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C++ GetAreaFlagByAreaID函数代码示例

本文整理汇总了C++中GetAreaFlagByAreaID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetAreaFlagByAreaID函数的具体用法?C++ GetAreaFlagByAreaID怎么用?C++ GetAreaFlagByAreaID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetAreaFlagByAreaID函数的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetAreaEntryByAreaID

AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id)
{
    int32 areaflag = GetAreaFlagByAreaID(area_id);
    if(areaflag < 0)
        return NULL;

    return sAreaStore.LookupEntry(areaflag );
}
开发者ID:ZajicekDuracel,项目名称:mangos,代码行数:8,代码来源:DBCStores.cpp

示例2: GetPlayer


//.........这里部分代码省略.........
                    if (requirement->creatureEntry && unit->GetEntry() != requirement->creatureEntry)
                        continue;

                    if (requirement->playerRace && (unit->GetTypeId() != TYPEID_PLAYER || unit->getRace()!=requirement->playerRace))
                        continue;

                    if (requirement->playerClass && (unit->GetTypeId() != TYPEID_PLAYER || unit->getClass()!=requirement->playerClass))
                        continue;
                }

                SetCriteriaProgress(achievementCriteria, 1, true);
                break;
            }
            case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
            {
                uint32 spellCount = 0;
                for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
                        spellIter != GetPlayer()->GetSpellMap().end();
                        spellIter++)
                {
                    for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
                            skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
                            skillIter++)
                    {
                        if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
                            spellCount++;
                    }
                }
                SetCriteriaProgress(achievementCriteria, spellCount);
                break;
            }
            case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
            {
                // skip for login case
                if(!miscvalue1)
                    continue;
                SetCriteriaProgress(achievementCriteria, 1);
                break;
            }
            case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
            {
                int32 reputation = GetPlayer()->GetReputation(achievementCriteria->gain_reputation.factionID);
                if (reputation > 0)
                    SetCriteriaProgress(achievementCriteria, reputation);
                break;
            }
            case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
            {
                uint32 counter = 0;
                const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
                for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); iter++)
                {
                    if(GetPlayer()->ReputationToRank(iter->second.Standing) >= REP_EXALTED)
                        ++counter;
                }
                SetCriteriaProgress(achievementCriteria, counter);
                break;
            }
            case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
            {
                WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
                if(!worldOverlayEntry)
                    break;

                int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID);
                if(exploreFlag < 0)
                    break;

                uint32 playerIndexOffset = uint32(exploreFlag) / 32;
                uint32 mask = 1<< (uint32(exploreFlag) % 32);

                if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
                    SetCriteriaProgress(achievementCriteria, 1);
                break;
            }
           case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
           case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
           {
               // miscvalue1 = itemid
               // miscvalue2 = diced value
               if(!miscvalue1)
                   continue;
               if(miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
                   continue;
               ItemPrototype const *pProto = objmgr.GetItemPrototype( miscvalue1 );

               uint32 requiredItemLevel = 0;
               if (achievementCriteria->ID == 2412 || achievementCriteria->ID == 2358)
                   requiredItemLevel = 185;

               if(!pProto || pProto->ItemLevel <requiredItemLevel)
                   continue;
               SetCriteriaProgress(achievementCriteria, 1, true);
               break;
           }
        }
        if(IsCompletedCriteria(achievementCriteria))
            CompletedCriteria(achievementCriteria);
    }
}
开发者ID:Gweana,项目名称:mangos,代码行数:101,代码来源:AchievementMgr.cpp


注:本文中的GetAreaFlagByAreaID函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。