当前位置: 首页>>代码示例>>C++>>正文


C++ GetFlagPickerGUID函数代码示例

本文整理汇总了C++中GetFlagPickerGUID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetFlagPickerGUID函数的具体用法?C++ GetFlagPickerGUID怎么用?C++ GetFlagPickerGUID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetFlagPickerGUID函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetFlagPicker

void BattlegroundEY::EventPlayerDroppedFlag(Player *Source)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
    {
        // if not running, do not cast things at the dropper player, neither send unnecessary messages
        // just take off the aura
        if (IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID())
        {
            SetFlagPicker(0);
            Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
        }
        return;
    }

    if (!IsFlagPickedup())
        return;

    if (GetFlagPickerGUID() != Source->GetGUID())
        return;

    SetFlagPicker(0);
    Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
    m_FlagState = BG_EY_FLAG_STATE_ON_GROUND;
    m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
    Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
    Source->CastSpell(Source, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true);
    //this does not work correctly :((it should remove flag carrier name)
    UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
    UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN);

    if (Source->GetTeam() == ALLIANCE)
        SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL);
    else
        SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL);
}
开发者ID:AwkwardDev,项目名称:TrilliumEMU,代码行数:35,代码来源:BattlegroundEY.cpp

示例2: switch

void BattlegroundWS::HandleAreaTrigger(Player* player, uint32 trigger, bool entered)
{
    //uint32 SpellId = 0;
    //uint64 buff_guid = 0;
    switch (trigger)
    {
        case 8965: // Horde Start
        case 8966: // Alliance Start
            if (GetStatus() == STATUS_WAIT_JOIN && !entered)
                TeleportPlayerToExploitLocation(player);
            break;
        case 3686:                                          // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in Battleground::Update().
            //buff_guid = BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];
            break;
        case 3687:                                          // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in Battleground::Update().
            //buff_guid = BgObjects[BG_WS_OBJECT_SPEEDBUFF_2];
            break;
        case 3706:                                          // Alliance elixir of regeneration spawn
            //buff_guid = BgObjects[BG_WS_OBJECT_REGENBUFF_1];
            break;
        case 3708:                                          // Horde elixir of regeneration spawn
            //buff_guid = BgObjects[BG_WS_OBJECT_REGENBUFF_2];
            break;
        case 3707:                                          // Alliance elixir of berserk spawn
            //buff_guid = BgObjects[BG_WS_OBJECT_BERSERKBUFF_1];
            break;
        case 3709:                                          // Horde elixir of berserk spawn
            //buff_guid = BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
            break;
        case 3646:                                          // Alliance Flag spawn
            if (_flagState[TEAM_HORDE] && !_flagState[TEAM_ALLIANCE])
                if (GetFlagPickerGUID(TEAM_HORDE) == player->GetGUID())
                    EventPlayerCapturedFlag(player);
            break;
        case 3647:                                          // Horde Flag spawn
            if (_flagState[TEAM_ALLIANCE] && !_flagState[TEAM_HORDE])
                if (GetFlagPickerGUID(TEAM_ALLIANCE) == player->GetGUID())
                    EventPlayerCapturedFlag(player);
            break;
        case 3649:                                          // unk1
        case 3688:                                          // unk2
        case 4628:                                          // unk3
        case 4629:                                          // unk4
            break;
        default:
            Battleground::HandleAreaTrigger(player, trigger, entered);
            break;
    }

    //if (buff_guid)
    //    HandleTriggerBuff(buff_guid, player);
}
开发者ID:Diyvol,项目名称:TrinityCore,代码行数:52,代码来源:BattlegroundWS.cpp

