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C++ GetLanguageDescByID函数代码示例

本文整理汇总了C++中GetLanguageDescByID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetLanguageDescByID函数的具体用法?C++ GetLanguageDescByID怎么用?C++ GetLanguageDescByID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetLanguageDescByID函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: bar

// -------------------
void CreatureEventAIMgr::LoadCreatureEventAI_Texts(bool check_entry_use)
{
    // Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
    m_CreatureEventAI_TextMap.clear();

    // Load EventAI Text
    sObjectMgr.LoadMangosStrings(WorldDatabase,"creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);

    // Gather Additional data from EventAI Texts
    QueryResult *result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");

    sLog.outString("Loading EventAI Texts additional data...");
    if (result)
    {
        BarGoLink bar(result->GetRowCount());
        uint32 count = 0;

        do
        {
            bar.step();
            Field* fields = result->Fetch();
            StringTextData temp;

            int32 i             = fields[0].GetInt32();
            temp.SoundId        = fields[1].GetInt32();
            temp.Type           = fields[2].GetInt32();
            temp.Language       = fields[3].GetInt32();
            temp.Emote          = fields[4].GetInt32();

            // range negative
            if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID)
            {
                sLog.outErrorDb("CreatureEventAI:  Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)",i,MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
                continue;
            }

            // range negative (don't must be happen, loaded from same table)
            if (!sObjectMgr.GetMangosStringLocale(i))
            {
                sLog.outErrorDb("CreatureEventAI:  Entry %i in table `creature_ai_texts` not found",i);
                continue;
            }

            if (temp.SoundId)
            {
                if (!sSoundEntriesStore.LookupEntry(temp.SoundId))
                    sLog.outErrorDb("CreatureEventAI:  Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.",i,temp.SoundId);
            }

            if (!GetLanguageDescByID(temp.Language))
                sLog.outErrorDb("CreatureEventAI:  Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language);

            if (temp.Type > CHAT_TYPE_ZONE_YELL)
                sLog.outErrorDb("CreatureEventAI:  Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);

            if (temp.Emote)
            {
                if (!sEmotesStore.LookupEntry(temp.Emote))
                    sLog.outErrorDb("CreatureEventAI:  Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.",i,temp.Emote);
            }

            m_CreatureEventAI_TextMap[i] = temp;
            ++count;
        } while (result->NextRow());

        delete result;

        if(check_entry_use)
            CheckUnusedAITexts();

        sLog.outString();
        sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count);
    }
    else
    {
        BarGoLink bar(1);
        bar.step();
        sLog.outString();
        sLog.outString(">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty.");
    }
}
开发者ID:Naxp,项目名称:server,代码行数:82,代码来源:CreatureEventAIMgr.cpp

示例2: getMSTime

void CreatureTextMgr::LoadCreatureTexts()
{
    uint32 oldMSTime = getMSTime();

    mTextMap.clear(); // for reload case
    mTextRepeatMap.clear(); //reset all currently used temp texts

    PreparedStatement* stmt = WorldDB.GetPreparedStatement(WORLD_LOAD_CRETEXT);
    PreparedQueryResult result = WorldDB.Query(stmt);

    if (!result)
    {
        sLog->outString(">> Loaded 0 ceature texts. DB table `creature_texts` is empty.");
        sLog->outString();
        return;
    }

    uint32 textCount = 0;
    uint32 creatureCount = 0;

    do
    {
        Field* fields = result->Fetch();
        CreatureTextEntry temp;

        temp.entry          = fields[0].GetUInt32();
        temp.group          = fields[1].GetUInt8();
        temp.id             = fields[2].GetUInt8();
        temp.text           = fields[3].GetString();
        temp.type           = ChatType(fields[4].GetUInt8());
        temp.lang           = Language(fields[5].GetUInt8());
        temp.probability    = fields[6].GetFloat();
        temp.emote          = Emote(fields[7].GetUInt32());
        temp.duration       = fields[8].GetUInt32();
        temp.sound          = fields[9].GetUInt32();

