当前位置: 首页>>代码示例>>C++>>正文


C++ Game_Flag_Set函数代码示例

本文整理汇总了C++中Game_Flag_Set函数的典型用法代码示例。如果您正苦于以下问题:C++ Game_Flag_Set函数的具体用法?C++ Game_Flag_Set怎么用?C++ Game_Flag_Set使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Game_Flag_Set函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Actor_Query_XYZ

void SceneScriptUG15::SceneFrameAdvanced(int frame) {
	if (Actor_Query_Goal_Number(kActorFreeSlotA) == 300) {
		float x, y, z;
		Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
		if (-160.0f <= x
		 && z < 220.0f
		) {
			Actor_Set_Goal_Number(kActorFreeSlotA, 301);
		}
	}
	if (frame == 61) {
		Ambient_Sounds_Play_Sound(583, 80, 0, 0, 99);
	}
	if (Game_Flag_Query(677) && !Game_Flag_Query(682)) {
		float x, y, z;
		Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
		if (-180.0f <= x
		 && z < 220.0f
		 && !Game_Flag_Query(724)
		) {
			Game_Flag_Set(724);
			Game_Flag_Set(682);
			Scene_Loop_Set_Default(3);
			Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
			Actor_Set_Goal_Number(kActorMcCoy, 390);
			Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z);
			if (-200.0f < x
			 &&  -62.0f > x
			) {
				Actor_Set_Goal_Number(kActorFreeSlotA, 309);
			}
		}
	}
	//	return false;
}
开发者ID:dreammaster,项目名称:scummvm,代码行数:35,代码来源:ug15.cpp

示例2: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool ScriptKP05::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(0, -802.0f, 0.0f, 972.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(420);
			Set_Enter(46, 43);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(0, -1142.0f, 0.0f, 932.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(575);
			Set_Enter(47, 44);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(0, -868.0f, 0.0f, -68.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(576);
			Async_Actor_Walk_To_XYZ(0, -868.0f, 0.0f, -216.0f, 0, false);
			Set_Enter(9, 46);
		}
		return true;
	}
	return false;
}
开发者ID:86400,项目名称:scummvm,代码行数:31,代码来源:kp05.cpp

示例3: Game_Flag_Set

bool SceneScriptUG04::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -172.0f, 16.29f, -735.0f, 0, true, false, 0)) {
			Game_Flag_Set(kFlagUG04toUG03);
			Set_Enter(kSetUG03, kSceneUG03);
		}
		return true;
	}

	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.74f, -2400.0f, 0, true, false, 0)) {
			Game_Flag_Set(kFlagUG04toUG05);
			Set_Enter(kSetUG05, kSceneUG05);
		}
		return true;
	}

	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 11.87f, -1013.0f, 0, true, false, 0)) {
			Game_Flag_Set(kFlagUG04toUG06);
			Set_Enter(kSetUG06, kSceneUG06);
		}
		return true;
	}
	return false;
}
开发者ID:athrxx,项目名称:scummvm,代码行数:26,代码来源:ug04.cpp

示例4: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool SceneScriptBB07::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -615.0f, 252.59f, -1018.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Overlay_Remove("BB07OVER");
			Game_Flag_Set(300);
			Set_Enter(22, 6);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -619.0f, 252.59f, -1136.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Overlay_Remove("BB07OVER");
			Game_Flag_Set(364);
			Set_Enter(102, 120);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -551.0f, 252.59f, -1004.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Overlay_Remove("BB07OVER");
			Game_Flag_Set(362);
			Set_Enter(2, 7);
		}
		return true;
	}
	return false;
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:33,代码来源:bb07.cpp

示例5: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool SceneScriptCT08::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.0f, 0.0f, 128.0f, 0, true, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagCT08toCT09);
			Set_Enter(kSetCT09, kSceneCT09);
		}
		return true;
	}

	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, true, false, 0)) {
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, false, false, 0);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagCT08toCT51);
			Set_Enter(kSetCT08_CT51_UG12, kSceneCT51);
		}
		return true;
	}

	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -143.0f, 0.0f, -92.0f, 0, true, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagCT08toCT06);
			Set_Enter(kSetCT06, kSceneCT06);
		}
		return true;
	}
	return false;
}
开发者ID:athrxx,项目名称:scummvm,代码行数:33,代码来源:ct08.cpp

