本文整理汇总了C++中GetAreaEntryByAreaID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetAreaEntryByAreaID函数的具体用法?C++ GetAreaEntryByAreaID怎么用?C++ GetAreaEntryByAreaID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetAreaEntryByAreaID函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DEBUG_LOG
//.........这里部分代码省略.........
}
// do not process players which are not in world
if (!pl->IsInWorld())
continue;
// check if target is globally visible for player
if (!pl->IsVisibleGloballyFor(_player))
continue;
// check if target's level is in level range
uint32 lvl = pl->getLevel();
if (lvl < level_min || lvl > level_max)
continue;
// check if class matches classmask
uint32 class_ = pl->getClass();
if (!(classmask & (1 << class_)))
continue;
// check if race matches racemask
uint32 race = pl->getRace();
if (!(racemask & (1 << race)))
continue;
uint32 pzoneid = pl->GetZoneId();
bool z_show = true;
for (uint32 i = 0; i < zones_count; ++i)
{
if (zoneids[i] == pzoneid)
{
z_show = true;
break;
}
z_show = false;
}
if (!z_show)
continue;
std::string pname = pl->GetName();
std::wstring wpname;
if (!Utf8toWStr(pname, wpname))
continue;
wstrToLower(wpname);
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue;
std::string gname = sGuildMgr.GetGuildNameById(pl->GetGuildId());
std::wstring wgname;
if (!Utf8toWStr(gname, wgname))
continue;
wstrToLower(wgname);
if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
continue;
std::string aname;
if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid))
aname = areaEntry->area_name[GetSessionDbcLocale()];
bool s_show = true;
for (uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
if (wgname.find(str[i]) != std::wstring::npos ||
wpname.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]))
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
continue;
data << pname; // player name
data << gname; // guild name
data << uint32(lvl); // player level
data << uint32(class_); // player class
data << uint32(race); // player race
data << uint32(pzoneid); // player zone id
// 50 is maximum player count sent to client
if ((++clientcount) == 49)
break;
}
uint32 count = m.size();
data.put(0, clientcount); // insert right count, listed count
data.put(4, count > 49 ? count : clientcount); // insert right count, online count
SendPacket(&data);
DEBUG_LOG("WORLD: Send SMSG_WHO Message");
}
示例2: event
bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
{
if (e.event.type >= SMART_EVENT_END)
{
sLog->outErrorDb("SmartAIMgr: EntryOrGuid %d using event(%u) has invalid event type (%u), skipped.", e.entryOrGuid, e.event_id, e.GetEventType());
return false;
}
// in SMART_SCRIPT_TYPE_TIMED_ACTIONLIST all event types are overriden by core
if (e.GetScriptType() != SMART_SCRIPT_TYPE_TIMED_ACTIONLIST && !(SmartAIEventMask[e.event.type][1] & SmartAITypeMask[e.GetScriptType()][1]))
{
sLog->outErrorDb("SmartAIMgr: EntryOrGuid %d, event type %u can not be used for Script type %u", e.entryOrGuid, e.GetEventType(), e.GetScriptType());
return false;
}
if (e.action.type >= SMART_ACTION_END)
{
sLog->outErrorDb("SmartAIMgr: EntryOrGuid %d using event(%u) has invalid action type (%u), skipped.", e.entryOrGuid, e.event_id, e.GetActionType());
return false;
}
if (e.event.event_phase_mask > SMART_EVENT_PHASE_ALL)
{
sLog->outErrorDb("SmartAIMgr: EntryOrGuid %d using event(%u) has invalid phase mask (%u), skipped.", e.entryOrGuid, e.event_id, e.event.event_phase_mask);
return false;
}
if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST)
{
e.event.type = SMART_EVENT_UPDATE_OOC;//force default OOC, can change when calling the script!
