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C++ GetMenuSession函数代码示例

本文整理汇总了C++中GetMenuSession函数的典型用法代码示例。如果您正苦于以下问题:C++ GetMenuSession函数的具体用法?C++ GetMenuSession怎么用?C++ GetMenuSession使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetMenuSession函数的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: POI

void PlayerMenu::SendPointOfInterest( uint32 poi_id )
{
    PointOfInterest const* poi = sObjectMgr.GetPointOfInterest(poi_id);
    if(!poi)
    {
        sLog.outErrorDb("Requested send nonexistent POI (Id: %u), ignore.",poi_id);
        return;
    }

    std::string icon_name = poi->icon_name;

    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
        if (PointOfInterestLocale const *pl = sObjectMgr.GetPointOfInterestLocale(poi_id))
            if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty())
                icon_name = pl->IconName[loc_idx];

    WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) );    // guess size
    data << uint32(poi->flags);
    data << float(poi->x);
    data << float(poi->y);
    data << uint32(poi->icon);
    data << uint32(poi->data);
    data << icon_name;

    GetMenuSession()->SendPacket( &data );
    //DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI");
}
开发者ID:lyw,项目名称:StrawberryCore,代码行数:28,代码来源:GossipDef.cpp

示例2: POI

void PlayerMenu::SendPointOfInterest(uint32 poi_id)
{
    PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poi_id);
    if (!poi)
    {
        sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id);
        return;
    }

    std::string icon_name = poi->icon_name;

    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
        if (PointOfInterestLocale const *pl = sObjectMgr->GetPointOfInterestLocale(poi_id))
            sObjectMgr->GetLocaleString(pl->IconName, loc_idx, icon_name);

    WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10));    // guess size
    data << uint32(poi->flags);
    data << float(poi->x);
    data << float(poi->y);
    data << uint32(poi->icon);
    data << uint32(poi->data);
    data << icon_name;

    GetMenuSession()->SendPacket(&data);
    //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Sent SMSG_GOSSIP_POI");
}
开发者ID:Sharki,项目名称:TC,代码行数:27,代码来源:GossipDef.cpp

示例3: data

void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, ObjectGuid npcGUID)
{
    WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 );    // guess size
    data << ObjectGuid(npcGUID);
    data << Title;
    data << uint32(eEmote._Delay );                         // player emote
    data << uint32(eEmote._Emote );                         // NPC emote

    size_t count_pos = data.wpos();
    data << uint8 ( mQuestMenu.MenuItemCount() );
    uint32 count = 0;
    for (; count < mQuestMenu.MenuItemCount(); ++count )
    {
        QuestMenuItem const& qmi = mQuestMenu.GetItem(count);

        uint32 questID = qmi.m_qId;

        if(Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID))
        {
            int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
            std::string title = pQuest->GetTitle();
            sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title);

            data << uint32(questID);
            data << uint32(qmi.m_qIcon);
            data << int32(pQuest->GetQuestLevel());
            data << uint32(pQuest->GetQuestFlags());        // 3.3.3 quest flags
            data << uint8(0);                               // 3.3.3 changes icon: blue question or yellow exclamation
            data << title;
        }
    }
    data.put<uint8>(count_pos, count);
    GetMenuSession()->SendPacket( &data );
    DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid = %s", npcGUID.GetString().c_str());
}
开发者ID:lyw,项目名称:StrawberryCore,代码行数:35,代码来源:GossipDef.cpp

示例4: data

void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID)
{
    WorldPacket data(SMSG_QUESTGIVER_STATUS, 9);
    data << uint64(npcGUID);
    data << uint8(questStatus);

    GetMenuSession()->SendPacket(&data);
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
}
开发者ID:Sharki,项目名称:TC,代码行数:9,代码来源:GossipDef.cpp

示例5: data

void PlayerMenu::CloseGossip()
{
    mGossipMenu.SetSenderGuid(ObjectGuid());

    WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);
    GetMenuSession()->SendPacket(&data);

    // DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
}
开发者ID:yubin8178,项目名称:mangos,代码行数:9,代码来源:GossipDef.cpp

