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C++ ILOG函数代码示例

本文整理汇总了C++中ILOG函数的典型用法代码示例。如果您正苦于以下问题:C++ ILOG函数的具体用法?C++ ILOG怎么用?C++ ILOG使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了ILOG函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LaunchMarket

void LaunchMarket(const char *url) {
#ifdef _WIN32
	ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
#elif __linux__
	std::string command = std::string("xdg-open ") + url;
	int err = system(command.c_str());
	if (err) {
		ILOG("Would have gone to %s but xdg-utils seems not to be installed", url)
	}
#elif __APPLE__
	std::string command = std::string("open ") + url;
	system(command.c_str());
#else
	ILOG("Would have gone to %s but LaunchMarket is not implemented on this platform", url);
#endif
}
开发者ID:keepcleargas,项目名称:native,代码行数:16,代码来源:PCMain.cpp

示例2: Java_com_henrikrydgard_libnative_NativeRenderer_displayRender

extern "C" void Java_com_henrikrydgard_libnative_NativeRenderer_displayRender(JNIEnv *env, jobject obj) {
	// Too spammy
	// ILOG("NativeApp.displayRender()");
	if (renderer_inited) {
		// TODO: Look into if these locks are a perf loss
		{
			lock_guard guard(input_state.lock);
			pad_buttons_down |= pad_buttons_async_set;
			pad_buttons_down &= ~pad_buttons_async_clear;
			input_state.pad_buttons = pad_buttons_down;
			UpdateInputState(&input_state);
		}

		{
			lock_guard guard(input_state.lock);
			input_state.pad_lstick_x = left_joystick_x_async;
			input_state.pad_lstick_y = left_joystick_y_async;
			NativeUpdate(input_state);
		}

		{
			lock_guard guard(input_state.lock);
			EndInputState(&input_state);
		}

		NativeRender();
		time_update();
	} else {
		ELOG("BAD: Ended up in nativeRender even though app has quit.%s", "");
		// Shouldn't really get here. Let's draw magenta.
		glstate.depthWrite.set(GL_TRUE);
		glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
		glClearColor(1.0, 0.0, 1.0f, 1.0f);
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
	}
	
	if (!frameCommand.empty()) {
		ILOG("frameCommand %s %s", frameCommand.c_str(), frameCommandParam.c_str());

		jstring cmd = env->NewStringUTF(frameCommand.c_str());
		jstring param = env->NewStringUTF(frameCommandParam.c_str());
		env->CallVoidMethod(obj, postCommand, cmd, param);
		
		frameCommand = "";
		frameCommandParam = "";
	}
}
开发者ID:huang007guo,项目名称:native,代码行数:47,代码来源:app-android.cpp

示例3: TestGetMatrix

void TestGetMatrix(int matrix, MatrixSize sz) {
	ILOG("Testing matrix %s", GetMatrixNotation(matrix, sz));
	u8 fullMatrix[16];

	u8 cols[4];
	u8 rows[4];

	GetMatrixColumns(matrix, sz, cols);
	GetMatrixRows(matrix, sz, rows);

	GetMatrixRegs(fullMatrix, sz, matrix);

	int n = GetMatrixSide(sz);
	VectorSize vsz = GetVectorSize(sz);
	for (int i = 0; i < n; i++) {
		// int colName = GetColumnName(matrix, sz, i, 0);
		// int rowName = GetRowName(matrix, sz, i, 0);
		int colName = cols[i];
		int rowName = rows[i];
		ILOG("Column %i: %s", i, GetVectorNotation(colName, vsz));
		ILOG("Row %i: %s", i, GetVectorNotation(rowName, vsz));

		u8 colRegs[4];
		u8 rowRegs[4];
		GetVectorRegs(colRegs, vsz, colName);
		GetVectorRegs(rowRegs, vsz, rowName);

		// Check that the individual regs are the expected ones.
		std::stringstream a, b, c, d;
		for (int j = 0; j < n; j++) {
			a.clear();
			b.clear();
			a << (int)fullMatrix[i * 4 + j] << " ";
			b << (int)colRegs[j] << " ";

			c.clear();
			d.clear();

			c << (int)fullMatrix[j * 4 + i] << " ";
			d << (int)rowRegs[j] << " ";
		}
		ILOG("Col: %s vs %s", a.str().c_str(), b.str().c_str());
		if (a.str() != b.str())
			ILOG("WRONG!");
		ILOG("Row: %s vs %s", c.str().c_str(), d.str().c_str());
		if (c.str() != d.str())
			ILOG("WRONG!");
	}
}
开发者ID:metalex10,项目名称:ppsspp,代码行数:49,代码来源:UnitTest.cpp

