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C++ IsInHitPhase函数代码示例

本文整理汇总了C++中IsInHitPhase函数的典型用法代码示例。如果您正苦于以下问题:C++ IsInHitPhase函数的具体用法?C++ IsInHitPhase怎么用?C++ IsInHitPhase使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了IsInHitPhase函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetHitDamage

int32 SpellScript::GetHitDamage()
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return 0;
    }
    return m_spell->m_damage;
}
开发者ID:Abrosia,项目名称:Ambrosia,代码行数:9,代码来源:SpellScript.cpp

示例2: GetHitGObj

GameObject* SpellScript::GetHitGObj()
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return NULL;
    }
    return m_spell->gameObjTarget;
}
开发者ID:Abrosia,项目名称:Ambrosia,代码行数:9,代码来源:SpellScript.cpp

示例3: PreventHitDefaultEffect

void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
{
    if (!IsInHitPhase() && !IsInEffectHook())
    {
        sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
        return;
    }
    m_hitPreventDefaultEffectMask |= 1 << effIndex;
}
开发者ID:Adeer,项目名称:Patchs,代码行数:9,代码来源:SpellScript.cpp

示例4: PreventHitDefaultEffect

void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return;
    }
    m_hitPreventDefaultEffectMask |= 1 << effIndex;
}
开发者ID:AwkwardDev,项目名称:CataOld,代码行数:9,代码来源:SpellScript.cpp

示例5: SetHitHeal

void SpellScript::SetHitHeal(int32 heal)
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return;
    }
    m_spell->m_healing = heal;
}
开发者ID:AwkwardDev,项目名称:CataOld,代码行数:9,代码来源:SpellScript.cpp

示例6: PreventHitAura

void SpellScript::PreventHitAura()
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return;
    }
    if (m_spell->m_spellAura)
        m_spell->m_spellAura->Remove();
}
开发者ID:Sania001,项目名称:ALiveCoreRC2,代码行数:10,代码来源:SpellScript.cpp

示例7: PreventHitEffect

void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
{
    if (!IsInHitPhase() && !IsInEffectHook())
    {
        TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
        return;
    }
    m_hitPreventEffectMask |= 1 << effIndex;
    PreventHitDefaultEffect(effIndex);
}
开发者ID:Regigicas,项目名称:TrinityCore,代码行数:10,代码来源:SpellScript.cpp

示例8: GetHitPlayer

Player* SpellScript::GetHitPlayer()
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return NULL;
    }
    if (m_spell->unitTarget)
        return m_spell->unitTarget->ToPlayer();
    else
        return NULL;
}
开发者ID:Sania001,项目名称:ALiveCoreRC2,代码行数:12,代码来源:SpellScript.cpp

示例9: GetHitAura

Aura* SpellScript::GetHitAura()
{
    if (!IsInHitPhase())
    {
        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
        return NULL;
    }
    if (!m_spell->m_spellAura)
        return NULL;
    if (m_spell->m_spellAura->IsRemoved())
        return NULL;
    return m_spell->m_spellAura;
}
开发者ID:Sania001,项目名称:ALiveCoreRC2,代码行数:13,代码来源:SpellScript.cpp


注:本文中的IsInHitPhase函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。