本文整理汇总了C++中HasLowerSecurity函数的典型用法代码示例。如果您正苦于以下问题:C++ HasLowerSecurity函数的具体用法?C++ HasLowerSecurity怎么用?C++ HasLowerSecurity使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了HasLowerSecurity函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleCombatStopCommand
bool ChatHandler::HandleCombatStopCommand(const char* args)
{
Player* target;
if (!extractPlayerTarget((char*)args, &target))
return false;
// check online security
if (HasLowerSecurity(target, 0))
return false;
target->CombatStop();
target->getHostileRefManager().deleteReferences();
return true;
}
示例2: getSelectedUnit
//demorph player or unit
bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
{
Unit* target = getSelectedUnit();
if (!target)
target = m_session->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
return false;
target->DeMorph();
return true;
}
示例3: PSendSysMessage
//rename characters
bool ChatHandler::HandleCharacterRenameCommand(const char* args)
{
Player* target;
uint64 targetGuid;
std::string targetName;
if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
if (target)
{
// check online security
if (HasLowerSecurity(target, 0))
return false;
PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_RENAME);
}
else
{
// check offline security
if (HasLowerSecurity(NULL, targetGuid))
return false;
std::string oldNameLink = playerLink(targetName);
PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
CharacterDatabase.Execute(stmt);
}
return true;
}
示例4: extractOptFirstArg
//mute player for some times
bool ChatHandler::HandleMuteCommand(const char* args)
{
char* nameStr;
char* delayStr;
extractOptFirstArg((char*)args, &nameStr, &delayStr);
if (!delayStr)
return false;
char *mutereason = strtok(NULL, "\r");
std::string mutereasonstr = "No reason";
if (mutereason != NULL)
mutereasonstr = mutereason;
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if (!target)
if (WorldSession* session = sWorld->FindSession(account_id))
target = session->GetPlayer();
uint32 notspeaktime = (uint32) atoi(delayStr);
// must have strong lesser security level
if (HasLowerSecurity (target, target_guid, true))
return false;
time_t mutetime = time(NULL) + notspeaktime*60;
if (target)
target->GetSession()->m_muteTime = mutetime;
LoginDatabase.PExecute("UPDATE account SET mutetime = " UI64FMTD " WHERE id = '%u'", uint64(mutetime), account_id);
if (target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_DISABLE_CHAT, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());
return true;
}
示例5: HandleSpectateFromCommand
bool ChatHandler::HandleSpectateFromCommand(const char *args)
{
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
Player* _player = m_session->GetPlayer();
// check online security
if (HasLowerSecurity(target, 0))
return false;
if (!_player->isSpectator())
{
PSendSysMessage("You are not spectator, spectate someone first.");
SetSentErrorMessage(true);
return false;
}
if (target->isSpectator() && target != _player)
{
PSendSysMessage("Can`t do that. Your target is spectator.");
SetSentErrorMessage(true);
return false;
}
if (_player->GetMap() != target->GetMap())
{
PSendSysMessage("Cant do that. Different arenas?");
SetSentErrorMessage(true);
return false;
}
//check for arena preperation
//if exists than battle didn`t begin
if (target->HasAura(32728) || target->HasAura(32727))
{
PSendSysMessage("Cant do that. Arena didn`t started.");
SetSentErrorMessage(true);
return false;
}
(target == _player) ? _player->SetViewpoint(_player->getSpectateFrom(), false) :
_player->SetViewpoint(target, true);
return true;
}
示例6: HandleUnmuteCommand
//unmute player
bool ChatHandler::HandleUnmuteCommand(const char* args)
{
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if (!target)
if (WorldSession* session = sWorld->FindSession(accountId))
target = session->GetPlayer();
// must have strong lesser security level
if (HasLowerSecurity (target, target_guid, true))
return false;
if (target)
{
if (target->CanSpeak())
{
SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
SetSentErrorMessage(true);
return false;
}
target->GetSession()->m_muteTime = 0;
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
stmt->setInt64(0, 0);
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
if (target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
return true;
}
示例7: HandleRepairitemsCommand
bool ChatHandler::HandleRepairitemsCommand(const char* args)
{
Player* target;
if (!extractPlayerTarget((char*)args, &target))
return false;
// check online security
if (HasLowerSecurity(target, 0))
return false;
// Repair items
target->DurabilityRepairAll(false, 0, false);
PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str());
if (needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str());
return true;
}
示例8: SendSysMessage
//Enable On\OFF all taxi paths
bool ChatHandler::HandleTaxiCheatCommand(const char* args)
{
if (!*args)
{
SendSysMessage(LANG_USE_BOL);
SetSentErrorMessage(true);
return false;
}