        if (temp.sound)
        {
            if (!sSoundEntriesStore.LookupEntry(temp.sound)){
                sLog->outErrorDb("CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` has Sound %u but sound does not exist.", temp.entry, temp.group, temp.sound);
                temp.sound = 0;
            }
        }
        if (!GetLanguageDescByID(temp.lang))
        {
            sLog->outErrorDb("CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` using Language %u but Language does not exist.", temp.entry, temp.group, uint32(temp.lang));
            temp.lang = LANG_UNIVERSAL;
        }
        if (temp.type >= CHAT_TYPE_ZONE_YELL)//CHAT_TYPE_ZONE_YELL and more will be used later
        {
            sLog->outErrorDb("CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` has Type %u but this Chat Type does not exist.", temp.entry, temp.group, uint32(temp.type));
            temp.type = CHAT_TYPE_SAY;
        }
        if (temp.emote)
        {
            if (!sEmotesStore.LookupEntry(temp.emote))
            {
                sLog->outErrorDb("CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` has Emote %u but emote does not exist.", temp.entry, temp.group, uint32(temp.emote));
                temp.emote = EMOTE_ONESHOT_NONE;
            }
        }
        //entry not yet added, add empty TextHolder (list of groups)
        if (mTextMap.find(temp.entry) == mTextMap.end())
        {
            ++creatureCount;
            CreatureTextHolder TextHolder;
            mTextMap[temp.entry] = TextHolder;
        }
        //group not yet added, add empty TextGroup (list of texts)
        if (mTextMap[temp.entry].find(temp.group) == mTextMap[temp.entry].end())
        {
            CreatureTextGroup TextGroup;
            mTextMap[temp.entry][temp.group] = TextGroup;
        }
        //add the text into our entry's group
        mTextMap[temp.entry][temp.group].push_back(temp);

        ++textCount;
    } while (result->NextRow());

    sLog->outString(">> Loaded %u creature texts for %u creatures in %u ms", textCount, creatureCount, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}
开发者ID:sacel,项目名称:StrawberryEMU,代码行数:83,代码来源:CreatureTextMgr.cpp

示例3: getMSTime

// -------------------
void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
{
    uint32 oldMSTime = getMSTime();

    // Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
    m_CreatureEventAI_TextMap.clear();

    // Load EventAI Text
    sObjectMgr->LoadTrinityStrings("creature_ai_texts", MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);

    // Gather Additional data from EventAI Texts     0      1      2     3         4
    QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");

    if (!result)
    {
        TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty.");
        return;
    }

    uint32 count = 0;

    do
    {
        Field* fields = result->Fetch();
        StringTextData temp;

        int32 i             = fields[0].GetInt32();
        temp.SoundId        = fields[1].GetUInt32();
        temp.Type           = fields[2].GetUInt8();
        temp.Language       = fields[3].GetUInt8();
        temp.Emote          = fields[4].GetUInt16();

        // range negative
        if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID)
        {
            TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI:  Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)", i, MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);
            continue;
        }

        // range negative (must not happen, loaded from same table)
        if (!sObjectMgr->GetTrinityStringLocale(i))
        {
            TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI:  Entry %i in table `creature_ai_texts` not found", i);
            continue;
        }

        if (temp.SoundId)
        {
            if (!sSoundEntriesStore.LookupEntry(temp.SoundId))
                TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI:  Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.", i, temp.SoundId);
        }

        if (!GetLanguageDescByID(temp.Language))
            TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI:  Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.", i, temp.Language);

        if (temp.Type > CHAT_TYPE_ZONE_YELL)
            TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI:  Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.", i, temp.Type);

        if (temp.Emote)
        {
            if (!sEmotesStore.LookupEntry(temp.Emote))
                TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI:  Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.", i, temp.Emote);
        }

        m_CreatureEventAI_TextMap[i] = temp;
        ++count;
    }
    while (result->NextRow());

    TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional CreatureEventAI Texts data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
开发者ID:mynew2,项目名称:trinitycore-1,代码行数:72,代码来源:CreatureEventAIMgr.cpp

示例4: bar

void ScriptMgr::LoadScripts(ScriptMapMap& scripts, const char* tablename)
{
    if (IsScriptScheduled())                                // function don't must be called in time scripts use.
        return;

    sLog.outString("%s :", tablename);

    scripts.clear();                                        // need for reload support

    QueryResult *result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, datalong3, datalong4, data_flags, dataint, dataint2, dataint3, dataint4, x, y, z, o FROM %s", tablename);

    uint32 count = 0;

    if (!result)
    {
        barGoLink bar(1);
        bar.step();

        sLog.outString();
        sLog.outString(">> Loaded %u script definitions", count);
        return;
    }

    barGoLink bar((int)result->GetRowCount());

    do
    {
        bar.step();

        Field *fields = result->Fetch();
        ScriptInfo tmp;
        tmp.id          = fields[0].GetUInt32();
        tmp.delay       = fields[1].GetUInt32();
        tmp.command     = fields[2].GetUInt32();
        tmp.raw.data[0] = fields[3].GetUInt32();
        tmp.raw.data[1] = fields[4].GetUInt32();
        tmp.raw.data[2] = fields[5].GetUInt32();
        tmp.raw.data[3] = fields[6].GetUInt32();
        tmp.raw.data[4] = fields[7].GetUInt32();
        tmp.raw.data[5] = fields[8].GetInt32();
        tmp.raw.data[6] = fields[9].GetInt32();
        tmp.raw.data[7] = fields[10].GetInt32();
        tmp.raw.data[8] = fields[11].GetInt32();
        tmp.x           = fields[12].GetFloat();
        tmp.y           = fields[13].GetFloat();
        tmp.z           = fields[14].GetFloat();
        tmp.o           = fields[15].GetFloat();

