当前位置: 首页>>代码示例>>C++>>正文


C++ GetAccountData函数代码示例

本文整理汇总了C++中GetAccountData函数的典型用法代码示例。如果您正苦于以下问题:C++ GetAccountData函数的具体用法?C++ GetAccountData怎么用?C++ GetAccountData使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GetAccountData函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: data

void WorldSession::SendAccountDataTimes(uint32 mask) {
	WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
	data << uint32(time(NULL)); // unix time of something
	data << uint8(1);
	data << uint32(mask); // type mask
	for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
		if (mask & (1 << i))
			data << uint32(GetAccountData(AccountDataType(i))->Time); // also unix time
	SendPacket(&data);
}
开发者ID:dsstest,项目名称:ArkCORE,代码行数:10,代码来源:WorldSession.cpp

示例2: data

void WorldSession::SendAccountDataTimes(uint32 mask)
{
    WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+NUM_ACCOUNT_DATA_TYPES*4);
    data << uint32(time(NULL));                             // Server time
    data << uint8(0);
    data << uint32(mask);                                   // type mask
    for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
        if (mask & (1 << i))
            data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
    SendPacket(&data);
}
开发者ID:RezolveX,项目名称:MistCore_Eluna,代码行数:11,代码来源:WorldSession.cpp

示例3: data

void WorldSession::SendAccountDataTimes(uint32 mask)
{
    WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + NUM_ACCOUNT_DATA_TYPES * 4);
    data << uint32(mask);                                   // type mask
    data << uint32(time(NULL));                             // unix time of something

    for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
        data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time

    data.WriteBit(1);

    SendPacket(&data);
}
开发者ID:Chuck5ta,项目名称:server-4,代码行数:13,代码来源:WorldSession.cpp

示例4: data

void WorldSession::SendAccountDataTimes(uint32 mask)
{
#if VERSION_STRING == TBC
    StackWorldPacket<128> data(SMSG_ACCOUNT_DATA_TIMES);
    for (auto i = 0; i < 32; ++i)
        data << uint32(0);
    SendPacket(&data);
    return;

    MD5Hash md5hash;
    for (int i = 0; i < 8; ++i)
    {
        AccountDataEntry* acct_data = GetAccountData(i);

        if (!acct_data->data)
        {
            data << uint64(0) << uint64(0);
            continue;
        }
        md5hash.Initialize();
        md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
        md5hash.Finalize();

        data.Write(md5hash.GetDigest(), MD5_DIGEST_LENGTH);
    }
#else
    WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4);	// changed in WotLK
    data << uint32(UNIXTIME);	// unix time of something
    data << uint8(1);
    data << uint32(mask);		// type mask
    for (uint8 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
    {
        if (mask & (1 << i))
        {
            // data << uint32(GetAccountData(AccountDataType(i))->Time);
            // also unix time
            data << uint32(0);
        }
    }
#endif
    SendPacket(&data);
}
开发者ID:armm77,项目名称:AscEmu,代码行数:42,代码来源:WorldSession.cpp

示例5: data

void WorldSession::SendAccountDataTimes(uint32 mask)
{
    WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + NUM_ACCOUNT_DATA_TYPES * 4);
    data << uint32(time(NULL));                             // Server time
    data << uint8(1);
    data << uint32(mask);                                   // type mask
    for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
        if (mask & (1 << i))
            data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
    SendPacket(&data);

    std::string l_TimeZone1 = "Europe/Paris";
    std::string l_TimeZone2 = "Europe/Paris";

    WorldPacket data2(SMSG_SET_TIME_ZONE);
    data2.WriteBits(l_TimeZone1.length(), 9);
    data2.WriteBits(l_TimeZone2.length(), 9);
    data2.FlushBits();

    data2.WriteString(l_TimeZone1);
    data2.WriteString(l_TimeZone2);

    SendPacket(&data2);
}
开发者ID:Adeer,项目名称:Patchs,代码行数:24,代码来源:WorldSession.cpp

示例6: Player

void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
    uint64 playerGuid = holder->GetGuid();