示例6: data

void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID )
{
    WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 );    // guess size
    data << uint64(npcGUID);
    data << Title;
    data << uint32(eEmote._Delay );                         // player emote
    data << uint32(eEmote._Emote );                         // NPC emote

    size_t count_pos = data.wpos();
    data << uint8 ( mQuestMenu.MenuItemCount() );
    uint32 count = 0;
    for (; count < mQuestMenu.MenuItemCount(); ++count )
    {
        QuestMenuItem const& qmi = mQuestMenu.GetItem(count);

        uint32 questID = qmi.m_qId;

        if(Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID))
        {
            std::string title = pQuest->GetTitle();

            int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
            if (loc_idx >= 0)
            {
                if(QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID))
                {
                    if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
                        title = ql->Title[loc_idx];
                }
            }

            data << uint32(questID);
            data << uint32(qmi.m_qIcon);
            data << int32(pQuest->GetQuestLevel());
            data << uint32(pQuest->GetFlags());             // 3.3.3 quest flags
            data << uint8(0);                               // 3.3.3 changes icon: blue question or yellow exclamation
            data << title;
        }
    }
    data.put<uint8>(count_pos, count);
    GetMenuSession()->SendPacket( &data );
    DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
}
开发者ID:Aldrealia,项目名称:mangos,代码行数:43,代码来源:GossipDef.cpp

示例7: data

void PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid)
{
    WorldPacket data(SMSG_GOSSIP_MESSAGE, (100));           // guess size
    data << ObjectGuid(objectGuid);
    data << uint32(mGossipMenu.GetMenuId());                // new 2.4.0
    data << uint32(TitleTextId);
    data << uint32(mGossipMenu.MenuItemCount());            // max count 0x20

    for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI)
    {
        GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
        data << uint32(iI);
        data << uint8(gItem.m_gIcon);
        data << uint8(gItem.m_gCoded);                      // makes pop up box password
        data << uint32(gItem.m_gBoxMoney);                  // money required to open menu, 2.0.3
        data << gItem.m_gMessage;                           // text for gossip item, max 0x800
        data << gItem.m_gBoxMessage;                        // accept text (related to money) pop up box, 2.0.3, max 0x800
    }

    data << uint32(mQuestMenu.MenuItemCount());             // max count 0x20

    for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
    {
        QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
        uint32 questID = qItem.m_qId;
        Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID);

        data << uint32(questID);
        data << uint32(qItem.m_qIcon);
        data << int32(pQuest->GetQuestLevel());
        data << uint32(pQuest->GetQuestFlags());            // 3.3.3 quest flags
        data << uint8(0);                                   // 3.3.3 changes icon: blue question or yellow exclamation

        int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
        std::string title = pQuest->GetTitle();
        sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title);

        data << title;                                      // max 0x200
    }

    GetMenuSession()->SendPacket(data);
    DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_MESSAGE from %s", objectGuid.GetString().c_str());
}
开发者ID:ElunaLuaEngine,项目名称:ElunaMangosWotlk,代码行数:43,代码来源:GossipDef.cpp

示例8: data

void PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid)
{
    WorldPacket data(SMSG_GOSSIP_MESSAGE, (100));           // guess size
    data << ObjectGuid(objectGuid);
    data << uint32(TitleTextId);
    data << uint32(mGossipMenu.MenuItemCount());            // max count 0x20

    for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
    {
        GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
        data << uint32(iI);
        data << uint8(gItem.m_gIcon);
        data << uint8(gItem.m_gCoded);                      // makes pop up box password
        data << gItem.m_gMessage;                           // text for gossip item, max 0x800
    }

    data << uint32(mQuestMenu.MenuItemCount());             // max count 0x20

    for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
    {
        QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
        uint32 questID = qItem.m_qId;
        Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID);

        data << uint32(questID);
        data << uint32(qItem.m_qIcon);
        data << uint32(pQuest->GetQuestLevel());
        std::string Title = pQuest->GetTitle();

        int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
        if (loc_idx >= 0)
            if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID))
                if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
                    Title = ql->Title[loc_idx];
        data << Title;                                      // max 0x200
    }

    GetMenuSession()->SendPacket( &data );
    //DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
}
开发者ID:AwkwardDev,项目名称:server,代码行数:40,代码来源:GossipDef.cpp

