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C++ GetGuildById函数代码示例

本文整理汇总了C++中GetGuildById函数的典型用法代码示例。如果您正苦于以下问题:C++ GetGuildById函数的具体用法?C++ GetGuildById怎么用?C++ GetGuildById使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetGuildById函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetGuildById

Guild* GuildMgr::GetGuildByGuid(ObjectGuid guildGuid) const
{
    if (!guildGuid.IsGuild())
        return NULL;

    return GetGuildById(guildGuid.GetCounter());
}
开发者ID:ddark,项目名称:mangos3,代码行数:7,代码来源:GuildMgr.cpp

示例2: GetGuildNameById

std::string GuildMgr::GetGuildNameById(uint32 guildId) const
{
    if (Guild* guild = GetGuildById(guildId))
        return guild->GetName();

    return "";
}
开发者ID:Bootz,项目名称:SkyFireEMU_430,代码行数:7,代码来源:GuildMgr.cpp

示例3: GetGuildNameById

std::string GuildMgr::GetGuildNameById(ObjectGuid::LowType guildId) const
{
    if (Guild* guild = GetGuildById(guildId))
        return guild->GetName();

    return "";
}
开发者ID:Lyill,项目名称:TrinityCore,代码行数:7,代码来源:GuildMgr.cpp

示例4: GetGuildById

Guild* GuildMgr::GetGuildByGuid(uint64 guid) const
{
    // Full guids are only used when receiving/sending data to client
    // everywhere else guild id is used
    if (IS_GUILD(guid))
        if (uint32 guildId = GUID_LOPART(guid))
            return GetGuildById(guildId);

    return NULL;
}
开发者ID:lukaasm,项目名称:Core,代码行数:10,代码来源:GuildMgr.cpp

示例5: GetGuildById

Guild* GuildMgr::GetGuildByGuid(ObjectGuid guid) const
{
    // Full guids are only used when receiving/sending data to client
    // everywhere else guild id is used
    if (guid.IsGuild())
        if (ObjectGuid::LowType guildId = guid.GetCounter())
            return GetGuildById(guildId);

    return NULL;
}
开发者ID:Lyill,项目名称:TrinityCore,代码行数:10,代码来源:GuildMgr.cpp

示例6: getMSTime

void GuildMgr::LoadGuilds()
{
    // 1. Load all guilds
    sLog->outString("Loading guilds definitions...");
    {
        uint32 oldMSTime = getMSTime();

                                                //           0          1       2             3              4              5              6
        QueryResult result = CharacterDatabase.Query("SELECT g.guildid, g.name, g.leaderguid, g.EmblemStyle, g.EmblemColor, g.BorderStyle, g.BorderColor, "
                                                //    7                  8       9       10            11           12         13         14       15
                                                     "g.BackgroundColor, g.info, g.motd, g.createdate, g.BankMoney, COUNT(gbt.guildid), xp, level , m_today_xp, m_xp_cap  "
                                                     "FROM guild g LEFT JOIN guild_bank_tab gbt ON g.guildid = gbt.guildid GROUP BY g.guildid ORDER BY g.guildid ASC");

        if (!result)
        {
            sLog->outString(">> Loaded 0 guild definitions. DB table `guild` is empty.");
            sLog->outString();
            return;
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                Guild* guild = new Guild();

                if (!guild->LoadFromDB(fields))
                {
                    delete guild;
                    continue;
                }
                QueryResult guildNews = CharacterDatabase.PQuery("SELECT type, date, value1, value2, source_guid, flags FROM guild_news WHERE guildid = %u ORDER BY date DESC", guild->GetId());
                if (guildNews)
                {
                    Field* fields = guildNews->Fetch();
                    guild->LoadGuildNewsFromDB(fields);
                }
                AddGuild(guild);

                ++count;
            }
            while (result->NextRow());

            sLog->outString(">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
            sLog->outString();
        }
    }

    // 2. Load all guild ranks
    sLog->outString("Loading guild ranks...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphaned guild rank entries before loading the valid ones
        CharacterDatabase.DirectExecute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL");

        //                                                         0    1      2       3                4
        QueryResult result = CharacterDatabase.Query("SELECT guildid, rid, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");

        if (!result)
        {
            sLog->outString(">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
            sLog->outString();
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                uint32 guildId = fields[0].GetUInt32();

                if (Guild* guild = GetGuildById(guildId))
                    guild->LoadRankFromDB(fields);