    Player* pCurrChar = new Player(this);
    pCurrChar->GetMotionMaster()->Initialize();

    // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
    if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
    {
        KickPlayer();                                       // disconnect client, player no set to session and it will not deleted or saved at kick
        delete pCurrChar;                                   // delete it manually
        delete holder;                                      // delete all unprocessed queries
        m_playerLoading = false;
        return;
    }

    SetPlayer(pCurrChar);

    pCurrChar->SendDungeonDifficulty(false);

    WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
    data << pCurrChar->GetMapId();
    data << pCurrChar->GetPositionX();
    data << pCurrChar->GetPositionY();
    data << pCurrChar->GetPositionZ();
    data << pCurrChar->GetOrientation();
    SendPacket(&data);

    data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 );    // changed in WotLK
    data << uint32(time(NULL));                             // unix time of something
    data << uint8(1);
    for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
        data << uint32(GetAccountData(i)->Time);            // also unix time
    SendPacket(&data);

    data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2);         // added in 2.2.0
    data << uint8(2);                                       // unknown value
    data << uint8(0);                                       // enable(1)/disable(0) voice chat interface in client
    SendPacket(&data);

    // Send MOTD
    {
        data.Initialize(SMSG_MOTD, 50);                     // new in 2.0.1
        data << (uint32)0;

        uint32 linecount=0;
        std::string str_motd = sWorld.GetMotd();
        std::string::size_type pos, nextpos;

        pos = 0;
        while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
        {
            if (nextpos != pos)
            {
                data << str_motd.substr(pos,nextpos-pos);
                ++linecount;
            }
            pos = nextpos+1;
        }

        if (pos<str_motd.length())
        {
            data << str_motd.substr(pos);
            ++linecount;
        }

        data.put(0, linecount);

        SendPacket( &data );
        DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
    }

    data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
    data << uint32(0);
    data << uint32(0);
    SendPacket(&data);

    //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
    QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);

    if(resultGuild)
    {
        Field *fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
        delete resultGuild;
    }
    else if(pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    if(pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
        if(guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
//.........这里部分代码省略.........
开发者ID:Nerador,项目名称:mangos,代码行数:101,代码来源:CharacterHandler.cpp

示例7: DEBUG_LOG


//.........这里部分代码省略.........
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)
	{
		if(_player->m_playerInfo->arenaTeam[z] != NULL)
		{
			_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7), _player->m_playerInfo->arenaTeam[z]->m_id);
			if(_player->m_playerInfo->arenaTeam[z]->m_leader == _player->GetLowGUID())
				_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 0);
			else
				_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 1);
		}
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
	if(sWorld.m_useAccountData)
	{
		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
		MD5Hash md5hash;
		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
		for (int i = 0; i < 8; i++)
		{
			AccountDataEntry* acct_data = GetAccountData(i);
			if(0xEA & (1 << i))
				data << uint32(acct_data->Time);
			md5hash.Initialize();
			md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
			md5hash.Finalize();
		}
		SendPacket(&data);
	}
	else
	{
		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
		MD5Hash md5hash;
		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
		for (int i = 0; i < 8; i++)
		{
			if(0xEA & (1 << i))
				data << uint32(0);
			AccountDataEntry* acct_data = GetAccountData(i);
			if(acct_data)
			{
				md5hash.Initialize();
				md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
				md5hash.Finalize();
			}
		}
		SendPacket(&data);
	}

	// Set TIME OF LOGIN
	CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());

	_player->ResetTitansGrip();
开发者ID:Refuge89,项目名称:Arc_Mind,代码行数:67,代码来源:CharacterHandler.cpp

示例8: SetPlayer

void WorldSession::FullLogin(Player * plr)
{
	Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID());
	SetPlayer(plr); 
	m_MoverWoWGuid.Init(plr->GetGUID());

	// copy to movement array
	movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();
	memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());

#ifndef USING_BIG_ENDIAN
	StackWorldPacket<20> datab(CMSG_DUNGEON_DIFFICULTY);
#else
	WorldPacket datab(CMSG_DUNGEON_DIFFICULTY, 20);
#endif
	datab << plr->iInstanceType;
	datab << uint32(0x01);
	datab << uint32(0x00);
	SendPacket(&datab);

