本文整理汇总了C++中IMG_Load_RW函数的典型用法代码示例。如果您正苦于以下问题:C++ IMG_Load_RW函数的具体用法?C++ IMG_Load_RW怎么用?C++ IMG_Load_RW使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了IMG_Load_RW函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char * argv[])
{
//Load the config and apply
//Load the configs of screen
win_w = cfg.Load(KEY_WINWIDTH);
win_h = cfg.Load(KEY_WINHEIGHT);
//Load the volumn and apply
snd.ApplyCfg(BGMCN, cfg.Load(BGMCN));
snd.ApplyCfg(SECN, cfg.Load(SECN));
snd.ApplyCfg(VCECN, cfg.Load(VCECN));
//Init
SDL_Init(SDL_INIT_EVENTS);
win = SDL_CreateWindow("MaikazeSekai", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, win_w, win_h, SDL_WINDOW_OPENGL);
ren = SDL_CreateRenderer(win, -1, 0);
SDL_RenderSetLogicalSize(ren, 1280, 720);
blk = SDL_CreateTexture(ren, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, win_w, win_h);
//sent the renderer to Class Image as a stage and init them with the FileMgr
img.Init(ren, &file);
snd.Init(&file);
auto *rw = SDL_RWFromFile("z:/star.png", "r");
auto sur = IMG_Load_RW(rw, AUTOFREE);
auto tex = SDL_CreateTextureFromSurface(ren, sur);
SDL_FreeSurface(sur);
SDL_Rect rt = { 0, 0, 2362, 7087 };
SDL_RenderCopy(ren, tex, NULL, &rt);
SDL_RenderPresent(ren);
SDL_DestroyTexture(tex);
auto *rw2 = SDL_RWFromFile("z:/1.png", "r");
auto sur2 = IMG_Load_RW(rw2, AUTOFREE);
auto tex2 = SDL_CreateTextureFromSurface(ren, sur2);
SDL_FreeSurface(sur2);
SDL_Rect rt2 = { 0, 0, 800, 900 };
SDL_RenderCopy(ren, tex2, NULL, &rt2);
SDL_RenderPresent(ren);
//SDL_DestroyTexture(tex);
//
BGM("yui.wav", 1, 0);
BG("sample.png");
img.OnDraw();
//Refresh the textures on renderer
SDL_RenderPresent(ren);
UnLoadBG();
//SDL_DestroyTexture()
//Logo();
//Title();
SDL_Quit();
return 0;
}
示例2: get_no_cache
surface get_no_cache(const std::string& key)
{
std::string fname = path + key;
#if defined(__ANDROID__)
if(fname[0] == '.' && fname[1] == '/') {
fname = fname.substr(2);
}
SDL_RWops *rw = sys::read_sdl_rw_from_asset(module::map_file(fname).c_str());
surface surf;
if(rw) {
surf = surface(IMG_Load_RW(rw,1));
} else {
surf = surface(IMG_Load(module::map_file(fname).c_str()));
}
#else
surface surf = surface(IMG_Load(module::map_file(fname).c_str()));
#endif // ANDROID
//std::cerr << "loading image '" << fname << "'\n";
if(surf.get() == false || surf->w == 0) {
std::cerr << "failed to load image '" << key << "'\n";
throw load_image_error();
}
//std::cerr << "IMAGE SIZE: " << (surf->w*surf->h) << "\n";
return surf;
}
示例3: Drawable
/**
* @brief Needs Debug
* @param file_name name of the image file to load, relative to the base directory specified
* @param base_directory the base directory to use
*/
Surface::Surface(const std::string& file_name, ImageDirectory base_directory): Drawable(), internal_surface_created(true)
{
std::string prefix = "";
bool language_specific = false;
if(base_directory == DIR_SPRITES)
{
prefix = "sprites/";
}
std::string prefixed_file_name = prefix + file_name;
std::cout << prefixed_file_name << std::endl;
size_t size;
char* buffer;
FileTools::data_file_open_buffer(prefixed_file_name, &buffer, &size);
SDL_RWops* rw = SDL_RWFromMem(buffer, int(size));
if(rw == NULL)
std::cout << "rw didn't load\n";
this->internal_surface = IMG_Load_RW(rw, 0);
if(!internal_surface)
{
printf( "IMG_Load: %s\n", IMG_GetError());