                ++count;
            }
            while (result->NextRow());

            sLog->outString(">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
            sLog->outString();
        }
    }

    // 3. Load all guild members
    sLog->outString("Loading guild members...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphaned guild member entries before loading the valid ones
        CharacterDatabase.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");

                                                     //          0        1        2     3      4        5                   6
        QueryResult result = CharacterDatabase.Query("SELECT guildid, gm.guid, rank, pnote, offnote, BankResetTimeMoney, BankRemMoney, "
                                                     //   7                  8                 9                  10                11                 12
                                                     "BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2, "
                                                     //   13                 14                15                 16                17                 18
                                                     "BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5, "
                                                     //   19                 20                21                 22
//.........这里部分代码省略.........
开发者ID:Bootz,项目名称:SkyFireEMU_430,代码行数:101,代码来源:GuildMgr.cpp

示例7: getMSTime

void GuildMgr::LoadGuilds()
{
    // 1. Load all guilds
    sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guilds definitions...");
    {
        uint32 oldMSTime = getMSTime();

        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD);
        PreparedQueryResult result = CharacterDatabase.Query(stmt);

        if (!result)
        {
            sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild definitions. DB table `guild` is empty.");
            return;
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                Guild* guild = new Guild();

                if (!guild->LoadFromDB(fields))
                {
                    delete guild;
                    continue;
                }
                AddGuild(guild);

                ++count;
            }
            while (result->NextRow());

            sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 2. Load all guild ranks
    sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild ranks...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphaned guild rank entries before loading the valid ones
        CharacterDatabase.DirectExecute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL");

        //                                                         0    1      2       3                4
        QueryResult result = CharacterDatabase.Query("SELECT guildid, rid, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");

        if (!result)
        {
            sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                uint32 guildId = fields[0].GetUInt32();

                if (Guild* guild = GetGuildById(guildId))
                    guild->LoadRankFromDB(fields);

                ++count;
            }
            while (result->NextRow());

            sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 3. Load all guild members
    sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild members...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphaned guild member entries before loading the valid ones
        CharacterDatabase.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");

        //          0        1        2     3      4        5                   6
        QueryResult result = CharacterDatabase.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, BankResetTimeMoney, BankRemMoney, "
                             //   7                  8                 9                  10                11                 12
                             "BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2, "
                             //   13                 14                15                 16                17                 18
                             "BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5, "
                             //   19                 20                21                 22
                             "BankResetTimeTab6, BankRemSlotsTab6, BankResetTimeTab7, BankRemSlotsTab7, "
                             //   23      24       25       26      27         28
                             "c.name, c.level, c.class, c.zone, c.account, c.logout_time "
                             "FROM guild_member gm LEFT JOIN characters c ON c.guid = gm.guid ORDER BY guildid ASC");

        if (!result)
        {
            sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild members. DB table `guild_member` is empty.");
        }
        else
        {
            uint32 count = 0;

//.........这里部分代码省略.........
开发者ID:lukaasm,项目名称:Core,代码行数:101,代码来源:GuildMgr.cpp

示例8: getMSTime

void GuildMgr::LoadGuilds()
{
    // 1. Load all guilds
    sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guilds definitions...");
    {
        uint32 oldMSTime = getMSTime();

                                                     //          0          1       2             3              4              5              6
        QueryResult result = CharacterDatabase.Query("SELECT g.guildid, g.name, g.leaderguid, g.EmblemStyle, g.EmblemColor, g.BorderStyle, g.BorderColor, "
                                                     //   7                  8       9       10            11          12        13                14                 15
                                                     "g.BackgroundColor, g.info, g.motd, g.createdate, g.BankMoney, g.level, g.experience, g.todayExperience, COUNT(gbt.guildid) "
                                                     "FROM guild g LEFT JOIN guild_bank_tab gbt ON g.guildid = gbt.guildid GROUP BY g.guildid ORDER BY g.guildid ASC");

        if (!result)
        {
            sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild definitions. DB table `guild` is empty.");
            return;
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                Guild* guild = new Guild();

                if (!guild->LoadFromDB(fields))
                {
                    delete guild;
                    continue;
                }

                AddGuild(guild);

                ++count;
            }
            while (result->NextRow());

            sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 2. Load all guild ranks
    sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild ranks...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphaned guild rank entries before loading the valid ones
        CharacterDatabase.DirectExecute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL");

