本文整理汇总了C++中HX_MARK_BEGIN_CLASS函数的典型用法代码示例。如果您正苦于以下问题:C++ HX_MARK_BEGIN_CLASS函数的具体用法?C++ HX_MARK_BEGIN_CLASS怎么用?C++ HX_MARK_BEGIN_CLASS使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了HX_MARK_BEGIN_CLASS函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HX_MARK_BEGIN_CLASS
void ZPP_GeomPoly_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(ZPP_GeomPoly);
HX_MARK_MEMBER_NAME(outer,"outer");
HX_MARK_MEMBER_NAME(vertices,"vertices");
HX_MARK_END_CLASS();
}
示例2: HX_MARK_BEGIN_CLASS
void Stdin_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(Stdin);
HX_MARK_MEMBER_NAME(p,"p");
HX_MARK_MEMBER_NAME(buf,"buf");
HX_MARK_END_CLASS();
}
示例3: HX_MARK_BEGIN_CLASS
void URLRequestHeader_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(URLRequestHeader);
HX_MARK_MEMBER_NAME(name,"name");
HX_MARK_MEMBER_NAME(value,"value");
HX_MARK_END_CLASS();
}
示例4: HX_MARK_BEGIN_CLASS
void File_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(File);
HX_MARK_MEMBER_NAME(url,"url");
HX_MARK_MEMBER_NAME(nativePath,"nativePath");
HX_MARK_END_CLASS();
}
示例5: HX_MARK_BEGIN_CLASS
void Clock_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(Clock);
HX_MARK_MEMBER_NAME(out,"out");
::openfl::display::Sprite_obj::__Mark(HX_MARK_ARG);
HX_MARK_END_CLASS();
}
示例6: HX_MARK_BEGIN_CLASS
void Frequency_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(Frequency);
HX_MARK_MEMBER_NAME(ms,"ms");
HX_MARK_MEMBER_NAME(label,"label");
HX_MARK_END_CLASS();
}
示例7: HX_MARK_BEGIN_CLASS
void NodeListAccess_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(NodeListAccess);
HX_MARK_DYNAMIC;
HX_MARK_MEMBER_NAME(__x,"__x");
HX_MARK_END_CLASS();
}
示例8: HX_MARK_BEGIN_CLASS
void BottomLayer_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(BottomLayer);
HX_MARK_MEMBER_NAME(bmp,"bmp");
::openfl::_legacy::display::DisplayObjectContainer_obj::__Mark(HX_MARK_ARG);
HX_MARK_END_CLASS();
}
示例9: HX_MARK_BEGIN_CLASS
void StunGun_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(StunGun);
HX_MARK_MEMBER_NAME(_shootSnd,"_shootSnd");
::flixel::addons::weapon::FlxWeapon_obj::__Mark(HX_MARK_ARG);
HX_MARK_END_CLASS();
}
示例10: HX_MARK_BEGIN_CLASS
void HTMLCanvasElement_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(HTMLCanvasElement);
HX_MARK_MEMBER_NAME(_drawingManager,"_drawingManager");
super::__Mark(HX_MARK_ARG);
HX_MARK_END_CLASS();
}
示例11: HX_MARK_BEGIN_CLASS
void FastCell_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(FastCell);
HX_MARK_MEMBER_NAME(elt,"elt");
HX_MARK_MEMBER_NAME(next,"next");
HX_MARK_END_CLASS();
}
示例12: HX_MARK_BEGIN_CLASS
void HasAttribAccess_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(HasAttribAccess);
HX_MARK_DYNAMIC;
HX_MARK_MEMBER_NAME(__x,"__x");
HX_MARK_END_CLASS();
}
示例13: HX_MARK_BEGIN_CLASS
void CircleCollider_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(CircleCollider);
HX_MARK_MEMBER_NAME(options,"options");
::luxe::components::physics::nape::NapeBody_obj::__Mark(HX_MARK_ARG);
HX_MARK_END_CLASS();
}
示例14: HX_MARK_BEGIN_CLASS
void SoundResource_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(SoundResource);
HX_MARK_MEMBER_NAME(name,"name");
::luxe::resource::Resource_obj::__Mark(HX_MARK_ARG);
HX_MARK_END_CLASS();
}
示例15: HX_MARK_BEGIN_CLASS
void PropertyPathDetails_obj::__Mark(HX_MARK_PARAMS)
{
HX_MARK_BEGIN_CLASS(PropertyPathDetails);
HX_MARK_MEMBER_NAME(path,"path");
::motion::actuators::PropertyDetails_obj::__Mark(HX_MARK_ARG);
HX_MARK_END_CLASS();
}