本文整理汇总了C++中IDirectSoundBuffer_Unlock函数的典型用法代码示例。如果您正苦于以下问题:C++ IDirectSoundBuffer_Unlock函数的具体用法?C++ IDirectSoundBuffer_Unlock怎么用?C++ IDirectSoundBuffer_Unlock使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了IDirectSoundBuffer_Unlock函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SndSys_UnlockRenderBuffer
/*
====================
SndSys_UnlockRenderBuffer
Release the exclusive lock on "snd_renderbuffer"
====================
*/
void SndSys_UnlockRenderBuffer (void)
{
#ifdef SUPPORTDIRECTX
if (pDSBuf)
IDirectSoundBuffer_Unlock(pDSBuf, dsound_pbuf, dsound_dwSize, dsound_pbuf2, dsound_dwSize2);
#endif
}
示例2: DSW_ZeroEmptySpace
HRESULT DSW_ZeroEmptySpace( DSoundWrapper *dsw )
{
HRESULT hr;
LPBYTE lpbuf1 = NULL;
LPBYTE lpbuf2 = NULL;
DWORD dwsize1 = 0;
DWORD dwsize2 = 0;
long bytesEmpty;
hr = DSW_QueryOutputSpace( dsw, &bytesEmpty ); // updates dsw_FramesPlayed
if (hr != DS_OK) return hr;
if( bytesEmpty == 0 ) return DS_OK;
// Lock free space in the DS
hr = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, dsw->dsw_WriteOffset, bytesEmpty, (void **) &lpbuf1, &dwsize1,
(void **) &lpbuf2, &dwsize2, 0);
if (hr == DS_OK)
{
// Copy the buffer into the DS
ZeroMemory(lpbuf1, dwsize1);
if(lpbuf2 != NULL)
{
ZeroMemory(lpbuf2, dwsize2);
}
// Update our buffer offset and unlock sound buffer
dsw->dsw_WriteOffset = (dsw->dsw_WriteOffset + dwsize1 + dwsize2) % dsw->dsw_OutputSize;
IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
dsw->dsw_FramesWritten += bytesEmpty / dsw->dsw_BytesPerFrame;
}
return hr;
}
示例3: DS_Update
static void DS_Update(void)
{
LPVOID block;
DWORD bBytes;
/* Do first update in DS_Update() to be consistent with other
non threaded drivers. */
if (do_update && pSoundBuffer) {
do_update = 0;
if (IDirectSoundBuffer_Lock(pSoundBuffer, 0, fragsize, &block, &bBytes, NULL, NULL, 0)
== DSERR_BUFFERLOST) {
IDirectSoundBuffer_Restore (pSoundBuffer);
IDirectSoundBuffer_Lock (pSoundBuffer, 0, fragsize, &block, &bBytes, NULL, NULL, 0);
}
if (Player_Paused_internal()) {
VC_SilenceBytes ((SBYTE *)block, (ULONG)bBytes);
} else {
VC_WriteBytes ((SBYTE *)block, (ULONG)bBytes);
}
IDirectSoundBuffer_Unlock (pSoundBuffer, block, bBytes, NULL, 0);
IDirectSoundBuffer_SetCurrentPosition(pSoundBuffer, 0);
IDirectSoundBuffer_Play(pSoundBuffer, 0, 0, DSBPLAY_LOOPING);
threadInUse=1;
ResumeThread (updateBufferHandle);
}
}
示例4: AppWriteDataToBuffer
static BOOL AppWriteDataToBuffer(LPDIRECTSOUNDBUFFER lpDsb, // The buffer.
DWORD dwOffset, // Our own write cursor.
LPBYTE lpbSoundData, // Start of our data.
DWORD dwSoundBytes) // Size of block to copy.
{
LPVOID lpvPtr1;
DWORD dwBytes1;
LPVOID lpvPtr2;
DWORD dwBytes2;
HRESULT hr;
// Obtain memory address of write block. This will be in two parts
// if the block wraps around.
hr = IDirectSoundBuffer_Lock( lpDsb, dwOffset, dwSoundBytes, &lpvPtr1,
&dwBytes1, &lpvPtr2, &dwBytes2, 0);
// If the buffer was lost, restore and retry lock.
