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C++ GetTalentSpellCost函数代码示例

本文整理汇总了C++中GetTalentSpellCost函数的典型用法代码示例。如果您正苦于以下问题:C++ GetTalentSpellCost函数的具体用法?C++ GetTalentSpellCost怎么用?C++ GetTalentSpellCost使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetTalentSpellCost函数的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleLearnCommand

    static bool HandleLearnCommand(ChatHandler* handler, const char* args)
    {
        Player* targetPlayer = handler->getSelectedPlayer();

        if(!targetPlayer)
        {
            handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
            handler->SetSentErrorMessage(true);
            return false;
        }

        // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
        uint32 spell = handler->extractSpellIdFromLink((char*)args);
        if(!spell || !sSpellStore.LookupEntry(spell))
            return false;

        char const* allStr = strtok(NULL, " ");
        bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
        if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer()))
        {
            handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spell);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if(!allRanks && targetPlayer->HasSpell(spell))
        {
            if(targetPlayer == handler->GetSession()->GetPlayer())
                handler->SendSysMessage(LANG_YOU_KNOWN_SPELL);
            else
                handler->PSendSysMessage(LANG_TARGET_KNOWN_SPELL, handler->GetNameLink(targetPlayer).c_str());
            handler->SetSentErrorMessage(true);
            return false;
        }

        if(allRanks)
            targetPlayer->learnSpellHighRank(spell);
        else
            targetPlayer->learnSpell(spell, false);

        uint32 first_spell = sSpellMgr->GetFirstSpellInChain(spell);
        if(GetTalentSpellCost(first_spell))
            targetPlayer->SendTalentsInfoData(false);

        return true;
    }
开发者ID:StarCore,项目名称:MythCore,代码行数:48,代码来源:cs_learn.cpp

示例2: HandleListAurasCommand

    static bool HandleListAurasCommand(ChatHandler* handler, char const* /*args*/)
    {
        Unit* unit = handler->getSelectedUnit();
        if (!unit)
        {
            handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
            handler->SetSentErrorMessage(true);
            return false;
        }

        char const* talentStr = handler->GetTrinityString(LANG_TALENT);
        char const* passiveStr = handler->GetTrinityString(LANG_PASSIVE);

        Unit::AuraApplicationMap const& auras = unit->GetAppliedAuras();
        handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, auras.size());
        for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
        {
            bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0;

            AuraApplication const* aurApp = itr->second;
            Aura const* aura = aurApp->GetBase();
            char const* name = aura->GetSpellInfo()->SpellName[handler->GetSessionDbcLocale()];

            std::ostringstream ss_name;
            ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r";

            handler->PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), (handler->GetSession() ? ss_name.str().c_str() : name),
                aurApp->GetEffectMask(), aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
                aura->GetDuration(), aura->GetMaxDuration(), (aura->IsPassive() ? passiveStr : ""),
                (talent ? talentStr : ""), aura->GetCasterGUID().IsPlayer() ? "player" : "creature",
                aura->GetCasterGUID().GetCounter());
        }

        for (uint16 i = 0; i < TOTAL_AURAS; ++i)
        {
            Unit::AuraEffectList const& auraList = unit->GetAuraEffectsByType(AuraType(i));
            if (auraList.empty())
                continue;

            handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, auraList.size(), i);

            for (Unit::AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); ++itr)
                handler->PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), (*itr)->GetAmount());
        }

        return true;
    }
开发者ID:AllThing,项目名称:TrinityCore,代码行数:47,代码来源:cs_list.cpp

示例3: HandleLearnAllMySpellsCommand

    static bool HandleLearnAllMySpellsCommand(ChatHandler* handler, char const* /*args*/)
    {
        ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(handler->GetSession()->GetPlayer()->getClass());
        if (!classEntry)
            return true;
        uint32 family = classEntry->spellfamily;

        for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
        {
            SkillLineAbilityEntry const* entry = sSkillLineAbilityStore.LookupEntry(i);
            if (!entry)
                continue;

            SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(entry->spellId);
            if (!spellInfo)
                continue;

            // skip server-side/triggered spells
            if (spellInfo->SpellLevel == 0)
                continue;

            // skip wrong class/race skills
            if (!handler->GetSession()->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id))
                continue;

