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C++ GetEnchantmentDuration函数代码示例

本文整理汇总了C++中GetEnchantmentDuration函数的典型用法代码示例。如果您正苦于以下问题:C++ GetEnchantmentDuration函数的具体用法?C++ GetEnchantmentDuration怎么用?C++ GetEnchantmentDuration使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetEnchantmentDuration函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetEnchantmentDuration

void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player* owner)
{
    if (GetEnchantmentDuration(slot) == duration)
        return;

    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);
    SetState(ITEM_CHANGED, owner);
    // Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking
}
开发者ID:Soulent,项目名称:RebornWoWTC,代码行数:9,代码来源:Item.cpp

示例2: SetEnchantmentNoUpdate

// Added by AHBot
// Like SetEnchantment() but no call of SetState() because there is no owner of the item
void Item::SetEnchantmentNoUpdate(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges)
{
    // Better lost small time at check in comparison lost time at item save to DB.
    if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
        return;

    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id);
    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
}
开发者ID:klaas-netherstorm,项目名称:Mangos,代码行数:12,代码来源:Item.cpp

示例3: SetEnchantment

void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges)
{
    if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
        return;

    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id);
    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);
    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges);
    SetState(ITEM_CHANGED, GetOwner());
}
开发者ID:boom8866,项目名称:new,代码行数:10,代码来源:Item.cpp

示例4: SetEnchantment

void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster /*= ObjectGuid::Empty*/)
{
    // Better lost small time at check in comparison lost time at item save to DB.
    if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
        return;

    Player* owner = GetOwner();
    if (slot < MAX_INSPECTED_ENCHANTMENT_SLOT)
    {
        if (uint32 oldEnchant = GetEnchantmentId(slot))
            owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), ObjectGuid::Empty, GetEntry(), oldEnchant);

        if (id)
            owner->GetSession()->SendEnchantmentLog(GetOwnerGUID(), caster, GetEntry(), id);
    }

    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET, id);
    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET, duration);
    SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET, charges);
    SetState(ITEM_CHANGED, owner);
}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:21,代码来源:Item.cpp


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