if (DSERR_BUFFERLOST == hr) {
IDirectSoundBuffer_Restore(lpDsb);
hr = IDirectSoundBuffer_Lock( lpDsb, dwOffset, dwSoundBytes,
&lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
}
if SUCCEEDED(hr) {
pj_memcpy(lpvPtr1, lpbSoundData, dwBytes1);
if (NULL != lpvPtr2)
pj_memcpy(lpvPtr2, lpbSoundData+dwBytes1, dwBytes2);
hr = IDirectSoundBuffer_Unlock(lpDsb, lpvPtr1, dwBytes1, lpvPtr2, dwBytes2);
if SUCCEEDED(hr)
return TRUE;
}
return FALSE;
}
示例5: DSW_WriteBlock
HRESULT DSW_WriteBlock( DSoundWrapper *dsw, char *buf, long numBytes )
{
HRESULT hr;
LPBYTE lpbuf1 = NULL;
LPBYTE lpbuf2 = NULL;
DWORD dwsize1 = 0;
DWORD dwsize2 = 0;
// Lock free space in the DS
hr = IDirectSoundBuffer_Lock( dsw->dsw_OutputBuffer, dsw->dsw_WriteOffset, numBytes, (void **) &lpbuf1, &dwsize1,
(void **) &lpbuf2, &dwsize2, 0);
if (hr == DS_OK)
{
// Copy the buffer into the DS
CopyMemory(lpbuf1, buf, dwsize1);
if(lpbuf2 != NULL)
{
CopyMemory(lpbuf2, buf+dwsize1, dwsize2);
}
// Update our buffer offset and unlock sound buffer
dsw->dsw_WriteOffset = (dsw->dsw_WriteOffset + dwsize1 + dwsize2) % dsw->dsw_OutputSize;
IDirectSoundBuffer_Unlock( dsw->dsw_OutputBuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
dsw->dsw_FramesWritten += numBytes / dsw->dsw_BytesPerFrame;
}
return hr;
}
示例6: dx_clear
static void dx_clear(void)
{
LPVOID lpvPtr1;
DWORD dwBytes1;
LPVOID lpvPtr2;
DWORD dwBytes2;
HRESULT result;
result = IDirectSoundBuffer_Lock(buffer, 0, buffer_size,
&lpvPtr1, &dwBytes1, &lpvPtr2,
&dwBytes2, 0);
if (result == DSERR_BUFFERLOST) {
IDirectSoundBuffer_Restore(buffer);
} else {
if (is16bit) {
memset(lpvPtr1, 0, dwBytes1);
if (lpvPtr2) memset(lpvPtr2, 0, dwBytes2);
} else {
memset(lpvPtr1, 0x80, dwBytes1);
if (lpvPtr2) memset(lpvPtr2, 0x80, dwBytes2);
}
result = IDirectSoundBuffer_Unlock(buffer, lpvPtr1, dwBytes1,
lpvPtr2, dwBytes2);
}
}
示例7: m1sdr_TimeCheck
void m1sdr_TimeCheck(void)
{
int nPlaySeg=0, nFollowingSeg=0;
DWORD nPlay=0, nWrite=0;
int nRet=0;
if (!lpDS) return;
// We should do nothing until nPlay has left nDSoundNextSeg
IDirectSoundBuffer_GetCurrentPosition(lpSecB, &nPlay, &nWrite);
nPlaySeg=nPlay/(nDSoundSegLen<<2);
if (nPlaySeg>nDSoundSegCount-1) nPlaySeg=nDSoundSegCount-1;
if (nPlaySeg<0) nPlaySeg=0; // important to ensure nPlaySeg clipped for below
if (nDSoundNextSeg == nPlaySeg)
{
Sleep(200); // Don't need to do anything for a bit
goto End;
}
// work out which seg we will fill next
nFollowingSeg = nDSoundNextSeg;
WRAP_INC(nFollowingSeg)
while (nDSoundNextSeg != nPlaySeg)
{
void *pData=NULL,*pData2=NULL; DWORD cbLen=0,cbLen2=0;
// fill nNextSeg
// Lock the relevant seg of the loop buffer
nRet = IDirectSoundBuffer_Lock(lpSecB, nDSoundNextSeg*(nDSoundSegLen<<2), nDSoundSegLen<<2, &pData, &cbLen, &pData2, &cbLen2, 0);
if (nRet>=0 && pData!=NULL)
{
// Locked the seg okay - write the sound we calculated last time
memcpy(pData, samples, nDSoundSegLen<<2);
}
// Unlock (2nd 0 is because we wrote nothing to second part)
if (nRet>=0) IDirectSoundBuffer_Unlock(lpSecB, pData, cbLen, pData2, 0);
// generate more samples
if (m1sdr_Callback)
{
m1sdr_Callback(nDSoundSegLen, samples);
