本文整理汇总了C++中IsInUpdateQueue函数的典型用法代码示例。如果您正苦于以下问题:C++ IsInUpdateQueue函数的具体用法?C++ IsInUpdateQueue怎么用?C++ IsInUpdateQueue使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了IsInUpdateQueue函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddToUpdateQueueOf
void Item::AddToUpdateQueueOf(Player* player)
{
if (IsInUpdateQueue())
return;
if (!player)
{
player = GetOwner();
if (!player)
{
sLog.outError("Item::AddToUpdateQueueOf - %s current owner (%s) not in world!",
GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str());
return;
}
}
if (player->GetObjectGuid() != GetOwnerGuid())
{
sLog.outError("Item::AddToUpdateQueueOf - %s current owner (%s) and inventory owner (%s) don't match!",
GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str(), player->GetGuidStr().c_str());
return;
}
if (player->m_itemUpdateQueueBlocked)
return;
player->m_itemUpdateQueue.push_back(this);
uQueuePos = player->m_itemUpdateQueue.size() -1;
}
示例2: RemoveFromUpdateQueueOf
void Item::RemoveFromUpdateQueueOf(Player *player)
{
if (!IsInUpdateQueue()) return;
if (!player)
{
player = GetOwner();
if (!player)
{
sLog.outError("Item::RemoveFromUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
return;
}
}
if (player->GetGUID() != GetOwnerGUID())
{
sLog.outError("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
return;
}
if (player->m_itemUpdateQueueBlocked) return;
player->m_itemUpdateQueue[uQueuePos] = NULL;
uQueuePos = -1;
}
示例3: RemoveFromUpdateQueueOf
void Item::RemoveFromUpdateQueueOf(Player* player)
{
if (!IsInUpdateQueue())
return;
if (!player)
{
player = GetOwner();
if (!player)
{
sLog.outError("Item::RemoveFromUpdateQueueOf - %s current owner (%s) not in world!",
GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str());
return;
}
}
if (player->GetObjectGuid() != GetOwnerGuid())
{
sLog.outError("Item::RemoveFromUpdateQueueOf - %s current owner (%s) and inventory owner (%s) don't match!",
GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str(), player->GetGuidStr().c_str());
return;
}
if (player->m_itemUpdateQueueBlocked)
return;
player->m_itemUpdateQueue[uQueuePos] = NULL;
uQueuePos = -1;
}
示例4: AddToUpdateQueueOf
void Item::AddToUpdateQueueOf(Player *player)
{
if (IsInUpdateQueue()) return;
if (!player)
{
player = GetOwner();
if (!player)
{
sLog.outError("Item::AddToUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
return;
}
}
if (player->GetGUID() != GetOwnerGUID())
{
sLog.outError("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
return;
}
if (player->m_itemUpdateQueueBlocked) return;
player->m_itemUpdateQueue.push_back(this);
uQueuePos = player->m_itemUpdateQueue.size()-1;
}
示例5: RemoveFromUpdateQueueOf
void Item::RemoveFromUpdateQueueOf(Player* player)
{
if (!IsInUpdateQueue())
return;
ASSERT(player != NULL)
if (player->GetGUID() != GetOwnerGUID())
{
sLog->outDebug("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
return;
}
if (player->m_itemUpdateQueueBlocked)
return;
player->m_itemUpdateQueue[uQueuePos] = NULL;
uQueuePos = -1;
}
示例6: AddToUpdateQueueOf
void Item::AddToUpdateQueueOf(Player* player)
{
if (IsInUpdateQueue())
return;
ASSERT(player != NULL);
if (player->GetGUID() != GetOwnerGUID())
{
sLog->outDebug("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
return;
}
if (player->m_itemUpdateQueueBlocked)
return;
player->m_itemUpdateQueue.push_back(this);
uQueuePos = player->m_itemUpdateQueue.size()-1;
}
示例7: RemoveFromUpdateQueueOf
void Item::RemoveFromUpdateQueueOf(Player* player)
{
if (!IsInUpdateQueue())
return;
ASSERT(player != NULL);
if (player->GetGUID() != GetOwnerGUID())
{
TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
return;
}
if (player->m_itemUpdateQueueBlocked)
return;
player->m_itemUpdateQueue[uQueuePos] = NULL;
uQueuePos = -1;
}
示例8: RemoveFromUpdateQueueOf
void Item::RemoveFromUpdateQueueOf(Player* player)
{
if (!IsInUpdateQueue())
return;
ASSERT(player != NULL);
if (player->GetGUID() != GetOwnerGUID())
{
TC_LOG_DEBUG("entities.player.items", "Item::RemoveFromUpdateQueueOf - Owner's guid (%s) and player's guid (%s) don't match!",
GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
return;
}
if (player->m_itemUpdateQueueBlocked)
return;
player->m_itemUpdateQueue[uQueuePos] = NULL;
uQueuePos = -1;
}
示例9: AddToUpdateQueueOf
void Item::AddToUpdateQueueOf(Player* player)
{
if (IsInUpdateQueue())
return;
ASSERT(player != NULL);
if (player->GetGUID() != GetOwnerGUID())
{
TC_LOG_DEBUG("entities.player.items", "Item::AddToUpdateQueueOf - Owner's guid (%s) and player's guid (%s) don't match!",
GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
return;
}
if (player->m_itemUpdateQueueBlocked)
return;
player->m_itemUpdateQueue.push_back(this);
uQueuePos = player->m_itemUpdateQueue.size()-1;
}
示例10: RemoveFromUpdateQueueOf
void Item::RemoveFromUpdateQueueOf(Player* player)
{
if (!IsInUpdateQueue())
return;
ASSERT(player != NULL);
if (player->GetGUID() != GetOwnerGUID())
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
#endif
return;
}
if (player->m_itemUpdateQueueBlocked)
return;
player->m_itemUpdateQueue[uQueuePos] = NULL;
uQueuePos = -1;
}