本文整理汇总了C++中HX_STACK_LINE函数的典型用法代码示例。如果您正苦于以下问题:C++ HX_STACK_LINE函数的具体用法?C++ HX_STACK_LINE怎么用?C++ HX_STACK_LINE使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了HX_STACK_LINE函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HX_STACK_FRAME
Void Register_obj::r1out3LoadCompleteHandler( ::openfl::_legacy::display::BitmapData bmd){
{
HX_STACK_FRAME("view.component.basis.Register","r1out3LoadCompleteHandler",0x445c8e46,"view.component.basis.Register.r1out3LoadCompleteHandler","view/component/basis/Register.hx",67,0x1d3f250e)
HX_STACK_THIS(this)
HX_STACK_ARG(bmd,"bmd")
HX_STACK_LINE(68)
::openfl::_legacy::display::Bitmap _g = ::openfl::_legacy::display::Bitmap_obj::__new(bmd,null(),null()); HX_STACK_VAR(_g,"_g");
HX_STACK_LINE(68)
this->r1out3 = _g;
HX_STACK_LINE(69)
this->r1out3->set_name(HX_CSTRING("r1Out3"));
HX_STACK_LINE(70)
Float _g1 = this->r1out3->set_scaleY(::AppConstants_obj::SCALE_FACTOR); HX_STACK_VAR(_g1,"_g1");
HX_STACK_LINE(70)
this->r1out3->set_scaleX(_g1);
}
return null();
}
示例2: HX_STACK_FRAME
Void Sys_obj::sleep( Float seconds){
{
HX_STACK_FRAME("Sys","sleep",0xfe70aad6,"Sys.sleep","C:\\HaxeToolkit\\haxe\\std/cpp/_std/Sys.hx",65,0x57bbb657)
HX_STACK_ARG(seconds,"seconds")
HX_STACK_LINE(65)
::Sys_obj::_sleep(seconds);
}
return null();
}
示例3: HX_STACK_FRAME
Void Gates_obj::g1Out3LoadCompleteHandler( ::openfl::display::BitmapData bmd){
{
HX_STACK_FRAME("view.component.lines.Gates","g1Out3LoadCompleteHandler",0x43e211ed,"view.component.lines.Gates.g1Out3LoadCompleteHandler","view/component/lines/Gates.hx",78,0x5f0869a2)
HX_STACK_THIS(this)
HX_STACK_ARG(bmd,"bmd")
HX_STACK_LINE(79)
::openfl::display::Bitmap _g = ::openfl::display::Bitmap_obj::__new(bmd,null(),null()); HX_STACK_VAR(_g,"_g");
HX_STACK_LINE(79)
this->g1Out3 = _g;
HX_STACK_LINE(80)
this->g1Out3->set_name(HX_CSTRING("g1Out3"));
HX_STACK_LINE(81)
Float _g1 = this->g1Out3->set_scaleY(::AppConstants_obj::SCALE_FACTOR); HX_STACK_VAR(_g1,"_g1");
HX_STACK_LINE(81)
this->g1Out3->set_scaleX(_g1);
}
return null();
}
示例4: HX_STACK_FRAME
::flixel::input::gamepad::FlxGamepadButton FlxGamepad_obj::getButton( int ButtonID){
HX_STACK_FRAME("flixel.input.gamepad.FlxGamepad","getButton",0xf881030c,"flixel.input.gamepad.FlxGamepad.getButton","flixel/input/gamepad/FlxGamepad.hx",72,0xdb78a809)
HX_STACK_THIS(this)
HX_STACK_ARG(ButtonID,"ButtonID")
HX_STACK_LINE(73)
::flixel::input::gamepad::FlxGamepadButton gamepadButton = this->buttons->__get(ButtonID).StaticCast< ::flixel::input::gamepad::FlxGamepadButton >(); HX_STACK_VAR(gamepadButton,"gamepadButton");
HX_STACK_LINE(75)
if (((gamepadButton == null()))){
HX_STACK_LINE(77)
::flixel::input::gamepad::FlxGamepadButton _g = ::flixel::input::gamepad::FlxGamepadButton_obj::__new(ButtonID,null(),null()); HX_STACK_VAR(_g,"_g");
HX_STACK_LINE(77)
gamepadButton = _g;
HX_STACK_LINE(78)
this->buttons[ButtonID] = gamepadButton;
}
HX_STACK_LINE(81)
return gamepadButton;
}
示例5: HX_STACK_PUSH
Void BasicShader_obj::enable( ){
{
HX_STACK_PUSH("BasicShader::enable","com/stencyl/graphics/shaders/BasicShader.hx",24);
HX_STACK_THIS(this);
HX_STACK_LINE(24)
::com::stencyl::Engine_obj::engine->addShader(this->model,null());
}
return null();
}
示例6: HX_STACK_FRAME
Void CircleCollider_obj::ondestroy( ){
{
HX_STACK_FRAME("luxe.components.physics.nape.CircleCollider","ondestroy",0x8f3c9910,"luxe.components.physics.nape.CircleCollider.ondestroy","luxe/macros/ComponentRules.hx",50,0x7da94735)
HX_STACK_THIS(this)