示例6: Player_Loses_Control

bool SceneScriptBB04::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, -26.6f, 45.0f, 0,  true, false, false)) {
			Player_Loses_Control();
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -15.0f, -25.17f, 45.0f, 0, false, false, false);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagBB04toBB02);
			Game_Flag_Set(kFlagBB02ElevatorDown);
			Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB02);
		}
		return true;
	}

	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -107.0f, -26.6f, 397.0f, 0, true, false, false)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagBB04toBB03);
			Set_Enter(kSetBB03, kSceneBB03);
		}
		return true;
	}
	return false;
}
开发者ID:fingolfin,项目名称:scummvm,代码行数:25,代码来源:bb04.cpp

示例7: Dialogue_Menu_Clear_List

void ScriptAR02::sub_402CE4() {
	Dialogue_Menu_Clear_List();
	if (Actor_Clue_Query(0, 93)) {
		DM_Add_To_List_Never_Repeat_Once_Selected(550, 8, 5, 2);
	}
	if (Actor_Clue_Query(0, 44)) {
		DM_Add_To_List_Never_Repeat_Once_Selected(560, 6, 5, 7);
	}
	Dialogue_Menu_Add_DONE_To_List(570);
	Dialogue_Menu_Appear(320, 240);
	int answerValue = Dialogue_Menu_Query_Input();
	Dialogue_Menu_Disappear();
	switch (answerValue) {
	case 550:
		Actor_Says(0, 145, 11);
		Actor_Says(20, 30, 11);
		Actor_Says(0, 160, 11);
		Actor_Says(20, 40, 11);
		Actor_Says(0, 165, 11);
		Actor_Says(20, 50, 11);
		Actor_Says(0, 170, 11);
		Actor_Says(20, 60, 11);
		Actor_Says(0, 175, 11);
		Game_Flag_Set(370);
		break;
	case 560:
		Actor_Says(0, 150, 11);
		Actor_Says(20, 140, 11);
		Actor_Says(0, 185, 11);
		Actor_Says(20, 150, 11);
		Actor_Says(20, 160, 11);
		Actor_Says(0, 190, 11);
		Actor_Says(20, 170, 11);
		Actor_Says(0, 195, 11);
		Actor_Says(20, 180, 11);
		Actor_Says(20, 190, 11);
		Actor_Says(20, 200, 11);
		Actor_Says(0, 200, 11);
		Actor_Says(20, 210, 11);
		Actor_Says(20, 220, 11);
		Actor_Says(20, 230, 11);
		Game_Flag_Set(370);
		break;
	case 570:
		if (Actor_Clue_Query(0, 57)) {
			Actor_Says(0, 1315, 11);
		} else {
			Actor_Says(0, 940, 13);
			Actor_Says(20, 70, 12);
			Actor_Says(20, 90, 12);
			Actor_Says(0, 180, 15);
			Actor_Says(20, 100, 14);
			Actor_Says(20, 110, 12);
			Actor_Says(20, 120, 13);
			Actor_Modify_Friendliness_To_Other(20, 0, -1);
			Actor_Clue_Acquire(0, 57, 0, 20);
		}
		break;
	}
}
开发者ID:86400,项目名称:scummvm,代码行数:60,代码来源:ar02.cpp

示例8: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool SceneScriptUG16::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -322.0f, -34.0f, -216.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(355);
			Set_Enter(87, kSceneUG15);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -322.0f, -34.0f, -404.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(153);
			Set_Enter(87, kSceneUG15);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -316.78f, -34.88f, -533.27f, 0, 1, false, 0)) {
			Actor_Face_Heading(kActorMcCoy, 0, false);
			Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, 0);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(551);
			Set_Enter(36, kSceneDR06);
		}
		return true;
	}
	return false;
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:32,代码来源:ug16.cpp

示例9: Game_Flag_Set

void SceneScriptUG16::PlayerWalkedIn() {
	Game_Flag_Set(715);
	if (!Game_Flag_Query(595)) {
		Actor_Set_Goal_Number(kActorLuther, 403);
	}
	if (!Game_Flag_Query(556) && Actor_Query_Is_In_Current_Set(kActorLuther)) {
		Player_Loses_Control();
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 120.29f, -35.67f, 214.8f, 310, 0, false, 0);
		Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
		Actor_Says(kActorLuther, 0, 6);
		Actor_Says(kActorLuther, 30, 13);
		Actor_Change_Animation_Mode(kActorLuther, 17);
		Actor_Says(kActorLance, 0, 17);
		Actor_Says(kActorMcCoy, 5710, 14);
		Actor_Says(kActorLuther, 40, 13);
		Actor_Says(kActorLuther, 50, 15);
		Actor_Says(kActorLance, 20, 12);
		Actor_Says(kActorLuther, 60, 23);
		Actor_Says(kActorMcCoy, 5715, 14);
		Actor_Says(kActorLance, 30, 16);
		Actor_Says(kActorLuther, 70, 6);
		Player_Gains_Control();
		Game_Flag_Set(556);
	}
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:25,代码来源:ug16.cpp

