本文整理汇总了C++中GetMembersSize函数的典型用法代码示例。如果您正苦于以下问题:C++ GetMembersSize函数的具体用法?C++ GetMembersSize怎么用?C++ GetMembersSize使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetMembersSize函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: data
void ArenaTeam::Roster(WorldSession *session)
{
Player *pl = NULL;
WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
data << uint32(GetId()); // arena team id
data << uint32(GetMembersSize()); // members count
data << uint32(GetType()); // arena team type?
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
pl = sObjectMgr->GetPlayer(itr->guid);
data << uint64(itr->guid); // guid
data << uint8((pl ? 1 : 0)); // online flag
data << itr->name; // member name
data << uint32((itr->guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
data << uint8((pl ? pl->getLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->games_week); // played this week
data << uint32(itr->wins_week); // wins this week
data << uint32(itr->games_season); // played this season
data << uint32(itr->wins_season); // wins this season
data << uint32(itr->personal_rating); // personal rating
}
session->SendPacket(&data);
sLog->outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
}
示例2: data
void ArenaTeam::Roster(WorldSession* session)
{
uint8 unk308 = 0;
WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
data << uint32(GetId()); // team id
data << uint8(unk308); // 308 unknown value but affect packet structure
data << uint32(GetMembersSize()); // members count
data << uint32(GetType()); // arena team type?
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Player* pl = sObjectMgr.GetPlayer(itr->guid);
data << itr->guid; // guid
data << uint8((pl ? 1 : 0)); // online flag
data << itr->name; // member name
data << uint32((itr->guid == GetCaptainGuid() ? 0 : 1));// captain flag 0 captain 1 member
data << uint8((pl ? pl->getLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->games_week); // played this week
data << uint32(itr->wins_week); // wins this week
data << uint32(itr->games_season); // played this season
data << uint32(itr->wins_season); // wins this season
data << uint32(itr->personal_rating); // personal rating
if (unk308)
{
data << float(0.0); // 308 unk
data << float(0.0); // 308 unk
}
}
session->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
}
示例3: AddMemberNoSave
bool ArenaTeam::AddMemberNoSave(Player* pl)
{
if (GetMembersSize() >= GetMaxMembersSize())
return false;
if (pl->GetArenaTeamId(GetSlot()))
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
}
Player::RemovePetitionsAndSigns(pl->GetObjectGuid(), GetType());
ArenaTeamMember newmember;
newmember.name = pl->GetName();
newmember.guid = pl->GetObjectGuid();
newmember.Class = pl->getClass();
newmember.games_season = 0;
newmember.games_week = 0;
newmember.wins_season = 0;
newmember.wins_week = 0;
int32 conf_value = sWorld.getConfig(CONFIG_INT32_ARENA_STARTPERSONALRATING);
if (conf_value < 0) // -1 = select by season id
{
if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6)
{
if (m_stats.rating < 1000)
newmember.personal_rating = 0;
else
newmember.personal_rating = 1000;
}
else
{
newmember.personal_rating = 1500;
}
}
else
newmember.personal_rating = uint32(conf_value);
m_members.push_back(newmember);
if(pl)
{
uint8 arenaSlot = GetSlot();
pl->SetInArenaTeam(m_TeamId, arenaSlot, GetType());
pl->SetArenaTeamIdInvited(0);
pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_ID, m_TeamId);
pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_TYPE, GetType());
pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_MEMBER, (GetCaptainGuid() == pl->GetObjectGuid()) ? 0 : 1);
pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, newmember.games_week);
pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_SEASON, newmember.games_season);
pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, newmember.wins_season);
pl->SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating);
}
return true;
}
示例4: data
void ArenaTeam::Roster(WorldSession *session)
{
Player *pl = NULL;
WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
data << uint32(GetId()); // arena team id
data << uint32(GetMembersSize()); // members count
data << uint32(GetType()); // arena team type?
