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C++ GetController函数代码示例

本文整理汇总了C++中GetController函数的典型用法代码示例。如果您正苦于以下问题:C++ GetController函数的具体用法?C++ GetController怎么用?C++ GetController使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetController函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SendMilestone

SafeTrajClient::MotionResult CommandInterface::SendMilestone(const Config& x)
{
  if(sim) GetController(sim->robotControllers[0])->AddMilestone(x);
  else if(val3) {
    return val3->MoveTo(x);
  }
  return SafeTrajClient::Success;
}
开发者ID:bbgw,项目名称:RobotSim,代码行数:8,代码来源:userinterface.cpp

示例2: GetController

void CEditWidget::GetController(QDomLiteElement* data)
{
    int Controller;
    int Value;
    GetController(Controller,Value);
    data->setAttribute("Controller",Controller);
    data->setAttribute("Value",Value);
}
开发者ID:vemod-,项目名称:ObjectComposerXML,代码行数:8,代码来源:ceditwidget.cpp

示例3: Turn

// @TODO: DEPRECATED, remove.
void ADefaultPawn::Turn(float Val)
{
	APlayerController* PC = Cast<APlayerController>(GetController());
	if (PC)
	{
		PC->AddYawInput(Val);
	}
}
开发者ID:kidaa,项目名称:UnrealEngineVR,代码行数:9,代码来源:DefaultPawn.cpp

示例4: LookUp

// @TODO: DEPRECATED, remove.
void ADefaultPawn::LookUp(float Val)
{
	APlayerController* PC = Cast<APlayerController>(GetController());
	if (PC)
	{
		PC->AddPitchInput(Val);
	}
}
开发者ID:colwalder,项目名称:unrealengine,代码行数:9,代码来源:DefaultPawn.cpp

示例5: OnTrackPointReached

void AVehiclePawn::OnTrackPointReached(class AVehicleTrackPoint* NewCheckpoint)
{
	AVehiclePlayerController* MyPC = Cast<AVehiclePlayerController>(GetController());
	if (MyPC)
	{
		MyPC->OnTrackPointReached(NewCheckpoint);
	}
}
开发者ID:WesMC,项目名称:UnrealVehicleExampleNetworked,代码行数:8,代码来源:VehiclePawn.cpp

示例6: PossessedBy

void AARCharacter::PossessedBy(class AController* NewController)
{
	Super::PossessedBy(NewController);
	Equipment->TargetCharacter = this;
	Equipment->TargetController = Cast<AARPlayerController>(GetController());
	if (Equipment->TargetController)
	{
		Equipment->Inventory = Equipment->TargetController->Inventory;
	}
	Abilities->OwningCharacter = this;
	Abilities->OwningController = Cast<AARPlayerController>(GetController());

	Attributes->PlayerController = Cast<AARPlayerController>(GetController());
	Attributes->PlayerCharacter = this;

	Attributes->Initialize();
}
开发者ID:Aboutdept,项目名称:ActionRPGGame,代码行数:17,代码来源:ARCharacter.cpp

示例7: GetOtherCharacterInfo

void AMMO_Character::GetOtherCharacterInfo()
{
	// Feed Party stuff to your UI
	if (Role < ROLE_Authority)
	{
		if (GetController() && OtherCharacter)
		{
			if (Cast<AMMO_Player_Controller>(GetController()))
			{
				Cast<AMMO_Player_Controller>(GetController())->MainHUD->OtherCharName = OtherCharacter->CharacterName;

				if (OtherCharacter->MaxHealth != 0)
					Cast<AMMO_Player_Controller>(GetController())->MainHUD->OtherHPBarVal = OtherCharacter->CurrentHealth / OtherCharacter->MaxHealth;
			}
		}
	}
}
开发者ID:DigitalDok,项目名称:MyPortfolioSnippets,代码行数:17,代码来源:MMO_Character.cpp

示例8: GetController

void AHair::SetSelectedQuality(float InVal)
{
	AMyPlayerController* Controller = GetController();
	for (int i = 0; i < Controller->TargetSegments.Num(); i++)
	{
		Controller->TargetSegments[i]->NumSegments = InVal;
	}
}
开发者ID:ArchDD,项目名称:Archs-HairyLab-UE4,代码行数:8,代码来源:Hair.cpp

