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C++ GetCasterGUID函数代码示例

本文整理汇总了C++中GetCasterGUID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetCasterGUID函数的具体用法?C++ GetCasterGUID怎么用?C++ GetCasterGUID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetCasterGUID函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ASSERT

void DynamicObject::BindToCaster() {
    ASSERT(!m_caster);
    m_caster = ObjectAccessor::GetUnit(*this, GetCasterGUID());
    ASSERT(m_caster);
    ASSERT(m_caster->GetMap() == GetMap());
    m_caster->_RegisterDynObject(this);
}
开发者ID:BlueSellafield,项目名称:ArkCORE,代码行数:7,代码来源:DynamicObject.cpp

示例2: GetCasterGUID

void AreaTrigger::BindToCaster()
{
    //ASSERT(!m_caster);
    m_caster = ObjectAccessor::GetUnit(*this, GetCasterGUID());
    //ASSERT(GetCaster());
    //ASSERT(GetCaster()->GetMap() == GetMap());
    if (m_caster)
        m_caster->_RegisterAreaTrigger(this);
}
开发者ID:AwkwardDev,项目名称:SurgeCore-505,代码行数:9,代码来源:AreaTrigger.cpp

示例3: GetCasterGUID

void DynamicObject::BindToCaster()
{
    //ASSERT(!_caster);
    _caster = ObjectAccessor::GetUnit(*this, GetCasterGUID());
    //ASSERT(_caster);
    //ASSERT(_caster->GetMap() == GetMap());
    if (_caster)
        _caster->_RegisterDynObject(this);
}
开发者ID:3DViking,项目名称:MistCore,代码行数:9,代码来源:DynamicObject.cpp

示例4: HandleEffectRemove

        void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
        {
            uint32 spellId = GetSpellInfo()->GetFirstRankSpell()->Id;

            if ((spellId == SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1 && GetTarget()->GetAuraOfRankedSpell(SPELL_PALADIN_SWIFT_RETRIBUTION_R1))
                    || (spellId == SPELL_PALADIN_SWIFT_RETRIBUTION_R1 && GetTarget()->GetAuraOfRankedSpell(SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1)))
                return;

            GetTarget()->RemoveOwnedAura(_spellId, GetCasterGUID());
        }
开发者ID:mynew3,项目名称:LordPsyanBots,代码行数:10,代码来源:spell_paladin.cpp

示例5: isVisibleForInState

bool DynamicObject::isVisibleForInState(Player const* player, WorldObject const* viewPoint, bool inVisibleList) const
{
    if (!IsInWorld() || !player->IsInWorld())
        return false;

    if (GetCasterGUID() == player->GetGUID())
        return true;

    return IsWithinDistInMap(viewPoint, GetMap()->GetVisibilityDistance(const_cast<DynamicObject*>(this), const_cast<Player*>(player)) + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}
开发者ID:Blumfield,项目名称:ptc2,代码行数:10,代码来源:DynamicObject.cpp

示例6: OnApply

            void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
            {
                if (GetTarget()->GetTypeId() != TYPEID_PLAYER)
                    return;

                oldAI = GetTarget()->GetAI();
                oldAIState = GetTarget()->IsAIEnabled;
                GetTarget()->SetAI(new player_overlord_brandAI(GetTarget()->ToPlayer()));
                GetTarget()->GetAI()->SetGUID(GetCasterGUID());
            }
开发者ID:mryanlam,项目名称:Old-TrinityCore-Project-Script.me-,代码行数:10,代码来源:boss_scourgelord_tyrannus.cpp

示例7: isVisibleForInState

bool DynamicObject::isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const
{
    if(!IsInWorld() || !u->IsInWorld())
        return false;

    // always seen by owner
    if(GetCasterGUID()==u->GetGUID())
        return true;

    // normal case
    return IsWithinDistInMap(viewPoint, GetMap()->GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}
开发者ID:Nedj,项目名称:Mysteria4,代码行数:12,代码来源:DynamicObject.cpp

示例8: GetMap

void DynamicObject::Delay(int32 delaytime)
{
    m_aliveDuration -= delaytime;
    for(AffectedSet::iterator iter = m_affected.begin(); iter != m_affected.end(); )
    {
        Unit *target = GetMap()->GetUnit((*iter));
        if (target)
        {
            SpellAuraHolder *holder = target->GetSpellAuraHolder(m_spellId, GetCasterGUID());
            if (!holder)
            {
                ++iter;
                continue;
            }

            bool foundAura = false;
            for (int32 i = m_effIndex + 1; i < MAX_EFFECT_INDEX; ++i)
            {
                if ((holder->GetSpellProto()->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA || holder->GetSpellProto()->Effect[i] == SPELL_EFFECT_ADD_FARSIGHT) && holder->m_auras[i])
                {
                    foundAura = true;
                    break;
                }
            }

            if (foundAura)
            {
                ++iter;
                continue;
            }

            target->DelaySpellAuraHolder(m_spellId, delaytime, GetCasterGUID());
            ++iter;
        }
        else
            m_affected.erase(iter++);
    }
}
开发者ID:hddk123,项目名称:mangos,代码行数:38,代码来源:DynamicObject.cpp