if (!IsMinMaxValid(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max)) return false;
if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax)) return false;
}
else
{
uint32 type = e.event.type;
switch (type)
{
case SMART_EVENT_UPDATE:
case SMART_EVENT_UPDATE_IC:
case SMART_EVENT_UPDATE_OOC:
case SMART_EVENT_HEALT_PCT:
case SMART_EVENT_MANA_PCT:
case SMART_EVENT_TARGET_HEALTH_PCT:
case SMART_EVENT_TARGET_MANA_PCT:
case SMART_EVENT_RANGE:
case SMART_EVENT_DAMAGED:
case SMART_EVENT_DAMAGED_TARGET:
case SMART_EVENT_RECEIVE_HEAL:
if (!IsMinMaxValid(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max)) return false;
if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax)) return false;
break;
case SMART_EVENT_SPELLHIT:
case SMART_EVENT_SPELLHIT_TARGET:
if (e.event.spellHit.spell)
{
SpellEntry const* pSpell = sSpellStore.LookupEntry(e.event.spellHit.spell);
if (!pSpell)
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
return false;
}
if (e.event.spellHit.school && (e.event.spellHit.school & pSpell->SchoolMask) != pSpell->SchoolMask)
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses Spell entry %u with invalid school mask, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
return false;
}
}
if (!IsMinMaxValid(e, e.event.spellHit.cooldownMin, e.event.spellHit.cooldownMax)) return false;
break;
case SMART_EVENT_OOC_LOS:
case SMART_EVENT_IC_LOS:
if (!IsMinMaxValid(e, e.event.los.cooldownMin, e.event.los.cooldownMax)) return false;
break;
case SMART_EVENT_RESPAWN:
if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && !sMapStore.LookupEntry(e.event.respawn.map))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Map entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.map);
return false;
}
if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && !GetAreaEntryByAreaID(e.event.respawn.area))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Area entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.area);
return false;
}
break;
case SMART_EVENT_FRIENDLY_HEALTH:
if (!NotNULL(e, e.event.friendlyHealt.radius)) return false;
if (!IsMinMaxValid(e, e.event.friendlyHealt.repeatMin, e.event.friendlyHealt.repeatMax)) return false;
break;
case SMART_EVENT_FRIENDLY_IS_CC:
if (!IsMinMaxValid(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax)) return false;
break;
case SMART_EVENT_FRIENDLY_MISSING_BUFF:
{
if (!IsSpellValid(e, e.event.missingBuff.spell)) return false;
if (!NotNULL(e, e.event.missingBuff.radius)) return false;
if (!IsMinMaxValid(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax)) return false;
break;
}
case SMART_EVENT_KILL:
if (!IsMinMaxValid(e, e.event.kill.cooldownMin, e.event.kill.cooldownMax)) return false;
if (e.event.kill.creature && !IsCreatureValid(e, e.event.kill.creature)) return false;
break;
//.........这里部分代码省略.........
示例3: HandleGroupListCommand
static bool HandleGroupListCommand(ChatHandler* handler, char const* args)
{
// Get ALL the variables!
Player* playerTarget;
uint32 phase = 0;
uint64 guidTarget;
std::string nameTarget;
std::string zoneName;
const char* onlineState = "";
// Parse the guid to uint32...
uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
// ... and try to extract a player out of it.
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
{
playerTarget = sObjectMgr->GetPlayerByLowGUID(parseGUID);
guidTarget = parseGUID;
}
// If not, we return false and end right away.
else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget))
return false;
// Next, we need a group. So we define a group variable.
Group* groupTarget = NULL;
// We try to extract a group from an online player.
if (playerTarget)
groupTarget = playerTarget->GetGroup();
// If not, we extract it from the SQL.
if (!groupTarget)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, guidTarget);
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
if (resultGroup)
groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
}
// If both fails, players simply has no party. Return false.
if (!groupTarget)
{
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str());
handler->SetSentErrorMessage(true);
return false;
}
// We get the group members after successfully detecting a group.
Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
// To avoid a cluster fuck, namely trying multiple queries to simply get a group member count...
handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party"), members.size());
// ... we simply move the group type and member count print after retrieving the slots and simply output it's size.
// While rather dirty codestyle-wise, it saves space (if only a little). For each member, we look several informations up.
for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
// Define temporary variable slot to iterator.
Group::MemberSlot const& slot = *itr;
// Check for given flag and assign it to that iterator
std::string flags;
if (slot.flags & MEMBER_FLAG_ASSISTANT)
flags = "Assistant";
if (slot.flags & MEMBER_FLAG_MAINTANK)
{
if (!flags.empty())
flags.append(", ");
flags.append("MainTank");
}
if (slot.flags & MEMBER_FLAG_MAINASSIST)
{
if (!flags.empty())
flags.append(", ");
flags.append("MainAssist");
}
if (flags.empty())
flags = "None";
// Check if iterator is online. If is...
Player* p = ObjectAccessor::FindPlayer((*itr).guid);
if (p && p->IsInWorld())
{
// ... than, it prints information like "is online", where he is, etc...
onlineState = "online";
phase = (!p->IsGameMaster() ? p->GetPhaseMask() : -1);
uint32 locale = handler->GetSessionDbcLocale();
AreaTableEntry const* area = GetAreaEntryByAreaID(p->GetAreaId());
if (area)
{
AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);
if (zone)
zoneName = zone->area_name[locale];
}
}
//.........这里部分代码省略.........
