当前位置: 首页>>代码示例>>C++>>正文


C++ IsInUpdateQueue函数代码示例

本文整理汇总了C++中IsInUpdateQueue函数的典型用法代码示例。如果您正苦于以下问题:C++ IsInUpdateQueue函数的具体用法?C++ IsInUpdateQueue怎么用?C++ IsInUpdateQueue使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了IsInUpdateQueue函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AddToUpdateQueueOf

void Item::AddToUpdateQueueOf(Player* player)
{
    if (IsInUpdateQueue())
        return;

    if (!player)
    {
        player = GetOwner();
        if (!player)
        {
            sLog.outError("Item::AddToUpdateQueueOf - %s current owner (%s) not in world!",
                GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str());
            return;
        }
    }

    if (player->GetObjectGuid() != GetOwnerGuid())
    {
        sLog.outError("Item::AddToUpdateQueueOf - %s current owner (%s) and inventory owner (%s) don't match!",
            GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str(), player->GetGuidStr().c_str());
        return;
    }

    if (player->m_itemUpdateQueueBlocked)
        return;

    player->m_itemUpdateQueue.push_back(this);
    uQueuePos = player->m_itemUpdateQueue.size() -1;
}
开发者ID:Archives,项目名称:easy-mangos,代码行数:29,代码来源:Item.cpp

示例2: RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf(Player *player)
{
    if (!IsInUpdateQueue()) return;

    if (!player)
    {
        player = GetOwner();
        if (!player)
        {
            sLog.outError("Item::RemoveFromUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
            return;
        }
    }

    if (player->GetGUID() != GetOwnerGUID())
    {
        sLog.outError("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
        return;
    }

    if (player->m_itemUpdateQueueBlocked) return;

    player->m_itemUpdateQueue[uQueuePos] = NULL;
    uQueuePos = -1;
}
开发者ID:Nny,项目名称:Core,代码行数:25,代码来源:Item.cpp

示例3: RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf(Player* player)
{
    if (!IsInUpdateQueue())
        return;

    if (!player)
    {
        player = GetOwner();
        if (!player)
        {
            sLog.outError("Item::RemoveFromUpdateQueueOf - %s current owner (%s) not in world!",
                          GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str());
            return;
        }
    }

    if (player->GetObjectGuid() != GetOwnerGuid())
    {
        sLog.outError("Item::RemoveFromUpdateQueueOf - %s current owner (%s) and inventory owner (%s) don't match!",
                      GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str(), player->GetGuidStr().c_str());
        return;
    }

    if (player->m_itemUpdateQueueBlocked)
        return;

    player->m_itemUpdateQueue[uQueuePos] = NULL;
    uQueuePos = -1;
}
开发者ID:Flairgun,项目名称:mangos-tbc,代码行数:29,代码来源:Item.cpp

示例4: AddToUpdateQueueOf

void Item::AddToUpdateQueueOf(Player *player)
{
    if (IsInUpdateQueue()) return;

    if (!player)
    {
        player = GetOwner();
        if (!player)
        {
            sLog.outError("Item::AddToUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
            return;
        }
    }

    if (player->GetGUID() != GetOwnerGUID())
    {
        sLog.outError("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
        return;
    }

    if (player->m_itemUpdateQueueBlocked) return;

    player->m_itemUpdateQueue.push_back(this);
    uQueuePos = player->m_itemUpdateQueue.size()-1;
}
开发者ID:Nny,项目名称:Core,代码行数:25,代码来源:Item.cpp

示例5: RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf(Player* player)
{
    if (!IsInUpdateQueue())
        return;

    ASSERT(player != NULL)

    if (player->GetGUID() != GetOwnerGUID())
    {
        sLog->outDebug("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
        return;
    }

    if (player->m_itemUpdateQueueBlocked)
        return;

    player->m_itemUpdateQueue[uQueuePos] = NULL;
    uQueuePos = -1;
}
开发者ID:Bootz,项目名称:SF1,代码行数:19,代码来源:Item.cpp

示例6: AddToUpdateQueueOf

void Item::AddToUpdateQueueOf(Player* player)
{
    if (IsInUpdateQueue())
        return;

    ASSERT(player != NULL);

    if (player->GetGUID() != GetOwnerGUID())
    {
        sLog->outDebug("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
        return;
    }

    if (player->m_itemUpdateQueueBlocked)
        return;

    player->m_itemUpdateQueue.push_back(this);
    uQueuePos = player->m_itemUpdateQueue.size()-1;
}
开发者ID:Bootz,项目名称:SF1,代码行数:19,代码来源:Item.cpp

示例7: RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf(Player* player)
{
    if (!IsInUpdateQueue())
        return;

    ASSERT(player != NULL);

    if (player->GetGUID() != GetOwnerGUID())
    {
        TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
        return;
    }

    if (player->m_itemUpdateQueueBlocked)
        return;

    player->m_itemUpdateQueue[uQueuePos] = NULL;
    uQueuePos = -1;
}
开发者ID:Erichcrouser,项目名称:TrinityCore,代码行数:19,代码来源:Item.cpp

示例8: RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf(Player* player)
{
    if (!IsInUpdateQueue())
        return;

    ASSERT(player != NULL);

    if (player->GetGUID() != GetOwnerGUID())
    {
        TC_LOG_DEBUG("entities.player.items", "Item::RemoveFromUpdateQueueOf - Owner's guid (%s) and player's guid (%s) don't match!",
                     GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
        return;
    }

    if (player->m_itemUpdateQueueBlocked)
        return;

    player->m_itemUpdateQueue[uQueuePos] = NULL;
    uQueuePos = -1;
}
开发者ID:winetaster,项目名称:InfinityCore,代码行数:20,代码来源:Item.cpp

示例9: AddToUpdateQueueOf

void Item::AddToUpdateQueueOf(Player* player)
{
    if (IsInUpdateQueue())
        return;

    ASSERT(player != NULL);

    if (player->GetGUID() != GetOwnerGUID())
    {
        TC_LOG_DEBUG("entities.player.items", "Item::AddToUpdateQueueOf - Owner's guid (%s) and player's guid (%s) don't match!",
                     GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
        return;
    }

    if (player->m_itemUpdateQueueBlocked)
        return;

    player->m_itemUpdateQueue.push_back(this);
    uQueuePos = player->m_itemUpdateQueue.size()-1;
}
开发者ID:winetaster,项目名称:InfinityCore,代码行数:20,代码来源:Item.cpp

示例10: RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf(Player* player)
{
    if (!IsInUpdateQueue())
        return;

    ASSERT(player != NULL);

    if (player->GetGUID() != GetOwnerGUID())
    {
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
        sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
#endif
        return;
    }

    if (player->m_itemUpdateQueueBlocked)
        return;

    player->m_itemUpdateQueue[uQueuePos] = NULL;
    uQueuePos = -1;
}
开发者ID:Matt-One,项目名称:azerothcore-wotlk,代码行数:21,代码来源:Item.cpp


注:本文中的IsInUpdateQueue函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。