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C++ GetPlayerFlags函数代码示例

本文整理汇总了C++中GetPlayerFlags函数的典型用法代码示例。如果您正苦于以下问题:C++ GetPlayerFlags函数的具体用法?C++ GetPlayerFlags怎么用?C++ GetPlayerFlags使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetPlayerFlags函数的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetPlayerFlags

void Channel::SetOwner(uint64 guid, bool exclaim)
{
    if (m_ownerGUID)
    {
        // [] will re-add player after it possible removed
        PlayerList::iterator p_itr = players.find(m_ownerGUID);
        if (p_itr != players.end())
            p_itr->second.SetOwner(false);
    }

    m_ownerGUID = guid;
    if (m_ownerGUID)
    {
        uint8 oldFlag = GetPlayerFlags(m_ownerGUID);
        players[m_ownerGUID].SetModerator(true);
        players[m_ownerGUID].SetOwner(true);

        WorldPacket data;
        MakeModeChange(&data, m_ownerGUID, oldFlag);
        SendToAll(&data);

        if (exclaim)
        {
            MakeOwnerChanged(&data, m_ownerGUID);
            SendToAll(&data);
        }
        if (m_IsSaved && _UpdateIntInDB("m_moderate", m_moderate ? 1 : 0))
            sLog->outDebug("Channel(%s) moderate saved", m_name.c_str());
    }
}
开发者ID:SkyFireArchives,项目名称:SkyFire_one,代码行数:30,代码来源:Channel.cpp

示例2: MakeNotifyPacket

// done 0x0C
void Channel::MakeModeChange(WorldPacket* data, uint64 guid, uint8 oldflags)
{
    MakeNotifyPacket(data, CHAT_MODE_CHANGE_NOTICE);
    *data << uint64(guid);
    *data << uint8(oldflags);
    *data << uint8(GetPlayerFlags(guid));
}
开发者ID:Aesirist,项目名称:TrinityCore,代码行数:8,代码来源:Channel.cpp

示例3: GetPlayerFlags

void Channel::SetOwner(uint64 guid, bool exclaim)
{
    if (m_ownerGUID)
    {
        // [] will re-add player after it possible removed
        PlayerList::iterator p_itr = players.find(m_ownerGUID);
        if (p_itr != players.end())
            p_itr->second.SetOwner(false);
    }

    m_ownerGUID = guid;
    if (m_ownerGUID)
    {
        uint8 oldFlag = GetPlayerFlags(m_ownerGUID);
        players[m_ownerGUID].SetModerator(true);
        players[m_ownerGUID].SetOwner(true);

        WorldPacket data;
        MakeModeChange(&data, m_ownerGUID, oldFlag);
        SendToAll(&data);

        if (exclaim)
        {
            MakeOwnerChanged(&data, m_ownerGUID);
            SendToAll(&data);
        }

        UpdateChannelInDB();
    }
}
开发者ID:Aesirist,项目名称:TrinityCore,代码行数:30,代码来源:Channel.cpp

示例4: GetPlayerFlags

void Channel::SetOwner(ObjectGuid guid, bool exclaim)
{
    if (m_ownerGuid)
    {
        // [] will re-add player after it possible removed
        PlayerList::iterator p_itr = m_players.find(m_ownerGuid);
        if (p_itr != m_players.end())
            p_itr->second.SetOwner(false);
    }

    m_ownerGuid = guid;

    if (m_ownerGuid)
    {
        uint8 oldFlag = GetPlayerFlags(m_ownerGuid);
        m_players[m_ownerGuid].SetOwner(true);

        WorldPacket data;
        MakeModeChange(&data, m_ownerGuid, oldFlag);
        SendToAll(&data);

        if(exclaim)
        {
            MakeOwnerChanged(&data, m_ownerGuid);
            SendToAll(&data);
        }
    }
}
开发者ID:Agustin1010,项目名称:Mangos-Agustin,代码行数:28,代码来源:Channel.cpp

示例5: GetFlags

void Channel::JoinNotify(Player const* player)
{
    ObjectGuid const& guid = player->GetGUID();

    if (IsConstant())
    {
        auto builder = [&](LocaleConstant locale)
        {
            LocaleConstant localeIdx = sWorld->GetAvailableDbcLocale(locale);

            WorldPackets::Channel::UserlistAdd* userlistAdd = new WorldPackets::Channel::UserlistAdd();
            userlistAdd->AddedUserGUID = guid;
            userlistAdd->_ChannelFlags = GetFlags();
            userlistAdd->UserFlags = GetPlayerFlags(guid);
            userlistAdd->ChannelID = GetChannelId();
            userlistAdd->ChannelName = GetName(localeIdx);
            return userlistAdd;
        };

        SendToAllButOne(builder, guid);
    }
    else
    {
        auto builder = [&](LocaleConstant locale)
        {
            LocaleConstant localeIdx = sWorld->GetAvailableDbcLocale(locale);

            WorldPackets::Channel::UserlistUpdate* userlistUpdate = new WorldPackets::Channel::UserlistUpdate();
            userlistUpdate->UpdatedUserGUID = guid;
            userlistUpdate->_ChannelFlags = GetFlags();
            userlistUpdate->UserFlags = GetPlayerFlags(guid);
            userlistUpdate->ChannelID = GetChannelId();
            userlistUpdate->ChannelName = GetName(localeIdx);
            return userlistUpdate;
        };

        SendToAll(builder);
    }
}
开发者ID:Lyill,项目名称:TrinityCore,代码行数:39,代码来源:Channel.cpp

