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C++ HX_STACK_LINE函数代码示例

本文整理汇总了C++中HX_STACK_LINE函数的典型用法代码示例。如果您正苦于以下问题:C++ HX_STACK_LINE函数的具体用法?C++ HX_STACK_LINE怎么用?C++ HX_STACK_LINE使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了HX_STACK_LINE函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HX_STACK_FRAME

Void Register_obj::r1out3LoadCompleteHandler( ::openfl::_legacy::display::BitmapData bmd){
{
		HX_STACK_FRAME("view.component.basis.Register","r1out3LoadCompleteHandler",0x445c8e46,"view.component.basis.Register.r1out3LoadCompleteHandler","view/component/basis/Register.hx",67,0x1d3f250e)
		HX_STACK_THIS(this)
		HX_STACK_ARG(bmd,"bmd")
		HX_STACK_LINE(68)
		::openfl::_legacy::display::Bitmap _g = ::openfl::_legacy::display::Bitmap_obj::__new(bmd,null(),null());		HX_STACK_VAR(_g,"_g");
		HX_STACK_LINE(68)
		this->r1out3 = _g;
		HX_STACK_LINE(69)
		this->r1out3->set_name(HX_CSTRING("r1Out3"));
		HX_STACK_LINE(70)
		Float _g1 = this->r1out3->set_scaleY(::AppConstants_obj::SCALE_FACTOR);		HX_STACK_VAR(_g1,"_g1");
		HX_STACK_LINE(70)
		this->r1out3->set_scaleX(_g1);
	}
return null();
}
开发者ID:christiankaegi,项目名称:turtlebitesim,代码行数:18,代码来源:Register.cpp

示例2: HX_STACK_FRAME

Void Sys_obj::sleep( Float seconds){
{
		HX_STACK_FRAME("Sys","sleep",0xfe70aad6,"Sys.sleep","C:\\HaxeToolkit\\haxe\\std/cpp/_std/Sys.hx",65,0x57bbb657)
		HX_STACK_ARG(seconds,"seconds")
		HX_STACK_LINE(65)
		::Sys_obj::_sleep(seconds);
	}
return null();
}
开发者ID:desttinghim,项目名称:luxeout,代码行数:9,代码来源:Sys.cpp

示例3: HX_STACK_FRAME

Void Gates_obj::g1Out3LoadCompleteHandler( ::openfl::display::BitmapData bmd){
{
		HX_STACK_FRAME("view.component.lines.Gates","g1Out3LoadCompleteHandler",0x43e211ed,"view.component.lines.Gates.g1Out3LoadCompleteHandler","view/component/lines/Gates.hx",78,0x5f0869a2)
		HX_STACK_THIS(this)
		HX_STACK_ARG(bmd,"bmd")
		HX_STACK_LINE(79)
		::openfl::display::Bitmap _g = ::openfl::display::Bitmap_obj::__new(bmd,null(),null());		HX_STACK_VAR(_g,"_g");
		HX_STACK_LINE(79)
		this->g1Out3 = _g;
		HX_STACK_LINE(80)
		this->g1Out3->set_name(HX_CSTRING("g1Out3"));
		HX_STACK_LINE(81)
		Float _g1 = this->g1Out3->set_scaleY(::AppConstants_obj::SCALE_FACTOR);		HX_STACK_VAR(_g1,"_g1");
		HX_STACK_LINE(81)
		this->g1Out3->set_scaleX(_g1);
	}
return null();
}
开发者ID:christiankaegi,项目名称:turtlebitesim,代码行数:18,代码来源:Gates.cpp

