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C++ GetDroppedFlagGUID函数代码示例

本文整理汇总了C++中GetDroppedFlagGUID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetDroppedFlagGUID函数的具体用法?C++ GetDroppedFlagGUID怎么用?C++ GetDroppedFlagGUID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetDroppedFlagGUID函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RespawnFlag

void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team,false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }
    else
    {
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0,team);
}
开发者ID:Aemu,项目名称:mangos,代码行数:27,代码来源:BattleGroundWS.cpp

示例2: RespawnFlag

void BattlegroundTP::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_TP_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }
    else
    {
        SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_TP_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }

    PlaySoundToAll(BG_TP_SOUND_FLAGS_RESPAWNED);

    GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog->outError("unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0, team);
    m_BothFlagsKept = false;
}
开发者ID:Ekmek,项目名称:Antiker,代码行数:28,代码来源:BattlegroundTP.cpp

示例3: RespawnFlag

void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }
    else
    {
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    }

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    if (GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)))
        obj->Delete();
    else
        TC_LOG_ERROR("bg.battleground", "unknown dropped flag (%s)", GetDroppedFlagGUID(team).ToString().c_str());

    SetDroppedFlagGUID(ObjectGuid::Empty, GetTeamIndexByTeamId(team));
    _bothFlagsKept = false;
}
开发者ID:samaelsacred,项目名称:4.3.4,代码行数:27,代码来源:BattlegroundWS.cpp

示例4: RespawnFlag

void BattleGroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if(obj)
        obj->Delete();
    else
        sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GetDroppedFlagGUID());

    SetDroppedFlagGUID(0);
}
开发者ID:Canno,项目名称:mangos,代码行数:12,代码来源:BattleGroundEY.cpp

示例5: RespawnFlag

void BattleGroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));

    SetDroppedFlagGUID(0);
}
开发者ID:christof69,项目名称:fusion,代码行数:12,代码来源:BattleGroundEY.cpp

示例6: RespawnFlag

void BattlegroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Unknown dropped flag (%s)", GetDroppedFlagGUID().ToString().c_str());

    SetDroppedFlagGUID(ObjectGuid::Empty);
}
开发者ID:Rastrian,项目名称:DeathCore_3.3.5,代码行数:12,代码来源:BattlegroundEY.cpp

示例7: RespawnFlag

void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team,false);
    if (team == ALLIANCE)
    {
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(GetTrinityString(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED));
    }
    else
    {
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
        SendMessageToAll(GetTrinityString(LANG_BG_WS_HORDE_FLAG_RESPAWNED));
    }

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    Map * tmpMap = GetMap();

    if (!tmpMap)
        return;

    GameObject *obj = tmpMap->GetGameObject(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog.outLog(LOG_DEFAULT, "ERROR: unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0,team);
    m_BothFlagsKept = false;
}
开发者ID:Xadras,项目名称:looking4group-core,代码行数:33,代码来源:BattleGroundWS.cpp

示例8: RespawnFlag

void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
        SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    else
        SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
    if (obj)
        obj->Delete();
    else
        sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));

    SetDroppedFlagGUID(0,team);
}
开发者ID:Archives,项目名称:try,代码行数:21,代码来源:BattleGroundWS.cpp

示例9: RespawnFlag

void BattlegroundEY::RespawnFlagAfterDrop()
{
    RespawnFlag(true);

    GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
    if (obj)
        obj->Delete();
    else
        TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Unknown dropped flag guid: %u", GUID_LOPART(GetDroppedFlagGUID()));

    SetDroppedFlagGUID(0);
}
开发者ID:ARAGORN2013,项目名称:TrinityCore,代码行数:12,代码来源:BattlegroundEY.cpp


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