std::string argstr = (char*)args;
Player *chr = getSelectedPlayer();
if (!chr)
{
chr=m_session->GetPlayer();
}
// check online security
else if (HasLowerSecurity(chr, 0))
return false;
if (argstr == "on")
{
chr->SetTaxiCheater(true);
PSendSysMessage(LANG_YOU_GIVE_TAXIS, GetNameLink(chr).c_str());
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, GetNameLink().c_str());
return true;
}
if (argstr == "off")
{
chr->SetTaxiCheater(false);
PSendSysMessage(LANG_YOU_REMOVE_TAXIS, GetNameLink(chr).c_str());
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, GetNameLink().c_str());
return true;
}
SendSysMessage(LANG_USE_BOL);
SetSentErrorMessage(true);
return false;
}
示例9: getSelectedUnit
//demorph player or unit
bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
{
Unit *target = getSelectedUnit();
if (!target)
target = m_session->GetPlayer();
// check online security
if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
return false;
if (target->GetTypeId() == TYPEID_PLAYER)
if (target->ToPlayer()->NoModify() && m_session->GetPlayer() != target && !m_session->GetPlayer()->IsAdmin())
{
PSendSysMessage("This player has disabled gm commands being used on them.");
return true;
}
target->DeMorph();
return true;
}
示例10: SendSysMessage
//kick player
bool ChatHandler::HandleKickPlayerCommand(const char *args)
{
Player* target = NULL;
std::string playerName;
if (!extractPlayerTarget((char*)args, &target, NULL, &playerName))
return false;
if (m_session && target == m_session->GetPlayer())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target, 0))
return false;
PSendSysMessage(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
target->GetSession()->KickPlayer();
return true;
}
示例11: SendSysMessage
//kick player
bool ChatHandler::HandleKickPlayerCommand(const char *args)
{
std::string announce;
Player* target = NULL;
std::string playerName;
if (!extractPlayerTarget((char*)args, &target, NULL, &playerName))
return false;
if (m_session && target == m_session->GetPlayer())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target, 0))
return false;
if (sWorld.getBoolConfig(CONFIG_SHOW_KICK_IN_WORLD))
sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
else
PSendSysMessage(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
target->GetSession()->KickPlayer();
announce = "Игрок '";
announce += target->GetName();
announce += "' был кикнут персонажем '";
announce += m_session->GetPlayerName();
announce += "'.";
HandleAnnounceCommand(announce.c_str());
return true;
}
示例12: extractOptFirstArg
//mute player for some times
bool ChatHandler::HandleMuteCommand(const char* args)
{
char* nameStr;
char* delayStr;
extractOptFirstArg((char*)args, &nameStr, &delayStr);
if (!delayStr)
return false;
char *mutereason = strtok(NULL, "\r");
std::string mutereasonstr = "No reason";
if (mutereason != NULL)
mutereasonstr = mutereason;
mutereasonstr = mutereasonstr + " - Наказал - " + m_session->GetPlayer()->GetName();
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if (!target)
if (WorldSession* session = sWorld->FindSession(accountId))
target = session->GetPlayer();
uint32 notspeaktime = (uint32) atoi(delayStr);
// must have strong lesser security level
if (HasLowerSecurity (target, target_guid, true))
return false;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
if (target)
{
// Target is online, mute will be in effect right away.
int64 muteTime = time(NULL) + notspeaktime * MINUTE;
target->GetSession()->m_muteTime = muteTime;
stmt->setInt64(0, muteTime);
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());
}
else
{
// Target is offline, mute will be in effect starting from the next login.
int32 muteTime = -int32(notspeaktime * MINUTE);
stmt->setInt64(0, muteTime);
}
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
std::string nameLink = playerLink(target_name);
if (sWorld->getBoolConfig(CONFIG_SHOW_MUTE_IN_WORLD))
sWorld->SendWorldText(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());
else
PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());
return true;
}
示例13: extractOptFirstArg
//mute player for some times
bool ChatHandler::HandleMuteCommand(const char* args)
{
std::string announce;
char* nameStr;
char* delayStr;
extractOptFirstArg((char*)args, &nameStr, &delayStr);
if (!delayStr)
return false;
char *mutereason = strtok(NULL, "\r");
std::string mutereasonstr = "No reason";
if (mutereason != NULL)
mutereasonstr = mutereason;
if(!mutereason)
{
PSendSysMessage("You must enter a reason of mute");
SetSentErrorMessage(true);
return false;
}
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if (!target)
if (WorldSession* session = sWorld->FindSession(accountId))
target = session->GetPlayer();
uint32 notspeaktime = (uint32) atoi(delayStr);
// must have strong lesser security level
if (HasLowerSecurity (target, target_guid, true))
return false;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
if (target)
{
// Target is online, mute will be in effect right away.