示例10: Actor_Face_Item

bool ScriptTB06::ClickedOnItem(int itemId, bool a2) {
	if (itemId == 84 && !Loop_Actor_Walk_To_Item(0, 84, 12, 1, false)) {
		Actor_Face_Item(0, 84, true);
		Actor_Clue_Acquire(0, 65, 1, -1);
		Item_Pickup_Spin_Effect(942, 341, 368);
		Item_Remove_From_World(84);
		Actor_Voice_Over(4160, 99);
		Game_Flag_Set(519);
		return true;
	}
	if (itemId == 108 && !Loop_Actor_Walk_To_Item(0, 108, 12, 1, false)) {
		Actor_Face_Item(0, 108, true);
		Actor_Clue_Acquire(0, 53, 1, -1);
		Item_Remove_From_World(108);
		Item_Pickup_Spin_Effect(955, 390, 368);
		Actor_Says(0, 8775, 3);
		Game_Flag_Set(520);
		return true;
	}
	if (itemId == 82 && !Loop_Actor_Walk_To_Item(0, 82, 12, 1, false)) {
		Actor_Face_Item(0, 82, true);
		Actor_Says(0, 5285, 3);
		return true;
	}
	if ((itemId == 103 || itemId == 104 || itemId == 105) && !Loop_Actor_Walk_To_Item(0, 103, 24, 1, false)) {
		Actor_Face_Item(0, 103, true);
		Actor_Voice_Over(2380, 99);
		Actor_Voice_Over(2390, 99);
		Actor_Voice_Over(2400, 99);
		return true;
	}
	return false;
}
开发者ID:86400,项目名称:scummvm,代码行数:33,代码来源:tb06.cpp

示例11: Game_Flag_Set

bool ScriptNR08::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(0, -1102.88f, 0.0f, 107.43f, 0, 1, false, 0)) {
			Game_Flag_Set(547);
			Set_Enter(13, 58);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(0, -724.7f, 0.0f, 384.24f, 0, 1, false, 0)) {
			Actor_Face_Heading(0, 505, false);
			Loop_Actor_Travel_Stairs(0, 4, 1, 0);
			Game_Flag_Set(440);
			Set_Enter(56, 59);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(0, -1663.33f, 0.65f, 342.84f, 0, 1, false, 0)) {
			Actor_Face_Heading(0, 831, false);
			Footstep_Sound_Override_On(2);
			Loop_Actor_Travel_Stairs(0, 6, 1, 0);
			Footstep_Sound_Override_Off();
			Game_Flag_Set(614);
			Set_Enter(58, 62);
		}
	}
	return false;
}
开发者ID:86400,项目名称:scummvm,代码行数:29,代码来源:nr08.cpp

示例12: Game_Flag_Set

bool SceneScriptCT03::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -745.09f, -619.09f, 293.36f, 0, 1, false, 0)) {
			Game_Flag_Set(71);
			Set_Enter(4, 13);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -604.38f, -616.15f, 221.6f, 0, 1, false, 0)) {
			Game_Flag_Set(70);
			Set_Enter(27, 14);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.0f, -621.3f, 357.0f, 0, 1, false, 0)) {
			Game_Flag_Set(72);
			Async_Actor_Walk_To_XYZ(kActorMcCoy, -67.0f, -621.3f, 477.0f, 0, false);
			Set_Enter(5, 16);
		}
		return true;
	}
	return false;
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:25,代码来源:ct03.cpp

