        state.m_fOrthoLeft = m_nState.m_fOrthoLeft;
        state.m_fOrthoTop = m_nState.m_fOrthoTop;
        state.m_fOrthoRight = m_nState.m_fOrthoRight;
        state.m_fOrthoBottom = m_nState.m_fOrthoBottom;
    }

    // Propiedades de las sombras generadas
    state.m_bEnableShadows = m_nState.m_bEnableShadows;
    state.m_flShadowSlopeScaleDepthBias = g_pMaterialSystemHardwareConfig->GetShadowSlopeScaleDepthBias();
    state.m_flShadowDepthBias = g_pMaterialSystemHardwareConfig->GetShadowDepthBias();

    // Calidad de las sombras
    if ( state.m_bEnableShadows ) {
        state.m_flShadowAtten = r_projectedtexture_shadowatten.GetFloat();
        state.m_bShadowHighRes = m_nState.m_bShadowHighRes;
        state.m_nShadowQuality = m_nState.m_nShadowQuality;
        state.m_flShadowFilterSize = (m_nState.m_flShadowFilterSize > 0) ? m_nState.m_flShadowFilterSize : r_projectedtexture_filter.GetFloat();

        ConVarRef r_flashlightdepthreshigh( "r_flashlightdepthreshigh" );
        ConVarRef r_flashlightdepthres( "r_flashlightdepthres" );

        if ( state.m_bShadowHighRes ) {
            state.m_flShadowMapResolution = r_flashlightdepthreshigh.GetFloat();
        }
        else {
            state.m_flShadowMapResolution = r_flashlightdepthres.GetFloat();
        }
    }

    /*state.m_flNoiseStrength = 0.8f;
    state.m_nNumPlanes = 64;
    state.m_flPlaneOffset = 0.0f;
    state.m_bVolumetric = true;
    state.m_flVolumetricIntensity = 1.0f;*/

    return true;
}
开发者ID:WootsMX,项目名称:InSource,代码行数:90,代码来源:c_projectedlight.cpp

示例13: FadeUp

boolean Segment::On () {
    if (!IsOn()) {
	FadeUp();
    }
    return IsOn();
}
开发者ID:LambdaCalculus379,项目名称:SLS-1.02,代码行数:6,代码来源:segment.c

示例14: JoinChannel

void Channel::JoinChannel(Player* player, std::string const& pass)
{
    ObjectGuid const& guid = player->GetGUID();
    if (IsOn(guid))
    {
        // Do not send error message for built-in channels
        if (!IsConstant())
        {
            PlayerAlreadyMemberAppend appender(guid);
            ChannelNameBuilder<PlayerAlreadyMemberAppend> builder(this, appender);
            SendToOne(builder, guid);
        }
        return;
    }

    if (IsBanned(guid))
    {
        BannedAppend appender;
        ChannelNameBuilder<BannedAppend> builder(this, appender);
        SendToOne(builder, guid);
        return;
    }

    if (!_channelPassword.empty() && pass != _channelPassword)
    {
        WrongPasswordAppend appender;
        ChannelNameBuilder<WrongPasswordAppend> builder(this, appender);
        SendToOne(builder, guid);
        return;
    }

    if (HasFlag(CHANNEL_FLAG_LFG) &&
        sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL) &&
        AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && //FIXME: Move to RBAC
        player->GetGroup())
    {
        NotInLFGAppend appender;
        ChannelNameBuilder<NotInLFGAppend> builder(this, appender);
        SendToOne(builder, guid);
        return;
    }

    player->JoinedChannel(this);

    if (_announceEnabled && !player->GetSession()->HasPermission(rbac::RBAC_PERM_SILENTLY_JOIN_CHANNEL))
    {
        JoinedAppend appender(guid);
        ChannelNameBuilder<JoinedAppend> builder(this, appender);
        SendToAll(builder);
    }

    bool newChannel = _playersStore.empty();

    PlayerInfo& playerInfo = _playersStore[guid];
    playerInfo.SetInvisible(!player->isGMVisible());