return;
}
FileTools::data_file_close_buffer(buffer);
SDL_RWclose(rw);
//Debug assertion
}
示例4: SDL_RWFromFile
Image::Image(const char *filename) {
SDL_RWops *image = SDL_RWFromFile(filename, "rb");
m_surface = IMG_Load_RW(image, 1);
if(!m_surface) {
fprintf(stderr, "Failed to load image \"%s\": %s\n", filename, IMG_GetError());
exit(EXIT_FAILURE);
}
m_width = m_surface->w;
m_height = m_surface->h;
m_texture = SDL_CreateTextureFromSurface(Window::main->renderer(), m_surface);
if(!m_texture) {
fprintf(stderr, "Failed to create texture from image: %s", SDL_GetError());
exit(EXIT_FAILURE);
}
m_clipRect.x = 0;
m_clipRect.y = 0;
m_clipRect.w = m_width;
m_clipRect.h = m_height;
m_posRect.x = 0;
m_posRect.y = 0;
m_posRect.w = m_width;
m_posRect.h = m_height;
}
示例5: SDL_RWFromMem
gcn::Image* InfraellyImageLoader::load(unsigned char *buffer, long bufferLength, bool convertToDisplayFormat){
//make rWop out of character buffer
SDL_RWops *source_Rwop = SDL_RWFromMem(buffer, bufferLength);
//load the rWop into a SDL Surface
SDL_Surface *loadedSurface = IMG_Load_RW(source_Rwop, 1);
if (loadedSurface == NULL)
{
throw GCN_EXCEPTION( std::string("Unable to load image file: ") );
}
SDL_Surface *surface = convertToStandardFormat(loadedSurface);
SDL_FreeSurface(loadedSurface);
if (surface == NULL)
{
throw GCN_EXCEPTION( std::string("Not enough memory to load: ") );
}
gcn::Image *image = new gcn::SDLImage(surface, true);
if (convertToDisplayFormat)
{
image->convertToDisplayFormat();
}
return image;
}
示例6: gSetError
gSurface *gLoadImage(const char *name)
{
gSurface *ret;
SDL_RWops *ops;
if(!PHYSFS_exists(name))
{
gSetError("gLoadImage was unable to load the image %s", name);
return NULL;
}
ops = PHYSFSRWOPS_openRead(name);
if(!ops)
{
gSetError("gLoadImage was unable to load the image %s: failed _openRead", name);
return NULL;
}
if(!(ret = IMG_Load_RW(ops, true)))
{
gSetError("gLoadImage was unable to load the image %s: %s", name, SDL_GetError());
return NULL;
}
return ret;
}
示例7: SetWindowIcon
void SetWindowIcon(photon_window &window, const std::string &filename){
if(PHYSFS_exists(filename.c_str())){
auto fp = PHYSFS_openRead(filename.c_str());
intmax_t length = PHYSFS_fileLength(fp);
if(length > 0){
uint8_t *buffer = new uint8_t[length];
PHYSFS_read(fp, buffer, 1, length);
PHYSFS_close(fp);
SDL_RWops *rw = SDL_RWFromMem(buffer, length);
SDL_Surface *icon = IMG_Load_RW(rw, 1);
if(icon == nullptr){
PrintToLog("ERROR: icon loading failed! %s", IMG_GetError());
}
SDL_SetWindowIcon(window.window_SDL, icon);
SDL_FreeSurface(icon);
delete[] buffer;
}else{
PrintToLog("ERROR: Unable to open image file \"%s\"!");
}
}else{
PrintToLog("ERROR: Image file \"%s\" does not exist!", filename.c_str());
}
}
示例8: read_indexed_wad_from_file
SDL_Surface *WadImageCache::image_from_desc(WadImageDescriptor& desc)
{
SDL_Surface *surface = NULL;
OpenedFile wad_file;
if (open_wad_file_for_reading(desc.file, wad_file))
{
struct wad_header header;
if (read_wad_header(wad_file, &header))
{
struct wad_data *wad;
wad = read_indexed_wad_from_file(wad_file, &header, desc.index, true);
if (wad)
{
void *data;
size_t length;
data = extract_type_from_wad(wad, desc.tag, &length);
if (data && length)
{
SDL_RWops *rwops = SDL_RWFromConstMem(data, length);
#ifdef HAVE_SDL_IMAGE