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
pl = objmgr.GetPlayer(itr->guid);
if(pl)
{
data << uint64(pl->GetGUID()); // guid
data << uint8(1); // online flag
data << pl->GetName(); // member name
data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown
data << uint8(pl->getLevel()); // unknown, probably level
data << uint8(pl->getClass()); // class
data << uint32(itr->games_week); // played this week
data << uint32(itr->wins_week); // wins this week
data << uint32(itr->games_season); // played this season
data << uint32(itr->wins_season); // wins this season
data << uint32(itr->personal_rating); // personal rating
}
else
{
data << uint64(itr->guid); // guid
data << uint8(0); // online flag
data << itr->name; // member name
data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown
data << uint8(0); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->games_week); // played this week
data << uint32(itr->wins_week); // wins this week
data << uint32(itr->games_season); // played this season
data << uint32(itr->wins_season); // wins this season
data << uint32(itr->personal_rating); // personal rating
}
}
session->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
}
示例5: data
void ArenaTeam::Roster(WorldSession* session)
{
Player* player = NULL;
uint8 unk308 = 0;
std::string tempName;
WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
data << uint32(GetId()); // team id
data << uint8(unk308); // 308 unknown value but affect packet structure
data << uint32(GetMembersSize()); // members count
data << uint32(GetType()); // arena team type?
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
player = ObjectAccessor::FindPlayerInOrOutOfWorld(itr->Guid);
data << uint64(itr->Guid); // guid
data << uint8((player ? 1 : 0)); // online flag
tempName = "";
sObjectMgr->GetPlayerNameByGUID(itr->Guid, tempName);
data << tempName; // member name
data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
data << uint8((player ? player->getLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->WeekGames); // played this week
data << uint32(itr->WeekWins); // wins this week
data << uint32(itr->SeasonGames); // played this season
data << uint32(itr->SeasonWins); // wins this season
data << uint32(itr->PersonalRating); // personal rating
if (unk308)
{
data << float(0.0f); // 308 unk
data << float(0.0f); // 308 unk
}
}
session->SendPacket(&data);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
#endif
}
示例6: data
void ArenaTeam::Roster(WorldSession* session)
{
Player* player = nullptr;
uint8 unk308 = 0;
WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
data << uint32(GetId()); // team id
data << uint8(unk308); // 3.0.8 unknown value but affect packet structure
data << uint32(GetMembersSize()); // members count
data << uint32(GetType()); // arena team type?
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
player = ObjectAccessor::FindConnectedPlayer(itr->Guid);
data << uint64(itr->Guid); // guid
data << uint8((player ? 1 : 0)); // online flag
data << itr->Name; // member name
data << uint32((itr->Guid == GetCaptain() ? 0 : 1)); // captain flag 0 captain 1 member
data << uint8((player ? player->getLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->WeekGames); // played this week
data << uint32(itr->WeekWins); // wins this week
data << uint32(itr->SeasonGames); // played this season
data << uint32(itr->SeasonWins); // wins this season
data << uint32(itr->PersonalRating); // personal rating
//if (unk308)
//{
// data << float(0.0f); // 308 unk
// data << float(0.0f); // 308 unk
//}
}
session->SendPacket(&data);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
}
示例7: data
void ArenaTeam::Roster(WorldSession* session)
{
Player* pl = NULL;
uint8 unk308 = 0;
WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
data << uint32(GetId()); // team id
data << uint8(unk308); // 308 unknown value but affect packet structure
data << uint32(GetMembersSize()); // members count
data << uint32(GetType()); // arena team type?
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
pl = sObjectMgr->GetPlayer(itr->Guid);
data << uint64(itr->Guid); // guid
data << uint8((pl ? 1 : 0)); // online flag
data << itr->Name; // member name
data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
data << uint8((pl ? pl->getLevel() : 0)); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->WeekGames); // played this week
data << uint32(itr->WeekWins); // wins this week
data << uint32(itr->SeasonGames); // played this season
data << uint32(itr->SeasonWins); // wins this season
data << uint32(itr->PersonalRating); // personal rating
if (unk308)
{
data << float(0.0); // 308 unk
data << float(0.0); // 308 unk
}
}
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
}
示例8: AddMember
bool ArenaTeam::AddMember(const uint64& playerGuid)
{
std::string playerName;
uint8 playerClass;
// Check if arena team is full (Can't have more than type * 2 players)
if (GetMembersSize() >= GetType() * 2)
return false;
// Get player name and class either from db or ObjectMgr
Player* player = ObjectAccessor::FindPlayer(playerGuid);
if (player)
{
playerClass = player->getClass();
playerName = player->GetName();
}
else
{
// 0 1
// SELECT name, class FROM characters WHERE guid = ?