HX_STACK_LINE(50)
this->super::ondestroy();
}
return null();
}
示例7: HX_STACK_PUSH
Void FlxBaseAnimation_obj::destroy( ){
{
HX_STACK_PUSH("FlxBaseAnimation::destroy","flixel/animation/FlxBaseAnimation.hx",46);
HX_STACK_THIS(this);
HX_STACK_LINE(46)
this->parent = null();
}
return null();
}
示例8: HX_STACK_PUSH
Void Lib_obj::postUICallback( Dynamic handler){
{
HX_STACK_PUSH("Lib::postUICallback","nme/Lib.hx",213);
HX_STACK_ARG(handler,"handler");
HX_STACK_LINE(213)
::native::Lib_obj::postUICallback(handler);
}
return null();
}
示例9: HX_STACK_FRAME
Void FlxG_obj::switchState( ::flixel::FlxState State){
{
HX_STACK_FRAME("flixel.FlxG","switchState",0xbec45396,"flixel.FlxG.switchState","flixel/FlxG.hx",297,0x8e176836)
HX_STACK_ARG(State,"State")
HX_STACK_LINE(297)
::flixel::FlxG_obj::game->_requestedState = State;
}
return null();
}
示例10: HX_STACK_FRAME
Void Multiplexer_obj::out2LoadCompleteHandler( ::openfl::_legacy::display::BitmapData bmd){
{
HX_STACK_FRAME("view.component.lines.Multiplexer","out2LoadCompleteHandler",0x34d4ace5,"view.component.lines.Multiplexer.out2LoadCompleteHandler","view/component/lines/Multiplexer.hx",49,0x9148c1f5)
HX_STACK_THIS(this)
HX_STACK_ARG(bmd,"bmd")
HX_STACK_LINE(50)
::openfl::_legacy::display::Bitmap _g = ::openfl::_legacy::display::Bitmap_obj::__new(bmd,null(),null()); HX_STACK_VAR(_g,"_g");
HX_STACK_LINE(50)
this->out2 = _g;
HX_STACK_LINE(51)
this->out2->set_name(HX_CSTRING("muxOut2"));
HX_STACK_LINE(52)
Float _g1 = this->out2->set_scaleY(::AppConstants_obj::SCALE_FACTOR); HX_STACK_VAR(_g1,"_g1");
HX_STACK_LINE(52)
this->out2->set_scaleX(_g1);
}
return null();
}
示例11: HX_STACK_FRAME
Void Register_obj::r2out2LoadCompleteHandler( ::openfl::_legacy::display::BitmapData bmd){
{
HX_STACK_FRAME("view.component.lines.Register","r2out2LoadCompleteHandler",0x3bb3b125,"view.component.lines.Register.r2out2LoadCompleteHandler","view/component/lines/Register.hx",92,0x80a735cf)
HX_STACK_THIS(this)
HX_STACK_ARG(bmd,"bmd")
HX_STACK_LINE(93)
::openfl::_legacy::display::Bitmap _g = ::openfl::_legacy::display::Bitmap_obj::__new(bmd,null(),null()); HX_STACK_VAR(_g,"_g");
HX_STACK_LINE(93)
this->r2out2 = _g;
HX_STACK_LINE(94)
this->r2out2->set_name(HX_CSTRING("r2Out2"));
HX_STACK_LINE(95)
Float _g1 = this->r2out2->set_scaleY(::AppConstants_obj::SCALE_FACTOR); HX_STACK_VAR(_g1,"_g1");
HX_STACK_LINE(95)
this->r2out2->set_scaleX(_g1);
}
return null();
}
示例12: HX_STACK_PUSH
Dynamic Button_obj::setOnClick( Dynamic f){
HX_STACK_PUSH("Button::setOnClick","wx/Button.hx",27);
HX_STACK_THIS(this);
HX_STACK_ARG(f,"f");
HX_STACK_LINE(27)
this->setHandler(::wx::EventID_obj::COMMAND_BUTTON_CLICKED_dyn(),f);
HX_STACK_LINE(27)
return f;
}
示例13: HX_STACK_FRAME
Void Sys_obj::print( Dynamic v){
{
HX_STACK_FRAME("Sys","print",0x483745ec,"Sys.print","Sys.hx",25,0x2741eff1)
HX_STACK_ARG(v,"v")
HX_STACK_LINE(25)
::__hxcpp_print(v);
}
return null();
}
示例14: HX_STACK_PUSH
::native::geom::ColorTransform Transform_obj::set_colorTransform( ::native::geom::ColorTransform inTrans){
HX_STACK_PUSH("Transform::set_colorTransform","native/geom/Transform.hx",34);
HX_STACK_THIS(this);
HX_STACK_ARG(inTrans,"inTrans");
HX_STACK_LINE(34)
this->nmeObj->nmeSetColorTransform(inTrans);
HX_STACK_LINE(34)
return inTrans;
}
示例15: HX_STACK_PUSH
Void FlxAnim_obj::destroy( ){
{
HX_STACK_PUSH("FlxAnim::destroy","org/flixel/system/FlxAnim.hx",48);
HX_STACK_THIS(this);
HX_STACK_LINE(48)
this->frames = null();
}
return null();
}