int64 muteTime = time(NULL) + notspeaktime * MINUTE;
target->GetSession()->m_muteTime = muteTime;
stmt->setInt64(0, muteTime);
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());
}
else
{
// Target is offline, mute will be in effect starting from the next login.
int32 muteTime = -int32(notspeaktime * MINUTE);
stmt->setInt64(0, muteTime);
}
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
std::string nameLink = playerLink(target_name);
PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());
announce = "The character '";
announce += nameStr;
announce += "' was muted for ";
announce += delayStr;
announce += " minutes by the character '";
announce += m_session->GetPlayerName();
announce += "'. The reason is: ";
announce += mutereason;
HandleAnnounceCommand(announce.c_str());
return true;
}
示例14: MAKE_NEW_GUID
//show info of player
bool ChatHandler::HandlePInfoCommand(const char* args)
{
Player* target;
uint64 target_guid;
std::string target_name;
uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, target_name))
{
target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
target_guid = parseGUID;
}
else if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
uint32 accId = 0;
uint32 money = 0;
uint32 total_player_time = 0;
uint8 level = 0;
uint32 latency = 0;
uint8 race;
uint8 Class;
int64 muteTime = 0;
int64 banTime = -1;
uint32 mapId;
uint32 areaId;
uint32 phase = 0;
uint32 votepoints = 0;
uint32 donationpoints = 0;
std::string cheatcooldown = "";
std::string cheatcasttime = "";
std::string cheatpower = "";
// get additional information from Player object
if (target)
{
// check online security
if (HasLowerSecurity(target, 0))
return false;
QueryResult resultTwo = LoginDatabase.PQuery("SELECT vp, dp FROM fusion.account_data WHERE id = '%u' AND vp >= '0'", target->GetSession()->GetAccountId());
if (!resultTwo) // check
return false;
Field *fields = resultTwo->Fetch();
votepoints = fields[0].GetUInt32();
donationpoints = fields[1].GetUInt32();
accId = target->GetSession()->GetAccountId();
money = target->GetMoney();
total_player_time = target->GetTotalPlayedTime();
level = target->getLevel();
latency = target->GetSession()->GetLatency();
race = target->getRace();
Class = target->getClass();
muteTime = target->GetSession()->m_muteTime;
mapId = target->GetMapId();
areaId = target->GetAreaId();
phase = target->GetPhaseMask();
if(target->GetCommandStatus(CHEAT_COOLDOWN))
cheatcooldown = "ON";
else
cheatcooldown = "OFF";
if(target->GetCommandStatus(CHEAT_CASTTIME))
cheatcasttime = "ON";
else
cheatcasttime = "OFF";
if(target->GetCommandStatus(CHEAT_POWER))
cheatpower = "ON";
else
cheatpower = "OFF";
}
// get additional information from DB
else
{
// check offline security
if (HasLowerSecurity(NULL, target_guid))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PINFO);
stmt->setUInt32(0, GUID_LOPART(target_guid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
return false;
Field* fields = result->Fetch();
total_player_time = fields[0].GetUInt32();
level = fields[1].GetUInt8();
money = fields[2].GetUInt32();
accId = fields[3].GetUInt32();
race = fields[4].GetUInt8();
Class = fields[5].GetUInt8();
mapId = fields[6].GetUInt16();
areaId = fields[7].GetUInt16();
}
//.........这里部分代码省略.........
示例15: GetNameLink
//Summon group of player
bool ChatHandler::HandleGroupSummonCommand(const char* args)
{
Player* target;
if (!extractPlayerTarget((char*)args, &target))
return false;
// check online security
if (HasLowerSecurity(target, 0))
return false;
Group* group = target->GetGroup();
std::string nameLink = GetNameLink(target);
if (!group)
{
PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
Map* gmMap = m_session->GetPlayer()->GetMap();
bool to_instance = gmMap->Instanceable();
// we are in instance, and can summon only player in our group with us as lead
if (to_instance && (
!m_session->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
(m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID())))
// the last check is a bit excessive, but let it be, just in case
{
SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
SetSentErrorMessage(true);
return false;
}
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->getSource();
if (!player || player == m_session->GetPlayer() || !player->GetSession())
continue;
// check online security
if (HasLowerSecurity(player, 0))
return false;
std::string plNameLink = GetNameLink(player);
if (player->IsBeingTeleported() == true)
{
PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
if (to_instance)
{
Map* plMap = player->GetMap();
if (plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId())
{
// cannot summon from instance to instance
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
}
PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
if (needReportToTarget(player))
ChatHandler(player).PSendSysMessage(LANG_SUMMONED_BY, GetNameLink().c_str());
// stop flight if need
if (player->isInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
player->SaveRecallPosition();
// before GM
float x, y, z;
m_session->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize());
player->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation());
}
return true;
}