示例4: MAKE_NEW_GUID
//.........这里部分代码省略.........
last_ip = "-";
last_login = "-";
}
}
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetSkyfireString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(target_guid), username.c_str(), accId, email.c_str(), security, last_ip.c_str(), last_login.c_str(), latency);
std::string bannedby = "unknown";
std::string banreason = "";
if (QueryResult result2 = LoginDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM account_banned "
"WHERE id = '%u' AND active ORDER BY bandate ASC LIMIT 1", accId))
{
Field* fields = result2->Fetch();
banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64();
bannedby = fields[2].GetString();
banreason = fields[3].GetString();
}
else if (QueryResult result3 = CharacterDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM character_banned "
"WHERE guid = '%u' AND active ORDER BY bandate ASC LIMIT 1", GUID_LOPART(target_guid)))
{
Field* fields = result3->Fetch();
banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64();
bannedby = fields[2].GetString();
banreason = fields[3].GetString();
}
if (muteTime > 0)
PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str());
if (banTime >= 0)
PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str());
std::string race_s, Class_s;
switch (race)
{
case RACE_HUMAN: race_s = "Human"; break;
case RACE_ORC: race_s = "Orc"; break;
case RACE_DWARF: race_s = "Dwarf"; break;
case RACE_NIGHTELF: race_s = "Night Elf"; break;
case RACE_UNDEAD_PLAYER: race_s = "Undead"; break;
case RACE_TAUREN: race_s = "Tauren"; break;
case RACE_GNOME: race_s = "Gnome"; break;
case RACE_TROLL: race_s = "Troll"; break;
case RACE_BLOODELF: race_s = "Blood Elf"; break;
case RACE_DRAENEI: race_s = "Draenei"; break;
case RACE_GOBLIN: race_s = "Goblin"; break;
case RACE_WORGEN: race_s = "Worgen"; break;
}
switch (Class)
{
case CLASS_WARRIOR: Class_s = "Warrior"; break;
case CLASS_PALADIN: Class_s = "Paladin"; break;
case CLASS_HUNTER: Class_s = "Hunter"; break;
case CLASS_ROGUE: Class_s = "Rogue"; break;
case CLASS_PRIEST: Class_s = "Priest"; break;
case CLASS_DEATH_KNIGHT: Class_s = "Death Knight"; break;
case CLASS_SHAMAN: Class_s = "Shaman"; break;
case CLASS_MAGE: Class_s = "Mage"; break;
case CLASS_WARLOCK: Class_s = "Warlock"; break;
case CLASS_DRUID: Class_s = "Druid"; break;
}
std::string timeStr = secsToTimeString(total_player_time, true, true);
uint32 gold = money /GOLD;
uint32 silv = (money % GOLD) / SILVER;
uint32 copp = (money % GOLD) % SILVER;
PSendSysMessage(LANG_PINFO_LEVEL, race_s.c_str(), Class_s.c_str(), timeStr.c_str(), level, gold, silv, copp);
// Add map, zone, subzone and phase to output
int locale = GetSessionDbcLocale();
std::string areaName = "<unknown>";
std::string zoneName = "";
MapEntry const* map = sMapStore.LookupEntry(mapId);
AreaTableEntry const* area = GetAreaEntryByAreaID(areaId);
if (area)
{
areaName = area->area_name[locale];
AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);
if (zone)
zoneName = zone->area_name[locale];
}
if (target)
{
if (!zoneName.empty())
PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], zoneName.c_str(), areaName.c_str(), phase);
else
PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], areaName.c_str(), "<unknown>", phase);
}
else
PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str());
return true;
}
示例5: GetAreaEntryByAreaID
// Get water state on map
GridMapLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData *data)
{
// Check water type (if no water return)
if (!m_liquidFlags && !m_liquidType)
return LIQUID_MAP_NO_WATER;
// Get cell
float cx = MAP_RESOLUTION * (32 - x / SIZE_OF_GRIDS);
float cy = MAP_RESOLUTION * (32 - y / SIZE_OF_GRIDS);
int x_int = (int)cx & (MAP_RESOLUTION - 1);
int y_int = (int)cy & (MAP_RESOLUTION - 1);
// Check water type in cell
int idx = (x_int>>3)*16 + (y_int>>3);
uint8 type = m_liquidFlags ? m_liquidFlags[idx] : m_liquidType;
uint32 entry = 0;
if (m_liquidEntry)
{
if (LiquidTypeEntry const* liquidEntry = sLiquidTypeStore.LookupEntry(m_liquidEntry[idx]))
{
entry = liquidEntry->Id;
type &= MAP_LIQUID_TYPE_DARK_WATER;
uint32 liqTypeIdx = liquidEntry->Type;
if (entry < 21)
{
if (AreaTableEntry const* area = sAreaStore.LookupEntry(getArea(x, y)))
{
uint32 overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
if (!overrideLiquid && area->zone)
{
area = GetAreaEntryByAreaID(area->zone);
if (area)
overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
}
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
