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C++ IsBag函数代码示例

本文整理汇总了C++中IsBag函数的典型用法代码示例。如果您正苦于以下问题:C++ IsBag函数的具体用法?C++ IsBag怎么用?C++ IsBag使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了IsBag函数的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CanBeTraded

bool Item::CanBeTraded(bool mail) const
{
    if (m_lootGenerated)
        return false;

    if(!mail && IsBoundAccountWide()) // Dirty hack, because trade window is closing
        return false;

    if ((!mail || !IsBoundAccountWide()) && IsSoulBound())
        return false;

    if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()) )
        return false;

    if (Player* owner = GetOwner())
    {
        if (owner->CanUnequipItem(GetPos(),false) !=  EQUIP_ERR_OK )
            return false;
        if (owner->GetLootGUID()==GetGUID())
            return false;
    }

    if (IsBoundByEnchant())
        return false;

    return true;
}
开发者ID:1ATOM,项目名称:mangos,代码行数:27,代码来源:Item.cpp

示例2: CanBeTraded

bool Item::CanBeTraded(bool mail, bool trade) const
{
	// Xinef: little protection
	if (m_lootGenerated)
		return false;

    if ((!mail || !IsBoundAccountWide()) && (IsSoulBound() && (!HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE) || !trade)))
        return false;

    if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()))
        return false;

    if (Player* owner = GetOwner())
    {
        if (owner->CanUnequipItem(GetPos(), false) != EQUIP_ERR_OK)
            return false;

		// Xinef: check if item is looted now
        if (owner->GetLootGUID() == GetGUID())
            return false;
    }

    if (IsBoundByTempEnchant()) // pussywizard
        return false;

    if ((!mail || !IsBoundAccountWide()) && IsBoundByEnchant())
        return false;

    return true;
}
开发者ID:AlexHjelm,项目名称:sunwell,代码行数:30,代码来源:Item.cpp

示例3: CanBeTraded

bool Item::CanBeTraded(bool mail, bool trade) const
{

    if ((!mail || !IsBoundAccountWide()) && (IsSoulBound() && (!HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_BOP_TRADEABLE) || !trade)))
        return false;

    if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()) )
        return false;

    if (Player* owner = GetOwner())
    {
        if (owner->CanUnequipItem(GetPos(),false) !=  EQUIP_ERR_OK )
            return false;
        if (owner->GetLootGUID()==GetGUID())
            return false;
    }

    if (HasGeneratedLoot())
        return false;

    if (IsBoundByEnchant())
        return false;

    return true;
}
开发者ID:SeTM,项目名称:mangos-1,代码行数:25,代码来源:Item.cpp

示例4: IdentifyItem

void Store::IdentifyItem(CREItem *item) const
{
	if ((item->Flags & IE_INV_ITEM_IDENTIFIED) || IsBag()) {
		return;
	}

	Item *itm = gamedata->GetItem(item->ItemResRef);
	if (!itm) {
		return;
	}

	if (itm->LoreToID <= Lore) {
		item->Flags |= IE_INV_ITEM_IDENTIFIED;
	}
	gamedata->FreeItem(itm, item->ItemResRef, 0);
}
开发者ID:Tomsod,项目名称:gemrb,代码行数:16,代码来源:Store.cpp

示例5: CanBeTraded

bool Item::CanBeTraded() const
{
    if (IsSoulBound())
        return false;
    if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()) )
        return false;

    if (Player* owner = GetOwner())
    {
        if (owner->CanUnequipItem(GetPos(),false) !=  EQUIP_ERR_OK )
            return false;
        if (owner->GetLootGUID()==GetGUID())
            return false;
    }

    if (IsBoundByEnchant())
        return false;

    return true;
}
开发者ID:Zekom,项目名称:NeoCore,代码行数:20,代码来源:Item.cpp

示例6: RechargeItem

//some stores can recharge items - in original engine apparently all stores
//did this. In gemrb there is a flag.
void Store::RechargeItem(CREItem *item)
{
	Item *itm = gamedata->GetItem(item->ItemResRef);
	if (!itm) {
		return;
	}
	//gemrb extension, some shops won't recharge items
	//containers' behaviour is inverted
	//bag      0   1   0   1
	//flag     0   0   1   1
	//recharge 1   0   0   1
	if (IsBag() != !(Flags&IE_STORE_RECHARGE)) {
		bool feature = core->HasFeature(GF_SHOP_RECHARGE);
		for (int i=0;i<CHARGE_COUNTERS;i++) {
			ITMExtHeader *h = itm->GetExtHeader(i);
			if (h && (feature || h->RechargeFlags&IE_ITEM_RECHARGE)
			    && item->Usages[i] < h->Charges)
				item->Usages[i] = h->Charges;
		}
	}
	gamedata->FreeItem(itm, item->ItemResRef, 0);
}
开发者ID:Tomsod,项目名称:gemrb,代码行数:24,代码来源:Store.cpp

示例7: CanBeTraded

bool Item::CanBeTraded(bool mail) const
{
    if ((!mail || !IsBoundAccountWide()) && IsSoulBound())
        return false;

    if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()))
        return false;

    if (Player* owner = GetOwner())
    {
        if (owner->CanUnequipItem(GetPos(), false) !=  EQUIP_ERR_OK)
            return false;
        if (owner->GetLootGuid() == GetObjectGuid())
            return false;
    }

    if (HasGeneratedLoot())
        return false;

    if (IsBoundByEnchant())
        return false;

    return true;
}
开发者ID:82cheyenne82,项目名称:MaNGOS-Core-4.3.4,代码行数:24,代码来源:Item.cpp

示例8: return

Bag* Item::ToBag()
{
    return (IsBag() ? dynamic_cast<Bag* >(this) : nullptr);
}
开发者ID:calkut,项目名称:Warrior-of-Dreamworld,代码行数:4,代码来源:Item.cpp


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