surface = IMG_Load_RW(rwops, 1);
#else
surface = SDL_LoadBMP_RW(rwops, 1);
#endif
}
free_wad(wad);
}
}
close_wad_file(wad_file);
}
clear_game_error();
return surface;
}
示例9: img_read
int img_read(char *filein) {
SDL_PixelFormat *fmt; // we need that to determine which BPP
SDL_RWops *rw;
if (g_statics.debug) {
printf("Reading from %s\n", filein);
fflush(stdout);
}
if (!strcmp(filein, "-")) { // stdin as input. Shouldn't work but we try anyways
rw = SDL_RWFromFP(stdin, 0);
} else { // a regular file name
rw = SDL_RWFromFile(filein, "rb");
}
g_statics.image_in = IMG_Load_RW(rw, 0);
if (g_statics.image_in == NULL) {
fprintf(stderr, "ERROR: %s\n", SDL_GetError());
SDL_FreeRW(rw);
return(-1);
}
// check if image is in 8bpp format
fmt = g_statics.image_in->format;
if (fmt->BitsPerPixel != 8) {
fprintf(stderr, "ERROR: the image file is not in 8 bpp. Please convert it.\n");
SDL_FreeSurface(g_statics.image_in);
SDL_FreeRW(rw);
return(-1);
}
if (g_statics.image_in->w != 192 || g_statics.image_in->h != 192) {
fprintf(stderr, "ERROR: The image file is not 192x192 pixels. Please modify it.\n");
SDL_FreeSurface(g_statics.image_in);
SDL_FreeRW(rw);
return(-1);
}
if (g_statics.debug > 1) {
printf("The image file uses %d colours\n", fmt->palette->ncolors);
fflush(stdout);
}
if ((g_variables.image_out = SDL_CreateRGBSurfaceFrom(g_statics.image_in->pixels, g_statics.image_in->w, g_statics.image_in->h, g_statics.image_in->pitch, g_statics.image_in->format->BitsPerPixel, 0, 0, 0, 0)) == NULL) {
fprintf(stderr, "ERROR: %s", SDL_GetError());
return(-1);
}
// need to convert the image using proper values for format, since there is a strong likelyhood to have more colours in the palette than for image_in.
// algo: create proper palette, retrieve number of colours
// update image_in->format->palette with new info
// launch SDL_ConvertSurface
g_variables.image_out = SDL_ConvertSurface(g_variables.image_out, g_statics.image_in->format, SDL_SWSURFACE);
// a bit of clean up
SDL_FreeRW(rw);
return(0);
}
示例10: SDL_RWFromMem
//
// TextureResourceLoader::VLoadResource - Chapter 14, page 492
//
bool TextureResourceLoader::VLoadResource( char *rawBuffer, unsigned int rawSize, shared_ptr<ResHandle> handle )
{
Renderer renderer = EngineApp::GetRendererImpl();
if ( renderer == Renderer::Renderer_OpenGL )
{
SDL_RWops* p_RWops = SDL_RWFromMem( rawBuffer, rawSize );
if( !p_RWops )
{
ENG_ERROR( SDL_GetError() );
return false;
}
SDL_Surface* p_Surface = IMG_Load_RW( p_RWops, 0 );
if( SDL_RWclose( p_RWops ) )
{
ENG_WARNING( SDL_GetError() );
}
if( !p_Surface )
{
ENG_ERROR( SDL_GetError() );
return false;
}
shared_ptr<SDLTextureResourceExtraData> extra = shared_ptr<SDLTextureResourceExtraData>( ENG_NEW SDLTextureResourceExtraData() );
extra->m_pSurface = p_Surface;
handle->SetExtraData( extra );
handle->SetSize( extra->m_pSurface->w * extra->m_pSurface->h * extra->m_pSurface->format->BytesPerPixel );
}
return true;
}
示例11: IMG_Load_RW
gcn::Image* InfraellyImageLoader::load(SDL_RWops *source_Rwop, bool freeRWOP, bool convertToDisplayFormat){
//load the rWop into a SDL Surface
SDL_Surface *loadedSurface = IMG_Load_RW(source_Rwop, freeRWOP);
if (loadedSurface == NULL)
{
throw GCN_EXCEPTION( std::string("Unable to load image file: ") );
}