entry = overrideLiquid;
liqTypeIdx = liq->Type;
}
}
}
type |= 1 << liqTypeIdx;
}
}
if (type == 0)
return LIQUID_MAP_NO_WATER;
// Check req liquid type mask
if (ReqLiquidType && !(ReqLiquidType & type))
return LIQUID_MAP_NO_WATER;
// Check water level:
// Check water height map
int lx_int = x_int - m_liquid_offY;
if (lx_int < 0 || lx_int >= m_liquid_height)
return LIQUID_MAP_NO_WATER;
int ly_int = y_int - m_liquid_offX;
if (ly_int < 0 || ly_int >= m_liquid_width)
return LIQUID_MAP_NO_WATER;
// Get water level
float liquid_level = m_liquid_map ? m_liquid_map[lx_int * m_liquid_width + ly_int] : m_liquidLevel;
// Get ground level (sub 0.2 for fix some errors)
float ground_level = getHeight(x, y);
// Check water level and ground level
if (liquid_level < ground_level || z < ground_level - 2)
return LIQUID_MAP_NO_WATER;
// All ok in water -> store data
if (data)
{
data->entry = entry;
data->type_flags = type;
data->level = liquid_level;
data->depth_level = ground_level;
}
// For speed check as int values
int delta = int((liquid_level - z) * 10);
// Get position delta
if (delta > 20) // Under water
return LIQUID_MAP_UNDER_WATER;
if (delta > 0) // In water
return LIQUID_MAP_IN_WATER;
if (delta > -1) // Walk on water
return LIQUID_MAP_WATER_WALK;
// Above water
return LIQUID_MAP_ABOVE_WATER;
}
示例6: GetHeightStatic
GridMapLiquidStatus TerrainInfo::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData* data) const
{
GridMapLiquidStatus result = LIQUID_MAP_NO_WATER;
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
uint32 liquid_type = 0;
float liquid_level = INVALID_HEIGHT_VALUE;
float ground_level = GetHeightStatic(x, y, z, true, DEFAULT_WATER_SEARCH);
if (vmgr->GetLiquidLevel(GetMapId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
{
// DEBUG_LOG("getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
// Check water level and ground level
if (liquid_level > ground_level && z > ground_level - 2)
{
// All ok in water -> store data
if (data)
{
// hardcoded in client like this
if (GetMapId() == 530 && liquid_type == 2)
liquid_type = 15;
uint32 liquidFlagType = 0;
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquid_type))
liquidFlagType = liq->Type;
if (liquid_type && liquid_type < 21)
{
if (AreaTableEntry const* area = GetAreaEntryByAreaFlagAndMap(GetAreaFlag(x, y, z), GetMapId()))
{
uint32 overrideLiquid = area->LiquidTypeOverride[liquidFlagType];
if (!overrideLiquid && area->zone)
{
area = GetAreaEntryByAreaID(area->zone);
if (area)
overrideLiquid = area->LiquidTypeOverride[liquidFlagType];
}
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
liquid_type = overrideLiquid;
liquidFlagType = liq->Type;
}
}
}
data->level = liquid_level;
data->depth_level = ground_level;
data->entry = liquid_type;
data->type_flags = 1 << liquidFlagType;
}
// For speed check as int values
int delta = int((liquid_level - z) * 10);
// Get position delta
if (delta > 20) // Under water
return LIQUID_MAP_UNDER_WATER;
if (delta > 0) // In water
return LIQUID_MAP_IN_WATER;
if (delta > -1) // Walk on water
return LIQUID_MAP_WATER_WALK;
result = LIQUID_MAP_ABOVE_WATER;
}
}
else if (GridMapPtr gmap = const_cast<TerrainInfo*>(this)->GetGrid(x, y))
{
GridMapLiquidData map_data;
GridMapLiquidStatus map_result = gmap->getLiquidStatus(x, y, z, ReqLiquidType, &map_data);
// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
{
if (data)
{
// hardcoded in client like this
if (GetMapId() == 530 && map_data.entry == 2)
map_data.entry = 15;
*data = map_data;
}
return map_result;
}
}
return result;
}
示例7: extractGuidFromLink
bool ChatHandler::HandleGPSCommand(const char* args)
{
WorldObject *obj = NULL;
if (*args)
{
uint64 guid = extractGuidFromLink((char*)args);
if (guid)
obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!obj)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
}
else
{
obj = getSelectedUnit();
if (!obj)
{
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
SetSentErrorMessage(true);
return false;
}
}
CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
Cell cell(cell_val);
uint32 zone_id, area_id;
obj->GetZoneAndAreaId(zone_id,area_id);
MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id);
float zone_x = obj->GetPositionX();
float zone_y = obj->GetPositionY();
Map2ZoneCoordinates(zone_x,zone_y,zone_id);
Map const *map = obj->GetMap();
float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());
GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY());
// 63? WHY?