playtime++;
}
else
{
memset(samples, 0, nDSoundSegLen*4);
}
nDSoundNextSeg = nFollowingSeg;
WRAP_INC(nFollowingSeg)
}
End:
return;
}
示例8: DX5_PlayAudio
static void DX5_PlayAudio(_THIS)
{
/* Unlock the buffer, allowing it to play */
if ( locked_buf ) {
IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0);
}
}
示例9: DSSoundFeedVoiceData
void DSSoundFeedVoiceData(unsigned char* pSound,long lBytes)
{
LPVOID lpvPtr1, lpvPtr2;
unsigned long dwBytes1,dwBytes2;
unsigned long *lpSS, *lpSD;
unsigned long dw,cplay,cwrite;
HRESULT hr;
unsigned long status;
IDirectSoundBuffer_GetStatus(lpDSBSECONDARY1,&status);
if (status & DSBSTATUS_BUFFERLOST)
{
if (IDirectSoundBuffer_Restore(lpDSBSECONDARY1) != DS_OK) return;
IDirectSoundBuffer_Play(lpDSBSECONDARY1,0,0,DSBPLAY_LOOPING);
}
IDirectSoundBuffer_GetCurrentPosition(lpDSBSECONDARY1,&cplay,&cwrite);
if(LastWrite == 0xffffffff) LastWrite=cwrite;
hr = IDirectSoundBuffer_Lock(lpDSBSECONDARY1,LastWrite,lBytes,
&lpvPtr1, &dwBytes1, &lpvPtr2, &dwBytes2, 0);
if (hr != DS_OK)
{
LastWrite=0xffffffff;
return;
}
lpSS = (unsigned long *)pSound;
lpSD = (unsigned long *)lpvPtr1;
dw = dwBytes1 >> 2;
while(dw)
{
*lpSD++=*lpSS++;
dw--;
}
if (lpvPtr2)
{
lpSD = (unsigned long *)lpvPtr2;
dw = dwBytes2 >> 2;
while(dw)
{
*lpSD++ = *lpSS++;
dw--;
}
}
IDirectSoundBuffer_Unlock(lpDSBSECONDARY1,lpvPtr1,dwBytes1,lpvPtr2,dwBytes2);
LastWrite += lBytes;
if(LastWrite >= SOUNDSIZE) LastWrite -= SOUNDSIZE;
LastPlay = cplay;
}
示例10: write_buffer
/**
\brief fill sound buffer
\param data pointer to the sound data to copy
\param len length of the data to copy in bytes
\return number of copyed bytes
*/
static int write_buffer(struct ao *ao, unsigned char *data, int len)
{
struct priv *p = ao->priv;
HRESULT res;
LPVOID lpvPtr1;
DWORD dwBytes1;
LPVOID lpvPtr2;
DWORD dwBytes2;
p->underrun_check = 0;
// Lock the buffer
res = IDirectSoundBuffer_Lock(p->hdsbuf, p->write_offset, len, &lpvPtr1,
&dwBytes1, &lpvPtr2, &dwBytes2, 0);
// If the buffer was lost, restore and retry lock.
if (DSERR_BUFFERLOST == res) {
IDirectSoundBuffer_Restore(p->hdsbuf);
res = IDirectSoundBuffer_Lock(p->hdsbuf, p->write_offset, len, &lpvPtr1,
&dwBytes1, &lpvPtr2, &dwBytes2, 0);
}
if (SUCCEEDED(res)) {
if (!AF_FORMAT_IS_AC3(ao->format)) {
memcpy(lpvPtr1, data, dwBytes1);
if (lpvPtr2 != NULL)
memcpy(lpvPtr2, (char *)data + dwBytes1, dwBytes2);
p->write_offset += dwBytes1 + dwBytes2;
if (p->write_offset >= p->buffer_size)
p->write_offset = dwBytes2;
} else {
// Write to pointers without reordering.
memcpy(lpvPtr1, data, dwBytes1);
if (NULL != lpvPtr2)
memcpy(lpvPtr2, data + dwBytes1, dwBytes2);
p->write_offset += dwBytes1 + dwBytes2;
if (p->write_offset >= p->buffer_size)
p->write_offset = dwBytes2;
}
// Release the data back to DirectSound.
res = IDirectSoundBuffer_Unlock(p->hdsbuf, lpvPtr1, dwBytes1, lpvPtr2,
dwBytes2);
if (SUCCEEDED(res)) {
// Success.
DWORD status;
IDirectSoundBuffer_GetStatus(p->hdsbuf, &status);
if (!(status & DSBSTATUS_PLAYING))
res = IDirectSoundBuffer_Play(p->hdsbuf, 0, 0, DSBPLAY_LOOPING);
return dwBytes1 + dwBytes2;
}
}
// Lock, Unlock, or Restore failed.