        // generic command args check
        switch(tmp.command)
        {
            case SCRIPT_COMMAND_TALK:
            {
                if (tmp.talk.chatType > CHAT_TYPE_ZONE_YELL)
                {
                    sLog.outErrorDb("Table `%s` has invalid CHAT_TYPE_ (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u", tablename, tmp.talk.chatType, tmp.id);
                    continue;
                }
                if (tmp.talk.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.talk.creatureEntry))
                {
                    sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_TALK for script id %u, but this creature_template does not exist.", tablename, tmp.talk.creatureEntry, tmp.id);
                    continue;
                }
                if (tmp.talk.creatureEntry && !tmp.talk.searchRadius)
                {
                    sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_TALK for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.talk.creatureEntry, tmp.id, tmp.talk.searchRadius);
                    continue;
                }
                if (!GetLanguageDescByID(tmp.talk.language))
                {
                    sLog.outErrorDb("Table `%s` has datalong4 = %u in SCRIPT_COMMAND_TALK for script id %u, but this language does not exist.", tablename, tmp.talk.language, tmp.id);
                    continue;
                }
                if (tmp.talk.textId[0] == 0)
                {
                    sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u", tablename, tmp.talk.textId[0], tmp.id);
                    continue;
                }

                for(int i = 0; i < MAX_TEXT_ID; ++i)
                {
                    if (tmp.talk.textId[i] && (tmp.talk.textId[i] < MIN_DB_SCRIPT_STRING_ID || tmp.talk.textId[i] >= MAX_DB_SCRIPT_STRING_ID))
                    {
                        sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u", tablename, tmp.talk.textId[i], MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID, tmp.id);
                        continue;
                    }
                }

                // if (!GetMangosStringLocale(tmp.dataint)) will be checked after db_script_string loading
                break;
            }
            case SCRIPT_COMMAND_EMOTE:
            {
                if (!sEmotesStore.LookupEntry(tmp.emote.emoteId))
                {
                    sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u", tablename, tmp.emote.emoteId, tmp.id);
                    continue;
                }
                if (tmp.emote.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.emote.creatureEntry))
                {
//.........这里部分代码省略.........
开发者ID:lastsmile,项目名称:mangos,代码行数:101,代码来源:ScriptMgr.cpp

示例5: getMSTime

void CreatureTextMgr::LoadCreatureTexts()
{
    uint32 oldMSTime = getMSTime();

    mTextMap.clear(); // for reload case
    mTextRepeatMap.clear(); //reset all currently used temp texts

    PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT);
    PreparedQueryResult result = WorldDatabase.Query(stmt);

    if (!result)
    {
        TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 ceature texts. DB table `creature_texts` is empty.");

        return;
    }

    uint32 textCount = 0;
    uint32 creatureCount = 0;

    do
    {
        Field* fields = result->Fetch();
        CreatureTextEntry temp;

        temp.entry          = fields[0].GetUInt32();
        temp.group          = fields[1].GetUInt8();
        temp.id             = fields[2].GetUInt8();
        temp.text           = fields[3].GetString();
        temp.type           = ChatMsg(fields[4].GetUInt8());
        temp.lang           = Language(fields[5].GetUInt8());
        temp.probability    = fields[6].GetFloat();
        temp.emote          = Emote(fields[7].GetUInt32());
        temp.duration       = fields[8].GetUInt32();
        temp.sound          = fields[9].GetUInt32();

        if (temp.sound)
        {
            if (!sSoundEntriesStore.LookupEntry(temp.sound)){
                TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` has Sound %u but sound does not exist.", temp.entry, temp.group, temp.sound);
                temp.sound = 0;
            }
        }
        if (!GetLanguageDescByID(temp.lang))
        {
            TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` using Language %u but Language does not exist.", temp.entry, temp.group, uint32(temp.lang));
            temp.lang = LANG_UNIVERSAL;
        }
        if (temp.type >= MAX_CHAT_MSG_TYPE)
        {
            TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` has Type %u but this Chat Type does not exist.", temp.entry, temp.group, uint32(temp.type));
            temp.type = CHAT_MSG_SAY;
        }
        if (temp.emote)
        {
            if (!sEmotesStore.LookupEntry(temp.emote))
            {
                TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` has Emote %u but emote does not exist.", temp.entry, temp.group, uint32(temp.emote));
                temp.emote = EMOTE_ONESHOT_NONE;
            }
        }
        //entry not yet added, add empty TextHolder (list of groups)
        if (mTextMap.find(temp.entry) == mTextMap.end())
            ++creatureCount;