示例6: data

void Channel::JoinNotify(uint64 guid)
{
    WorldPacket data(IsConstant() ? SMSG_USERLIST_ADD : SMSG_USERLIST_UPDATE, 8 + 1 + 1 + 4 + GetName().size());
    data << uint64(guid);
    data << uint8(GetPlayerFlags(guid));
    data << uint8(GetFlags());
    data << uint32(GetNumPlayers());
    data << GetName();

    if (IsConstant())
        SendToAllButOne(&data, guid);
    else
        SendToAll(&data);
}
开发者ID:Ayik0,项目名称:DeathCore_5.4.8,代码行数:14,代码来源:Channel.cpp

示例7: GetName

void Channel::JoinNotify(ObjectGuid guid)
{
    WorldPacket data;

    if (IsConstant())
        data.Initialize(SMSG_USERLIST_ADD, 8 + 1 + 1 + 4 + GetName().size() + 1);
    else
        data.Initialize(SMSG_USERLIST_UPDATE, 8 + 1 + 1 + 4 + GetName().size() + 1);

    data << ObjectGuid(guid);
    data << uint8(GetPlayerFlags(guid));
    data << uint8(GetFlags());
    data << uint32(GetNumPlayers());
    data << GetName();
    SendToAll(&data);
}
开发者ID:BACKUPLIB,项目名称:Infinity_MaNGOS,代码行数:16,代码来源:Channel.cpp

示例8: data

void Channel::FlagsNotify(Player* p)
{
    if (_channelRights.flags & CHANNEL_RIGHT_CANT_SPEAK)
        return;
    if (!AccountMgr::IsPlayerAccount(p->GetSession()->GetSecurity()))
        return;

    WorldPacket data(SMSG_USERLIST_UPDATE, 8 + 1 + 1 + 4 + GetName().size());
    data << uint64(p->GetGUID());
    data << uint8(GetPlayerFlags(p->GetGUID()));
    data << uint8(GetFlags());
    data << uint32(GetNumPlayers());
    data << GetName();

    SendToAllWatching(&data);
}
开发者ID:Keader,项目名称:Sunwell,代码行数:16,代码来源:Channel.cpp

示例9: GetPlayerWhoNameColor

/*
* GetPlayerWhoNameColor:  Return color that player's name should be drawn on
*   the who list, depending on player's object flags
*/
COLORREF GetPlayerWhoNameColor(int flags,char*name)
{
    switch (GetPlayerFlags(flags))
    {
        case PF_DM:
            return NAME_COLOR_DM_FG;
        case PF_CREATOR:
            return NAME_COLOR_CREATOR_FG;
        case PF_SUPER:
            return NAME_COLOR_SUPER_FG;
        case PF_EVENTCHAR:
            return NAME_COLOR_EVENT_FG;
        case PF_KILLER:
            return NAME_COLOR_KILLER_FG;
        case PF_OUTLAW:
            return NAME_COLOR_OUTLAW_FG;

        default:
            return NAME_COLOR_NORMAL_FG;
    }
}
开发者ID:Daenks-newbie,项目名称:Meridian59_103,代码行数:25,代码来源:color.c

示例10: GetPlayerFlags

void Channel::SetOwner(uint64 guid, bool exclaim)
{
    if(m_ownerGUID)
    {
        // [] will re-add player after it possible removed
        PlayerList::iterator p_itr = players.find(m_ownerGUID);
        if(p_itr != players.end())
            p_itr->second.SetOwner(false);
    }

    m_ownerGUID = guid;
    if(m_ownerGUID)
    {
        uint8 oldFlag = GetPlayerFlags(m_ownerGUID);
        players[m_ownerGUID].SetModerator(true);
        players[m_ownerGUID].SetOwner(true);

        WorldPacket data;
        MakeModeChange(&data, m_ownerGUID, oldFlag);
        SendToAll(&data);

        if(exclaim)
        {
            MakeOwnerChanged(&data, m_ownerGUID);
            SendToAll(&data);
        }
        /*if(m_IsSaved)
        {
            std::ostringstream ss;
            ss << "UPDATE channels SET m_ownerGUID = '" << guid << "' WHERE m_name = '"<<m_name.c_str()<<"' AND m_team = '"<<m_Team<<"'";
            if(CharacterDatabase.PExecute( ss.str( ).c_str( ) ))
            {
                sLog.outDebug("Channel(%s) owner saved", m_name.c_str());
            }   
        }*/

    }
}
开发者ID:pfchrono,项目名称:mangos-mods,代码行数:38,代码来源:Channel.cpp

示例11: GetPlayerNameColor

/*
* GetPlayerNameColor:  Return color that player's name should be drawn in,
*   depending on player's object flags
*/
COLORREF GetPlayerNameColor(int flags,char*name)
{
	if (GetDrawingEffect(flags) == OF_BLACK)
		return NAME_COLOR_BLACK_FG;

	switch (GetPlayerFlags(flags))
	{
		case PF_DM:
			return NAME_COLOR_DM_FG;
		case PF_KILLER:
			return NAME_COLOR_KILLER_FG;
		case PF_OUTLAW:
			return NAME_COLOR_OUTLAW_FG;
		case PF_CREATOR:
			return NAME_COLOR_CREATOR_FG;
		case PF_SUPER:
			return NAME_COLOR_SUPER_FG;
		case PF_EVENTCHAR:
			return NAME_COLOR_EVENT_FG;
            
    default:
			return NAME_COLOR_NORMAL_FG;
	}
}
开发者ID:Daenks-newbie,项目名称:Meridian59_103,代码行数:28,代码来源:color.c


注:本文中的GetPlayerFlags函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。