示例9: data

void PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid)
{
    WorldPacket data(SMSG_GOSSIP_MESSAGE, (100));           // guess size
    data << ObjectGuid(objectGuid);
    data << uint32(TitleTextId);
    data << uint32(mGossipMenu.MenuItemCount());            // max count 0x20

    for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI)
    {
        GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
        data << uint32(iI);
        data << uint8(gItem.m_gIcon);
        data << uint8(gItem.m_gCoded);                      // makes pop up box password
        data << gItem.m_gMessage;                           // text for gossip item, max 0x800
    }

    data << uint32(mQuestMenu.MenuItemCount());             // max count 0x20

    for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
    {
        QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
        uint32 questID = qItem.m_qId;
        Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID);

        data << uint32(questID);
        data << uint32(qItem.m_qIcon);
        data << int32(pQuest->GetQuestLevel());

        int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
        std::string title = pQuest->GetTitle();
        sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title);

        data << title;                                      // max 0x200
    }

    GetMenuSession()->SendPacket(&data);
    DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_MESSAGE from %s", objectGuid.GetString().c_str());
}
开发者ID:Chuck5ta,项目名称:server,代码行数:38,代码来源:GossipDef.cpp

示例10: GetMenuSession

void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
{
    std::string Title, Details, Objectives, EndText, CompletedText;
    std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
    Title = pQuest->GetTitle();
    Details = pQuest->GetDetails();
    Objectives = pQuest->GetObjectives();
    EndText = pQuest->GetEndText();
    CompletedText = pQuest->GetCompletedText();
    for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i)
        ObjectiveText[i]=pQuest->ObjectiveText[i];

    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
    {
        if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId()))
        {
            sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title);
            sObjectMgr->GetLocaleString(ql->Details, loc_idx, Details);
            sObjectMgr->GetLocaleString(ql->Objectives, loc_idx, Objectives);
            sObjectMgr->GetLocaleString(ql->EndText, loc_idx, EndText);
            sObjectMgr->GetLocaleString(ql->CompletedText, loc_idx, CompletedText);

            for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
                sObjectMgr->GetLocaleString(ql->ObjectiveText[i], loc_idx, ObjectiveText[i]);
        }
    }

    WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100);     // guess size

    data << uint32(pQuest->GetQuestId());                   // quest id
    data << uint32(pQuest->GetQuestMethod());               // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
    data << uint32(pQuest->GetQuestLevel());                // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
    data << uint32(pQuest->GetMinLevel());                  // min level
    data << uint32(pQuest->GetZoneOrSort());                // zone or sort to display in quest log

    data << uint32(pQuest->GetType());                      // quest type
    data << uint32(pQuest->GetSuggestedPlayers());          // suggested players count

    data << uint32(pQuest->GetRepObjectiveFaction());       // shown in quest log as part of quest objective
    data << uint32(pQuest->GetRepObjectiveValue());         // shown in quest log as part of quest objective

    data << uint32(pQuest->GetRepObjectiveFaction2());       // shown in quest log as part of quest objective OPOSITE faction
    data << uint32(pQuest->GetRepObjectiveValue2());         // shown in quest log as part of quest objective OPPOSITE faction

    data << uint32(pQuest->GetNextQuestInChain());          // client will request this quest from NPC, if not 0
    data << uint32(pQuest->GetXPId());                      // used for calculating rewarded experience

    if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
        data << uint32(0);                                  // Hide money rewarded
    else
        data << uint32(pQuest->GetRewOrReqMoney());         // reward money (below max lvl)

    data << uint32(pQuest->GetRewMoneyMaxLevel());          // used in XP calculation at client
    data << uint32(pQuest->GetRewSpell());                  // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
    data << int32(pQuest->GetRewSpellCast());               // casted spell

    // rewarded honor points
    data << Trinity::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorMultiplier());
    data << float(0);                                       // new reward honor (multipled by ~62 at client side)
    data << uint32(pQuest->GetSrcItemId());                 // source item id
    data << uint32(pQuest->GetFlags() & 0xFFFF);            // quest flags
    data << uint32(pQuest->GetCharTitleId());               // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
    data << uint32(pQuest->GetPlayersSlain());              // players slain
    data << uint32(pQuest->GetBonusTalents());              // bonus talents
    data << uint32(pQuest->GetRewArenaPoints());            // bonus arena points
    data << uint32(0);                                      // review rep show mask

    int iI;

    if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
    {
        for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
            data << uint32(0) << uint32(0);
        for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
            data << uint32(0) << uint32(0);
    }
    else
    {
        for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
        {
            data << uint32(pQuest->RewItemId[iI]);
            data << uint32(pQuest->RewItemCount[iI]);
        }
        for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
        {
            data << uint32(pQuest->RewChoiceItemId[iI]);
            data << uint32(pQuest->RewChoiceItemCount[iI]);
        }
    }

