本文整理汇总了C++中GetDroppedFlagGUID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetDroppedFlagGUID函数的具体用法?C++ GetDroppedFlagGUID怎么用?C++ GetDroppedFlagGUID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetDroppedFlagGUID函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RespawnFlag
void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
RespawnFlag(team,false);
if (team == ALLIANCE)
{
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
else
{
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team));
if (obj)
obj->Delete();
else
sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));
SetDroppedFlagGUID(0,team);
}
示例2: RespawnFlag
void BattlegroundTP::RespawnFlagAfterDrop(uint32 team)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
RespawnFlag(team, false);
if (team == ALLIANCE)
{
SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
SendMessageToAll(LANG_BG_TP_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
else
{
SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
SendMessageToAll(LANG_BG_TP_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
PlaySoundToAll(BG_TP_SOUND_FLAGS_RESPAWNED);
GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
if (obj)
obj->Delete();
else
sLog->outError("unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team)));
SetDroppedFlagGUID(0, team);
m_BothFlagsKept = false;
}
示例3: RespawnFlag
void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
RespawnFlag(team, false);
if (team == ALLIANCE)
{
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
else
{
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
if (GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)))
obj->Delete();
else
TC_LOG_ERROR("bg.battleground", "unknown dropped flag (%s)", GetDroppedFlagGUID(team).ToString().c_str());
SetDroppedFlagGUID(ObjectGuid::Empty, GetTeamIndexByTeamId(team));
_bothFlagsKept = false;
}
示例4: RespawnFlag
void BattleGroundEY::RespawnFlagAfterDrop()
{
RespawnFlag(true);
GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
if(obj)
obj->Delete();
else
sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GetDroppedFlagGUID());
SetDroppedFlagGUID(0);
}
示例5: RespawnFlag
void BattleGroundEY::RespawnFlagAfterDrop()
{
RespawnFlag(true);
GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID());
if (obj)
obj->Delete();
else
sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
SetDroppedFlagGUID(0);
}
示例6: RespawnFlag
void BattlegroundEY::RespawnFlagAfterDrop()
{
RespawnFlag(true);
GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
if (obj)
obj->Delete();
else
TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Unknown dropped flag (%s)", GetDroppedFlagGUID().ToString().c_str());
SetDroppedFlagGUID(ObjectGuid::Empty);
}
示例7: RespawnFlag
void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
RespawnFlag(team,false);
if (team == ALLIANCE)
{
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
SendMessageToAll(GetTrinityString(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED));
}
else
{
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
SendMessageToAll(GetTrinityString(LANG_BG_WS_HORDE_FLAG_RESPAWNED));
}
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
Map * tmpMap = GetMap();
if (!tmpMap)
return;
GameObject *obj = tmpMap->GetGameObject(GetDroppedFlagGUID(team));
if (obj)
obj->Delete();
else
sLog.outLog(LOG_DEFAULT, "ERROR: unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));
SetDroppedFlagGUID(0,team);
m_BothFlagsKept = false;
}
示例8: RespawnFlag
void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
RespawnFlag(team, false);
if (team == ALLIANCE)
SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
else
SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team));
if (obj)
obj->Delete();
else
sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));
SetDroppedFlagGUID(0,team);
}
示例9: RespawnFlag
void BattlegroundEY::RespawnFlagAfterDrop()
{
RespawnFlag(true);
GameObject* obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
if (obj)
obj->Delete();
else
TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Unknown dropped flag guid: %u", GUID_LOPART(GetDroppedFlagGUID()));
SetDroppedFlagGUID(0);
}