示例3: switch

void BattlegroundWS::HandleAreaTrigger(Player* Source, uint32 Trigger)
{
    // this is wrong way to implement these things. On official it done by gameobject spell cast.
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    //uint32 SpellId = 0;
    //uint64 buff_guid = 0;
    switch (Trigger)
    {
        case 3686:                                          // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in Battleground::Update().
            //buff_guid = _BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];
            break;
        case 3687:                                          // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in Battleground::Update().
            //buff_guid = _BgObjects[BG_WS_OBJECT_SPEEDBUFF_2];
            break;
        case 3706:                                          // Alliance elixir of regeneration spawn
            //buff_guid = _BgObjects[BG_WS_OBJECT_REGENBUFF_1];
            break;
        case 3708:                                          // Horde elixir of regeneration spawn
            //buff_guid = _BgObjects[BG_WS_OBJECT_REGENBUFF_2];
            break;
        case 3707:                                          // Alliance elixir of berserk spawn
            //buff_guid = _BgObjects[BG_WS_OBJECT_BERSERKBUFF_1];
            break;
        case 3709:                                          // Horde elixir of berserk spawn
            //buff_guid = _BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
            break;
        case 3646:                                          // Alliance Flag spawn
            if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
                if (GetFlagPickerGUID(BG_TEAM_ALLIANCE) == Source->GetGUID())
                    EventPlayerCapturedFlag(Source);
            break;
        case 3647:                                          // Horde Flag spawn
            if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
                if (GetFlagPickerGUID(BG_TEAM_ALLIANCE) == Source->GetGUID())
                    EventPlayerCapturedFlag(Source);
            break;
        case 3649:                                          // unk1
        case 3688:                                          // unk2
        case 4628:                                          // unk3
        case 4629:                                          // unk4
            break;
        default:
            sLog->outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
            //Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
            break;
    }

    //if (buff_guid)
    //    HandleTriggerBuff(buff_guid, Source);
}
开发者ID:JiniaTS,项目名称:ArkCORE2,代码行数:52,代码来源:BattlegroundWS.cpp

示例4: switch

void BattlegroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    if (!Source->isAlive())                                  //hack code, must be removed later
        return;

    switch(Trigger)
    {
        case TR_BLOOD_ELF_POINT:
            if (m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam())
                if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
                    EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_BLOOD_ELF);
            break;
        case TR_FEL_REAVER_POINT:
            if (m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REAVER] == Source->GetTeam())
                if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
                    EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_FEL_REAVER);
            break;
        case TR_MAGE_TOWER_POINT:
            if (m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam())
                if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
                    EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_MAGE_TOWER);
            break;
        case TR_DRAENEI_RUINS_POINT:
            if (m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam())
                if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
                    EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_DRAENEI_RUINS);
            break;
        case 4512:
        case 4515:
        case 4517:
        case 4519:
        case 4530:
        case 4531:
        case 4568:
        case 4569:
        case 4570:
        case 4571:
        case 5866:
            break;
        default:
            sLog->outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
            Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
            break;
    }
}
开发者ID:Gamerzon94,项目名称:wowrean-emu,代码行数:48,代码来源:BattlegroundEY.cpp

示例5: EventPlayerCapturedFlag

void BattlegroundEY::EventPlayerCapturedFlag(Player* player, uint32 BgObjectType)
{
    if (GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != player->GetGUID())
        return;

    SetFlagPicker(ObjectGuid::Empty);
    m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN;
    player->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);

    player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);

    if (player->GetTeam() == ALLIANCE)
    {
        SendBroadcastText(BG_EY_TEXT_ALLIANCE_CAPTURED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
        PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
    }
    else
    {
        SendBroadcastText(BG_EY_TEXT_HORDE_CAPTURED_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, player);
        PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
    }

    SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY);

    m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
    m_FlagCapturedBgObjectType = BgObjectType;

    uint8 team_id = player->GetTeam() == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE;
    if (m_TeamPointsCount[team_id] > 0)
        AddPoints(player->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]);

    UpdatePlayerScore(player, SCORE_FLAG_CAPTURES, 1);
}
开发者ID:090809,项目名称:TrinityCore,代码行数:33,代码来源:BattlegroundEY.cpp