        //add the text into our entry's group
        mTextMap[temp.entry][temp.group].push_back(temp);

        ++textCount;
    } while (result->NextRow());

    TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature texts for %u creatures in %u ms", textCount, creatureCount, GetMSTimeDiffToNow(oldMSTime));

}
开发者ID:PavelDev,项目名称:wodnetcore,代码行数:74,代码来源:CreatureTextMgr.cpp

示例6: switch

void WorldSession::HandleMessagechatOpcode(WorldPacket& recv_data)
{
    uint32 type;
    uint32 lang;

    switch (recv_data.GetOpcode())
    {
        case CMSG_MESSAGECHAT_SAY:          type = CHAT_MSG_SAY;            break;
        case CMSG_MESSAGECHAT_YELL:         type = CHAT_MSG_YELL;           break;
        case CMSG_MESSAGECHAT_CHANNEL:      type = CHAT_MSG_CHANNEL;        break;
        case CMSG_MESSAGECHAT_WHISPER:      type = CHAT_MSG_WHISPER;        break;
        case CMSG_MESSAGECHAT_GUILD:        type = CHAT_MSG_GUILD;          break;
        case CMSG_MESSAGECHAT_OFFICER:      type = CHAT_MSG_OFFICER;        break;
        case CMSG_MESSAGECHAT_AFK:          type = CHAT_MSG_AFK;            break;
        case CMSG_MESSAGECHAT_DND:          type = CHAT_MSG_DND;            break;
        case CMSG_MESSAGECHAT_EMOTE:        type = CHAT_MSG_EMOTE;          break;
        case CMSG_MESSAGECHAT_PARTY:        type = CHAT_MSG_PARTY;          break;
        case CMSG_MESSAGECHAT_RAID:         type = CHAT_MSG_RAID;           break;
        case CMSG_MESSAGECHAT_BATTLEGROUND: type = CHAT_MSG_BATTLEGROUND;   break;
        case CMSG_MESSAGECHAT_RAID_WARNING: type = CHAT_MSG_RAID_WARNING;   break;
        default:
            sLog.outError("HandleMessagechatOpcode : Unknown chat opcode (0x%X)", recv_data.GetOpcode());
            recv_data.rfinish();
            return;
    }

    // no language sent with emote packet.
    if (type != CHAT_MSG_EMOTE && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
    {
        recv_data >> lang;

        // prevent talking at unknown language (cheating)
        LanguageDesc const* langDesc = GetLanguageDescByID(lang);
        if (!langDesc)
        {
            SendNotification(LANG_UNKNOWN_LANGUAGE);
            return;
        }
        if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
        {
            // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
            Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE);
            bool foundAura = false;
            for (Unit::AuraList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
            {
                if ((*i)->GetModifier()->m_miscvalue == int32(lang))
                {
                    foundAura = true;
                    break;
                }
            }
            if (!foundAura)
            {
                SendNotification(LANG_NOT_LEARNED_LANGUAGE);
                return;
            }
        }

        if (lang == LANG_ADDON)
        {
            // Disabled addon channel?
            if (!sWorld.getConfig(CONFIG_BOOL_ADDON_CHANNEL))
                return;
        }
        // LANG_ADDON should not be changed nor be affected by flood control
        else
        {
            // send in universal language if player in .gmon mode (ignore spell effects)
            if (_player->isGameMaster())
                lang = LANG_UNIVERSAL;
            else
            {
                // send in universal language in two side iteration allowed mode
                if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                    lang = LANG_UNIVERSAL;
                else
                {
                    switch (type)
                    {
                        case CHAT_MSG_PARTY:
                        case CHAT_MSG_PARTY_LEADER:
                        case CHAT_MSG_RAID:
                        case CHAT_MSG_RAID_LEADER:
                        case CHAT_MSG_RAID_WARNING:
                            // allow two side chat at group channel if two side group allowed
                            if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                                lang = LANG_UNIVERSAL;
                            break;
                        case CHAT_MSG_GUILD:
                        case CHAT_MSG_OFFICER:
                            // allow two side chat at guild channel if two side guild allowed
                            if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                                lang = LANG_UNIVERSAL;
                            break;
                    }
                }

                // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
                Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
                if (!ModLangAuras.empty())
//.........这里部分代码省略.........
开发者ID:Calixa,项目名称:mangos-cata,代码行数:101,代码来源:ChatHandler.cpp

示例7: getMSTime

void CreatureTextMgr::LoadCreatureTexts()
{
    uint32 oldMSTime = getMSTime();

    mTextMap.clear(); // for reload case
    //all currently used temp texts are NOT reset

    QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, groupid, id, text, type, language, probability, emote, duration, sound, TextRange FROM creature_text");

    if (!result)
    {
        sLog.outString(">> Loaded 0 ceature texts. DB table `creature_text` is empty.");

        return;
    }

    uint32 textCount = 0;

    do
    {
        Field* fields = result->Fetch();
        CreatureTextEntry temp;

        temp.entry           = fields[0].GetUInt32();
        temp.group           = fields[1].GetUInt8();
        temp.id              = fields[2].GetUInt8();
        temp.text            = fields[3].GetString();
        temp.type            = ChatMsg(fields[4].GetUInt8());
        temp.lang            = Language(fields[5].GetUInt8());
        temp.probability     = fields[6].GetFloat();
        temp.emote           = Emote(fields[7].GetUInt32());
        temp.duration        = fields[8].GetUInt32();
        temp.sound           = fields[9].GetUInt32();
        temp.TextRange       = CreatureTextRange(fields[10].GetUInt8());

        if (temp.sound)
        {
            if (!sSoundEntriesStore.LookupEntry(temp.sound))
            {
                sLog.outError("CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Sound %u but sound does not exist.", temp.entry, temp.group, temp.sound);
                temp.sound = 0;
            }
        }

        if (!GetLanguageDescByID(temp.lang))
        {
            sLog.outError("CreatureTextMgr: Entry %u, Group %u in table `creature_text` using Language %u but Language does not exist.", temp.entry, temp.group, uint32(temp.lang));
            temp.lang = LANG_UNIVERSAL;
        }

        if (temp.type >= MAX_CHAT_MSG_TYPE)
        {
            sLog.outError("CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Type %u but this Chat Type does not exist.", temp.entry, temp.group, uint32(temp.type));
            temp.type = CHAT_MSG_SAY;
        }

        if (temp.emote)
        {
            if (!sEmotesStore.LookupEntry(temp.emote))
            {
                sLog.outError("CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Emote %u but emote does not exist.", temp.entry, temp.group, uint32(temp.emote));
                temp.emote = EMOTE_ONESHOT_NONE;
            }
        }

        if (temp.TextRange > TEXT_RANGE_WORLD)
        {
            sLog.outError("CreatureTextMgr: Entry %u, Group %u, Id %u in table `creature_text` has incorrect TextRange %u.", temp.entry, temp.group, temp.id, temp.TextRange);
            temp.TextRange = TEXT_RANGE_NORMAL;
        }

        // add the text into our entry's group
        mTextMap[temp.entry][temp.group].push_back(temp);

        ++textCount;
    }
    while (result->NextRow());

    sLog.outString(">> Loaded %u creature texts for %lu creatures in %u ms", textCount, mTextMap.size(), GetMSTimeDiffToNow(oldMSTime));
}
开发者ID:Zaffy,项目名称:OregonCore,代码行数:80,代码来源:CreatureTextMgr.cpp

示例8: GetPlayer

void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
{
    uint32 type;
    uint32 lang;

    recvData >> type;
    recvData >> lang;

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        sLog->outError("CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang);

    // pussywizard: chatting on most chat types requires 2 hours played to prevent spam/abuse
    if (AccountMgr::IsPlayerAccount(GetSecurity()))
        switch (type)
        {
        case CHAT_MSG_ADDON:
        case CHAT_MSG_PARTY:
        case CHAT_MSG_RAID:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        case CHAT_MSG_AFK:
        case CHAT_MSG_DND:
        case CHAT_MSG_RAID_LEADER:
        case CHAT_MSG_RAID_WARNING:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
        case CHAT_MSG_PARTY_LEADER:
            break;
        default:
            if (sender->GetTotalPlayedTime() < 2*HOUR)
            {
                SendNotification("Speaking is allowed after playing for at least 2 hours. You may use party and guild chat.");
                recvData.rfinish();
                return;
            }
        }

    // pussywizard:
    switch (type)
    {
    case CHAT_MSG_SAY:
    case CHAT_MSG_YELL:
    case CHAT_MSG_EMOTE:
    case CHAT_MSG_TEXT_EMOTE:
    case CHAT_MSG_AFK:
    case CHAT_MSG_DND:
        if (sender->IsSpectator())
        {
            recvData.rfinish();
            return;
        }
    }

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }
    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            recvData.rfinish();
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
        case CHAT_MSG_PARTY:
        case CHAT_MSG_RAID:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_WHISPER:
//.........这里部分代码省略.........
开发者ID:yyhhrr,项目名称:SunWellCore,代码行数:101,代码来源:ChatHandler.cpp

示例9: switch

void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
    uint32 type;
    uint32 lang;

    recvData >> type;
    recvData >> lang;

	if (sWorld->getBoolConfig(BATTLEGROUND_CROSSFACTION_ENABLED) && lang != LANG_ADDON)
    {
        switch (type)
        {
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
            lang = LANG_UNIVERSAL;
        default:
            break;
        }
    }