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_SELECT_CHARACTER_NAME_CLASS);
stmt->setUInt32(0, GUID_LOPART(playerGuid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
return false;
playerName = (*result)[0].GetString();
playerClass = (*result)[1].GetUInt8();
}
// Check if player is already in a similar arena team
if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
{
sLog->outError("Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType());
return false;
}
// Set player's personal rating
uint32 personalRating = 0;
if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) >= 0)
personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
else if (GetRating() >= 1000)
personalRating = 1000;
// Try to get player's match maker rating from db and fall back to config setting if not found
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_SELECT_MATCH_MAKER_RATING);
stmt->setUInt32(0, GUID_LOPART(playerGuid));
stmt->setUInt8(1, GetSlot());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
uint32 matchMakerRating;
if (result)
matchMakerRating = (*result)[0].GetUInt32();
else
matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
// Remove all player signatures from other petitions
// This will prevent player from joining too many arena teams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(playerGuid, GetType());
// Feed data to the struct
ArenaTeamMember newmember;
newmember.Name = playerName;
newmember.Guid = playerGuid;
newmember.Class = playerClass;
newmember.SeasonGames = 0;
newmember.WeekGames = 0;
newmember.SeasonWins = 0;
newmember.WeekWins = 0;
newmember.PersonalRating = personalRating;
newmember.MatchMakerRating = matchMakerRating;
Members.push_back(newmember);
// Save player's arena team membership to db
stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_INSERT_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, TeamId);
stmt->setUInt32(1, GUID_LOPART(playerGuid));
CharacterDatabase.Execute(stmt);
// Inform player if online
if (player)
{
player->SetInArenaTeam(TeamId, GetSlot(), GetType());
player->SetArenaTeamIdInvited(0);
// Hide promote/remove buttons
if (CaptainGuid != playerGuid)
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
sLog->outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", playerName.c_str(), GUID_LOPART(playerGuid), GetType(), GetId());
return true;
}
示例9: AddMember
bool ArenaTeam::AddMember(const uint64& PlayerGuid)
{
std::string plName;
uint8 plClass;
uint32 plPRating;
uint32 plMMRating;
// arena team is full (can't have more than type * 2 players!)
if (GetMembersSize() >= GetType() * 2)
return false;
Player *pl = sObjectMgr.GetPlayer(PlayerGuid);
if (pl)
{
if (pl->GetArenaTeamId(GetSlot()))
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
}
plClass = pl->getClass();
plName = pl->GetName();
}
else
{
// 0 1
QueryResult result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
if (!result)
return false;
plName = (*result)[0].GetString();
plClass = (*result)[1].GetUInt8();
// check if player already in arenateam of that size
if (Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
}
}
plMMRating = sWorld.getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
plPRating = 0;
if (sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0)
plPRating = sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
else if (GetRating() >= 1000)
plPRating = 1000;
sWorld.getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
QueryResult result = CharacterDatabase.PQuery("SELECT matchmaker_rating FROM character_arena_stats WHERE guid='%u' AND slot='%u'", GUID_LOPART(PlayerGuid), GetSlot());
if (result)
plMMRating = (*result)[0].GetUInt32();
// remove all player signs from another petitions
// this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(PlayerGuid, GetType());
ArenaTeamMember newmember;
newmember.name = plName;
newmember.guid = PlayerGuid;
newmember.Class = plClass;
newmember.games_season = 0;
newmember.games_week = 0;
newmember.wins_season = 0;
newmember.wins_week = 0;
newmember.personal_rating = plPRating;
newmember.matchmaker_rating = plMMRating;
m_members.push_back(newmember);
CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid) VALUES ('%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid));
if (pl)
{
pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType());
pl->SetArenaTeamIdInvited(0);
// hide promote/remove buttons
if (m_CaptainGuid != PlayerGuid)
pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId());
}
return true;
}
示例10: AddMember
bool ArenaTeam::AddMember(ObjectGuid playerGuid)
{
std::string playerName;
uint8 playerClass;
// Check if arena team is full (Can't have more than type * 2 players)
if (GetMembersSize() >= GetType() * 2)
return false;
// Get player name and class either from db or character cache
Player* player = ObjectAccessor::FindPlayer(playerGuid);
if (player)
{
playerClass = player->getClass();
playerName = player->GetName();
}
else
{
CharacterCacheEntry const* cInfo = sCharacterCache->GetCharacterCacheByGuid(playerGuid);
if (!cInfo)
return false;
playerName = cInfo->Name;
playerClass = cInfo->Class;
}
// Check if player is already in a similar arena team
if ((player && player->GetArenaTeamId(GetSlot())) || sCharacterCache->GetCharacterArenaTeamIdByGuid(playerGuid, GetType()) != 0)