示例6: switch

void BattlegroundEY::HandleAreaTrigger(Player* player, uint32 trigger)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    if (!player->IsAlive())                                  //hack code, must be removed later
        return;

    switch (trigger)
    {
        case TR_BLOOD_ELF_POINT:
            if (m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == player->GetTeam())
                if (m_FlagState && GetFlagPickerGUID() == player->GetGUID())
                    EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_BLOOD_ELF);
            break;
        case TR_FEL_REAVER_POINT:
            if (m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REAVER] == player->GetTeam())
                if (m_FlagState && GetFlagPickerGUID() == player->GetGUID())
                    EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_FEL_REAVER);
            break;
        case TR_MAGE_TOWER_POINT:
            if (m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == player->GetTeam())
                if (m_FlagState && GetFlagPickerGUID() == player->GetGUID())
                    EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_MAGE_TOWER);
            break;
        case TR_DRAENEI_RUINS_POINT:
            if (m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == player->GetTeam())
                if (m_FlagState && GetFlagPickerGUID() == player->GetGUID())
                    EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_DRAENEI_RUINS);
            break;
        case 4512:
        case 4515:
        case 4517:
        case 4519:
        case 4530:
        case 4531:
        case 4568:
        case 4569:
        case 4570:
        case 4571:
        case 5866:
            break;
        default:
            Battleground::HandleAreaTrigger(player, trigger);
            break;
    }
}
开发者ID:ARAGORN2013,项目名称:TrinityCore,代码行数:47,代码来源:BattlegroundEY.cpp

示例7: switch

void BattlegroundEY::HandleAreaTrigger(Player* Source, uint32 Trigger)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    if (!Source->isAlive())
        return;

    switch (Trigger)
    {
        case TR_BLOOD_ELF_POINT:
            if (m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetBGTeam())
                if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
                    EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_BLOOD_ELF);
            break;
        case TR_FEL_REAVER_POINT:
            if (m_PointState[FEL_REAVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REAVER] == Source->GetBGTeam())
                if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
                    EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_FEL_REAVER);
            break;
        case TR_MAGE_TOWER_POINT:
            if (m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetBGTeam())
                if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
                    EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_MAGE_TOWER);
            break;
        case TR_DRAENEI_RUINS_POINT:
            if (m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetBGTeam())
                if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
                    EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_DRAENEI_RUINS);
            break;

        case 4512:
        case 4515:
        case 4517:
        case 4519:
        case 4530:
        case 4531:
        case 4568:
        case 4569:
        case 4570:
        case 4571:
        case 5866:
            break;

        default: break;
    }
}
开发者ID:Expery,项目名称:Core,代码行数:47,代码来源:BattlegroundEY.cpp

示例8: SetFlagPicker

void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
{
    if(GetStatus() != STATUS_IN_PROGRESS)
    {
        // if not running, do not cast things at the dropper player, neither send unnecessary messages
        // just take off the aura
        if(IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID())
        {
            SetFlagPicker(0);
            Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
        }
        return;
    }

    if(!IsFlagPickedup())
        return;

    if(GetFlagPickerGUID() != Source->GetGUID())
        return;

    const char *message = "";
    uint8 type = 0;

    SetFlagPicker(0);
    Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
    m_FlagState = BG_EY_FLAG_STATE_ON_GROUND;
    m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
    Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
    Source->CastSpell(Source, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true);
    if(Source->GetTeam() == ALLIANCE)
    {
        message = GetMangosString(LANG_BG_EY_DROPPED_FLAG);
        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
    }
    else
    {
        message = GetMangosString(LANG_BG_EY_DROPPED_FLAG);
        type = CHAT_MSG_BG_SYSTEM_HORDE;
    }
    //this does not work correctly :( (it should remove flag carrier name)
    UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
    UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN);

    WorldPacket data;
    ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
    SendPacketToAll(&data);
}
开发者ID:jendeanlone,项目名称:mangos,代码行数:47,代码来源:BattleGroundEY.cpp