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
    {
        TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang);

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            recvData.rfinish();
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
            case CHAT_MSG_PARTY:
            case CHAT_MSG_RAID:
            case CHAT_MSG_GUILD:
            case CHAT_MSG_BATTLEGROUND:
            case CHAT_MSG_WHISPER:
                // check if addon messages are disabled
                if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
                {
                    recvData.rfinish();
                    return;
                }
                break;
            default:
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                                                     GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());

                recvData.rfinish();
                return;
        }
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (sender->IsGameMaster())
            lang = LANG_UNIVERSAL;
//.........这里部分代码省略.........
开发者ID:treetrees,项目名称:ATN-Core,代码行数:101,代码来源:ChatHandler.cpp

示例10: GetPlayer

void WorldSession::HandleChatMessage(ChatMsg type, uint32 lang, std::string msg, std::string target /*= ""*/)
{
    Player* sender = GetPlayer();

    if (lang == LANG_UNIVERSAL && type != CHAT_MSG_EMOTE)
    {
        TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }

    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            return;
        }
    }

    // send in universal language if player in .gm on mode (ignore spell effects)
    if (sender->IsGameMaster())
        lang = LANG_UNIVERSAL;
    else
    {
        // send in universal language in two side iteration allowed mode
        if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
            lang = LANG_UNIVERSAL;
        else
        {
            switch (type)
            {
                case CHAT_MSG_PARTY:
                case CHAT_MSG_RAID:
                case CHAT_MSG_RAID_WARNING:
                    // allow two side chat at group channel if two side group allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                        lang = LANG_UNIVERSAL;
                    break;
                case CHAT_MSG_GUILD:
                case CHAT_MSG_OFFICER:
                    // allow two side chat at guild channel if two side guild allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                        lang = LANG_UNIVERSAL;
                    break;
                default:
                    break;
            }
        }

        // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
        Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
        if (!ModLangAuras.empty())
            lang = ModLangAuras.front()->GetMiscValue();
    }

    if (!sender->CanSpeak())
    {
        std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
        SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
        return;
    }

    if (sender->HasAura(GM_SILENCE_AURA) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        return;
    }

    if (msg.empty())
        return;

    if (ChatHandler(this).ParseCommands(msg.c_str()))
        return;

    // Strip invisible characters for non-addon messages
    if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
        stripLineInvisibleChars(msg);

    if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
    {
//.........这里部分代码省略.........
开发者ID:Jildor,项目名称:TrinityCore,代码行数:101,代码来源:ChatHandler.cpp

示例11: getMSTime

void CreatureTextMgr::LoadCreatureTexts()
{
    uint32 oldMSTime = getMSTime();

    mTextMap.clear(); // for reload case
    //all currently used temp texts are NOT reset

    PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT);
    PreparedQueryResult result = WorldDatabase.Query(stmt);

    if (!result)
    {
        TC_LOG_INFO("server.loading", ">> Loaded 0 ceature texts. DB table `creature_text` is empty.");

        return;
    }

    uint32 textCount = 0;

    do
    {
        Field* fields = result->Fetch();
        CreatureTextEntry temp;

        temp.creatureId      = fields[0].GetUInt32();
        temp.groupId         = fields[1].GetUInt8();
        temp.id              = fields[2].GetUInt8();
        temp.text            = fields[3].GetString();
        temp.type            = ChatMsg(fields[4].GetUInt8());
        temp.lang            = Language(fields[5].GetUInt8());
        temp.probability     = fields[6].GetFloat();
        temp.emote           = Emote(fields[7].GetUInt32());
        temp.duration        = fields[8].GetUInt32();
        temp.sound           = fields[9].GetUInt32();
        temp.BroadcastTextId = fields[10].GetUInt32();
        temp.TextRange       = CreatureTextRange(fields[11].GetUInt8());

        if (temp.sound)
        {
            if (!sSoundEntriesStore.LookupEntry(temp.sound))
            {
                TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Sound %u but sound does not exist.", temp.creatureId, temp.groupId, temp.sound);
                temp.sound = 0;
            }
        }

        if (!GetLanguageDescByID(temp.lang))
        {
            TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u in table `creature_text` using Language %u but Language does not exist.", temp.creatureId, temp.groupId, uint32(temp.lang));
            temp.lang = LANG_UNIVERSAL;
        }

        if (temp.type >= MAX_CHAT_MSG_TYPE)
        {
            TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Type %u but this Chat Type does not exist.", temp.creatureId, temp.groupId, uint32(temp.type));
            temp.type = CHAT_MSG_SAY;
        }

        if (temp.emote)
        {
            if (!sEmotesStore.LookupEntry(temp.emote))
            {
                TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u in table `creature_text` has Emote %u but emote does not exist.", temp.creatureId, temp.groupId, uint32(temp.emote));
                temp.emote = EMOTE_ONESHOT_NONE;
            }
        }