int gx = 63 - p.x_coord;
int gy = 63 - p.y_coord;
uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;
uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;
if(have_vmap)
{
if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
PSendSysMessage("You are outdoors");
else
PSendSysMessage("You are indoors");
}
else PSendSysMessage("no VMAP available for area info");
PSendSysMessage(LANG_MAP_POSITION,
obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"),
zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
obj->GetPhaseMask(),
obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);
sLog->outDebug("Player %s GPS call for %s '%s' (%s: %u):",
m_session ? GetNameLink().c_str() : GetTrinityString(LANG_CONSOLE_COMMAND),
(obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(),
(obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry()));
sLog->outDebug(GetTrinityString(LANG_MAP_POSITION),
obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
zone_id, (zoneEntry ? zoneEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
area_id, (areaEntry ? areaEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
obj->GetPhaseMask(),
obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);
LiquidData liquid_status;
ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
if (res)
{
PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res);
}
return true;
}
示例8: ASSERT
//.........这里部分代码省略.........
(*iter)->AddPassenger(plrMover);
break;
}
}
if (!foundNewTransport)
{
plrMover->m_transport = NULL;
movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
movementInfo.t_time = 0;
movementInfo.t_seat = -1;
}
}
}
if (!mover->GetTransport() && !mover->GetVehicle())
{
GameObject* go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
movementInfo.t_guid = 0;
}
}
else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave
{
plrMover->m_transport->RemovePassenger(plrMover);
plrMover->m_transport = NULL;
movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
movementInfo.t_time = 0;
movementInfo.t_seat = -1;
movementInfo.t_guid = 0LL;
}
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == CMSG_MOVE_FALL_LAND && plrMover && !plrMover->isInFlight())
{
plrMover->HandleFall(movementInfo);
}
if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
{
// now client not include swimming flag in case jumping under water
plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
}
// Hack Fix, clean emotes when moving
if (plrMover && plrMover->GetLastPlayedEmote())
plrMover->HandleEmoteCommand(0);
//if (plrMover)
// sAnticheatMgr->StartHackDetection(plrMover, movementInfo, opcode);
uint32 mstime = getMSTime();
if (m_clientTimeDelay == 0)
m_clientTimeDelay = mstime - movementInfo.time;
movementInfo.time = movementInfo.time + m_clientTimeDelay + MOVEMENT_PACKET_TIME_DELAY;
movementInfo.guid = mover->GetGUID();
mover->m_movementInfo = movementInfo;
// this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle()
if (mover->GetVehicle())
{
mover->SetOrientation(movementInfo.pos.GetOrientation());
return;
}
mover->UpdatePosition(movementInfo.pos);
/* process position-change */
WorldPacket data(SMSG_MOVE_UPDATE, recvPacket.size());
//movementInfo.Alive32 = movementInfo.time; // hack, but it's work in 505 in this way ...
mover->WriteMovementInfo(data);
mover->SendMessageToSet(&data, _player);
if (plrMover) // nothing is charmed, or player charmed
{
plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
AreaTableEntry const* zone = GetAreaEntryByAreaID(plrMover->GetAreaId());
float depth = zone ? zone->MaxDepth : -500.0f;
if (movementInfo.pos.GetPositionZ() < depth)
{
if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player)))
{
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
// TODO: discard movement packets after the player is rooted
if (plrMover->isAlive())
{
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
if (!plrMover->isAlive())
plrMover->KillPlayer();
}
}
}
}
}
示例9: bar
//.........这里部分代码省略.........