示例9: switch

void BattlegroundWS::HandleAreaTrigger(Player* player, uint32 trigger)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    switch (trigger)
    {
        case 3686:                                          // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in Battleground::Update().
            //buff_guid = BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];
            break;
        case 3687:                                          // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in Battleground::Update().
            //buff_guid = BgObjects[BG_WS_OBJECT_SPEEDBUFF_2];
            break;
        case 3706:                                          // Alliance elixir of regeneration spawn
            //buff_guid = BgObjects[BG_WS_OBJECT_REGENBUFF_1];
            break;
        case 3708:                                          // Horde elixir of regeneration spawn
            //buff_guid = BgObjects[BG_WS_OBJECT_REGENBUFF_2];
            break;
        case 3707:                                          // Alliance elixir of berserk spawn
            //buff_guid = BgObjects[BG_WS_OBJECT_BERSERKBUFF_1];
            break;
        case 3709:                                          // Horde elixir of berserk spawn
            //buff_guid = BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
            break;
        case 3646:                                          // Alliance Flag spawn
            if (_flagState[BG_TEAM_HORDE] && !_flagState[BG_TEAM_ALLIANCE])
				if (GetFlagPickerGUID(BG_TEAM_HORDE) == player->GetGUID())
					EventPlayerCapturedFlag(player);
            break;
        case 3647:                                          // Horde Flag spawn
            if (_flagState[BG_TEAM_ALLIANCE] && !_flagState[BG_TEAM_HORDE])
				if (GetFlagPickerGUID(BG_TEAM_ALLIANCE) == player->GetGUID())
					EventPlayerCapturedFlag(player);
            break;
        case 3649:                                          // unk1
        case 3688:                                          // unk2
        case 4628:                                          // unk3
        case 4629:                                          // unk4
            break;
        default:
			Battleground::HandleAreaTrigger(player, trigger);
            break;
    }
}
开发者ID:boom8866,项目名称:new,代码行数:45,代码来源:BattlegroundWS.cpp

示例10: if

void BattlegroundEY::UpdatePointStatuses()
{
    _400Ally40Horde = 0;
    for(uint8 point = 0; point < EY_POINTS_MAX; ++point)
    {
        if(m_PlayersNearPoint[point].empty())
            continue;
        //count new point bar status:
        m_PointBarStatus[point] += (m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT) ? m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT;

        if(m_PointBarStatus[point] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED) {
            m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED;
            _400Ally40Horde += 10;
        } else if(m_PointBarStatus[point] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED) {
            _400Ally40Horde += 100;
            m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED;
        }

        uint32 pointOwnerTeamId = 0;
        //find which team should own this point
        if(m_PointBarStatus[point] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
            pointOwnerTeamId = HORDE;
        else if(m_PointBarStatus[point] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
            pointOwnerTeamId = ALLIANCE;
        else
            pointOwnerTeamId = EY_POINT_NO_OWNER;

        for(uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i)
        {
            Player* plr = sObjectMgr->GetPlayer(m_PlayersNearPoint[point][i]);
            if(plr)
            {
                this->UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[point], plr);

                //if point owner changed we must evoke event!
                if(pointOwnerTeamId != m_PointOwnedByTeam[point])
                {
                    //point was uncontrolled and player is from team which captured point
                    if(m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && plr->GetTeam() == pointOwnerTeamId)
                        this->EventTeamCapturedPoint(plr, point);

                    //point was under control and player isn't from team which controlled it
                    if(m_PointState[point] == EY_POINT_UNDER_CONTROL && plr->GetTeam() != m_PointOwnedByTeam[point])
                        this->EventTeamLostPoint(plr, point);
                }

                if(point == FEL_REAVER && m_PointOwnedByTeam[point] == plr->GetTeam()) // hack fix for Fel Reaver Ruins
                {
                    if(m_FlagState && GetFlagPickerGUID() == plr->GetGUID())
                        if(plr->GetDistance2d(2044.0f,1730.0f) < 7.0f)
                            EventPlayerCapturedFlag(plr, BG_EY_OBJECT_FLAG_FEL_REAVER);
                }
            }
        }
    }
}
开发者ID:Darkelmo,项目名称:MythCore,代码行数:56,代码来源:BattlegroundEY.cpp

示例11: if

void BattlegroundEY::UpdatePointStatuses()
{
    for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
    {
        if (m_PlayersNearPoint[point].empty())
            continue;

        // Count new point bar status:
        m_PointBarStatus[point] += (m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT) ? m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT;

        if (m_PointBarStatus[point] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED)   // Point is full Alliance.
            m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED;
        if (m_PointBarStatus[point] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED) // Point is full Horde.
            m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED;

        uint32 pointOwnerTeamId = 0;