示例4: p

bool RequestHeader::GetParamValue(const char *param_name, std::string *value) const {
  if (!params)
    return false;
  std::string p(params);
  std::vector<std::string> v;
	SplitString(p, '&', v);
  for (size_t i = 0; i < v.size(); i++) {
    std::vector<std::string> parts;
		SplitString(v[i], '=', parts);
    ILOG("Param: %s Value: %s", parts[0].c_str(), parts[1].c_str());
    if (parts[0] == param_name) {
      *value = parts[1];
      return true;
    }
  }
  return false;
}
开发者ID:Alceris,项目名称:ppsspp,代码行数:17,代码来源:http_headers.cpp

示例5: NativeInit

void NativeInit(int argc, const char *argv[], const char *savegame_directory, const char *external_directory, const char *installID)
{
    host = new NativeHost;

    logger = new AndroidLogger();

	LogManager::Init();
	LogManager *logman = LogManager::GetInstance();
	ILOG("Logman: %p", logman);

    LogTypes::LOG_LEVELS logLevel = LogTypes::LINFO;
	for(int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
	{
		LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
        logman->SetLogLevel(type, logLevel);
    }
}
开发者ID:PGGB,项目名称:PPSSPP-Core,代码行数:17,代码来源:NativeApp.cpp

示例6: ILOG

void GLSLProgram::GLRestore() {
	// Quoth http://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer.html;
	// "Note that when the EGL context is lost, all OpenGL resources associated with that context will be automatically deleted. 
	// You do not need to call the corresponding "glDelete" methods such as glDeleteTextures to manually delete these lost resources."
	// Hence, we comment out:
	// glDeleteShader(this->vsh_);
	// glDeleteShader(this->fsh_);
	// glDeleteProgram(this->program_);
	this->program_ = 0;
	this->vsh_ = 0;
	this->fsh_ = 0;
	ILOG("Restoring GLSL program %s/%s",
		strlen(this->vshader_filename) > 0 ? this->vshader_filename : "(mem)",
		strlen(this->fshader_filename) > 0 ? this->fshader_filename : "(mem)");
	glsl_recompile(this);
	// Note that any shader uniforms are still lost, hopefully the client sets them every frame at a minimum...
}
开发者ID:Alceris,项目名称:ppsspp,代码行数:17,代码来源:glsl_program.cpp

示例7: setCurrentThreadName

void VulkanRenderManager::ThreadFunc() {
	setCurrentThreadName("RenderMan");
	int threadFrame = threadInitFrame_;
	bool nextFrame = false;
	bool firstFrame = true;
	while (true) {
		{
			if (nextFrame) {
				threadFrame++;
				if (threadFrame >= vulkan_->GetInflightFrames())
					threadFrame = 0;
			}
			FrameData &frameData = frameData_[threadFrame];
			std::unique_lock<std::mutex> lock(frameData.pull_mutex);
			while (!frameData.readyForRun && run_) {
				VLOG("PULL: Waiting for frame[%d].readyForRun", threadFrame);
				frameData.pull_condVar.wait(lock);
			}
			if (!frameData.readyForRun && !run_) {
				// This means we're out of frames to render and run_ is false, so bail.
				break;
			}
			VLOG("PULL: frame[%d].readyForRun = false", threadFrame);
			frameData.readyForRun = false;
			// Previously we had a quick exit here that avoided calling Run() if run_ was suddenly false,
			// but that created a race condition where frames could end up not finished properly on resize etc.

