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C++ GetDynamicObject函数代码示例

本文整理汇总了C++中GetDynamicObject函数的典型用法代码示例。如果您正苦于以下问题:C++ GetDynamicObject函数的具体用法?C++ GetDynamicObject怎么用?C++ GetDynamicObject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetDynamicObject函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: switch

Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, uint32 typemask)
{
    switch (GUID_HIPART(guid))
    {
        case HIGHGUID_ITEM:
            if (typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
                return ((Player const&)p).GetItemByGuid(guid);
            break;
        case HIGHGUID_PLAYER:
            if (typemask & TYPEMASK_PLAYER)
                return GetPlayer(p, guid);
            break;
        case HIGHGUID_TRANSPORT:
        case HIGHGUID_MO_TRANSPORT:
        case HIGHGUID_GAMEOBJECT:
            if (typemask & TYPEMASK_GAMEOBJECT)
                return GetGameObject(p, guid);
            break;
        case HIGHGUID_UNIT:
        case HIGHGUID_PET:
            if (typemask & TYPEMASK_UNIT)
                return GetPet(p, guid);
            break;
        case HIGHGUID_DYNAMICOBJECT:
            if (typemask & TYPEMASK_DYNAMICOBJECT)
                return GetDynamicObject(p, guid);
            break;
        case HIGHGUID_CORPSE:
            break;
    }

    return NULL;
}
开发者ID:aikon-com-cn,项目名称:Infinity-Core,代码行数:33,代码来源:ObjectAccessor.cpp

示例2: switch

WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
{
    switch (GUID_HIPART(guid))
    {
    case HIGHGUID_PLAYER:
        return GetPlayer(p, guid);
    case HIGHGUID_TRANSPORT:
    case HIGHGUID_MO_TRANSPORT:
    case HIGHGUID_GAMEOBJECT:
        return GetGameObject(p, guid);
    case HIGHGUID_VEHICLE:
    case HIGHGUID_UNIT:
        return GetCreature(p, guid);
    case HIGHGUID_PET:
        return GetPet(p, guid);
    case HIGHGUID_DYNAMICOBJECT:
        return GetDynamicObject(p, guid);
    case HIGHGUID_AREATRIGGER:
        return GetAreaTrigger(p, guid);
    case HIGHGUID_CORPSE:
        return GetCorpse(p, guid);
    default:
        return NULL;
    }
}
开发者ID:darkmihai,项目名称:WoWSource434,代码行数:25,代码来源:ObjectAccessor.cpp

示例3: switch

Object* MapMgr::_GetObject(const uint64 & guid)
{
	if(!guid)
		return NULL;

	switch(GET_TYPE_FROM_GUID(guid))
	{
		case	HIGHGUID_TYPE_GAMEOBJECT:
			return GetGameObject(GET_LOWGUID_PART(guid));
			break;
		case HIGHGUID_TYPE_UNIT:
		case HIGHGUID_TYPE_VEHICLE:
			return GetCreature(GET_LOWGUID_PART(guid));
			break;
		case	HIGHGUID_TYPE_DYNAMICOBJECT:
			return GetDynamicObject((uint32)guid);
			break;
		case	HIGHGUID_TYPE_TRANSPORTER:
			return objmgr.GetTransporter(Arcemu::Util::GUID_LOPART(guid));
			break;
		default:
			return GetUnit(guid);
			break;
	}
}
开发者ID:Thomas195,项目名称:arcemu,代码行数:25,代码来源:MapMgr.cpp

示例4: switch

WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, ObjectGuid const& guid)
{
    switch (guid.GetHigh())
    {
        case HighGuid::Player:        return GetPlayer(p, guid);
        case HighGuid::Transport:
        case HighGuid::GameObject:    return GetGameObject(p, guid);
        case HighGuid::Vehicle:
        case HighGuid::Creature:      return GetCreature(p, guid);
        case HighGuid::Pet:           return GetPet(p, guid);
        case HighGuid::DynamicObject: return GetDynamicObject(p, guid);
        case HighGuid::AreaTrigger:   return GetAreaTrigger(p, guid);
        case HighGuid::Corpse:        return GetCorpse(p, guid);
        default:                      return nullptr;
    }
}
开发者ID:Diyvol,项目名称:TrinityCore,代码行数:16,代码来源:ObjectAccessor.cpp

示例5: switch

WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, ObjectGuid guid)
{
    switch (guid.GetHigh())
    {
        case HIGHGUID_PLAYER:        return GetPlayer(p, guid);
        case HIGHGUID_TRANSPORT:
        case HIGHGUID_MO_TRANSPORT:
        case HIGHGUID_GAMEOBJECT:    return GetGameObject(p, guid);
        case HIGHGUID_VEHICLE:
        case HIGHGUID_UNIT:          return GetCreature(p, guid);
        case HIGHGUID_PET:           return GetPet(p, guid);
        case HIGHGUID_DYNAMICOBJECT: return GetDynamicObject(p, guid);
        case HIGHGUID_CORPSE:        return GetCorpse(p, guid);
        default:                     return NULL;
    }
}
开发者ID:BlackWolfsDen,项目名称:BWD_335a,代码行数:16,代码来源:ObjectAccessor.cpp


注:本文中的GetDynamicObject函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。