        // Find which team should own this point.
        if (m_PointBarStatus[point] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
            pointOwnerTeamId = HORDE;
        else if (m_PointBarStatus[point] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
            pointOwnerTeamId = ALLIANCE;
        else
            pointOwnerTeamId = EY_POINT_NO_OWNER;

        for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i)
        {
            Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[point][i]);
            if (player)
            {
                UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[point], player);

                // If the point owner changed we must evoke the event!     
                if (pointOwnerTeamId != m_PointOwnedByTeam[point])
                {
                    // The point was uncontrolled and the player is from the team which captured the point.
                    if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && player->GetBGTeam() == pointOwnerTeamId)
                        this->EventTeamCapturedPoint(player, point);

                    // The point was under control andthe player isn't from the team which controlled it.
                    if (m_PointState[point] == EY_POINT_UNDER_CONTROL && player->GetBGTeam() != m_PointOwnedByTeam[point])
                        this->EventTeamLostPoint(player, point);
                }

                // Fix for Fel Reaver Ruins.
                if (point == FEL_REAVER && m_PointOwnedByTeam[point] == player->GetBGTeam())
                    if (m_FlagState && GetFlagPickerGUID() == player->GetGUID())
                        if (player->GetDistance2d(2044.0f, 1730.0f) < 2.0f)
                            EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_FEL_REAVER);
            }
        }
    }
}
开发者ID:Expery,项目名称:Core,代码行数:53,代码来源:BattlegroundEY.cpp

示例12: switch

void BattlegroundTP::HandleAreaTrigger(Player* player, uint32 trigger)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;


    //uint32 SpellId = 0;
    //uint64 buff_guid = 0;
    switch (trigger)
    {
        case 5904:                                          // Alliance Flag spawn
            if (_flagState[TEAM_HORDE] && !_flagState[TEAM_ALLIANCE])
                if (GetFlagPickerGUID(TEAM_HORDE) == player->GetGUID())
                    EventPlayerCapturedFlag(player);
            break;
        case 5905:                                          // Horde Flag spawn
            if (_flagState[TEAM_ALLIANCE] && !_flagState[TEAM_HORDE])
                if (GetFlagPickerGUID(TEAM_ALLIANCE) == player->GetGUID())
                    EventPlayerCapturedFlag(player);
            break;
        case 5908:                                          // Horde Tower
        case 5909:                                          // Twin Peak House big
        case 5910:                                          // Horde House
        case 5911:                                          // Twin Peak House small
        case 5914:                                          // Alliance Start right
        case 5916:                                          // Alliance Start
        case 5917:                                          // Alliance Start left
        case 5918:                                          // Horde Start
        case 5920:                                          // Horde Start Front entrance
        case 5921:                                          // Horde Start left Water channel
            break;
        default:
            Battleground::HandleAreaTrigger(player, trigger);
            break;
    }


    //if (buff_guid)
    //    HandleTriggerBuff(buff_guid, Source);
}
开发者ID:BOREMANSe,项目名称:SkyFire_5xx,代码行数:40,代码来源:BattlegroundTP.cpp

示例13: AddPoints

void BattleGroundEY::Update(uint32 diff)
{
    BattleGround::Update(diff);

    if (GetStatus() == STATUS_IN_PROGRESS)
    {
        m_PointAddingTimer -= diff;
        if (m_PointAddingTimer <= 0)
        {
            m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME;
            if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0)
                AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]);
            if (m_TeamPointsCount[BG_TEAM_HORDE] > 0)
                AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]);
        }

        if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND)
        {
            m_FlagsTimer -= diff;

            if (m_FlagsTimer < 0)
            {
                m_FlagsTimer = 0;
                if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN)
                    RespawnFlag(true);
                else
                    RespawnFlagAfterDrop();
            }
        }

        m_TowerCapCheckTimer -= diff;
        if (m_TowerCapCheckTimer <= 0)
        {
            //check if player joined point
            /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times
              but we can count of players on current point in CheckSomeoneLeftPoint
            */
            CheckSomeoneJoinedPoint();
            //check if player left point
            CheckSomeoneLeftPoint();
            UpdatePointStatuses();
            m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME;
        }
        