continue;
}
if ((temp.spell_hit.schoolMask & pSpell->SchoolMask) != pSpell->SchoolMask)
sLog.outErrorEventAI("Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i);
}
if (!temp.spell_hit.schoolMask)
sLog.outErrorEventAI("Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);
if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_RANGE:
if (temp.range.maxDist < temp.range.minDist)
sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i);
if (temp.range.repeatMax < temp.range.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_OOC_LOS:
if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_SPAWNED:
switch (temp.spawned.condition)
{
case SPAWNED_EVENT_ALWAY:
break;
case SPAWNED_EVENT_MAP:
if (!sMapStore.LookupEntry(temp.spawned.conditionValue1))
sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'map specific' but map (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
break;
case SPAWNED_EVENT_ZONE:
if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1))
sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'area specific' but area (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
break;
default:
sLog.outErrorEventAI("Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition);
break;
}
break;
case EVENT_T_FRIENDLY_HP:
if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_FRIENDLY_IS_CC:
if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_FRIENDLY_MISSING_BUFF:
{
SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.friendly_buff.spellId);
if (!pSpell)
{
sLog.outErrorEventAI("Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.friendly_buff.spellId, i);
continue;
}
if (temp.friendly_buff.radius <= 0)
{
sLog.outErrorEventAI("Creature %u has wrong radius (%u) for EVENT_T_FRIENDLY_MISSING_BUFF defined in event %u.", temp.creature_id, temp.friendly_buff.radius, i);
continue;
}
if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
示例10: while
bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, std::string const& fullcmd)
{
char const* oldtext = text;
std::string cmd = "";
while (*text != ' ' && *text != '\0')
{
cmd += *text;
++text;
}
while (*text == ' ') ++text;
for (uint32 i = 0; table[i].Name != NULL; ++i)
{
if (!hasStringAbbr(table[i].Name, cmd.c_str()))
continue;
bool match = false;
if (strlen(table[i].Name) > cmd.length())
{
for (uint32 j = 0; table[j].Name != NULL; ++j)
{
if (!hasStringAbbr(table[j].Name, cmd.c_str()))
continue;
if (strcmp(table[j].Name, cmd.c_str()) == 0)
{
match = true;
break;
}
}
}
if (match)
continue;
// select subcommand from child commands list
if (table[i].ChildCommands != NULL)
{
if (!ExecuteCommandInTable(table[i].ChildCommands, text, fullcmd))
{
if (text[0] != '\0')
SendSysMessage(LANG_NO_SUBCMD);
else
SendSysMessage(LANG_CMD_SYNTAX);
ShowHelpForCommand(table[i].ChildCommands, text);
}
return true;
}
// must be available and have handler
if (!table[i].Handler || !isAvailable(table[i]))
continue;
SetSentErrorMessage(false);
// table[i].Name == "" is special case: send original command to handler
if ((table[i].Handler)(this, table[i].Name[0] != '\0' ? text : oldtext))
{
if (!m_session) // ignore console
return true;
Player* player = m_session->GetPlayer();
if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity()))
{
uint64 guid = player->GetTarget();
uint32 areaId = player->GetAreaId();
std::string areaName = "Unknown";
std::string zoneName = "Unknown";
if (AreaTableEntry const* area = GetAreaEntryByAreaID(areaId))
{
areaName = area->area_name;
if (AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone))
zoneName = zone->area_name;
}
sLog->outCommand(m_session->GetAccountId(), "Command: %s [Player: %s (Guid: %u) (Account: %u) X: %f Y: %f Z: %f Map: %u (%s) Area: %u (%s) Zone: %s Selected %s: %s (GUID: %u)]",
fullcmd.c_str(), player->GetName().c_str(), GUID_LOPART(player->GetGUID()),
m_session->GetAccountId(), player->GetPositionX(), player->GetPositionY(),
player->GetPositionZ(), player->GetMapId(),
player->GetMap() ? player->GetMap()->GetMapName() : "Unknown",
areaId, areaName.c_str(), zoneName.c_str(), GetLogNameForGuid(guid),
(player->GetSelectedUnit()) ? player->GetSelectedUnit()->GetName().c_str() : "",
GUID_LOPART(guid));
}
}
// some commands have custom error messages. Don't send the default one in these cases.
else if (!HasSentErrorMessage())
{
if (!table[i].Help.empty())
SendSysMessage(table[i].Help.c_str());
else
SendSysMessage(LANG_CMD_SYNTAX);
}
return true;
}
return false;
//.........这里部分代码省略.........
示例11: ASSERT
//.........这里部分代码省略.........
