本文整理汇总了C++中IsInTargetHook函数的典型用法代码示例。如果您正苦于以下问题:C++ IsInTargetHook函数的具体用法?C++ IsInTargetHook怎么用?C++ IsInTargetHook使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了IsInTargetHook函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetHitDamage
void SpellScript::SetHitDamage(int32 damage)
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_damage = damage;
}
示例2: GetHitHeal
int32 SpellScript::GetHitHeal()
{
if (!IsInTargetHook())
{
sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->m_healing;
}
示例3: GetHitGObj
GameObject* SpellScript::GetHitGObj()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->gameObjTarget;
}
示例4: SetHitDamage
void SpellScript::SetHitDamage(int32 damage)
{
if (!IsInTargetHook())
{
sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_damage = damage;
}
示例5: GetHitItem
Item* SpellScript::GetHitItem()
{
if (!IsInTargetHook())
{
sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->itemTarget;
}
示例6: GetHitDamage
int32 SpellScript::GetHitDamage()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->m_damage;
}
示例7: SetHitHeal
void SpellScript::SetHitHeal(int32 heal)
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_healing = heal;
}
示例8: SetHitHeal
void SpellScript::SetHitHeal(int32 heal)
{
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_healing = heal;
}
示例9: GetHitUnit
Unit* SpellScript::GetHitUnit()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->unitTarget;
}
示例10: GetHitDamage
int32 SpellScript::GetHitDamage()
{
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->m_damage;
}
示例11: GetHitGObj
GameObject* SpellScript::GetHitGObj()
{
if (!IsInTargetHook())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->gameObjTarget;
}
示例12: PreventHitAura
void SpellScript::PreventHitAura()
{
if (!IsInTargetHook())
{
sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
if (m_spell->m_spellAura)
m_spell->m_spellAura->Remove();
}
示例13: PreventHitAura
void SpellScript::PreventHitAura()
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
if (m_spell->m_spellAura)
m_spell->m_spellAura->Remove();
}
示例14: GetHitPlayer
Player* SpellScript::GetHitPlayer() const
{
if (!IsInTargetHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return nullptr;
}
if (m_spell->unitTarget)
return m_spell->unitTarget->ToPlayer();
return nullptr;
}
示例15: GetHitPlayer
Player* SpellScript::GetHitPlayer()
{
if (!IsInTargetHook())
{
sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (m_spell->unitTarget)
return m_spell->unitTarget->ToPlayer();
else
return NULL;
}