示例4: HX_STACK_FRAME

::flixel::input::gamepad::FlxGamepadButton FlxGamepad_obj::getButton( int ButtonID){
	HX_STACK_FRAME("flixel.input.gamepad.FlxGamepad","getButton",0xf881030c,"flixel.input.gamepad.FlxGamepad.getButton","flixel/input/gamepad/FlxGamepad.hx",72,0xdb78a809)
	HX_STACK_THIS(this)
	HX_STACK_ARG(ButtonID,"ButtonID")
	HX_STACK_LINE(73)
	::flixel::input::gamepad::FlxGamepadButton gamepadButton = this->buttons->__get(ButtonID).StaticCast< ::flixel::input::gamepad::FlxGamepadButton >();		HX_STACK_VAR(gamepadButton,"gamepadButton");
	HX_STACK_LINE(75)
	if (((gamepadButton == null()))){
		HX_STACK_LINE(77)
		::flixel::input::gamepad::FlxGamepadButton _g = ::flixel::input::gamepad::FlxGamepadButton_obj::__new(ButtonID,null(),null());		HX_STACK_VAR(_g,"_g");
		HX_STACK_LINE(77)
		gamepadButton = _g;
		HX_STACK_LINE(78)
		this->buttons[ButtonID] = gamepadButton;
	}
	HX_STACK_LINE(81)
	return gamepadButton;
}
开发者ID:AustinEast,项目名称:class-solarShepherd,代码行数:18,代码来源:FlxGamepad.cpp

示例5: HX_STACK_PUSH

Void BasicShader_obj::enable( ){
{
		HX_STACK_PUSH("BasicShader::enable","com/stencyl/graphics/shaders/BasicShader.hx",24);
		HX_STACK_THIS(this);
		HX_STACK_LINE(24)
		::com::stencyl::Engine_obj::engine->addShader(this->model,null());
	}
return null();
}
开发者ID:theabbott,项目名称:Until-All,代码行数:9,代码来源:BasicShader.cpp

示例6: HX_STACK_FRAME

Void CircleCollider_obj::ondestroy( ){
{
		HX_STACK_FRAME("luxe.components.physics.nape.CircleCollider","ondestroy",0x8f3c9910,"luxe.components.physics.nape.CircleCollider.ondestroy","luxe/macros/ComponentRules.hx",50,0x7da94735)
		HX_STACK_THIS(this)
		HX_STACK_LINE(50)
		this->super::ondestroy();
	}
return null();
}
开发者ID:TheOneZealot,项目名称:Mutant,代码行数:9,代码来源:CircleCollider.cpp

示例7: HX_STACK_PUSH

Void FlxBaseAnimation_obj::destroy( ){
{
		HX_STACK_PUSH("FlxBaseAnimation::destroy","flixel/animation/FlxBaseAnimation.hx",46);
		HX_STACK_THIS(this);
		HX_STACK_LINE(46)
		this->parent = null();
	}
return null();
}
开发者ID:sam2,项目名称:sandbox,代码行数:9,代码来源:FlxBaseAnimation.cpp

示例8: HX_STACK_PUSH

Void Lib_obj::postUICallback( Dynamic handler){
{
		HX_STACK_PUSH("Lib::postUICallback","nme/Lib.hx",213);
		HX_STACK_ARG(handler,"handler");
		HX_STACK_LINE(213)
		::native::Lib_obj::postUICallback(handler);
	}
return null();
}
开发者ID:GoTimmyGo,项目名称:bazaarBot,代码行数:9,代码来源:Lib.cpp

示例9: HX_STACK_FRAME

Void FlxG_obj::switchState( ::flixel::FlxState State){
{
		HX_STACK_FRAME("flixel.FlxG","switchState",0xbec45396,"flixel.FlxG.switchState","flixel/FlxG.hx",297,0x8e176836)
		HX_STACK_ARG(State,"State")
		HX_STACK_LINE(297)
		::flixel::FlxG_obj::game->_requestedState = State;
	}
return null();
}
开发者ID:sirystin,项目名称:kittens,代码行数:9,代码来源:FlxG.cpp