{
TC_LOG_DEBUG("bg.arena", "Arena: %s %s already has an arena team of type %u", playerGuid.ToString().c_str(), playerName.c_str(), GetType());
return false;
}
// Set player's personal rating
uint32 personalRating = 0;
if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0)
personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
else if (GetRating() >= 1000)
personalRating = 1000;
// Try to get player's match maker rating from db and fall back to config setting if not found
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
stmt->setUInt32(0, playerGuid.GetCounter());
stmt->setUInt8(1, GetSlot());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
uint32 matchMakerRating;
if (result)
matchMakerRating = (*result)[0].GetUInt16();
else
matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
// Remove all player signatures from other petitions
// This will prevent player from joining too many arena teams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(playerGuid, static_cast<CharterTypes>(GetType()));
// Feed data to the struct
ArenaTeamMember newMember;
newMember.Name = playerName;
newMember.Guid = playerGuid;
newMember.Class = playerClass;
newMember.SeasonGames = 0;
newMember.WeekGames = 0;
newMember.SeasonWins = 0;
newMember.WeekWins = 0;
newMember.PersonalRating = personalRating;
newMember.MatchMakerRating = matchMakerRating;
Members.push_back(newMember);
sCharacterCache->UpdateCharacterArenaTeamId(playerGuid, GetSlot(), GetId());
// Save player's arena team membership to db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, TeamId);
stmt->setUInt32(1, playerGuid.GetCounter());
CharacterDatabase.Execute(stmt);
// Inform player if online
if (player)
{
player->SetInArenaTeam(TeamId, GetSlot(), GetType());
player->SetArenaTeamIdInvited(0);
// Hide promote/remove buttons
if (CaptainGuid != playerGuid)
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
TC_LOG_DEBUG("bg.arena", "Player: %s [%s] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), playerGuid.ToString().c_str(), GetType(), GetId(), GetName().c_str());
return true;
}
示例11: ObjectGuid
bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult)
{
if(!arenaTeamMembersResult)
return false;
bool captainPresentInTeam = false;
do
{
Field *fields = arenaTeamMembersResult->Fetch();
//prevent crash if db records are broken, when all members in result are already processed and current team hasn't got any members
if (!fields)
break;
uint32 arenaTeamId = fields[0].GetUInt32();
if (arenaTeamId < m_TeamId)
{
//there is in table arena_team_member record which doesn't have arenateamid in arena_team table, report error
sLog.outErrorDb("ArenaTeam %u does not exist but it has record in arena_team_member table, deleting it!", arenaTeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", arenaTeamId);
continue;
}
if (arenaTeamId > m_TeamId)
//we loaded all members for this arena_team already, break cycle
break;
ArenaTeamMember newmember;
newmember.guid = ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32());
newmember.games_week = fields[2].GetUInt32();
newmember.wins_week = fields[3].GetUInt32();
newmember.games_season = fields[4].GetUInt32();
newmember.wins_season = fields[5].GetUInt32();
newmember.personal_rating = fields[6].GetUInt32();
newmember.name = fields[7].GetCppString();
newmember.Class = fields[8].GetUInt8();
if (GetType() == ARENA_TYPE_2v2)
{
QueryResult *result = CharacterDatabase.PQuery("SELECT rating2 FROM hidden_rating WHERE guid='%u'", fields[1].GetUInt32());
if (!result)
{
CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", fields[1].GetUInt32(), 1500, 1500, 1500);
newmember.matchmaker_rating = 1500;
}
else
{
newmember.matchmaker_rating = (*result)[0].GetUInt32();
delete result;
}
}
if (GetType() == ARENA_TYPE_3v3)
{
QueryResult *result = CharacterDatabase.PQuery("SELECT rating3 FROM hidden_rating WHERE guid='%u'", fields[1].GetUInt32());
if (!result)
{
CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", fields[1].GetUInt32(), 1500, 1500, 1500);
newmember.matchmaker_rating = 1500;
}
else
{
newmember.matchmaker_rating = (*result)[0].GetUInt32();
delete result;
}
}
if (GetType() == ARENA_TYPE_5v5)
{
QueryResult *result = CharacterDatabase.PQuery("SELECT rating5 FROM hidden_rating WHERE guid='%u'", fields[1].GetUInt32());
if (!result)
{
CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", fields[1].GetUInt32(), 1500, 1500, 1500);
newmember.matchmaker_rating = 1500;
}
else
{
newmember.matchmaker_rating = (*result)[0].GetUInt32();
delete result;
}
}
//check if member exists in characters table
if (newmember.name.empty())
{
CharacterDatabase.PExecute("DELETE FROM hidden_rating where guid = '%u'", fields[1].GetUInt32());
sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %s doesn't exist, deleting him from memberlist!", arenaTeamId, newmember.guid.GetString().c_str());
DelMember(newmember.guid);
continue;
}
// arena team can't be > 2 * arenatype (2 for 2x2, 3 for 3x3, 5 for 5x5)
if (GetMembersSize() >= GetMaxMembersSize())
return false;
if (newmember.guid == GetCaptainGuid())
captainPresentInTeam = true;
m_members.push_back(newmember);
} while (arenaTeamMembersResult->NextRow());
//.........这里部分代码省略.........