            // skip other spell families
            if (spellInfo->SpellFamilyName != family)
                continue;

            // skip spells with first rank learned as talent (and all talents then also)
            uint32 firstRank = sSpellMgr->GetFirstSpellInChain(spellInfo->Id);
            if (GetTalentSpellCost(firstRank) > 0)
                continue;

            // skip broken spells
            if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer(), false))
                continue;

            handler->GetSession()->GetPlayer()->learnSpell(spellInfo->Id, false);
        }

        handler->SendSysMessage(LANG_COMMAND_LEARN_CLASS_SPELLS);
        return true;
    }
开发者ID:Xanvial,项目名称:TrinityCore,代码行数:44,代码来源:cs_learn.cpp

示例4: HandleUnLearnCommand

    static bool HandleUnLearnCommand(ChatHandler* handler, char const* args)
    {
        Player* target;
        uint64 targetGuid;
        std::string targetName;
        if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
            return false;

        if (!target)
        {
            handler->SetSentErrorMessage(true);
            return false;
        }

        char const* spell = strtok(NULL, "");
        if (!spell)
            return false;

        // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
        uint32 spellId = handler->extractSpellIdFromLink((char*)spell);
        if (!spellId || !sSpellMgr->GetSpellInfo(spellId))
            return false;

        char const* allStr = strtok(NULL, " ");
        bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false;

        if (allRanks)
            spellId = sSpellMgr->GetFirstSpellInChain (spellId);

        if (target->HasSpell(spellId))
            target->removeSpell(spellId, false, !allRanks);
        else
            handler->SendSysMessage(LANG_FORGET_SPELL);

        if (GetTalentSpellCost(spellId))
            target->SendTalentsInfoData(false);

        return true;
    }
开发者ID:Lbniese,项目名称:WoWCircle434,代码行数:39,代码来源:cs_learn.cpp

示例5: GetTalentSpellCost

uint32 GetTalentSpellCost(uint32 spellId)
{
    return GetTalentSpellCost(GetTalentSpellPos(spellId));
}
开发者ID:51kfa,项目名称:mangos-classic,代码行数:4,代码来源:DBCStores.cpp

示例6: HandleLearnCommand

    static bool HandleLearnCommand(ChatHandler* handler, char const* args)
    {
        Player* targetPlayer = handler->getSelectedPlayer();

        if (!targetPlayer)
        {
            handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
            handler->SetSentErrorMessage(true);
            return false;
        }

        // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
        uint32 spell = handler->extractSpellIdFromLink((char*)args);
        if (!spell)
            return false;

        SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
        if (!spellInfo)
        {
            handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (!SpellMgr::IsSpellValid(spellInfo))
        {
            handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spell);
            handler->SetSentErrorMessage(true);
            return false;
        }

        SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spell);
        uint32 spellDifficultyId = sSpellMgr->GetSpellDifficultyId(spell);
        if (handler->GetSession()->GetSecurity() < SEC_CONSOLE && (bounds.first != bounds.second || spellDifficultyId))
        {
            handler->PSendSysMessage("Spell %u cannot be learnt using a command!", spell);
            handler->SetSentErrorMessage(true);
            return false;
        }

        char const* all = strtok(NULL, " ");
        bool allRanks = all ? (strncmp(all, "all", strlen(all)) == 0) : false;

        if (!allRanks && targetPlayer->HasSpell(spell))
        {
            if (targetPlayer == handler->GetSession()->GetPlayer())
                handler->SendSysMessage(LANG_YOU_KNOWN_SPELL);
            else
                handler->PSendSysMessage(LANG_TARGET_KNOWN_SPELL, handler->GetNameLink(targetPlayer).c_str());
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (allRanks)
            targetPlayer->learnSpellHighRank(spell);
        else
            targetPlayer->learnSpell(spell);

        uint32 firstSpell = sSpellMgr->GetFirstSpellInChain(spell);
        if (GetTalentSpellCost(firstSpell))
            targetPlayer->SendTalentsInfoData(false);

        return true;
    }
开发者ID:AlexHjelm,项目名称:sunwell,代码行数:64,代码来源:cs_learn.cpp

示例7: HandleLookupSpellIdCommand

    static bool HandleLookupSpellIdCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        // can be NULL at console call
        Player* target = handler->getSelectedPlayer();

        uint32 id = atoi((char*)args);

        if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id))
        {
            int locale = handler->GetSessionDbcLocale();
            std::string name = spellInfo->SpellName;
            if (name.empty())
            {
                handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND);
                return true;
            }

                bool known = target && target->HasSpell(id);
                bool learn = (spellInfo->Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL);