    /*
    YouJoinedAppend appender;
    ChannelNameBuilder<YouJoinedAppend> builder(this, appender);
    SendToOne(builder, guid);
    */

    auto builder = [&](LocaleConstant /*locale*/)
    {
        WorldPackets::Channel::ChannelNotifyJoined* notify = new WorldPackets::Channel::ChannelNotifyJoined();
        //notify->ChannelWelcomeMsg = "";
        notify->ChatChannelID = _channelId;
        //notify->InstanceID = 0;
        notify->_ChannelFlags = _channelFlags;
        notify->_Channel = _channelName;
        return notify;
    };

    SendToOne(builder, guid);

    JoinNotify(player);

    // Custom channel handling
    if (!IsConstant())
    {
        // Update last_used timestamp in db
        if (!_playersStore.empty())
            UpdateChannelUseageInDB();

        // If the channel has no owner yet and ownership is allowed, set the new owner.
        // or if the owner was a GM with .gm visible off
        // don't do this if the new player is, too, an invis GM, unless the channel was empty
        if (_ownershipEnabled && (newChannel || !playerInfo.IsInvisible()) && (_ownerGuid.IsEmpty() || _isOwnerInvisible))
        {
            _isOwnerInvisible = playerInfo.IsInvisible();

            SetOwner(guid, !newChannel && !_isOwnerInvisible);
            playerInfo.SetModerator(true);
        }
    }
}
开发者ID:Lyill,项目名称:TrinityCore,代码行数:96,代码来源:Channel.cpp

示例15: Say

void Channel::Say(Player* player, const char* text, uint32 lang)
{
    if (!text)
        return;

    uint32 sec = 0;
    ObjectGuid guid = player->GetObjectGuid();
    Player* plr = sObjectMgr.GetPlayer(guid);
    bool speakInLocalDef = false;
    bool speakInWorldDef = false;
    if (plr)
    {
        sec = plr->GetSession()->GetSecurity();
        if (plr->isGameMaster())
        {
            speakInLocalDef = true;
            speakInWorldDef = true;
        }
        
        HonorRankInfo honorInfo = plr->GetHonorRankInfo();
        //We can speak in local defense if we're above this rank (see .h file)
        if (honorInfo.rank >= SPEAK_IN_LOCALDEFENSE_RANK)
            speakInLocalDef = true;
        // Are we not allowed to speak in WorldDefense at all?
        // if (honorInfo.rank >= SPEAK_IN_WORLDDEFENSE_RANK)
        //     speakInWorldDef = true;
    }
    
    if (!IsOn(guid))
    {
        WorldPacket data;
        MakeNotMember(&data);
        SendToOne(&data, guid);
        return;
    }

    else if (m_players[guid].IsMuted() ||
             (GetChannelId() == CHANNEL_ID_LOCAL_DEFENSE && !speakInLocalDef) ||
             (GetChannelId() == CHANNEL_ID_WORLD_DEFENSE && !speakInWorldDef))
    {
        WorldPacket data;
        MakeMuted(&data);
        SendToOne(&data, guid);
        return;
    }

    if (m_moderate && !m_players[guid].IsModerator() && player->GetSession()->GetSecurity() < SEC_GAMEMASTER)
    {
        WorldPacket data;
        MakeNotModerator(&data);
        SendToOne(&data, guid);
        return;
    }

    // send channel message
    if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
        lang = LANG_UNIVERSAL;
    WorldPacket data;
    ChatHandler::BuildChatPacket(data, CHAT_MSG_CHANNEL, text, Language(lang), player->GetChatTag(), guid, player->GetName(), ObjectGuid(), "", m_name.c_str(), player->GetHonorRankInfo().rank);
    SendToAll(&data, !m_players[guid].IsModerator() ? guid : ObjectGuid());
}
开发者ID:muscnx,项目名称:Mangos021SD2,代码行数:61,代码来源:Channel.cpp


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