示例12: AddMember
bool ArenaTeam::AddMember(ObjectGuid playerGuid)
{
std::string plName;
uint8 plClass;
// arena team is full (can't have more than type * 2 players!)
if (GetMembersSize() >= GetMaxMembersSize())
return false;
Player *pl = sObjectMgr.GetPlayer(playerGuid);
if (pl)
{
if (pl->GetArenaTeamId(GetSlot()))
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
}
plClass = pl->getClass();
plName = pl->GetName();
}
else
{
// 0 1
QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", playerGuid.GetCounter());
if (!result)
return false;
plName = (*result)[0].GetCppString();
plClass = (*result)[1].GetUInt8();
delete result;
// check if player already in arenateam of that size
if (Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
{
sLog.outError("Arena::AddMember() : player %s already in this sized team", playerGuid.GetString().c_str());
return false;
}
}
// remove all player signs from another petitions
// this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(playerGuid, GetType());
ArenaTeamMember newmember;
newmember.name = plName;
newmember.guid = playerGuid;
newmember.Class = plClass;
newmember.games_season = 0;
newmember.games_week = 0;
newmember.wins_season = 0;
newmember.wins_week = 0;
if (GetType() == ARENA_TYPE_2v2)
{
QueryResult *result = CharacterDatabase.PQuery("SELECT rating2 FROM hidden_rating WHERE guid='%u'", playerGuid.GetCounter());
if (!result)
{
CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", playerGuid.GetCounter(), 1500, 1500, 1500);
newmember.matchmaker_rating = 1500;
}
else
{
newmember.matchmaker_rating = (*result)[0].GetUInt32();
delete result;
}
}
if (GetType() == ARENA_TYPE_3v3)
{
QueryResult *result = CharacterDatabase.PQuery("SELECT rating3 FROM hidden_rating WHERE guid='%u'", playerGuid.GetCounter());
if (!result)
{
CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", playerGuid.GetCounter(), 1500, 1500, 1500);
newmember.matchmaker_rating = 1500;
}
else
{
newmember.matchmaker_rating = (*result)[0].GetUInt32();
delete result;
}
}
if (GetType() == ARENA_TYPE_5v5)
{
QueryResult *result = CharacterDatabase.PQuery("SELECT rating5 FROM hidden_rating WHERE guid='%u'", playerGuid.GetCounter());
if (!result)
{
CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", playerGuid.GetCounter(), 1500, 1500, 1500);
newmember.matchmaker_rating = 1500;
}
else
{
newmember.matchmaker_rating = (*result)[0].GetUInt32();
delete result;
}
}
int32 conf_value = sWorld.getConfig(CONFIG_INT32_ARENA_STARTPERSONALRATING);
//.........这里部分代码省略.........
示例13: AddMember
bool ArenaTeam::AddMember(const uint64& PlayerGuid)
{
std::string plName;
uint8 plClass;
// arena team is full (can't have more than type * 2 players!)