SDL_Surface *surface = convertToStandardFormat(loadedSurface);
SDL_FreeSurface(loadedSurface);
if (surface == NULL)
{
throw GCN_EXCEPTION( std::string("Not enough memory to load: ") );
}
gcn::Image *image = new gcn::SDLImage(surface, true);
if (convertToDisplayFormat)
{
image->convertToDisplayFormat();
}
return image;
}
示例12: LoadTextureFromFile
SDL_Texture* LoadTextureFromFile(const String &file, SDL_Renderer *renderer)
{
SDL_Texture *texture = nullptr;
SDL_Surface *loadedImage = nullptr;
//android
#if defined(__ANDROID__)
SDL_RWops *f = SDL_RWFromFile(file.c_str(), "rb");
loadedImage = IMG_Load_RW(f , 1);
if(f > 0)
__android_log_write(ANDROID_LOG_INFO, "Chain Drop", "File Loaded");
#elif defined(_WIN32)
loadedImage = IMG_Load(file.c_str());
#endif
//If the loading went ok, convert to texture and return the texture
if (loadedImage != nullptr)
{
texture = SDL_CreateTextureFromSurface(renderer, loadedImage);
SDL_FreeSurface(loadedImage);
//Make sure converting went ok too
if (texture == nullptr)
logSDLError(std::cout, "LoadTextureFromFile");
}
else
logSDLError(std::cout, "LoadTextureFromFile");
return texture;
}
示例13: is
void ResourceFile::load(std::string source)
{
std::ifstream is(source.c_str(), std::ifstream::binary);
ResourceMarker marker = ResourceMarker();
while(!is.eof())
{
is.read( (char*) &marker, sizeof(ResourceMarker) );
int rlength = marker.length;
std::string rname = marker.name;
char * buffer = new char[rlength];
is.read(buffer, rlength);
SDL_RWops *rw = SDL_RWFromMem(buffer, rlength);
SDL_Surface *sdlSurface = IMG_Load_RW(rw, 1);
Surface *surface = new Surface(sdlSurface);
surface->setReleaseSurface(true);
std::cout << IMG_GetError() << std::endl;
//some error handling to do here
delete buffer;
resources.insert(std::make_pair(rname, surface));
}
is.close();
}
示例14: SDL_RWFromMem
/**\brief Load image from buffer
*/
bool Image::Load( char *buf, int bufSize ) {
SDL_RWops *rw;
SDL_Surface *s = NULL;
rw = SDL_RWFromMem( buf, bufSize );
if( !rw ) {
LogMsg(WARN, "Image loading failed. Could not create RWops" );
return( false );
}
s = IMG_Load_RW( rw, 0 );
SDL_FreeRW(rw);
if( !s ) {
LogMsg(WARN, "Image loading failed. Could not load image from RWops" );
return( false );
}
w = s->w;
h = s->h;
if( ConvertToTexture( s ) == false ) {
LogMsg(WARN, "Failed to load image from buffer" );
SDL_FreeSurface( s );
return( false );
}
return( true );
}
示例15: memcpy
GLuint Graphic::LoadTexture( const char* src, GLfloat *texcoord, Uint32* width, Uint32* height) {
static std::pair<GLuint, TexCoordArray> dat;
tex_iter iter = texMap.find(src);
GLuint texture;
if (iter != texMap.end()) {
texture = iter->second.first;
memcpy(texcoord, iter->second.second.data, 4 * sizeof(GLfloat));
*width = iter->second.second.w;
*height = iter->second.second.h;
} else {
SDL_Surface *surface = IMG_Load_RW(Storage::GetInstance()->OpenIFile(src), 1);
if (!surface) {
char buf[256];
snprintf(buf, sizeof(buf), "Load file failed: %s", src);
throw Exception(buf);
}
texture = SDL_GL_LoadTexture(surface, texcoord);
if (texture == 0) {
throw Exception("failed create texture.");
}
dat.first = texture;
memcpy(dat.second.data, texcoord, 4*sizeof(GLfloat));
dat.second.w = *width = surface->w;
dat.second.h = *height = surface->h;
texMap[src] = dat;
SDL_FreeSurface(surface);
}
return texture;
}