                SpellInfo const* learnSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[0].TriggerSpell);

                uint32 talentCost = GetTalentSpellCost(id);

                bool talent = (talentCost > 0);
                bool passive = spellInfo->IsPassive();
                bool active = target && target->HasAura(id);

                // unit32 used to prevent interpreting uint8 as char at output
                // find rank of learned spell for learning spell, or talent rank
                uint32 rank = talentCost ? talentCost : learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank();

                // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
                std::ostringstream ss;
                if (handler->GetSession())
                    ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name;
                else
                    ss << id << " - " << name;

                // include rank in link name
                if (rank)
                    ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank;

                if (handler->GetSession())
                    ss << ' ' << localeNames[locale] << "]|h|r";
                else
                    ss << ' ' << localeNames[locale];

                if (talent)
                    ss << handler->GetTrinityString(LANG_TALENT);
                if (passive)
                    ss << handler->GetTrinityString(LANG_PASSIVE);
                if (learn)
                    ss << handler->GetTrinityString(LANG_LEARN);
                if (known)
                    ss << handler->GetTrinityString(LANG_KNOWN);
                if (active)
                    ss << handler->GetTrinityString(LANG_ACTIVE);

                handler->SendSysMessage(ss.str().c_str());
        }
        else
            handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND);

        return true;
    }
开发者ID:BravadoToDeath,项目名称:ArkCORE-NG,代码行数:69,代码来源:cs_lookup.cpp

示例8: HandleLookupSpellCommand

    static bool HandleLookupSpellCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        // can be NULL at console call
        Player* target = handler->getSelectedPlayer();

        std::string namePart = args;
        std::wstring wNamePart;

        if (!Utf8toWStr(namePart, wNamePart))
            return false;

        // converting string that we try to find to lower case
        wstrToLower(wNamePart);

        bool found = false;
        uint32 count = 0;
        uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);

        // Search in Spell.dbc
        for (uint32 id = 0; id < sSpellMgr->GetSpellInfoStoreSize(); id++)
        {
            SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id);
            if (spellInfo)
            {
                std::string name = spellInfo->SpellName;
                if (name.empty())
                    continue;

                if (!Utf8FitTo(name, wNamePart))
                    continue;

                if (maxResults && count++ == maxResults)
                {
                    handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
                    return true;
                }

                bool known = target && target->HasSpell(id);
                bool learn = (spellInfo->Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL);

                SpellInfo const* learnSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[0].TriggerSpell);

                uint32 talentCost = GetTalentSpellCost(id);

                bool talent = (talentCost > 0);
                bool passive = spellInfo->IsPassive();
                bool active = target && target->HasAura(id);

                // unit32 used to prevent interpreting uint8 as char at output
                // find rank of learned spell for learning spell, or talent rank
                uint32 rank = talentCost ? talentCost : learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank();

                // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
                std::ostringstream ss;
                if (handler->GetSession())
                    ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name;
                else
                    ss << id << " - " << name;

                // include rank in link name
                if (rank)
                    ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank;

                if (handler->GetSession())
                    ss << "]|h|r";

                if (talent)
                    ss << handler->GetTrinityString(LANG_TALENT);
                if (passive)
                    ss << handler->GetTrinityString(LANG_PASSIVE);
                if (learn)
                    ss << handler->GetTrinityString(LANG_LEARN);
                if (known)
                    ss << handler->GetTrinityString(LANG_KNOWN);
                if (active)
                    ss << handler->GetTrinityString(LANG_ACTIVE);

                handler->SendSysMessage(ss.str().c_str());

                if (!found)
                    found = true;
            }
        }
        if (!found)
            handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND);

        return true;
    }
开发者ID:BravadoToDeath,项目名称:ArkCORE-NG,代码行数:91,代码来源:cs_lookup.cpp


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