{
plrMover->m_transport = transport;
transport->AddPassenger(plrMover);
}
}
else if (plrMover->GetTransport()->GetGUID() != movementInfo.transport.guid)
{
bool foundNewTransport = false;
plrMover->m_transport->RemovePassenger(plrMover);
if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid))
{
foundNewTransport = true;
plrMover->m_transport = transport;
transport->AddPassenger(plrMover);
}
if (!foundNewTransport)
{
plrMover->m_transport = NULL;
movementInfo.ResetTransport();
}
}
}
if (!mover->GetTransport() && !mover->GetVehicle())
{
GameObject* go = mover->GetMap()->GetGameObject(movementInfo.transport.guid);
if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
movementInfo.transport.guid = 0;
}
}
else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave
{
plrMover->m_transport->RemovePassenger(plrMover);
plrMover->m_transport = NULL;
movementInfo.ResetTransport();
}
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight())
plrMover->HandleFall(movementInfo);
if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
{
// now client not include swimming flag in case jumping under water
plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
}
uint32 mstime = getMSTime();
/*----------------------*/
if (m_clientTimeDelay == 0)
m_clientTimeDelay = mstime - movementInfo.time;
/* process position-change */
movementInfo.time = movementInfo.time + m_clientTimeDelay + MOVEMENT_PACKET_TIME_DELAY;
movementInfo.guid = mover->GetGUID();
mover->m_movementInfo = movementInfo;
/*----------------------*/
/* process position-change */
// this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle()
if (mover->GetVehicle())
{
mover->SetOrientation(movementInfo.pos.GetOrientation());
return;
}
mover->UpdatePosition(movementInfo.pos);
WorldPacket data(SMSG_PLAYER_MOVE, recvPacket.size());
mover->WriteMovementInfo(data);
mover->SendMessageToSet(&data, _player);
if (plrMover) // nothing is charmed, or player charmed
{
plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
AreaTableEntry const* zone = GetAreaEntryByAreaID(plrMover->GetAreaId());
float depth = zone ? zone->MaxDepth : -500.0f;
if (movementInfo.pos.GetPositionZ() < depth)
{
if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player)))
{
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
/// @todo discard movement packets after the player is rooted
if (plrMover->IsAlive())
{
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
if (!plrMover->IsAlive())
plrMover->KillPlayer();
}
}
}
}
}
示例12: HandleGPSCommand
static bool HandleGPSCommand(ChatHandler* handler, const char *args)
{
WorldObject* obj = NULL;
if (*args)
{
uint64 guid = handler->extractGuidFromLink((char*)args);
if (guid)
obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!obj)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
}
else
{
obj = handler->getSelectedUnit();
if (!obj)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
}
CellCoord cell_val = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
Cell cell(cell_val);
uint32 zone_id, area_id;
obj->GetZoneAndAreaId(zone_id, area_id);
MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id);
float zone_x = obj->GetPositionX();
float zone_y = obj->GetPositionY();
Map2ZoneCoordinates(zone_x, zone_y, zone_id);
Map const* map = obj->GetMap();
float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());
GridCoord p = Trinity::ComputeGridCoord(obj->GetPositionX(), obj->GetPositionY());
// 63? WHY?
int gx = 63 - p.x_coord;
int gy = 63 - p.y_coord;
uint32 have_map = Map::ExistMap(obj->GetMapId(), gx, gy) ? 1 : 0;
uint32 have_vmap = Map::ExistVMap(obj->GetMapId(), gx, gy) ? 1 : 0;
if (have_vmap)
{
if (map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
handler->PSendSysMessage("You are outdoors");
else
handler->PSendSysMessage("You are indoors");
}
else handler->PSendSysMessage("no VMAP available for area info");
handler->PSendSysMessage(LANG_MAP_POSITION,
obj->GetMapId(), (mapEntry ? mapEntry->name : "<unknown>"),
zone_id, (zoneEntry ? zoneEntry->area_name : "<unknown>"),
area_id, (areaEntry ? areaEntry->area_name : "<unknown>"),
obj->GetPhaseMask(),
obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);
LiquidData liquid_status;
ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
if (res)
{
handler->PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res);
}
return true;
}
示例13: HandleGoZoneXYCommand
//teleport at coordinates
static bool HandleGoZoneXYCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* player = handler->GetSession()->GetPlayer();
char* zoneX = strtok((char*)args, " ");
char* zoneY = strtok(NULL, " ");
char* tail = strtok(NULL, "");
char* id = handler->extractKeyFromLink(tail, "Harea"); // string or [name] Shift-click form |color|Harea:area_id|h[name]|h|r
if (!zoneX || !zoneY)
return false;
float x = (float)atof(zoneX);
float y = (float)atof(zoneY);
// prevent accept wrong numeric args
if ((x == 0.0f && *zoneX != '0') || (y == 0.0f && *zoneY != '0'))
return false;
uint32 areaId = id ? (uint32)atoi(id) : player->GetZoneId();
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId);
if (x < 0 || x > 100 || y < 0 || y > 100 || !areaEntry)
{
handler->PSendSysMessage(LANG_INVALID_ZONE_COORD, x, y, areaId);