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)         // reward factions ids
        data << uint32(pQuest->RewRepFaction[i]);

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)         // columnid+1 QuestFactionReward.dbc?
        data << int32(pQuest->RewRepValueId[i]);

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)         // unk (0)
        data << int32(pQuest->RewRepValue[i]);

//.........这里部分代码省略.........
开发者ID:Sharki,项目名称:TC,代码行数:101,代码来源:GossipDef.cpp

示例11: GetMenuSession

void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext) const
{
    std::string Title = pQuest->GetTitle();
    std::string OfferRewardText = pQuest->GetOfferRewardText();

    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
    {
        if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
        {
            if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
                Title = ql->Title[loc_idx];
            if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty())
                OfferRewardText = ql->OfferRewardText[loc_idx];
        }
    }

    WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50);     // guess size

    data << ObjectGuid(npcGUID);
    data << uint32(pQuest->GetQuestId());
    data << Title;
    data << OfferRewardText;

    data << uint32(EnableNext ? 1 : 0);                     // Auto Finish
    data << uint32(pQuest->GetSuggestedPlayers());          // SuggestedGroupNum

    uint32 EmoteCount = 0;
    for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
    {
        if (pQuest->OfferRewardEmote[i] <= 0)
            break;
        ++EmoteCount;
    }

    data << EmoteCount;                                     // Emote Count
    for (uint32 i = 0; i < EmoteCount; ++i)
    {
        data << uint32(pQuest->OfferRewardEmoteDelay[i]);   // Delay Emote
        data << uint32(pQuest->OfferRewardEmote[i]);
    }

    ItemPrototype const* pItem;

    data << uint32(pQuest->GetRewChoiceItemsCount());
    for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i)
    {
        pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);

        data << uint32(pQuest->RewChoiceItemId[i]);
        data << uint32(pQuest->RewChoiceItemCount[i]);

        if (pItem)
            data << uint32(pItem->DisplayInfoID);
        else
            data << uint32(0);
    }

    data << uint32(pQuest->GetRewItemsCount());
    for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
    {
        pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
        data << uint32(pQuest->RewItemId[i]);
        data << uint32(pQuest->RewItemCount[i]);

        if (pItem)
            data << uint32(pItem->DisplayInfoID);
        else
            data << uint32(0);
    }

    data << uint32(pQuest->GetRewOrReqMoney());

    // rewarded honor points. Multiply with 10 to satisfy client
    data << uint32(10 * MaNGOS::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
    data << uint32(0x08);                                   // unused by client?
    data << uint32(pQuest->GetRewSpell());                  // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
    data << uint32(pQuest->GetRewSpellCast());              // casted spell
    data << uint32(pQuest->GetCharTitleBitIndex());         // character title
    GetMenuSession()->SendPacket(data);
    DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());
}
开发者ID:Ozerev,项目名称:mangos-tbc,代码行数:82,代码来源:GossipDef.cpp

示例12: GetMenuSession

void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext)
{
    std::string Title = pQuest->GetTitle();
    std::string OfferRewardText = pQuest->GetOfferRewardText();
    std::string PortraitGiverText = pQuest->GetPortraitGiverText();
    std::string PortraitGiverName = pQuest->GetPortraitGiverName();
    std::string PortraitTurnInText = pQuest->GetPortraitTurnInText();
    std::string PortraitTurnInName = pQuest->GetPortraitTurnInName();

    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
    {
        if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
        {
            if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
                Title = ql->Title[loc_idx];
            if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty())
                OfferRewardText = ql->OfferRewardText[loc_idx];
        }
    }

    WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 );   // guess size

    data << ObjectGuid(npcGUID);
    data << uint32(pQuest->GetQuestId());
    data << Title;
    data << OfferRewardText;

    data << PortraitGiverText;
    data << PortraitGiverName;
    data << PortraitTurnInText;
    data << PortraitTurnInName;

    data << uint32(pQuest->GetPortraitGiver());
    data << uint32(pQuest->GetPortraitTurnIn());

    data << uint8(EnableNext ? 1 : 0);                      // Auto Finish
    data << uint32(pQuest->GetQuestFlags());                // 3.3.3 questFlags
    data << uint32(pQuest->GetSuggestedPlayers());          // SuggestedGroupNum

    uint32 EmoteCount = 0;
    for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
    {
        if(pQuest->OfferRewardEmote[i] <= 0)
            break;
        ++EmoteCount;
    }

    data << EmoteCount;                                     // Emote Count
    for (uint32 i = 0; i < EmoteCount; ++i)
    {
        data << uint32(pQuest->OfferRewardEmoteDelay[i]);   // Delay Emote
        data << uint32(pQuest->OfferRewardEmote[i]);
    }