	/* world preload */
	packetSMSG_LOGIN_VERIFY_WORLD vwpck;
	vwpck.MapId = plr->GetMapId();
	vwpck.O = plr->GetOrientation();
	vwpck.X = plr->GetPositionX();
	vwpck.Y = plr->GetPositionY();
	vwpck.Z = plr->GetPositionZ();
	OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );

	// send voicechat state - active/inactive
	/*
	{SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2
	|------------------------------------------------|----------------|
	|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|
	|------------------------------------------------|----------------|
	|02 01							               |..              |
	-------------------------------------------------------------------
	*/

#ifdef VOICE_CHAT
	datab.Initialize(SMSG_VOICE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(sVoiceChatHandler.CanUseVoiceChat() ? 1 : 0);
	SendPacket(&datab);
#else
	datab.Initialize(SMSG_VOICE_SYSTEM_STATUS);
	datab << uint8(2) << uint8(0);
#endif

	plr->UpdateAttackSpeed();
	/*if(plr->getLevel()>70)
		plr->SetUInt32Value(UNIT_FIELD_LEVEL,70);*/

	// enable trigger cheat by default
	plr->triggerpass_cheat = HasGMPermissions();

	// Make sure our name exists (for premade system)
	PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());
	if(info == 0)
	{
		info = new PlayerInfo;
		info->cl = plr->getClass();
		info->gender = plr->getGender();
		info->guid = plr->GetLowGUID();
		info->name = strdup(plr->GetName());
		info->lastLevel = plr->getLevel();
		info->lastOnline = UNIXTIME;
		info->lastZone = plr->GetZoneId();
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		info->guild=NULL;
		info->guildRank=NULL;
		info->guildMember=NULL;
		info->m_Group=0;
		info->subGroup=0;
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
#ifndef USING_BIG_ENDIAN
	StackWorldPacket<128> data(SMSG_ACCOUNT_DATA_MD5);
#else
	WorldPacket data(SMSG_ACCOUNT_DATA_MD5, 128);
#endif

	MD5Hash md5hash;

	for (int i = 0; i < 8; i++)
	{
		AccountDataEntry* acct_data = GetAccountData(i);

		if (!acct_data->data)
		{
//.........这里部分代码省略.........
开发者ID:AwkwardDev,项目名称:ascent_classic,代码行数:101,代码来源:CharacterHandler.cpp

示例9: SetPlayer


//.........这里部分代码省略.........
		info->name = strdup(plr->GetName());
		info->lastLevel = plr->getLevel();
		info->lastOnline = UNIXTIME;
		info->lastZone = plr->GetZoneId();
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		info->guild=NULL;
		info->guildRank=NULL;
		info->guildMember=NULL;
		info->m_Group=0;
		info->subGroup=0;
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
#ifndef USING_BIG_ENDIAN
	StackWorldPacket<128> data(SMSG_ACCOUNT_DATA_MD5);
#else
	WorldPacket data(SMSG_ACCOUNT_DATA_MD5, 128);
#endif

	MD5Hash md5hash;

	for (int i = 0; i < 8; i++)
	{
		AccountDataEntry* acct_data = GetAccountData(i);

		if (!acct_data->data)
		{
			data << uint64(0) << uint64(0);				// Nothing.
			continue;
		}
		md5hash.Initialize();
		md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
		md5hash.Finalize();

#ifndef USING_BIG_ENDIAN
		data.Write(md5hash.GetDigest(), MD5_DIGEST_LENGTH);
#else
		data.append(md5hash.GetDigest(), MD5_DIGEST_LENGTH);
#endif
	}
	SendPacket(&data);

	// Set TIME OF LOGIN
	CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());

	bool enter_world = true;
#ifndef CLUSTERING
	// Find our transporter and add us if we're on one.
	if(plr->m_TransporterGUID != 0)
	{
		Transporter * pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID));
		if(pTrans)
		{
			if(plr->isDead())
			{
				plr->ResurrectPlayer();
开发者ID:Naqvamp,项目名称:Sandbox,代码行数:67,代码来源:CharacterHandler.cpp