handler->SetSentErrorMessage(true);
return false;
}
// update to parent zone if exist (client map show only zones without parents)
AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry;
Map const* map = sMapMgr->CreateBaseMap(zoneEntry->mapid);
if (map->Instanceable())
{
handler->PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name[handler->GetSessionDbcLocale()], map->GetId(), map->GetMapName());
handler->SetSentErrorMessage(true);
return false;
}
Zone2MapCoordinates(x, y, zoneEntry->ID);
if (!MapManager::IsValidMapCoord(zoneEntry->mapid, x, y))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, zoneEntry->mapid);
handler->SetSentErrorMessage(true);
return false;
}
// stop flight if need
if (player->IsInFlight())
{
player->GetMotionMaster()->MovementExpired();
player->CleanupAfterTaxiFlight();
}
// save only in non-flight case
else
player->SaveRecallPosition();
float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
player->TeleportTo(zoneEntry->mapid, x, y, z, player->GetOrientation());
return true;
}
示例14: _FindConfig
void AntiCheat::DoAntiCheatAction(AntiCheatCheck checkType, std::string reason)
{
AntiCheatConfig const* config = _FindConfig(checkType);
if (!config)
return;
if (m_lastactiontime.find(checkType) == m_lastactiontime.end())
m_lastactiontime.insert(std::make_pair(checkType, 0));
if (WorldTimer::getMSTime() - m_lastactiontime[checkType] >= sWorld.getConfig(CONFIG_UINT32_ANTICHEAT_ACTION_DELAY) * 1000)
{
m_lastactiontime[checkType] = WorldTimer::getMSTime();
std::string name = GetPlayer()->GetName();
std::string namechat;
MapEntry const* mapEntry = sMapStore.LookupEntry(GetPlayer()->GetMapId());
uint32 zone_id, area_id;
GetPlayer()->GetZoneAndAreaId(zone_id,area_id);
AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id);
char buffer[255];
namechat.clear();
namechat.append(" |cddff0000|Hplayer:");
namechat.append(name);
namechat.append("|h[");
namechat.append(name);
namechat.append("]|h|r ");
sprintf(buffer," Map %u (%s), Zone %u (%s) Area |cbbdd0000|Harea:%u|h[%s]|h|r ",
GetPlayer()->GetMapId(), (mapEntry ? mapEntry->name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ),
zone_id, (zoneEntry ? zoneEntry->area_name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ),
area_id, (areaEntry ? areaEntry->area_name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ));
if (m_currentspellID)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_currentspellID);
if (spellInfo)
sprintf(buffer,", last spell |cbbee0000|Hspell:%u|h[%s]|h|r ",
m_currentspellID, spellInfo->SpellName[sWorld.GetDefaultDbcLocale()]);
}
namechat.append(buffer);
for (int i=0; i < ANTICHEAT_ACTIONS; ++i )
{
AntiCheatAction actionID = AntiCheatAction(config->actionType[i]);
switch(actionID)
{
case ANTICHEAT_ACTION_KICK:
GetPlayer()->GetSession()->KickPlayer();
break;
case ANTICHEAT_ACTION_BAN:
sWorld.BanAccount(BAN_CHARACTER, name.c_str(), config->actionParam[i], reason, "AntiCheat");
break;
case ANTICHEAT_ACTION_SHEEP:
{
uint32 sheepAura = 28272;
switch (urand(0,6))
{
case 0:
sheepAura = 118;
break;
case 1:
sheepAura = 28271;
break;
case 2:
sheepAura = 28272;
break;
case 3:
sheepAura = 61025;
break;
case 4:
sheepAura = 61721;
break;
case 5:
sheepAura = 71319;
break;
default:
break;
}
GetPlayer()->_AddAura(sheepAura,config->actionParam[i]);
if (checkType == CHECK_MOVEMENT_FLY ||
GetPlayer()->HasAuraType(SPELL_AURA_FLY))
{
GetPlayer()->CastSpell(GetPlayer(), 55001, true);
}
}
break;
case ANTICHEAT_ACTION_STUN:
GetPlayer()->_AddAura(13005,config->actionParam[i]);
break;
case ANTICHEAT_ACTION_SICKNESS:
//.........这里部分代码省略.........
示例15: bar
//.........这里部分代码省略.........
continue;
}
if ((temp.spell_hit.schoolMask & pSpell->SchoolMask) != pSpell->SchoolMask)
sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i);
}
if (!temp.spell_hit.schoolMask)
sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);
if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_RANGE:
if (temp.range.maxDist < temp.range.minDist)
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i);
if (temp.range.repeatMax < temp.range.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_OOC_LOS:
if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_SPAWNED:
switch(temp.spawned.condition)
{
case SPAWNED_EVENT_ALWAY:
break;
case SPAWNED_EVENT_MAP:
if (!sMapStore.LookupEntry(temp.spawned.conditionValue1))
sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
break;
case SPAWNED_EVENT_ZONE:
if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1))
sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
default:
sLog.outErrorDb("CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition);
break;
}
break;
case EVENT_T_FRIENDLY_HP:
if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_FRIENDLY_IS_CC:
if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_FRIENDLY_MISSING_BUFF:
{
SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId);
if (!pSpell)
{
sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
continue;
}
if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
case EVENT_T_KILL:
if (temp.kill.repeatMax < temp.kill.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_TARGET_CASTING:
if (temp.target_casting.repeatMax < temp.target_casting.repeatMin)