本文整理汇总了C++中IsInHitPhase函数的典型用法代码示例。如果您正苦于以下问题:C++ IsInHitPhase函数的具体用法?C++ IsInHitPhase怎么用?C++ IsInHitPhase使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了IsInHitPhase函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetHitDamage
int32 SpellScript::GetHitDamage()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->m_damage;
}
示例2: GetHitGObj
GameObject* SpellScript::GetHitGObj()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->gameObjTarget;
}
示例3: PreventHitDefaultEffect
void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase() && !IsInEffectHook())
{
sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_hitPreventDefaultEffectMask |= 1 << effIndex;
}
示例4: PreventHitDefaultEffect
void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_hitPreventDefaultEffectMask |= 1 << effIndex;
}
示例5: SetHitHeal
void SpellScript::SetHitHeal(int32 heal)
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_healing = heal;
}
示例6: PreventHitAura
void SpellScript::PreventHitAura()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
if (m_spell->m_spellAura)
m_spell->m_spellAura->Remove();
}
示例7: PreventHitEffect
void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase() && !IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_hitPreventEffectMask |= 1 << effIndex;
PreventHitDefaultEffect(effIndex);
}
示例8: GetHitPlayer
Player* SpellScript::GetHitPlayer()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (m_spell->unitTarget)
return m_spell->unitTarget->ToPlayer();
else
return NULL;
}
示例9: GetHitAura
Aura* SpellScript::GetHitAura()
{
if (!IsInHitPhase())
{
sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called while spell not in hit phase!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (!m_spell->m_spellAura)
return NULL;
if (m_spell->m_spellAura->IsRemoved())
return NULL;
return m_spell->m_spellAura;
}