示例10: SetPlayer


//.........这里部分代码省略.........
        info->team = plr->GetTeam();
        objmgr.AddPlayerInfo(info);
    }

    plr->m_playerInfo = info;
    if(plr->m_playerInfo->GuildId)
    {
        plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->GuildId;
        plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->GuildRank;
    }

    for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)
    {
        if(plr->m_playerInfo->arenaTeam[z] != NULL)
        {
            plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6), plr->m_playerInfo->arenaTeam[z]->m_id);
            if(plr->m_playerInfo->arenaTeam[z]->m_leader == plr->GetLowGUID())
                plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 0);
            else
                plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 1);
        }
    }

    info->m_loggedInPlayer = plr;

    // account data == UI config
    if(sWorld.m_useAccountData)
    {
        WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
        MD5Hash md5hash;
        data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
        for (int i = 0; i < 8; i++)
        {
            AccountDataEntry* acct_data = GetAccountData(i);
            if(0xEA & (1 << i))
                data << uint32(acct_data->Time);
            md5hash.Initialize();
            md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
            md5hash.Finalize();
        }
        SendPacket(&data);
    }
    else
    {
        WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
        MD5Hash md5hash;
        data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
        for (int i = 0; i < 8; i++)
        {
            if(0xEA & (1 << i))
                data << uint32(0);
            AccountDataEntry* acct_data = GetAccountData(i);
            if(acct_data)
            {
                md5hash.Initialize();
                md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
                md5hash.Finalize();
            }
        }
        SendPacket(&data);
    }

    // Set TIME OF LOGIN
    CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());

    bool enter_world = true;
开发者ID:Sandshroud,项目名称:Sandshroud-Prodigy,代码行数:67,代码来源:CharacterHandler.cpp

示例11: GetAccountData

bool FOnlineFriendFacebook::GetUserAttribute(const FString& AttrName, FString& OutAttrValue) const
{
	return GetAccountData(AttrName, OutAttrValue);
}
开发者ID:johndpope,项目名称:UE4,代码行数:4,代码来源:OnlineFriendsFacebook.cpp

示例12: DEBUG_LOG


//.........这里部分代码省略.........
		info->race = plr->getRace();
		info->team = plr->GetTeam();
		objmgr.AddPlayerInfo(info);
	}
	plr->m_playerInfo = info;
	if(plr->m_playerInfo->guild)
	{
		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();
		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;
	}

	for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)
	{
		if(plr->m_playerInfo->arenaTeam[z] != NULL)
		{
			plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6), plr->m_playerInfo->arenaTeam[z]->m_id);
			if(plr->m_playerInfo->arenaTeam[z]->m_leader == plr->GetLowGUID())
				plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 0);
			else
				plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 1);
		}
	}

	info->m_loggedInPlayer = plr;

	// account data == UI config
	if(sWorld.m_useAccountData)
	{
		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
		MD5Hash md5hash;
		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
		for (int i = 0; i < 8; i++)
		{
			AccountDataEntry* acct_data = GetAccountData(i);
			if(0xEA & (1 << i))
				data << uint32(acct_data->Time);
			md5hash.Initialize();
			md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
			md5hash.Finalize();
		}
		SendPacket(&data);
	}
	else
	{
		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);
		MD5Hash md5hash;
		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);
		for (int i = 0; i < 8; i++)
		{
			if(0xEA & (1 << i))
				data << uint32(0);
			AccountDataEntry* acct_data = GetAccountData(i);
			if(acct_data)
			{
				md5hash.Initialize();
				md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);
				md5hash.Finalize();
			}
		}
		SendPacket(&data);
	}

	// Set TIME OF LOGIN
	CharacterDatabase.Execute ("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());

	bool enter_world = true;
开发者ID:SkyFire,项目名称:sandshroud,代码行数:67,代码来源:CharacterHandler.cpp


注:本文中的GetAccountData函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。