if(GetMembersSize() >= GetType() * 2)
return false;
Player *pl = objmgr.GetPlayer(PlayerGuid);
if(pl)
{
if(pl->GetArenaTeamId(GetSlot()))
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
}
plClass = pl->getClass();
plName = pl->GetName();
}
else
{
// 0 1
QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
if(!result)
return false;
plName = (*result)[0].GetCppString();
plClass = (*result)[1].GetUInt8();
delete result;
// check if player already in arenateam of that size
if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
}
}
// remove all player signs from another petitions
// this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(PlayerGuid, GetType());
ArenaTeamMember newmember;
newmember.name = plName;
newmember.guid = PlayerGuid;
newmember.Class = plClass;
newmember.games_season = 0;
newmember.games_week = 0;
newmember.wins_season = 0;
newmember.wins_week = 0;
if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
{
if (m_stats.rating < 1000)
newmember.personal_rating = m_stats.rating;
else
newmember.personal_rating = 1000;
}
else
{
newmember.personal_rating = 1500;
}
m_members.push_back(newmember);
CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating );
if(pl)
{
pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType());
pl->SetArenaTeamIdInvited(0);
pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating );
// hide promote/remove buttons
if(m_CaptainGuid != PlayerGuid)
pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 1);
}
return true;
}
示例14: AddMember
bool ArenaTeam::AddMember(uint64 playerGuid)
{
std::string playerName;
uint8 playerClass;
// Check if arena team is full (Can't have more than type * 2 players)
if (GetMembersSize() >= GetType() * 2)
return false;
// xinef: Get player name and class from player storage or global data storage
Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(playerGuid);
if (player)
{
playerClass = player->getClass();
playerName = player->GetName();
}
else
{
GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(playerGuid));
if (!playerData)
return false;
playerName = playerData->name;
playerClass = playerData->playerClass;
}
// Check if player is already in a similar arena team
if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromStorage(GUID_LOPART(playerGuid), GetSlot()) != 0)
{
sLog->outError("Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType());
return false;
}
// Set player's personal rating
uint32 personalRating = 0;
if (sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING) > 0)
personalRating = sWorld->getIntConfig(CONFIG_ARENA_START_PERSONAL_RATING);
else if (GetRating() >= 1000)
personalRating = 1000;
// xinef: zomg! sync query
// Try to get player's match maker rating from db and fall back to config setting if not found
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
stmt->setUInt32(0, GUID_LOPART(playerGuid));
stmt->setUInt8(1, GetSlot());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
uint16 matchMakerRating;
uint16 maxMMR;
if (result)
{
matchMakerRating = (*result)[0].GetUInt16();
uint16 Max = (*result)[1].GetUInt16();
maxMMR = std::max(Max, matchMakerRating);
}
else
{
matchMakerRating = sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);
maxMMR = matchMakerRating;
}
// Remove all player signatures from other petitions
// This will prevent player from joining too many arena teams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(playerGuid, GetType());
// Feed data to the struct
ArenaTeamMember newMember;
//newMember.Name = playerName;
newMember.Guid = playerGuid;
newMember.Class = playerClass;
newMember.SeasonGames = 0;
newMember.WeekGames = 0;
newMember.SeasonWins = 0;
newMember.WeekWins = 0;
newMember.PersonalRating = personalRating;
newMember.MatchMakerRating = matchMakerRating;
newMember.MaxMMR = maxMMR;
Members.push_back(newMember);
sWorld->UpdateGlobalPlayerArenaTeam(GUID_LOPART(playerGuid), GetSlot(), GetId());
// Save player's arena team membership to db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, TeamId);
stmt->setUInt32(1, GUID_LOPART(playerGuid));
CharacterDatabase.Execute(stmt);
// Inform player if online
if (player)
{
player->SetInArenaTeam(TeamId, GetSlot(), GetType());
player->SetArenaTeamIdInvited(0);
// Hide promote/remove buttons
if (CaptainGuid != playerGuid)
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
return true;
//.........这里部分代码省略.........
示例15: AddMember
bool ArenaTeam::AddMember(const uint64& playerGuid)
{
std::string plName;
uint8 plClass;
// arena team is full (can't have more than type * 2 players!)
if (GetMembersSize() >= GetType() * 2)
return false;
Player *pl = objmgr.GetPlayer(playerGuid);
if (pl)
{
if (pl->GetArenaTeamId(GetSlot()))
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
}
plClass = pl->getClass();
plName = pl->GetName();
}
else
{
// 0 1
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(playerGuid));
if (!result)
return false;
plName = (*result)[0].GetCppString();
plClass = (*result)[1].GetUInt8();
// check if player already in arenateam of that size
if (Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
{
sLog.outError("Arena::AddMember() : player %llu already in this sized team", playerGuid);
return false;
}
}
// remove all player signs from another petitions
// this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
Player::RemovePetitionsAndSigns(playerGuid, GetType());
ArenaTeamMember newmember;
newmember.name = plName;
newmember.guid = playerGuid;
newmember.Class = plClass;
newmember.games_season = 0;
newmember.games_week = 0;
newmember.wins_season = 0;
newmember.wins_week = 0;
newmember.personal_rating = ARENA_NEW_PERSONAL_RATING;
m_members.push_back(newmember);
CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating);
if (pl)
{
pl->SetInArenaTeam(m_TeamId, GetSlot());
pl->SetArenaTeamIdInvited(0);
pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating);
// hide promote/remove buttons
if (m_CaptainGuid != playerGuid)
pl->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId());
}
return true;
}