示例10: HX_STACK_FRAME

Void Multiplexer_obj::out2LoadCompleteHandler( ::openfl::_legacy::display::BitmapData bmd){
{
		HX_STACK_FRAME("view.component.lines.Multiplexer","out2LoadCompleteHandler",0x34d4ace5,"view.component.lines.Multiplexer.out2LoadCompleteHandler","view/component/lines/Multiplexer.hx",49,0x9148c1f5)
		HX_STACK_THIS(this)
		HX_STACK_ARG(bmd,"bmd")
		HX_STACK_LINE(50)
		::openfl::_legacy::display::Bitmap _g = ::openfl::_legacy::display::Bitmap_obj::__new(bmd,null(),null());		HX_STACK_VAR(_g,"_g");
		HX_STACK_LINE(50)
		this->out2 = _g;
		HX_STACK_LINE(51)
		this->out2->set_name(HX_CSTRING("muxOut2"));
		HX_STACK_LINE(52)
		Float _g1 = this->out2->set_scaleY(::AppConstants_obj::SCALE_FACTOR);		HX_STACK_VAR(_g1,"_g1");
		HX_STACK_LINE(52)
		this->out2->set_scaleX(_g1);
	}
return null();
}
开发者ID:christiankaegi,项目名称:turtlebitesim,代码行数:18,代码来源:Multiplexer.cpp

示例11: HX_STACK_FRAME

Void Register_obj::r2out2LoadCompleteHandler( ::openfl::_legacy::display::BitmapData bmd){
{
		HX_STACK_FRAME("view.component.lines.Register","r2out2LoadCompleteHandler",0x3bb3b125,"view.component.lines.Register.r2out2LoadCompleteHandler","view/component/lines/Register.hx",92,0x80a735cf)
		HX_STACK_THIS(this)
		HX_STACK_ARG(bmd,"bmd")
		HX_STACK_LINE(93)
		::openfl::_legacy::display::Bitmap _g = ::openfl::_legacy::display::Bitmap_obj::__new(bmd,null(),null());		HX_STACK_VAR(_g,"_g");
		HX_STACK_LINE(93)
		this->r2out2 = _g;
		HX_STACK_LINE(94)
		this->r2out2->set_name(HX_CSTRING("r2Out2"));
		HX_STACK_LINE(95)
		Float _g1 = this->r2out2->set_scaleY(::AppConstants_obj::SCALE_FACTOR);		HX_STACK_VAR(_g1,"_g1");
		HX_STACK_LINE(95)
		this->r2out2->set_scaleX(_g1);
	}
return null();
}
开发者ID:christiankaegi,项目名称:turtlebitesim,代码行数:18,代码来源:Register.cpp

示例12: HX_STACK_PUSH

Dynamic Button_obj::setOnClick( Dynamic f){
	HX_STACK_PUSH("Button::setOnClick","wx/Button.hx",27);
	HX_STACK_THIS(this);
	HX_STACK_ARG(f,"f");
	HX_STACK_LINE(27)
	this->setHandler(::wx::EventID_obj::COMMAND_BUTTON_CLICKED_dyn(),f);
	HX_STACK_LINE(27)
	return f;
}
开发者ID:bradparks,项目名称:cx,代码行数:9,代码来源:Button.cpp

示例13: HX_STACK_FRAME

Void Sys_obj::print( Dynamic v){
{
		HX_STACK_FRAME("Sys","print",0x483745ec,"Sys.print","Sys.hx",25,0x2741eff1)
		HX_STACK_ARG(v,"v")
		HX_STACK_LINE(25)
		::__hxcpp_print(v);
	}
return null();
}
开发者ID:Nickan,项目名称:OpenFLGameTest1,代码行数:9,代码来源:Sys.cpp

示例14: HX_STACK_PUSH

::native::geom::ColorTransform Transform_obj::set_colorTransform( ::native::geom::ColorTransform inTrans){
	HX_STACK_PUSH("Transform::set_colorTransform","native/geom/Transform.hx",34);
	HX_STACK_THIS(this);
	HX_STACK_ARG(inTrans,"inTrans");
	HX_STACK_LINE(34)
	this->nmeObj->nmeSetColorTransform(inTrans);
	HX_STACK_LINE(34)
	return inTrans;
}
开发者ID:bloognoo,项目名称:smurnal,代码行数:9,代码来源:Transform.cpp

示例15: HX_STACK_PUSH

Void FlxAnim_obj::destroy( ){
{
		HX_STACK_PUSH("FlxAnim::destroy","org/flixel/system/FlxAnim.hx",48);
		HX_STACK_THIS(this);
		HX_STACK_LINE(48)
		this->frames = null();
	}
return null();
}
开发者ID:igrowbeards,项目名称:flixel_keys_issue,代码行数:9,代码来源:FlxAnim.cpp


注:本文中的HX_STACK_LINE函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。