			// Only increment next time if we're done.
			nextFrame = frameData.type == VKRRunType::END;
			assert(frameData.type == VKRRunType::END || frameData.type == VKRRunType::SYNC);
		}
		VLOG("PULL: Running frame %d", threadFrame);
		if (firstFrame) {
			ILOG("Running first frame (%d)", threadFrame);
			firstFrame = false;
		}
		Run(threadFrame);
		VLOG("PULL: Finished frame %d", threadFrame);
	}

	// Wait for the device to be done with everything, before tearing stuff down.
	vkDeviceWaitIdle(vulkan_->GetDevice());

	VLOG("PULL: Quitting");
}
开发者ID:takashow,项目名称:ppsspp,代码行数:45,代码来源:VulkanRenderManager.cpp

示例8: ILOG

VulkanRenderManager::~VulkanRenderManager() {
	ILOG("VulkanRenderManager destructor");
	StopThread();
	vulkan_->WaitUntilQueueIdle();

	VkDevice device = vulkan_->GetDevice();
	vkDestroySemaphore(device, acquireSemaphore_, nullptr);
	vkDestroySemaphore(device, renderingCompleteSemaphore_, nullptr);
	for (int i = 0; i < vulkan_->GetInflightFrames(); i++) {
		VkCommandBuffer cmdBuf[2]{ frameData_[i].mainCmd, frameData_[i].initCmd };
		vkFreeCommandBuffers(device, frameData_[i].cmdPoolInit, 1, &frameData_[i].initCmd);
		vkFreeCommandBuffers(device, frameData_[i].cmdPoolMain, 1, &frameData_[i].mainCmd);
		vkDestroyCommandPool(device, frameData_[i].cmdPoolInit, nullptr);
		vkDestroyCommandPool(device, frameData_[i].cmdPoolMain, nullptr);
		vkDestroyFence(device, frameData_[i].fence, nullptr);
	}
	queueRunner_.DestroyDeviceObjects();
}
开发者ID:takashow,项目名称:ppsspp,代码行数:18,代码来源:VulkanRenderManager.cpp

示例9: strlen

uint8_t *VFSReadFile(const char *filename, size_t *size) {
	int fn_len = strlen(filename);
	for (int i = 0; i < num_entries; i++) {
		int prefix_len = strlen(entries[i].prefix);
		if (prefix_len >= fn_len) continue;
		if (0 == memcmp(filename, entries[i].prefix, prefix_len)) {
			ILOG("Prefix match: %s (%s) -> %s", entries[i].prefix, filename, filename + prefix_len);
			uint8_t *data = entries[i].reader->ReadAsset(filename + prefix_len, size);
			if (data)
				return data;
			else
				continue;
			// Else try the other registered file systems.
		}
	}
	ELOG("Missing filesystem for %s", filename);
	return 0;
}
开发者ID:PeterTh,项目名称:native,代码行数:18,代码来源:zip_read.cpp

示例10: Java_org_ppsspp_ppsspp_NativeApp_shutdown

extern "C" void Java_org_ppsspp_ppsspp_NativeApp_shutdown(JNIEnv *, jclass) {
	if (renderer_inited && useCPUThread && graphicsContext) {
		// Only used in Java EGL path.
		EmuThreadStop("shutdown");
		ILOG("BeginAndroidShutdown");
		graphicsContext->BeginAndroidShutdown();
		// Skipping GL calls, the old context is gone.
		while (graphicsContext->ThreadFrame()) {
			ILOG("graphicsContext->ThreadFrame executed to clear buffers");
		}
		ILOG("Joining emuthread");
		EmuThreadJoin();
		ILOG("Joined emuthread");

		graphicsContext->ThreadEnd();
		graphicsContext->ShutdownFromRenderThread();
		ILOG("Graphics context now shut down from NativeApp_shutdown");
	}

	ILOG("NativeApp.shutdown() -- begin");
	if (renderer_inited) {
		ILOG("Shutting down renderer");
		// This will be from the wrong thread? :/
		graphicsContext->Shutdown();
		delete graphicsContext;
		graphicsContext = nullptr;
		renderer_inited = false;
	} else {
		ILOG("Not shutting down renderer - not initialized");
	}

	NativeShutdown();
	VFSShutdown();
	while (frameCommands.size())
		frameCommands.pop();
	ILOG("NativeApp.shutdown() -- end");
}
开发者ID:animaonline,项目名称:ppsspp,代码行数:37,代码来源:app-android.cpp

示例11: ILOG

  void IState::deInit(void)
  {
    ILOG() << "IState::deInit(" << mStateID << ")" << std::endl;

    if(true == mInit)
    {
      mCleanup = true;
      mInit = false;

      mElapsedTime += mElapsedClock.getElapsedTime().asSeconds();

      if(true == mPaused)
      {

        mPausedTime += mPausedClock.getElapsedTime().asSeconds();