        //                                                         0    1      2       3                4
        QueryResult result = CharacterDatabase.Query("SELECT guildid, rid, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");

        if (!result)
        {
            sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                uint32 guildId = fields[0].GetUInt32();

                if (Guild* guild = GetGuildById(guildId))
                    guild->LoadRankFromDB(fields);

                ++count;
            }
            while (result->NextRow());

            sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 3. Load all guild members
    sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild members...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphaned guild member entries before loading the valid ones
        CharacterDatabase.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
        CharacterDatabase.DirectExecute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL");

                                                //           0           1        2     3      4        5       6       7       8       9       10
        QueryResult result = CharacterDatabase.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, "
                                                //    11      12      13       14      15       16       17      18         19
                                                     "w.tab6, w.tab7, w.money, c.name, c.level, c.class, c.zone, c.account, c.logout_time "
                                                     "FROM guild_member gm "
                                                     "LEFT JOIN guild_member_withdraw w ON gm.guid = w.guid "
                                                     "LEFT JOIN characters c ON c.guid = gm.guid ORDER BY gm.guildid ASC");

        if (!result)
            sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild members. DB table `guild_member` is empty.");
        else
        {
            uint32 count = 0;

            do
//.........这里部分代码省略.........
开发者ID:Adeer,项目名称:Patchs,代码行数:101,代码来源:GuildMgr.cpp

示例9: TC_LOG_INFO

void GuildMgr::LoadGuilds()
{
    // 1. Load all guilds
    TC_LOG_INFO("server.loading", "Loading guilds definitions...");
    {
        uint32 oldMSTime = getMSTime();

        //          0          1       2             3              4              5              6
        QueryResult result = CharacterDatabase.Query("SELECT g.guildid, g.name, g.leaderguid, g.EmblemStyle, g.EmblemColor, g.BorderStyle, g.BorderColor, "
            //   7                  8       9       10            11          12
            "g.BackgroundColor, g.info, g.motd, g.createdate, g.BankMoney, COUNT(gbt.guildid) "
            "FROM guild g LEFT JOIN guild_bank_tab gbt ON g.guildid = gbt.guildid GROUP BY g.guildid ORDER BY g.guildid ASC");

        if (!result)
        {
            TC_LOG_INFO("server.loading", ">> Loaded 0 guild definitions. DB table `guild` is empty.");
            return;
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                Guild* guild = new Guild();

                if (!guild->LoadFromDB(fields))
                {
                    delete guild;
                    continue;
                }

                AddGuild(guild);

                ++count;
            }
            while (result->NextRow());

            TC_LOG_INFO("server.loading", ">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 2. Load all guild ranks
    TC_LOG_INFO("server.loading", "Loading guild ranks...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphaned guild rank entries before loading the valid ones
        CharacterDatabase.DirectExecute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL");

        //                                                         0    1      2       3                4
        QueryResult result = CharacterDatabase.Query("SELECT guildid, rid, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");

        if (!result)
        {
            TC_LOG_INFO("server.loading", ">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
        }
        else
        {
            uint32 count = 0;
            do
            {
                Field* fields = result->Fetch();
                uint64 guildId = fields[0].GetUInt64();

                if (Guild* guild = GetGuildById(guildId))
                    guild->LoadRankFromDB(fields);

                ++count;
            }
            while (result->NextRow());

            TC_LOG_INFO("server.loading", ">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        }
    }

    // 3. Load all guild members
    TC_LOG_INFO("server.loading", "Loading guild members...");
    {
        uint32 oldMSTime = getMSTime();

        // Delete orphaned guild member entries before loading the valid ones
        CharacterDatabase.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
        CharacterDatabase.DirectExecute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL");

                                                //           0           1        2     3      4        5       6       7       8       9       10
        QueryResult result = CharacterDatabase.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, "
                                                //    11      12      13       14      15       16       17        18      19         20
                                                     "w.tab6, w.tab7, w.money, c.name, c.level, c.class, c.gender, c.zone, c.account, c.logout_time "
                                                     "FROM guild_member gm "
                                                     "LEFT JOIN guild_member_withdraw w ON gm.guid = w.guid "
                                                     "LEFT JOIN characters c ON c.guid = gm.guid ORDER BY gm.guildid ASC");

        if (!result)
            TC_LOG_INFO("server.loading", ">> Loaded 0 guild members. DB table `guild_member` is empty.");
        else
        {
            uint32 count = 0;

            do
//.........这里部分代码省略.........
开发者ID:Lyill,项目名称:TrinityCore,代码行数:101,代码来源:GuildMgr.cpp


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