return 0;
}
示例11: DSOUND_PlayDevice
static void
DSOUND_PlayDevice(_THIS)
{
/* Unlock the buffer, allowing it to play */
if (this->hidden->locked_buf) {
IDirectSoundBuffer_Unlock(this->hidden->mixbuf,
this->hidden->locked_buf,
this->spec.size, NULL, 0);
}
}
示例12: dsound_clear_buffer
static void dsound_clear_buffer(dsound_t *ds)
{
IDirectSoundBuffer_SetCurrentPosition(ds->dsb, 0);
void *ptr;
DWORD size;
if (IDirectSoundBuffer_Lock(ds->dsb, 0, 0, &ptr, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER) == DS_OK)
{
memset(ptr, 0, size);
IDirectSoundBuffer_Unlock(ds->dsb, ptr, size, NULL, 0);
}
}
示例13: clear_buffers
static void clear_buffers(ds_t *ds)
{
ds->writering = ds->rings - 1;
DWORD size;
void *output;
if (IDirectSoundBuffer_Lock(ds->dsb, 0, 0, &output, &size, 0, 0, DSBLOCK_ENTIREBUFFER) == DS_OK)
{
memset(output, 0, size);
IDirectSoundBuffer_Unlock(ds->dsb, output, size, 0, 0);
}
}
示例14: DSOUND_UpdatePlayback
int DSOUND_UpdatePlayback(soundplay_t *sp, int samplechunks, char *buffer)
{
int ret;
dsplay_t *dsp = (dsplay_t*)sp;
char *sbuf;
int sbufsize;
int writable;
int remaining = samplechunks;
if (!samplechunks)
return 0;
IDirectSoundBuffer_GetCurrentPosition(dsp->dsbuf, &dsp->readpos, NULL);
dsp->readpos /= dsp->sampbytes;
while (ret = IDirectSoundBuffer_Lock(dsp->dsbuf, 0, dsp->buffersize*dsp->sampbytes, (void**)&sbuf, &sbufsize, NULL, NULL, 0))
{
if (!FAILED(ret))
break;
if (ret == DSERR_BUFFERLOST)
printf("Buffer lost\n");
else
break;
// if (FAILED(IDirectSoundBuffer_Resore(dsp->dsbuf)))
// return 0;
}
//memset(sbuf, 0, sbufsize);
writable = remaining;
if (writable > sbufsize/dsp->sampbytes - dsp->writepos)
writable = sbufsize/dsp->sampbytes - dsp->writepos;
memcpy(sbuf+dsp->writepos*dsp->sampbytes, buffer, writable*dsp->sampbytes);
remaining -= writable;
buffer += writable*dsp->sampbytes;
dsp->writepos += writable;
dsp->writepos %= dsp->buffersize;
if (samplechunks > 0)
{
writable = remaining;
if (writable > dsp->readpos)
writable = dsp->readpos;
memcpy(sbuf, buffer, writable*dsp->sampbytes);
remaining -= writable;
dsp->writepos += writable;
dsp->writepos %= dsp->buffersize;
}
IDirectSoundBuffer_Unlock(dsp->dsbuf, sbuf, sbufsize, NULL, 0);
printf("%i %i\n", 100*dsp->readpos / dsp->buffersize, 100*dsp->writepos / dsp->buffersize);
return samplechunks - remaining;
}
示例15: DSoundRender_SendSampleData
static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, REFERENCE_TIME tStart, REFERENCE_TIME tStop, const BYTE *data, DWORD size)
{
HRESULT hr;
while (size && This->renderer.filter.state != State_Stopped) {
DWORD writepos, skip = 0, free, size1, size2, ret;
BYTE *buf1, *buf2;
if (This->renderer.filter.state == State_Running)
hr = DSoundRender_GetWritePos(This, &writepos, tStart, &free, &skip);
else
hr = S_FALSE;
if (hr != S_OK) {
This->in_loop = 1;
LeaveCriticalSection(&This->renderer.csRenderLock);
ret = WaitForSingleObject(This->blocked, 10);
EnterCriticalSection(&This->renderer.csRenderLock);
This->in_loop = 0;
if (This->renderer.pInputPin->flushing ||
This->renderer.filter.state == State_Stopped) {
return This->renderer.filter.state == State_Paused ? S_OK : VFW_E_WRONG_STATE;
}
if (ret != WAIT_TIMEOUT)
ERR("%x\n", ret);
continue;
}
tStart = -1;
if (skip)
FIXME("Sample dropped %u of %u bytes\n", skip, size);
if (skip >= size)
return S_OK;
data += skip;
size -= skip;
hr = IDirectSoundBuffer_Lock(This->dsbuffer, writepos, min(free, size), (void**)&buf1, &size1, (void**)&buf2, &size2, 0);
if (hr != DS_OK) {
ERR("Unable to lock sound buffer! (%x)\n", hr);
break;
}
memcpy(buf1, data, size1);
if (size2)
memcpy(buf2, data+size1, size2);
IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2);
This->writepos = (writepos + size1 + size2) % This->buf_size;
TRACE("Wrote %u bytes at %u, next at %u - (%u/%u)\n", size1+size2, writepos, This->writepos, free, size);
data += size1 + size2;
size -= size1 + size2;
}
return S_OK;
}