示例13: Actor_Face_Actor

bool SceneScriptRC01::ClickedOnActor(int actorId) {
	if (actorId == kActorOfficerLeary && Global_Variable_Query(kVariableChapter) == 1) {
		if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, true, false)) {
			Actor_Face_Actor(kActorMcCoy, kActorOfficerLeary, true);
			Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
			if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd) {
				Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
			}
			if (Game_Flag_Query(kFlagRC01GotOfficersStatement)) {
				Actor_Says(kActorMcCoy, 4535, 13);
				Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);
				if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) {
					Actor_Face_Object(kActorOfficerLeary, "70_1", true);
					Actor_Says(kActorOfficerLeary, 100, 15);
					Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
					Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, true, kActorOfficerLeary);
					Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
				} else if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) {
					Actor_Face_Object(kActorOfficerLeary, "70_5", true);
					Actor_Says(kActorOfficerLeary, 120, 19);
					Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
					Actor_Says(kActorOfficerLeary, 130, 14);
					I_Sez("JM: Did it have a huge, ugly piece of chrome on it?");
					Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, true, kActorOfficerLeary);
					Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
				} else {
					Actor_Says(kActorOfficerLeary, 90, 16);
					I_Sez("JM: This officer has a talent for vivid metaphors.");
					if (!Game_Flag_Query(kFlagRC01McCoyAndOfficerLearyArtMetaphor)) {
						I_Sez("DL: What is that supposed to mean?  I didn't write this line...");
						Actor_Says(kActorMcCoy, 4540, 16);
						Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyArtMetaphor);
					}
					Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
				}
			} else {
				I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?");
				I_Sez("JM: (...mmm, donuts...)");
				Game_Flag_Set(kFlagRC01GotOfficersStatement);
				Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, true, kActorOfficerLeary);
				Actor_Says(kActorMcCoy, 4515, 13);
				Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);
				Actor_Says(kActorOfficerLeary, 40, 13);
				if (!Game_Flag_Query(kFlagRC02Entered)) {
					Actor_Says(kActorOfficerLeary, 50, 14);
					Actor_Says(kActorOfficerLeary, 60, 15);
					I_Sez("MG: It's all fun and games until someone loses a tiger cub.");
					Actor_Says(kActorMcCoy, 4520, 18);
					Actor_Says(kActorOfficerLeary, 70, 16);
					Actor_Says(kActorMcCoy, 4525, 14);
					Actor_Says(kActorOfficerLeary, 80, 18);
					Actor_Says(kActorMcCoy, 4530, 15);
				}
				Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
			}
		}
		return true;
	}
	return false;
}
开发者ID:athrxx,项目名称:scummvm,代码行数:60,代码来源:rc01.cpp

示例14: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool SceneScriptUG06::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 321.0f, 0, true, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagUG06toUG04);
			Set_Enter(kSetUG04, kSceneUG04);
		}
		return true;
	}

	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -90.0f, 0, true, false, 0)) {
			Actor_Face_Heading(kActorMcCoy, 0, false);
			Loop_Actor_Travel_Stairs(kActorMcCoy, 17, 1, kAnimationModeIdle);
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 153.0f, -446.0f, 0, false, false, 0);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagUG06toNR01);
			Set_Enter(kSetNR01, kSceneNR01);
		}
		return true;
	}
	return false;
}
开发者ID:dreammaster,项目名称:scummvm,代码行数:25,代码来源:ug06.cpp

示例15: Actor_Face_Actor

bool ScriptCT12::ClickedOnActor(int actorId) {
	if (actorId == 28) {
		Actor_Face_Actor(0, 28, true);
		Actor_Says(0, 8910, 16);
	}
	if (actorId == 24 && Global_Variable_Query(1) == 4 && Game_Flag_Query(671) && Game_Flag_Query(703)) {
		Actor_Face_Actor(24, 0, true);
		Actor_Face_Actor(0, 24, true);
		Actor_Says(0, 710, 3);
		Actor_Says(24, 20, 3);
		Actor_Says(0, 715, 3);
		Actor_Says(24, 30, 3);
		Actor_Says(0, 720, 3);
		Actor_Says(24, 40, 3);
		Actor_Says(24, 50, 3);
		Actor_Says(24, 60, 3);
		Actor_Says(0, 725, 3);
		Actor_Says(24, 70, 3);
		Actor_Says(24, 80, 3);
		Actor_Says(24, 90, 3);
		Actor_Says(24, 100, 3);
		Actor_Says(24, 110, 3);
		Game_Flag_Set(629);
		Game_Flag_Set(666);
		Actor_Set_Goal_Number(0, 400);
	}
	return false;
}
开发者ID:86400,项目名称:scummvm,代码行数:28,代码来源:ct12.cpp


注:本文中的Game_Flag_Set函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。