        if (temp.BroadcastTextId)
        {
            if (!sObjectMgr->GetBroadcastText(temp.BroadcastTextId))
            {
                TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u, Id %u in table `creature_text` has non-existing or incompatible BroadcastTextId %u.", temp.creatureId, temp.groupId, temp.id, temp.BroadcastTextId);
                temp.BroadcastTextId = 0;
            }
        }

        if (temp.TextRange > TEXT_RANGE_WORLD)
        {
            TC_LOG_ERROR("sql.sql", "CreatureTextMgr: Entry %u, Group %u, Id %u in table `creature_text` has incorrect TextRange %u.", temp.creatureId, temp.groupId, temp.id, temp.TextRange);
            temp.TextRange = TEXT_RANGE_NORMAL;
        }

        // add the text into our entry's group
        mTextMap[temp.creatureId][temp.groupId].push_back(temp);

        ++textCount;
    }
    while (result->NextRow());

    TC_LOG_INFO("server.loading", ">> Loaded %u creature texts for " SZFMTD " creatures in %u ms", textCount, mTextMap.size(), GetMSTimeDiffToNow(oldMSTime));
}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:91,代码来源:CreatureTextMgr.cpp

示例12: CHECK_PACKET_SIZE

void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data,4+4+1);

    uint32 type;
    uint32 lang;

    recv_data >> type;
    recv_data >> lang;
    //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang );

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if(!langDesc || langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
    {
        SendNotification("Unknown language");
        return;
    }

    // send in universal language if player in .gmon mode (ignore spell effects)
    if (_player->isGameMaster())
        lang = LANG_UNIVERSAL;
    else
    {
        // send in universal language in two side iteration allowed mode
        if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) || _player->isGameMaster())
            lang = LANG_UNIVERSAL;

        // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
        Unit::AuraList& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
        if(!ModLangAuras.empty())
            lang = ModLangAuras.front()->GetModifier()->m_miscvalue;
    }

    if (!_player->CanSpeak())
    {
        std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
        SendNotification(LANG_WAIT_BEFORE_SPEAKING,timeStr.c_str());
        return;
    }

    switch(type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            std::string msg = "";
            recv_data >> msg;

            if (sChatHandler.ParseCommands(msg.c_str(), this) > 0)
                break;

            if(type == CHAT_MSG_SAY)
            {
                GetPlayer()->Say(msg, lang);
                GetPlayer()->UpdateSpeakTime();
            }
            else if(type == CHAT_MSG_EMOTE)
            {
                GetPlayer()->TextEmote(msg);
                GetPlayer()->UpdateSpeakTime();
            }
            else if(type == CHAT_MSG_YELL)
            {
                GetPlayer()->Yell(msg, lang);
                GetPlayer()->UpdateSpeakTime();
            }
        } break;

        case CHAT_MSG_WHISPER:
        {
            std::string to, msg;
            recv_data >> to;
            CHECK_PACKET_SIZE(recv_data,4+4+(to.size()+1)+1);
            recv_data >> msg;

            if(to.size() == 0)
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                break;
            }

            normalizePlayerName(to);
            Player *player = objmgr.GetPlayer(to.c_str());
            uint32 tSecurity = GetSecurity();
            uint32 pSecurity = player ? player->GetSession()->GetSecurity() : 0;
            if(!player || tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers())
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                return;
            }
            if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
            {
                uint32 sidea = GetPlayer()->GetTeam();
                uint32 sideb = player->GetTeam();
//.........这里部分代码省略.........
开发者ID:Artea,项目名称:mangos-svn,代码行数:101,代码来源:ChatHandler.cpp

示例13: switch


//.........这里部分代码省略.........
            type = CHAT_MSG_RAID_WARNING;
            break;
        default:
            TC_LOG_ERROR("network", "HandleMessagechatOpcode : Unknown chat opcode (%u)", recvData.GetOpcode());
            recvData.hexlike();
            return;
    }

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //TC_LOG_DEBUG("misc", "CHAT: packet received. type %u, lang %u", type, lang);

    // no language sent with emote packet.
    if (type != CHAT_MSG_EMOTE && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
    {
        recvData >> lang;

        if (lang == LANG_UNIVERSAL)
        {
            TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
            SendNotification(LANG_UNKNOWN_LANGUAGE);
            recvData.rfinish();
            return;
        }