示例9: OnApply

 void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
 {
     if (affected)
         remove();
     auto p = GetTarget()->ToPlayer();
     if (!p)
         return;
     oldAI = p->GetAI().get();
     oldAIState = GetTarget()->IsAIEnabled;
     p->SetAI(new player_overlord_brandAI(p));
     p->GetAI()->SetGUID(GetCasterGUID());
     p->IsAIEnabled = true;
     affected = p;
 }
开发者ID:ForesterDev,项目名称:trinitycore-m4a,代码行数:14,代码来源:boss_scourgelord_tyrannus.cpp

示例10: CheckAreaTarget

            bool CheckAreaTarget(Unit* target)
            {
                Unit::AuraApplicationMap& appliedAuras = target->GetAppliedAuras();
                for (Unit::AuraApplicationMap::iterator itr = appliedAuras.begin(); itr != appliedAuras.end(); ++itr)
                {
                    Aura const* aura = itr->second->GetBase();
                    if (aura->GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_AURA && aura->GetCasterGUID() == GetCasterGUID())
                    {
                        // Not allow for Retribution Aura (prevent stacking) - Retribution Aura Overflow and Retribution Aura has same spell effects
                        if (GetSpellInfo()->Id == SPELL_PALADIN_SANCTIFIED_RETRIBUTION_AURA && aura->GetSpellInfo()->SpellIconID == PALADIN_ICON_ID_RETRIBUTION_AURA)
                            return false;
                        return true;
                    }
                }

                return false;
            }
开发者ID:Diyvol,项目名称:TrinityCore,代码行数:17,代码来源:spell_paladin.cpp

示例11: HandleEffectRemove

 void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
 {
     GetTarget()->RemoveOwnedAura(SPELL_PALADIN_AURA_MASTERY_IMMUNE, GetCasterGUID());
 }
开发者ID:Diyvol,项目名称:TrinityCore,代码行数:4,代码来源:spell_paladin.cpp

示例12: HandleDummy

    void HandleDummy(AuraEffect const* /*aurEff*/)
    {
        if (AuraEffect* slowEff = GetEffect(EFFECT_0))
        {
            int32 newAmount = slowEff->GetAmount() - 10;
            if (newAmount < -100)
                newAmount = -100;
            slowEff->ChangeAmount(newAmount);

            if (newAmount == -100 && !GetTarget()->HasAura(SPELL_PARALYSIS))
                GetTarget()->CastSpell(GetTarget(), SPELL_PARALYSIS, CastSpellExtraArgs(slowEff).SetOriginalCaster(GetCasterGUID()));
        }
    }
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:13,代码来源:boss_northrend_beasts.cpp

示例13: HandleRemove

 void HandleRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
 {
     if (Unit* caster = GetCaster())
     {
         int32 amount = aurEff->GetAmount();
         GetTarget()->CastCustomSpell(caster, SPELL_WARLOCK_HAUNT_HEAL, &amount, NULL, NULL, true, NULL, aurEff, GetCasterGUID());
     }
 }
开发者ID:InkVisible,项目名称:EscapeWoW3.3.5a,代码行数:8,代码来源:spell_warlock.cpp

示例14: HandleShareBuff

            void HandleShareBuff (AuraEffect const* aurEff, AuraEffectHandleModes mode)
            {
                if (!GetTargetApplication())
                    return;

                if (!GetTargetApplication()->GetBase())
                    return;

                if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL)
                {
                    if (Unit* target = GetTarget())
                    {
                        CustomSpellValues values;
                        values.AddSpellMod(SPELLVALUE_MAX_TARGETS, 2);
                        values.AddSpellMod(SPELLVALUE_BASE_POINT1, GetTargetApplication()->GetBase()->GetDuration());
                        GetTarget()->CastCustomSpell(SPELL_WRACK_JUMP, values, NULL, TRIGGERED_FULL_MASK, NULL, NULL, GetCasterGUID());
                    }
                }
            }
开发者ID:Faydz,项目名称:TrinityCore,代码行数:19,代码来源:boss_sinestra.cpp

示例15: HandleRemove

            void HandleRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
            {
                if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL && GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
                    return;

                if (Unit* caster = GetCaster())
                {
                    int32 amount = aurEff->GetAmount();
                    GetTarget()->CastCustomSpell(caster, WARLOCK_HAUNT_HEAL, &amount, NULL, NULL, true, NULL, aurEff, GetCasterGUID());
                }
            }
开发者ID:S-proyect,项目名称:Emu-S,代码行数:11,代码来源:spell_warlock.cpp


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