    ItemPrototype const *pItem;

    data << uint32(pQuest->GetRewChoiceItemsCount());
    for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i)
    {
        pItem = ObjectMgr::GetItemPrototype( pQuest->RewChoiceItemId[i] );

        data << uint32(pQuest->RewChoiceItemId[i]);
        data << uint32(pQuest->RewChoiceItemCount[i]);

        if ( pItem )
            data << uint32(pItem->DisplayInfoID);
        else
            data << uint32(0);
    }

    data << uint32(pQuest->GetRewItemsCount());
    for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
    {
        pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
        data << uint32(pQuest->RewItemId[i]);
        data << uint32(pQuest->RewItemCount[i]);

        if ( pItem )
            data << uint32(pItem->DisplayInfoID);
        else
            data << uint32(0);
    }

    // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
    if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
        data << uint32(pQuest->GetRewMoneyMaxLevel());
    else
        data << uint32(pQuest->GetRewOrReqMoney());

    // xp
    data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer()));

    // TODO: fixme. rewarded honor points. Multiply with 10 to satisfy client
    data << uint32(10*Strawberry::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorAddition()));
    data << uint32(0);
    data << float(pQuest->GetRewHonorMultiplier());

    data << uint32(0x08);                                   // unused by client?
    data << uint32(pQuest->GetRewSpell());                  // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
//.........这里部分代码省略.........
开发者ID:lyw,项目名称:StrawberryCore,代码行数:101,代码来源:GossipDef.cpp

示例13: GetMenuSession

void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext)
{
    std::string Title = pQuest->GetTitle();
    std::string OfferRewardText = pQuest->GetOfferRewardText();

    int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
    if (loc_idx >= 0)
    {
        if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
        {
            if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
                { Title = ql->Title[loc_idx]; }
            if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty())
                { OfferRewardText = ql->OfferRewardText[loc_idx]; }
        }
    }

    WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50);     // guess size

    data << ObjectGuid(npcGUID);
    data << uint32(pQuest->GetQuestId());
    data << Title;
    data << OfferRewardText;

    data << uint32(EnableNext ? 1 : 0);                     // Auto Finish

    uint32 EmoteCount = 0;
    for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
    {
        if (pQuest->OfferRewardEmote[i] <= 0)
            { break; }
        ++EmoteCount;
    }

    data << EmoteCount;                                     // Emote Count
    for (uint32 i = 0; i < EmoteCount; ++i)
    {
        data << uint32(pQuest->OfferRewardEmoteDelay[i]);   // Delay Emote
        data << uint32(pQuest->OfferRewardEmote[i]);
    }

    ItemPrototype const* pItem;

    data << uint32(pQuest->GetRewChoiceItemsCount());
    for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i)
    {
        pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);

        data << uint32(pQuest->RewChoiceItemId[i]);
        data << uint32(pQuest->RewChoiceItemCount[i]);

        if (pItem)
            { data << uint32(pItem->DisplayInfoID); }
        else
            { data << uint32(0x00); }
    }

    data << uint32(pQuest->GetRewItemsCount());
    for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
    {
        pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
        data << uint32(pQuest->RewItemId[i]);
        data << uint32(pQuest->RewItemCount[i]);

        if (pItem)
            { data << uint32(pItem->DisplayInfoID); }
        else
            { data << uint32(0x00); }
    }

    data << uint32(pQuest->GetRewOrReqMoney());

    data << uint32(pQuest->GetRewSpellCast());              // casted spell [-zero] to check
    data << uint32(pQuest->GetRewSpell());                  // reward spell, this spell will display (icon) (casted if RewSpellCast==0)

    GetMenuSession()->SendPacket(&data);
    DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());
}
开发者ID:Chuck5ta,项目名称:server,代码行数:78,代码来源:GossipDef.cpp


注:本文中的GetMenuSession函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。