      }
    }
  }
开发者ID:Jose-Luis,项目名称:age,代码行数:19,代码来源:IState.cpp

示例12: onVKeyDown

void EmuScreen::pspKey(int pspKeyCode, int flags) {
	if (pspKeyCode >= VIRTKEY_FIRST) {
		int vk = pspKeyCode - VIRTKEY_FIRST;
		if (flags & KEY_DOWN) {
			virtKeys[vk] = true;
			onVKeyDown(pspKeyCode);
		}
		if (flags & KEY_UP) {
			virtKeys[vk] = false;
			onVKeyUp(pspKeyCode);
		}
	} else {
		ILOG("pspKey %i %i", pspKeyCode, flags);
		if (flags & KEY_DOWN)
			__CtrlButtonDown(pspKeyCode);
		if (flags & KEY_UP)
			__CtrlButtonUp(pspKeyCode);
	}
}
开发者ID:scizorballz,项目名称:ppsspp,代码行数:19,代码来源:EmuScreen.cpp

示例13: socket

bool Server::Listen6(int port, bool ipv6_only) {
	listener_ = socket(AF_INET6, SOCK_STREAM, 0);
	if (listener_ < 0)
		return false;

	struct sockaddr_in6 server_addr;
	memset(&server_addr, 0, sizeof(server_addr));
	server_addr.sin6_family = AF_INET6;
	server_addr.sin6_addr = in6addr_any;
	server_addr.sin6_port = htons(port);

	int opt = 1;
	// Enable re-binding to avoid the pain when restarting the server quickly.
	setsockopt(listener_, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));

	// Enable listening on IPv6 and IPv4?
	opt = ipv6_only ? 1 : 0;
	setsockopt(listener_, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&opt, sizeof(opt));

	if (bind(listener_, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
		closesocket(listener_);
		ELOG("Failed to bind to port %i. Bailing.", port);
		return false;
	}

	fd_util::SetNonBlocking(listener_, true);

	// 1024 is the max number of queued requests.
	if (listen(listener_, 1024) < 0) {
		closesocket(listener_);
		return false;
	}

	socklen_t len = sizeof(server_addr);
	if (getsockname(listener_, (struct sockaddr *)&server_addr, &len) == 0) {
		port = ntohs(server_addr.sin6_port);
	}

	ILOG("HTTP server started on port %i", port);
	port_ = port;

	return true;
}
开发者ID:AmesianX,项目名称:ppsspp,代码行数:43,代码来源:http_server.cpp

示例14: ILOG

  PrototypeManager::~PrototypeManager()
  {
    ILOG() << "PrototypeManager::dtor()" << std::endl;

    // Make sure we delete all registered Prototype classes
    std::map<const typePrototypeID, Prototype*>::iterator anPrototypeIter;

    // Start at the beginning of the list of ISystem classes
    anPrototypeIter = mPrototypes.begin();
    while(anPrototypeIter != mPrototypes.end())
    {
      Prototype* anPrototype = anPrototypeIter->second;

      // Remove the Prototype from our list
      mPrototypes.erase(anPrototypeIter++);

      // Now delete the Prototype
      delete anPrototype;
    }
  }
开发者ID:ItsJackson,项目名称:gqe,代码行数:20,代码来源:PrototypeManager.cpp

示例15: closeProxyConnection

void closeProxyConnection(struct proxyConnection *cp) {
	if(!(cp->error || cp->done) && !(cp->secure_eof && cp->plain_eof))
		return;
	
	DLOG("Closing connection");
	int secure_fd=cp->secure->fd;
	int status=0;
	if(cp->secure_up && !cp->error) {
		sslWriteClosureAlert(cp->secure);
	}
	status=close(cp->secure->fd);	
	socketShutdown(cp->secure->fd);
	sslFreeConnection(&cp->secure);
	
	status=close(cp->plain);
	socketShutdown(cp->plain);
	
	memset(cp,0,sizeof(struct proxyConnection));
	ILOG("Connection closed");
}
开发者ID:cmtsij,项目名称:Vizio_XWR100_GPL,代码行数:20,代码来源:matrixtunnel.c


注:本文中的ILOG函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。