        // areatrigger for Fel Reaver was removed? so:
        if (m_FlagState)
            if (Player* plr = sObjectMgr.GetPlayer(GetFlagPickerGUID()))
                if (plr->GetDistance2d(2043.99f, 1729.91f) < 2)
                    if (m_PointState[BG_EY_NODE_FEL_REAVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BG_EY_NODE_FEL_REAVER] == plr->GetTeam())
                        EventPlayerCapturedFlag(plr, BG_EY_NODE_FEL_REAVER);
    }
}
开发者ID:Archives,项目名称:try,代码行数:52,代码来源:BattleGroundEY.cpp

示例14: if

void BattlegroundEY::UpdatePointStatuses()
{
    for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
    {
        if (m_PlayersNearPoint[point].empty())
            continue;
        //count new point bar status:
        m_PointBarStatus[point] += (m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] < BG_EY_POINT_MAX_CAPTURERS_COUNT) ? m_CurrentPointPlayersCount[2 * point] - m_CurrentPointPlayersCount[2 * point + 1] : BG_EY_POINT_MAX_CAPTURERS_COUNT;

        if (m_PointBarStatus[point] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED)
            //point is fully alliance's
            m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED;
        if (m_PointBarStatus[point] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED)
            //point is fully horde's
            m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED;

        uint32 pointOwnerTeamId = 0;
        //find which team should own this point
        if (m_PointBarStatus[point] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
            pointOwnerTeamId = HORDE;
        else if (m_PointBarStatus[point] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
            pointOwnerTeamId = ALLIANCE;
        else
            pointOwnerTeamId = EY_POINT_NO_OWNER;

        for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i)
        {
            Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[point][i]);
            if (player)
            {
                this->UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[point], player);
                //if point owner changed we must evoke event!
                if (pointOwnerTeamId != m_PointOwnedByTeam[point])
                {
                    //point was uncontrolled and player is from team which captured point
                    if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && player->GetTeam() == pointOwnerTeamId)
                        this->EventTeamCapturedPoint(player, point);

                    //point was under control and player isn't from team which controlled it
                    if (m_PointState[point] == EY_POINT_UNDER_CONTROL && player->GetTeam() != m_PointOwnedByTeam[point])
                        this->EventTeamLostPoint(player, point);
                }

                /// @workaround The original AreaTrigger is covered by a bigger one and not triggered on client side.
                if (point == FEL_REAVER && m_PointOwnedByTeam[point] == player->GetTeam())
                    if (m_FlagState && GetFlagPickerGUID() == player->GetGUID())
                        if (player->GetDistance(2044.0f, 1729.729f, 1190.03f) < 3.0f)
                            EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_FEL_REAVER);
            }
        }
    }
}
开发者ID:ARAGORN2013,项目名称:TrinityCore,代码行数:52,代码来源:BattlegroundEY.cpp

示例15: EventPlayerCapturedFlag

void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType)
{
    if(GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != Source->GetGUID())
        return;

    uint8 type = 0;
    uint8 team_id = 0;
    const char *message = "";

    SetFlagPicker(0);
    m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN;
    Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);

    Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
    if(Source->GetTeam() == ALLIANCE)
    {
        PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
        team_id = BG_TEAM_ALLIANCE;
        message = GetMangosString(LANG_BG_EY_CAPTURED_FLAG_A);
        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
    }
    else
    {
        PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
        team_id = BG_TEAM_HORDE;
        message = GetMangosString(LANG_BG_EY_CAPTURED_FLAG_H);
        type = CHAT_MSG_BG_SYSTEM_HORDE;
    }

    SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY);

    m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
    m_FlagCapturedBgObjectType = BgObjectType;

    WorldPacket data;
    ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
    SendPacketToAll(&data);

    if(m_TeamPointsCount[team_id] > 0)
        AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]);

    UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);
}
开发者ID:jendeanlone,项目名称:mangos,代码行数:43,代码来源:BattleGroundEY.cpp


注:本文中的GetFlagPickerGUID函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。