示例9: GetController

void GActionDie::Update(float fTime)
{
	Gn2DSequence* sequence = GetController()->GetActor()->GetCurrentSequence();
	//GnAssert( sequence->IsLoop() == false );
	if( sequence && sequence->IsStop() )
	{
		mAcumTime += fTime;
		gint alpha = 255 - ( (mAcumTime / mAlphaTime) * 255 );
		if( alpha <= 0 )
		{
			GetController()->SetIsDestory( true );
			return;
		}
		Gn2DMeshObject* mesh = GetController()->GetMesh();
		mesh->SetAlpha( (guchar)alpha );
	}
}
开发者ID:daoopp,项目名称:WebGame,代码行数:17,代码来源:GActionDie.cpp

示例10: NOFF_BlastObject

global func NOFF_BlastObject(int level, int caused_by, ...)
{
	var w_controller = caused_by;
	var t_controller = GetController();
	if (w_controller >= 0) // NO_OWNER is probably lost controller management (e.g. chain reactions). Always hit.
		if ((t_controller == ENEMY) == (w_controller == ENEMY)) // ENEMY can't hit ENEMY and others can't hit others.
			return true; // reject
	return this->NOFF_backup_bo(level, caused_by, ...);
}
开发者ID:TheBlackJokerDevil,项目名称:openclonk,代码行数:9,代码来源:NoFriendlyFire_Clonk.c

示例11: GetOwnerPawn

APlayerController* UBerserkCameraComponent::GetPlayerController()
{
	APlayerController* playerController = nullptr;
	auto ownerPawn = GetOwnerPawn();
	if (ownerPawn != nullptr)
		playerController = Cast<APlayerController>(ownerPawn->GetController());

	return playerController;
}
开发者ID:Elringus,项目名称:UeRtsCamera,代码行数:9,代码来源:BerserkCameraComponent.cpp

示例12: FString

void AProtherer::MoveOrc()
{
	this->sayDialog(&((new FString("Responding to transportation type: "))->Append(*(TransportUsed.Last(0)))));
	this->CurrentLocation = GetNextWaypoint();
	

	UNavigationSystem::SimpleMoveToLocation(GetController(), this->CurrentLocation->GetActorLocation());
	this->IsMoving = true;
}
开发者ID:krishnasHub,项目名称:Game-AI,代码行数:9,代码来源:Protherer.cpp

示例13: ShowMouse

void AOverseer::ShowMouse()
{
    APlayerController* PlayerController = Cast<APlayerController>(GetController());
    if (PlayerController){
        PlayerController->bEnableClickEvents = true;
        PlayerController->bShowMouseCursor = true;
        PlayerController->bEnableMouseOverEvents = true;
    }
}
开发者ID:mcseyyy,项目名称:ParallaxTD,代码行数:9,代码来源:Overseer.cpp

示例14: NOFF_DoShockwaveCheck

global func NOFF_DoShockwaveCheck(int x, int y, int caused_by, ...)
{
	var w_controller = caused_by;
	var t_controller = GetController();
	if (w_controller >= 0) // NO_OWNER is probably lost controller management (e.g. chain reactions). Always hit.
		if ((t_controller == ENEMY) == (w_controller == ENEMY)) // ENEMY can't hit ENEMY and others can't hit others.
			return false; // reject
	return this->NOFF_backup_sw(x, y, caused_by, ...);
}
开发者ID:TheBlackJokerDevil,项目名称:openclonk,代码行数:9,代码来源:NoFriendlyFire_Clonk.c

示例15: ControlThrow

func ControlThrow(object caller)
{
	if(DenyContainedDirectCom())
	{
		return false;
	}
	SendObjectThroughTube();
	return ClearLastPlrCom(GetController(caller)) || true;
}
开发者ID:Fulgen301,项目名称:SGGP,代码行数:9,代码来源:Script.c


注:本文中的GetController函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。