        // prevent talking at unknown language (cheating)
        LanguageDesc const* langDesc = GetLanguageDescByID(lang);
        if (!langDesc)
        {
            SendNotification(LANG_UNKNOWN_LANGUAGE);
            recvData.rfinish();
            return;
        }

        if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
        {
            // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
            Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
            bool foundAura = false;
            for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
            {
                if ((*i)->GetMiscValue() == int32(lang))
                {
                    foundAura = true;
                    break;
                }
            }
            if (!foundAura)
            {
                SendNotification(LANG_NOT_LEARNED_LANGUAGE);
                recvData.rfinish();
                return;
            }
        }

        if (lang == LANG_ADDON)
        {
            // LANG_ADDON is only valid for the following message types
            switch (type)
开发者ID:redlaine,项目名称:InfinityCore-Ark,代码行数:67,代码来源:ChatHandler.cpp

示例14: LoadTrinityStrings

void SystemMgr::LoadScriptTextsCustom()
{
    sLog->outString("TSCR: Loading Custom Texts...");
    LoadTrinityStrings("custom_texts", TEXT_SOURCE_RANGE*2, 1+(TEXT_SOURCE_RANGE*3));

    sLog->outString("TSCR: Loading Custom Texts additional data...");

    QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM custom_texts");

    if (!result)
    {
        sLog->outString(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty.");
        sLog->outString();
        return;
    }

    uint32 uiCount = 0;

    do
    {
        Field* pFields = result->Fetch();
        StringTextData temp;

        int32 iId             = pFields[0].GetInt32();
        temp.uiSoundId        = pFields[1].GetUInt32();
        temp.uiType           = pFields[2].GetUInt8();
        temp.uiLanguage       = pFields[3].GetUInt8();
        temp.uiEmote          = pFields[4].GetUInt16();

        if (iId >= 0)
        {
            sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` is not a negative value.", iId);
            continue;
        }

        if (iId > TEXT_SOURCE_RANGE*2 || iId <= TEXT_SOURCE_RANGE*3)
        {
            sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.", iId);
            continue;
        }

        if (temp.uiSoundId)
        {
            if (!sSoundEntriesStore.LookupEntry(temp.uiSoundId))
                sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
        }

        if (!GetLanguageDescByID(temp.uiLanguage))
            sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);

        if (temp.uiType > CHAT_TYPE_ZONE_YELL)
            sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);

        m_mTextDataMap[iId] = temp;
        ++uiCount;
    }
    while (result->NextRow());

    sLog->outString(">> Loaded %u additional Custom Texts data.", uiCount);
    sLog->outString();
}
开发者ID:4m1g0,项目名称:TrinityCore,代码行数:61,代码来源:ScriptSystem.cpp

示例15: LoadFrenchCOREStrings

void SystemMgr::LoadScriptTexts() {
	sLog->outString("TSCR: Loading Script Texts...");
	LoadFrenchCOREStrings("script_texts", TEXT_SOURCE_RANGE,
			1 + (TEXT_SOURCE_RANGE * 2));

	sLog->outString("TSCR: Loading Script Texts additional data...");
	uint32 oldMSTime = getMSTime();

	QueryResult result = WorldDatabase.Query(
			"SELECT entry, sound, type, language, emote FROM script_texts");

	if (!result) {
		sLog->outString(
				">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty.");
		sLog->outString();
		return;
	}

	uint32 uiCount = 0;

	do {
		Field* pFields = result->Fetch();
		StringTextData pTemp;

		int32 iId = pFields[0].GetInt32();
		pTemp.uiSoundId = pFields[1].GetUInt32();
		pTemp.uiType = pFields[2].GetUInt32();
		pTemp.uiLanguage = pFields[3].GetUInt32();
		pTemp.uiEmote = pFields[4].GetUInt32();

		if (iId >= 0) {
			sLog->outErrorDb(
					"TSCR: Entry %i in table `script_texts` is not a negative value.",
					iId);
			continue;
		}

		if (iId > TEXT_SOURCE_RANGE || iId <= TEXT_SOURCE_RANGE * 2) {
			sLog->outErrorDb(
					"TSCR: Entry %i in table `script_texts` is out of accepted entry range for table.",
					iId);
			continue;
		}

		if (pTemp.uiSoundId) {
			if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
				sLog->outErrorDb(
						"TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.",
						iId, pTemp.uiSoundId);
		}

		if (!GetLanguageDescByID(pTemp.uiLanguage))
			sLog->outErrorDb(
					"TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.",
					iId, pTemp.uiLanguage);

		if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
			sLog->outErrorDb(
					"TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.",
					iId, pTemp.uiType);

		m_mTextDataMap[iId] = pTemp;
		++uiCount;
	} while (result->NextRow());

	sLog->outString(">> Loaded %u additional Script Texts data in %u ms",
			uiCount, GetMSTimeDiffToNow(oldMSTime));
	sLog->outString();
}
开发者ID:FrenchCORE,项目名称:OLD_FrenchCORE,代码行数:69,代码来源:ScriptSystem.cpp


注:本文中的GetLanguageDescByID函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。